While Abandoned Mines is in the staging area, progress cannot be placed here.
Shadow: If attacking enemy was engaged this round, it cannot take damage this phase.
Travel: Remove 2 progress from the main quest.
Shadow: Remove 2 progress from the main quest.
While Lightless Passage is in the staging area, no more than 1 progress can be placed on each location in the staging area each round.
Travel: Each player discards 1 random card from his hand.
Quest Action: Raise each player's threat by 1 to reduce the total of Zigil Mineshaft by 1 until the end of the phase. The first player may trigger this effect.
While Dwarven Forge is the active location, it gains:"Response: After Dwarven Forge is explored, each player draws 1 card."
While Narrow Fissure is in the staging area, characters cannot be healed by player card effects.
Travel: Each player deals 1 damage to a hero he controls.
When Revealed: Discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.
Many-pillared Hall gets +1 for each copy of Many-pillared Hall in the staging area.
Shadow: Discard an attachment from the defending character.
X is 1 more than the stage number of the main quest.
Travel: Each player discards the top X cards of his deck.
When Revealed: Discard the top card of the encounter deck. If that card is a location, add it to the staging area.
When faced with the option to travel, the player must choose Bottomless Chasm, if able.
Shadow: Attacking enemy gets +2 until the end of the phase.
Travel: Discard the top card of the encounter deck. Raise each player's threat by X, where X is that card's printed
Shadow: If this attack destroys a character, reveal the top card of the encounter deck.
While Lightless Grotto is in the staging area, non-unique enemies in the staging area cannot take damage.
Travel: The first player chooses an enemy in the staging area and engages it.
Branching Paths gets +1 for each location in the staging area. (Limit +3
Shadow: Attacking enemy gets +1
While Silent Caverns is in the staging area, each player's threat cannot be reduced by more than 1 each round.
Travel: Raise each player's threat by 2.
When Revealed: The opposing team chooses an ally, discards all tokens from it, and places it faceup as a guarded objective. When Goblin Dungeon is explored, return that ally to its owner's control exhausted.
While Dreadful Gap is in the staging area, progress cannot be placed on other locations in the staging area.
Travel: The opposing team chooses a card in the encounter discard pile and shuffles it into the encounter deck.
While Forked Passage is in the staging area, raise each player's threat by 1 additional point during the refresh phase.
Travel: Raise each player's threat by 1.
While Mitril Lode is the active location, it gains:"Response: When Mithril Lode is explored, each player adds 1 resource to the resource pool of a hero he controls.
While Lightless Grotto is in the staging area, non-unique enemies in the staging area cannot take damage.
Travel: The first player chooses an enemy in the staging area and engages it.
Response: After Belfalas Shipyard is explored as the active location, the players as a group spend 5 resources to heal 5 damage from a Ship objective in any group. Ready that Ship and flip it to its Upgraded side.
Shadow: Attacking enemy gets +1 and gains Pillage 3.
While Cobas Haven is the active location, reduce the Boading value on each Ship enemy by 1.
But beyond, in the great fief of Belfalas, dwelt Prince Imrahil in his castle of Dol Amroth by the sea.
–The Return of the King
Isle of Fortune enters play with 1 resource per player on it.
Forced: After a Ship enemy enters play, discard 1 resource from Isle of Fortune.
Response: When Isle of Fortune is explored as the active location, move each resource on it to a hero's resource pool.
While Mouths of Anduin is in the staging area, is gains:"Forced: After a 'when revealed' effect is canceled, reveal the top card of the encounter deck."
Shadow: If this attack is undefended, reveal the top card of the encounter deck.
While Tofalas Landing is in the staging area, it gains:"Forced: After a player draws any number of cards from a player card effect, that player raises their threat by that number."
Shadow: Raise your threat by 1 (3 instead if you have 5 or more cards in hand).
Each location in the staging area is immune to player card effects.
Shadow: Until the end of the round, attacking enemy is immune to player card effects and gets +2
Immune to player card effects.
Forced: After Abandoned Camp leaves play, each player must deal 2 damage to each exhausted character he controls.
Shadow: If this attack is undefended, discard all attachment cards players control.
While Glade of the Spawn is the active location, it gains:"Forced: After a Spider enemy enters play, each player must choose and exhaust 1 character he controls."
...black even for that forest, like a patch of midnight that had never been cleared away. –The Hobbit
Each card revealed by the encounter deck gains doomed X. X is the number of progress tokens on this card.
Shadow: If this attack is undefended, put A Flooded Ford into the staging area with 1 progress token on it.
Action: Deal 1 damage to a hero you control to reduce Gladden Marshlands by 1 until the end of the phase. Any player may trigger this effect.
Shadow: Each enemy engaged with the defender player gets +1 until the end of the phase. (+2 instead if this attack is undefended.)
If Torture Chamber has 4 or more resource tokens on it, all "prisoners" were killed, and the players have lost the game.
Forced: At the end of each round, place 1 resource token on each Dol Guldur location in play.
Dungeon Labyrinth gets +1 and +1 quest point for each resource token on it
Forced: At the end of each round, place 1 resource token on Dungeon Labyrinth for each player in the game.
"Some here will remember that many years ago I myself dared to pass the doors of the Necromancer in Dol Guldur..." –Gandalf, The Fellowship of the Ring
Each player who does not control at least 1 Clue card cannot draw cards through card effects.
Shadow: If you do not control at least 1 Clue card, discard all cards from your hand.
"The Road is watched, but we should have to cross it..."
–Aragorn, The Fellowship of the Ring
Each Mordor enemy with at least 1 Clue card attached gets +2
Shadow: Attacking enemy gets +1 for each Clue card in play until the end of the round.
Progress cannot be placed on Dark Pools while it is in the staging area.
Forced: After Dark Pools becomes the active location, each player must discard an ally with the highest printed cost among the allies he controls.
'And there in the dark pools amid the Gladden Fields,'he said, 'the Ring passed out of knowledge and legend...'
–The Fellowship of the Ring
While Troll Lair is in the staging area, players cannot reduce their threat.
Shadow: If attacking enemy is a Troll remove 4 damage tokens from it.
Forced: After any amount of progress is placed on Hives and Hives, deal 1 damage to each character in play.
Shadow: Attacking enemy gets +2
There was a buzzing and a whirring and a droning in the air. Bees were busy everywhere. And such bees! Bilbo had never seen anything like them. –The Hobbit
Dark-wood Grove gets +1 and +1 quest point for each Athelas card in play.
Shadow: If defending player controls at least 1 Athelas card, attacking enemy makes an additional attack after this one.
While Labyrinthine Woods is in the staging area, Creature enemies get +1 and +1
Shadow: After this attack, attacking enemy engages the next player and makes an immediate attack.
While Pitch-dark Thicket is the active location, all characters lose the ranged keyword.
Shadow: Attacking enemy cannot be attacked by characters with the ranged keyword until the end of the phase.
...so black that you really could see nothing. –The Hobbit
Forced: After a character commits to the quest, deal 1 damage to that character if it has not been dealt damage by another copy of Brambles and Thorns this round.
..and on both shores there were steep slopes buried in deep brakes of thorn and sloe, tangled with brambles and creepers. –The Fellowship of the Ring
While Sarn Gebir Rapids is the active location, the "when revealed" effects of Hazard cards cannot be canceled.
"What a horrible place! Just let me get out of this boat, and I'll never wet my toes in a puddle again, let alone a river!"
–Sam Gamgee, The Fellowship of the Ring
While Stagnant Quagmire is in play, it adds its Escape value to all escape tests.
Escape: 2
Shadow: Perform an escape test, dealing 1 card the encounter deck. If this test is failed, discard the defending character.
Progress cannot be placed on Deceptive Path while it is in the staging area.
Forced: After Deceptive Path becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from the top of the encounter deck until a location is discarded. Reveal that location and make it the active location. Then, discard Deceptive Path.
When Revealed: Reveal the topmost Spider enemy in the encounter discard pile and add it to the staging area.
Shadow: The player guarding Gollum must discard all resources from each of his heroes' resource pools.
X is the number of Dark locations in play.
When Revealed: Remove all progress from each Dark location in play.
Shadow: Attacking enemy gets +1 for each Dark location in play.
Each Dark location in play gets +2 quest points.
While Cave Torch is ready, progress cannot be placed on Narrow Fissure.
There were fissures and chasms in the walls...
–The Fellowship of the Ring
Forced: When a Goblin enemy enters play, add 1 resource to that enemy if Deep-Mines is in the staging area.
Shadow: Attacking enemy gets +1 Then, if attacking enemy is a Goblin deal it another shadow card.
Each Goblin in play gets +1 for each resource on it. This ability does not stack with other copies of Western Hall
Away beyond the shadows at the western end of the hall there came cries and horn–calls.
–The Fellowship of the Ring
As an additional cost to bypass a quest card, each player must raise his threat by 2.
Shadow: If the defending character is a hero, discard all resources in its resource pool. Deal attacking enemy another shadow card for each resource discarded in this way.