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Scenario Encounter
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Card Type Subtype Deck Type
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Resource Threat Engagement
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Trait Keyword Victory
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Player Encounter Quest
Region Archetype Age
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Results: 601 - 650 of 890 Cards
The Ruins of Belegost (x4)
35 X X X 5
Nameless. Hazard.

Cannot have player card attachments.

X is 1 more than the Discover value on the active location.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you control a Loot objective).

The Ruins of Belegost (x2/x0)
50 3 6 3 8
Troll. Hazard.

Cannot have player card attachments.

Old Stone Troll gets -10 engagement cost for each Loot objective attached to a hero.

Only the engaged player can declare attackers against Old Stone Troll.

The Ruins of Belegost (x3)
30 2 4 2 4
Orc.

When Revealed: Orc of Ered Luin makes an immediate attack against each player that controls at least 1 Loot objective (in turn order).

Shadow: After this attack, attacking enemy engages the next player, then makes an immediate attack.

The Ruins of Belegost (x3)
25 1 3 2 3
Orc. Goblin.

While a Loot objective is attached to a hero, Blue Mountain Goblin gains Surge.

Shadow: If you control a Loot objective, put Blue Mountain Goblin into play engaged with you and deal it a shadow card.

Fog on the Barrow-downs (x4/x3)
30 3 5 1 6
Wight.

While Barrow-wight is engaged with a player, that player's threat cannot be reduced.

Forced: After Barrow-wight attacks and destroys a character, that character's controller raises his threat by 2.

Fog on the Barrow-downs (x3)
35 2 4 1 5
Wight.

While Cold-wight is engaged with a player, that player cannot draw cards from card effects.

Forced: After Cold-wight attacks and destroys a character, that character's controller discards a random card from his hand.

Fog on the Barrow-downs (x3)
40 2 3 1 7
Wight.

While Dark-wight is engaged with a player, that player's heroes cannot gain resources from card effects.

Forced: After Dark-wight attacks and destroys a character, that character's controller discards all resources from each hero he controls.

Murder at the Prancing Pony (x1)
45 2 7 2 10
Suspect. Brigand.

Cannot have attachments.

Excess combat damage dealt by Todd the Troll (damage dealt beyond the remaining hit points of the character damaged by this attack) must be assigned as an increase to your threat.

Murder at the Prancing Pony (x1)
45 X 5 3 8
Suspect. Brigand.

Cannot have attachments.

X is the number of Brigand enemies in play.

While at least 1 other Brigand is in play, Susie the Spider cannot take damage.

Murder at the Prancing Pony (x1)
45 4 5 3 7
Suspect. Brigand.

Cannot have attachments.

Forced: After Wolf-pelt Jake attacks and destroys an ally, return him to the staging area.

...in the wild lands beyond Bree there were mysterious wanderers.
–The Fellowship of the Ring

Murder at the Prancing Pony (x1)
45 3 4 4 6
Suspect. Brigand.

Cannot have attachments.

Forced: When Johnny Goblin-fingers attacks, the defending player discards 1 random card from his hand and raises his threat by X, where X is the printed cost of the discarded card.

Murder at the Prancing Pony (x1)
45 3 4 3 9
Suspect. Brigand.

Cannot have attachments.

Forced: After an attack resolves in which Old Orc-eyes was dealt a shadow card with no shadow effect, he makes an additional attack against you. Do not deal Old Orc-eyes a shadow cad for this attack.

Murder at the Prancing Pony (x1)
42 3 2 3 5
Bree.

Cannot be optionally engaged.

The first treachery revealed each round gains doomed 1 and its effects cannot be canceled.

Shadow: Either raise your threat by 4, or this attack is considered undefended.

Murder at the Prancing Pony (x2)
30 3 2 1 3
Bree.

Response: After Bree-land Information makes an attack against you, if it was dealt a shadow card with no shadow effect, raise your threat by 1 and spend 1 resource to look at the bottom card of the Investigation deck. Then, discard Bree-land Informant.

Murder at the Prancing Pony (x3)
35 2 3 2 3
Brigand.

While engaged with a player with threat 35 or higher, Lawless Ruffian gets +2 Attack

Shadow: Attacking enemy makes an additional attack against you after this one.

Murder at the Prancing Pony (x4)
25 2 4 2 4
Brigand.

When Revealed: Either raise each player's threat by 2 or Greenway Footpad makes an immediate attack against the first player.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if your threat is 35 or higher).

Murder at the Prancing Pony (x3)
40 4 4 3 5
Brigand.

Forced: After you optionally engaged Chetwood Outlaw, raise your threat by 4.

Shadow: Either raise your threat by 2, or return attacking enemy to the staging area after this attack.

The Siege of Annúminas (x1)
0 4 6 4 9
Angmar. Sorcerer.

Immune to player card effects.

Lieutenant of Angmar cannot take damage unless there is at least 10 progress on the main quest.

Forced: At the end of the round, Lieutenant of Angmar moves to the staging area with the lowest total Threat and makes an immediate attack against the first player.

The Siege of Annúminas (x3)
50 4 9 4 12
Orc.

Archery 2.

Immune to player card effects.

Forced: After Host of Angmar attacks and destroys a character, either remove 2 progress from the main quest, or return Host of Angmar to the staging area.

The Siege of Annúminas (x3)
20 1 2 1 2
Creature.

Surge.

Forced: After Warg of Carn D–m engages you, either remove 1 progress from the main quest, or exhaust a character you control.

Up from the dark plain below came the crying of fell voices, and the howling of many wolves
–The Fellowship of the Ring

The Siege of Annúminas (x3)
30 2 4 2 3
Orc.

Archery 1.

Forced: When Orc of Angmar attacks, either remove 1 progress from the main quest, or it gets +2 Defense until the end of the phase.

Shadow: Defender gets -2Defense until end of round.

The Siege of Annúminas (x3)
35 2 3 2 4
Orc.

Archery 1.

Forced: After Angmar Warg-rider engages you, either remove 2 progress from the main quest, or it makes an immediate attack.

Shadow: Exhaust a character you control.

The Siege of Annúminas (x2)
40 3 5 2 5
Creature.

Forced: After Savage Werewolf attacks and destroys a character, remove 3 progress from the main quest.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Siege of Annúminas (x2)
45 3 6 3 8
Orc.

Cannot have attachments.

While Vanguard of Carn D–m is in the staging area, no more than 5 progress can be placed on the main quest each round.

Shadow: Defender cannot ready this round.

Attack on Dol Guldur (x1)
45 3 5 3 9
Lieutenant. Troll. Olog-hai.

Indestructible. Immune to player card effects.

Forced: When Bane of Amon Lanc attacks you, discard a random card from your hand. Bane of Amon Lanc gets +XAttack for this attack, where X is that card's printed cost.

Attack on Dol Guldur (x1)
45 3 6 2 9
Lieutenant. Sorcerer.

Indestructible. Immune to player card effects.

Forced: When Sorcerer of Dol Guldur attacks you, discard the top card of your deck. Then, discard each copy of that card from play.

"A great kind and sorcerer he was of old, and now he wields a deadly fear."
–Gandalf, The Fellowship of the Ring

Attack on Dol Guldur (x1)
45 3 3 4 8
Lieutenant. Orc. Uruk.

Indestructible. Immune to player card effects.

Forced: When Chieftain Morlug attacks you, discard cards from the top of the encounter deck until an enemy is discarded and put it into play engaged with you.

Attack on Dol Guldur (x1)
45 3 4 3 8
Lieutenant. Spider.

Indestructible.

Forced: When Dungeon Dweller attacks you, discard an ally you control.

Sauron would send her prisoners that he had no better uses for: he would have them driven to her hold, and report brought back to him of the play she made.
–The Two Towers

Attack on Dol Guldur (x2)
40 X 8 4 12
Orc.

Archery X.

X is the number of players.

Cannot have attachments.

Forced: At the end of the encounter phase, if Host of Dol Guldur is in the staging area, remove X progress from the main quest.

Attack on Dol Guldur (x2)
34 4 6 4 9
Troll. Olog-hai.

Forced: After Mirkwood Olog-hai attacks and destroys a character, remove 1 progress from the main quest for each excess point of damage.

Shadow: Either remove 2 progress from the main quest, or return attacking enemy to the staging area.

Attack on Dol Guldur (x2)
31 3 5 3 5
Creature. Werewolf.

Beast of Taur-nu-Fuin cannot have attachments and its shadow cards cannot be canceled.

Forced: When Beast of Taur-nu-Fuin attacks, either remove 2 progress from the main quest or deal it an additional shadow card.

Attack on Dol Guldur (x3)
36 2 4 1 4
Orc.

Archery 2.

Forced: After Amon Lanc Archer engages you, either remove 2 progress from the main quest, or deal 2 damage to an ally you control.

Shadow: Exhaust a character you control.

Attack on Dol Guldur (x4)
24 2 3 1 3
Orc.

Dol Guldur Marauder gets +1 Attack and +1 Defense for each resource on it.

Forced: When Dol Guldur Marauder attacks, either remove 1 progress from the main quest or place 1 resource on Dol Guldur Marauder.

Attack on Dol Guldur (x3)
18 1 3 2 2
Creature. Warg.

Surge.

Forced: After Battle Warg engages you, either remove 1 progress from the main quest or discard an attachment you control.

Shadow: Discard an attachment you control.

The Wizard's Quest (x1)
50 X 6 3 10
Nazgûl.

Immune to player card effects.

X is 1 more than the stage number of the main quest.

Cannot leave the staging area unless the players are at stage 3B.

The Wizard's Quest (x1) 15
36 3 6 3 9
Nazgûl.

Cannot have non-objective player card attachments or take non-combat damage.

Forced: After Nazgûl of Dol Guldur attacks you, either return it to the staging area or raise your threat by 3.

The Wizard's Quest (x1) 16
37 3 7 1 9
Troll.

Cannot have non-objective player card attachments.

Forced: After Bane of Amon Lanc attacks and destroys an ally, the defending player discards 1 card from his hand for each excess point of damage dealt by this attack.

The Wizard's Quest (x2) 17
6 2 1 1 6
Creature. Insect.

Forced: When Forest Flies attacks, raise the defending player's threat by 1.

Shadow: Raise your threat by 1 for each enemy engaged with you.

The Wizard's Quest (x1) 18
38 2 4 2 5
Orc. Goblin.

Cannot be optionally engaged.

Forced: At the end of the combat phase, easy player deals 1 damage to a hero he controls.

Shadow: Defending character does not count it'sDefense

The Wizard's Quest (x1) 19
21 2 2 1 2
Warg.

Forced: After Necromancer's Warg engages you, deal 1 damage to a character you control.

Shadow: If you are engaged with an Orc enemy and a Warg enemy, discard a character you control.

The Wizard's Quest (x1) 19
35 2 4 2 5
Orc.

Forced: After Dol Guldur Beastmaster engages you, the opposing team searches the encounter deck and discard pile for a Necromancer's Warg and puts it into play engaged with you. Shuffle the enconter deck.

The Wizard's Quest (x1) 20
35 3 5 2 6
Spider.

Forced: After Spider of Dol Guldur attacks and destroys an ally, return it to the staging area.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Wizard's Quest (x3) 21
11 1 2 0 2
Creature.

While there is a copy of Eastern Crows in the discard pile, Eastern Crows gains surge.

The Wizard's Quest (x2) 22
33 1 6 2 8
Troll.

Cannot have non-objective palyer card attachments.

The Wizard's Quest (x2) 23
32 2 3 2 4
Warg.

Forced: After Hunting Warg engages a player, it makes an immediate attack. If Hunting Warg is dealt a shadow card with no shadow effect for this attack, it gets +2 Attack until the end of the phase.

The Wizard's Quest (x2) 24
24 2 3 1 4
Orc.

When Revealed: Each player deals 1 damage to a character he controls.

Shadow: Defending character gets -1Defense for each damage on it.

The Wizard's Quest (x1) 25
34 3 4 2 5
Spider.

Forced: After Ravenous Spider attacks and destroys a character, the defending player exhausts a character he controls.

Shadow: If this attack destroys a character, exhaust a character you control.

The Wizard's Quest (x2) 26
28 2 3 2 4
Spider.

Forced: After Venomous Spider attacks and damages a character, that character cannot ready until the end of the round.

Shadow: Defending character cannot ready until the end of the round.

The Wizard's Quest (x2) 27
20 2 3 1 2
Creature.

Forced: After Dark Bats attacks and damages a character, reveal the top card of the encounter deck. Then, discard Dark Bats.

Shadow: Attacking enemy gets +1 Attack Deal it an additional shadow card.

The Wizard's Quest (x3) 28
23 1 2 1 3
Warg.

When Revealed: Discard the top card of the encounter deck. If that card has the Warg trait, reveal it and add it to the staging area.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has the the Warg trait).