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Scenario Encounter
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Card Type Subtype Deck Type
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Resource Threat Engagement
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Quest Points
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Trait Keyword Victory
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Player Encounter Quest
Region Archetype Age
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Results: 301 - 350 of 890 Cards
The Wastes of Eriador (x2/x1)
40 3 6 3 6
Creature. Warg.

Cannot have attachments.

While a player is making an engagement check against Hunting Pack, it gets -1 engagement cost for each damaged character that player controls.

"...who now will wish to journey south by night with the wild wolves on his tail?" –Gandalf, The Fellowship of the Ring

The Wastes of Eriador (x3)
20 2 2 3 3
Creature. Warg.

Forced: After White Warg engages you, deal 1 damage to a character you control (2 damage instead if it is Night).

Shadow: If it is Night, attacking enemy makes an additional attack after this one.

The Wastes of Eriador (x3/x2)
25 1 2 1 3
Creature. Warg.

Surge.

While it is Night, Wolf of Angmar gets +2 Attack

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it is Night).

Escape from Mount Gram (x1)
44 3 5 3 8
Goblin. Orc.

Forced: After 1 or more captured cards are rescued, Jailor Gornákh engages the player with the highest threat and makes an immediate attack.

"Come on now! We've talked enough. Let's go and have a look at the prisoner!"
–Shagrat, The Two Towers

Escape from Mount Gram (x2)
36 2 3 2 3
Goblin. Orc.

Capture 1.

Forced: When Cruel Torturer would damage an ally by an attack, capture that ally underneath Cruel Torturer instead.

"You'll get bed and breakfast all right: more than you can stomach"
–Uglúk, The Two Towers

Escape from Mount Gram (x3)
16 1 2 1 2
Goblin. Orc.

Capture 1.

Response: After the captured card(s) underneath Dungeon Guard are rescued, the players may put 1 of them into play at no cost.

Escape from Mount Gram (x2/x0)
28 2 X 1 3
Goblin. Orc.

Capture 1.

X is the number of cards in play with 1 or more captured cards underneath them.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has no captured cards underneath it).

Across the Ettenmoors (x4)
36 1 2 3 6
Troll.

Savage Trollspawn gets +1 Attack for each damaged character the engaged player controls.

Shadow: Attacking enemy gets +1 Attack for each damaged character the defending player controls.

Across the Ettenmoors (x2/x0)
41 3 5 4 7
Giant.

Forced: After Coldfell Giant engages you, deal 1 damage to 3 different characters you control.

Shadow: If the defending character has at least 1 damage token on it, attacking enemy makes an additional attack after this one.

Across the Ettenmoors (x2/x0)
46 3 6 2 9
Troll.

For each excess point of combat damage dealt by Cruel Mountain-troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) you must remove 1 progress from each quest card in play.

Trolls were abroad, no longer dull–witted, but cunning...
–The Fellowship of the Ring

Across the Ettenmoors (x2)
31 2 4 1 12
Troll.

Ruthless Hill-troll gets +2 Attack and +2 Defense while it has 3 or more damage on it.

Shadow: Shuffle 1 location with the safe keyword (but not its attached encounter) back into the encounter deck.

Across the Ettenmoors (x2)
16 2 2 2 3
Goblin. Orc.

Damaged characters cannot be declared as attackers or defenders against Goblin Pursuer.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if this attack is undefended).

The Treachery of Rhudaur (x1)
1 4 6 4 9
Undead. Wraith.

Indestructible. Cannot have attachments.

Forced: After a treachery card with the Sorcery trait is revealed from the encounter deck, Thaurdir heals 3 damage and makes an immediate attack against the first player.

The Treachery of Rhudaur (x2)
23 2 3 3 5
Undead. Wight.

While the current quest has 1 or more progress on it, Wight of Rhudaur gains

UNRECOGNIZED TYPE: keywordkeyword

@surge}.

While the current quest has 0 progress on it, Wight of Rhudaur gains doomed 2.

...evil spirits out of Angmar and Rhudaur entered into the deserted mounds and dwelt there.
–The Return of the King

The Treachery of Rhudaur (x3/x2)
32 2 4 2 4
Undead. Wraith.

Forced: When Traitorous Wight engages a player, remove 2 progress from each quest card in play.

Shadow: For each point of damage dealt by this attack, remove 1 progress from each quest in play.

The Battle of Carn Dûm (x1)
50 4 6 4 9
Undead. Wraith. Captain.

Indestructible. Cannot have attachments.

Each other enemy gets +10 engagement cost.

Forced: After Thaurdir is flipped or a treachery with the Sorcery trait is revealed, deal 1 shadow card to each enemy in play.

The Battle of Carn Dûm (x1)
50 4 6 4 9
Undead. Wraith. Champion.

Indestructible. Cannot have attachments.

Each other enemy gets -10 engagement cost.

Forced: After Thaurdir is flipped or a treachery with the Sorcery trait is revealed, Thaurdir heals 3 damage and makes an immediate attack against the first player.

The Battle of Carn Dûm (x4/x3)
40 1 4 3 5
Orc.

Carn Dûm Garrison gets +1 Threat for each shadow card currently dealt to it.

Shadow: Attacking enemy gets +1 Attack for each shadow card currently dealt to it.

The Battle of Carn Dûm (x4/x2)
8 1 2 1 3
Orc.

Doomed 1. Surge.

Any time progress is placed on the current quest, reduce the amount of progress placed by 1.

Shadow: Add Orc Grunts to the staging area.

The Battle of Carn Dûm (x2/x0)
35 2 5 4 6
Creature. Werewolf.

Forced: After an event card is played, deal 1 shadow card to Werewolf of Angmar.

Forced: If there are 3 shadow cards dealt to Werewolf of Angmar and it is in the staging area, it engages the first player and makes an immediate attack (do not deal it a shadow card for this attack).

The Dread Realm (x1)
1 5 4 5 12
Undead. Dúnedain. Sorcerer.

Cannot have attachments.

Daechanar gets +1 Attack for each Sorcery card in play, and gains indestructible while at least 1 Sorcery card is in play.

Forced: When Daechanar is damaged, if there is at least 1 Sorcery card in play, cancel all damage just dealt and remove a Sorcery card from the game.

The Dread Realm (x3/x1)
34 4 5 0 9
Undead. Wraith.

Forced: After Dwimmerlaik attacks and destroys a character, the defending player reanimates that character and deals it 1 shadow card.

Shadow: If this attacks destroys a character, reanimate that character and deal it 1 shadow card.

The Dread Realm (x3/x2)
26 3 2 2 4
Undead. Sorcerer.

Forced: When you resolve shadow cards dealt to Witch of Angmar, if they have the Sorcery trait, resolve their "when revealed" effects. (Resolve any shadow effects first.)

The Dread Realm (x2)
18 2 4 0 5
Undead. Wraith.

Forced: When Wraith of Carn Dûm leaves play, attach it to a character in play. Counts as a Sorcery attachment with the text:

Attached character has -1 Willpower, -1 Attack, and -1 Defense If the attached character leaves play, return Wraith of Carn Dûm to the staging area as an enemy.
The Grey Havens (x3/x2)
35 3 3 4 3
Undead.

Forced: When Servant of the Deceiver engages you, look at the top card of your deck. If its printed cost is 2 or less, place it on the bottom of your deck and Servant of the Deceiver gets +2 Attack until the end of the round.

The Grey Havens (x3)
28 2 2 1 3
Corsair.

When Revealed: Either deal 2 damage to an Aflame location in play, or search the encounter deck and discard pile for an Aflame location with the highest Aflame X value, and add it to the staging area.

The Grey Havens (x3/x1)
36 3 4 3 5
Corsair. Raider.

Forced: After Sahír’s Ravager attacks, place 1 resource on it. Then, deal X damage to the Aflame location in play with the lowest Aflame value, where X is the number of resources on Sahír’s Ravager.

The Grey Havens (x2)
28 0 2 1 4
Corsair.

While Southron Sailor is engaged with you, each Ship enemy engaged with you contributes its Threat to the total Threat in the staging area.

”There is a great fleet drawing near to the mouths of Anduin, manned by the corsairs of Umbar in the South.”
–Beregond, The Return of the King

The Grey Havens (x3)
36 1 2 2 4
Corsair. Raider.

Cunning Pirate gets +1 Attack and +1 Defense for each resource on it.

Forced: When Cunning Pirate engages you, discard an attachment you control and place resources on Cunning Pirate equal to that attachment's printed cost.

The Grey Havens (x2)
12 2 3 3 3
Corsair. Raider.

Forced: When Vicious Marauder engages you, discard a random card from your hand and place resources on it equal to that card's printed cost.

Forced: When Vicious Marauder attacks you, distribute damage among characters you control equal to the number of resources on it.

The Grey Havens (x2/x0)
40 4 5 3 5
Corsair.

While you are engaged with Umbar Captain, characters you control cannot attack Ship enemies.

...the strength of the rebels in Umbar was a great peril to Gondor...
–The Return of the King

The Grey Havens (x3)
24 2 3 2 4
Corsair. Raider.

Umbar Raider gets +1 Attack for each resource on it.

Forced: After Umbar Raider attacks you, move 1 resource from one of your heroes’ resource pools to Umbar Raider.

“And there men of Lamedon contested the fords with fell folk of Umbar and Harad who had sailed up the river.”
–Legolas, The Return of the King

The Grey Havens (x2)
16 2 3 3 2
Corsair. Raider.

Forced: When Corsair Infiltrator attacks, deal it 1 additional shadow card for each resource on it.

Forced: After the engaged player collects resources at the beginning of the resource phase, that player moves 1 resource from one of his heroes’ pools to Corsair Infiltrator.

The Grey Havens (x2/x0)
40 3 5 1 5
Corsair. Raider.

Raid Leader gets +1 Defense for each resource on it.

Forced: When Raid Leader engages you, move 1 resource from each of your heroes’ resource pools to Raid Leader.

“The Corsairs are upon us! It is the last stroke of doom!”
–Men of Gondor, The Return of the King

The Grey Havens (x3)
32 2 4 3 3
Undead.

Forced: When Drowned Dead attacks and destroys an ally, place that ally on the bottom of its owner's deck.

Shadow: If this attack destroys an ally, place that ally on the bottom of its owner's deck.

The Grey Havens (x2/x1)
38 3 3 2 4
Undead.

While you are engaged with Soulless Cadaver, your deck cannot be searched.

Forced: When Soulless Cadaver engages you, place each card in your hand with printed cost 2 or less on the bottom of your deck.

The Grey Havens (x2/x1)
26 1 2 0 4
Undead.

Surge.

Forced: When Throngs of Unfaithful is defeated, discard the bottom card of the engaged player's deck. If that card’s printed cost is 2 or less, return Throngs of Unfaithful to the top of the encounter deck.

The Grey Havens (x1)
4 6 6 2 5
Corsair. Raider.

Captain Sahír engages the first player.

For each point of damage Captain Sahír would take, discard 1 resource from him and cancel that damage.

Forced: After Captain Sahír attacks, place 2 resource tokens on him (4 instead if his attack destroyed a character).


The Grey Havens (x1)
8 1 2 2 4
Corsair. Raider.

Na’asiyah engages the last player.

Forced: When Na’asiyah engages you, discard each event in your hand. Add 1 resource to Na’asiyah for each event discarded in this way.

Forced: When Na’asiyah attacks or defends, she gets +1 Attack and +1 Defense for this attack for each resource on her. After this attack, discard 1 resource from her.


Flight of the Stormcaller (x2)
26 2 2 2 3
Corsair. Raider.

Corsair Seafarer gets +1 Attack for each resource on it.

Forced: After the engaged player commits a hero to a Sailing test or to a quest, move 1 resource from that hero's resource pool to Corsair Seafarer.

Flight of the Stormcaller (x2/x1)
10 3 3 3 4
Corsair.

Forced: When the Stormcaller advances to the next quest stage, Serpent’s Blade makes an immediate attack against the engaged player.

The Thing in the Depths (x1)
50 2 5 - 8
Creature.

Immune to player card effects. Cannot be engaged.

The Thing in the Depths gets +3 hit points per player.

Forced: When a Creature enemy is destroyed, deal damage to The Thing in the Depths equal to that enemy'sThreat

The Thing in the Depths (x2)
0 2 - 5 5
Creature. Body.

Surge.

Eye of the Beast cannot attack.

While Eye of the Beast is engaged with a player, The Thing in the Depths attacks that player during the combat phase (deal and resolve a shadow card for this attack).

The Thing in the Depths (x2)
23 3 5 1 7
Creature. Tentacle.

Grapple ( lowest printed Threat ).

Forced: At the end of the combat phase, if Thrashing Arm is engaged with you, deal 3 damage to a character you control.

The Thing in the Depths (x3)
17 1 3 1 5
Creature. Tentacle.

Surge. Grapple ( highest printed quest points ).

Forced: After Crushing Arm is detached from a location, it makes an immediate attack against the first player.

The Thing in the Depths (x3)
20 2 4 1 4
Creature. Tentacle.

Grapple ( highest printed Threat ).

Forced: When Grasping Arm attacks, the engaged player must exhaust a character he controls.

Shadow: If this attack is undefended, resolve Grasping Arm's Grapple keyword.

The Thing in the Depths (x3)
13 1 4 1 6
Creature. Tentacle.

Grapple ( lowest printed quest points ).

Giant Arm gets +2 Attack when attacking allies.

Shadow: After this attack, either put Giant Arm into play engaged with you and deal it a shadow card, or resolve its Grapple ability.

Temple of the Deceived (x1)
50 X 6 4 10
Undead.

X is the number of players in the game.

Immune to player card effects. Cannot be optionally engaged.

Temple Guardian gets -50 engagement cost while Cursed Temple is the active location.

Temple of the Deceived (x3)
25 2 2 2 4
Undead.

While engaged with a player, Faithless Desecrator contributes itsThreat to the total Threat in the staging area.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the active location is a Ruins location).

Temple of the Deceived (x2/x0)
46 3 4 1 5
Undead.

Island Watcher cannot be optionally engaged.

While Island Watcher is in the staging area, it gains:"Forced: At the beginning of the encounter phase, if the active location has the Ruins trait, Island Watcher engages the player with the highest treat. Then, deal it 2 shadow cards."