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Scenario Encounter
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Card Type Subtype Deck Type
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Character Project Creator

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Resource Threat Engagement
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Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 551 - 600 of 716 Cards
Passage Through Mirkwood Nightmare (x3)
27 4 1 0 3 9 
Creature. Insect.

Forced: After you engage Forest Flies, deal 1 damage to each exhausted character you control.

Shadow: If attacking enemy is an Insect deal it 2 additional shadow cards.

Passage Through Mirkwood Nightmare (x2)
18 3 2 2 4 7 
Spider.

While it is engaged with you, Spiders of Mirkwood gets +1 for each exhausted character you control.

Shadow: Choose and exhaust 1 character you control. If this attack is undefended, also deal that character 2 damage.

Journey Along the Anduin Nightmare (x2)
21 2 2 2 8 9 
Marshland.

If you are engaged with this enemy, you cannot attack or deal damage (through effects) to enemies with a title other than Marshland Outlaws.

Shadow: Raise your threat by X. X is the amount of damage dealt by this attack.

Journey Along the Anduin Nightmare (x3)
26 2 4 3 5 7 
Troll.

If there is no Hill Troll in play, Anduin Troll Spawn gains surge.

Forced: At the beginning of the combat phase, Anduin Troll Spawn engages a player engaged with a Hill Troll.

Journey Along the Anduin Nightmare (x3)
1 1 1 1 - 9 
Creature. Rat.

Brown Water Rats cannot be damaged.

Forced: If the players are on stage 3 and all remaining enemies have the printed Rat trait, discard Brown Water Rats from play.

Shadow: Attacking enemy cannot be damaged this round.

Escape from Dol Guldur Nightmare (x3)
45 5 1 2 4 9 
Dol Guldur. Orc.

When Revealed: Add 1 resource token to each Dol Guldur location in play.

Shadow: Any hero damaged but not defeated by this attack is turned face down, as a "prisoner." Then, if the players are on stage 3, return to stage 2B of the quest.

Escape from Dol Guldur Nightmare (x2)
13 2 1 3 1 7 
Captive.

Doomed 1.

Forced: If Crazed Captive is defeated, raise each players threat by 7.

Shadow: If attacking enemy is not defeated this phase, raise defending player's threat by 7 at the end of the phase.

Escape from Dol Guldur Nightmare (x3)
28 3 3 3 6 9 
Creature. Spider. Dol Guldur.

If there are any unclaimed objectives in play, Spider of Dol Guldur gains surge.

Shadow: Attacking enemy gets +3Attack for each unclaimed objective in play.

The Hunt for Gollum Nightmare (x3)
42 2 3 3 4 9 
Creature.

Forced: When a card effect instructs a player to "look" at cards in the encounter deck and Ravenous Hawk is among those cards, that player must put Ravenous Hawk into play engaged with him. (This does not satisfy the Forced effect of stage 1B or 2B).

The Hunt for Gollum Nightmare (x2)
15 1 3 2 3 7 
Creature. Mordor.

Forced: At the beginning of the refresh phase, if Hunting Warg entered play this round, search the encounter deck and discard pile for 1 copy of Hunters from Mordor and add it to the staging area, if able. Shuffle the encounter deck.

"...where the warg howls, there also the orc prowls."
–Aragorn, The Fellowship of the Ring

Conflict at the Carrock Nightmare (x4)
21 1 3 2 6 9 
Troll.

While Savage Hill-troll is in the victory display, each Troll enemy gets +1 hit point.

Shadow: If attacking enemy is a Troll defending character does not ready during the refresh phase this round.

A Journey to Rhosgobel Nightmare (x3)
48 2 5 3 4 9 
Goblin. Orc.

Goblin Eagle-hunter gets +1 hit point per player.

Forced: At the end of the combat phase, deal 1 damage to Wilyador

Shadow: If Wilyador has 10 or less damage on him, deal 2 damage to Wilyador.

A Journey to Rhosgobel Nightmare (x2)
11 2 4 3 5 7 
Creature. Spider.

While Treetop Bird-eater is engaged with a player, characters controlled by that player cannot be healed.

Forced: At the beginning of the encounter phase, Treetop Bird-eater engages the player who controls Wilyador (regardless of threat).

The Hills of Emyn Muil Nightmare (x3)
50 4 6 4 10 9 
Nameless.

Forced: After the players travel to a location, Tunneling Nameless Thing engages the first player.

If there is no active location, return Tunneling Nameless Thing to the staging area.

The Hills of Emyn Muil Nightmare (x2)
39 2 2 3 5 7 
Mordor. Orc.

Orc Interceptor gets +1 Threat and +1 Attack for each resource token on it.

Forced: After a location leaves play as an explored location, place a resource token on Orc Interceptor.

The Dead Marshes Nightmare (x3)
50 3 4 2 8 9 
Undead.

Forced: After a character commit to an escape test, deal 1 damage to that character.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if attacking enemy is Undead.)

The Dead Marshes Nightmare (x2)
40 4 3 2 5 7 
Undead. Wight.

Forced: After Marsh-wight engages a player, that player makes an escape test, dealing 3 cards from the encounter deck. If this test is failed, place 2 resources on Gollum and Marsh-wigth makes an immediate attack.

"But all foul, all rotting, all dead. A fell light is in them." –Frodo, The Two Towers

The Dead Marshes Nightmare (x3)
30 1 5 2 3 6 
Spirit. Undead.

Forced: After Lost Soul of L≤rien is destroyed, attach it to a hero with 1 or more Willpower, if able. (Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero's Willpower is reduced to 0.")

"Many faces proud and fair, and weeds in their silver hair."

-Frodo, The Two Towers

The Dead Marshes Nightmare (x3)
18 2 2 3 7 3 
Spirit. Undead.

While Ill-fated Guard is engaged with a player, that player cannot commit more than 1 character to each escape test.

Shadow: Discard all attachments from each character you control with 3 or moreWillpower

Return to Mirkwood Nightmare (x3)
28 2 4 3 7 9 
Mordor. Orc.

When Ambushing Orcs is dealt a shadow card that targets the player guarding Gollum that shadow card also targets each other player

"It was that very night of summer, yet moonless and starless, that Orcs came on us at unawares." –Legolas, The Fellowship of the Ring

Return to Mirkwood Nightmare (x2)
48 3 4 2 4 7 
Goblin. Orc.

Cannot be optionally engaged.

Forced: After the player guarding Gollum changes, Pursuing Warg-rider engages the player guarding Gollum and makes an immediate attack against that player.

Return to Mirkwood Nightmare (x3)
33 3 3 2 5 9 
Creature. Spider.

When Revealed: The player guarding Gollum must either exhaust a hero he controls or Web-spinner gains surge.

Shadow: The player guarding Gollum must exhaust a character he controls.

Into the Pit Nightmare (x4)
20 1 4 3 5 7 
Goblin. Orc.

Forced: After Cave Torch exhausts, Patrol Sentry makes an immediate attack against the engaged player, if able.

Shadow: Add Patrol Sentry to the staging area.

Into the Pit Nightmare (x3)
50 3 2 2 4 5 
Goblin. Orc.

Cannot be optionally engaged.

If the active location is a Dark location, Goblin Lurker gets +3Attack and -40 engagement cost.

Shadow: Attacking enemy gets +1 Attack (+3Attack instead if the active location is a Dark location.)

Into the Pit Nightmare (x2)
0 1 7 7 8 1 
Creature.

Surge.

Shadow Dweller does not make engagement checks while Cave Torch is in play.

Shadow: Shuffle Shadow Dweller back into the encounter deck.

The Seventh Level Nightmare (x2)
44 1 4 4 6 5 
Mordor. Orc.

When Revealed: Add 1 resource to each Goblin enemy in play.

Forced: When a Goblin enemy with at least 1 resource on it is dealt any amount of damage, remove 1 resource from that enemy and cancel all damage just dealt to it.

The Seventh Level Nightmare (x3)
15 2 4 2 3 1 
Goblin. Orc.

Each Goblin enemy gets +1 Attack for each resource on it. This ability does not stack with other copies of Goblin Skirmisher.

Shadow: Deal X damage to the defending character. X is the number of resources on attacking enemy.

The Seventh Level Nightmare (x2)
36 3 2 1 4 8 
Goblin. Orc.

When Revealed: Add 2 resources to Pit Goblin.

Shadow: If attacking enemy is a Goblin add 1 resource to it.

Flight from Moria Nightmare (x3)
10 1 3 1 6 1 
Goblin. Orc.

Surge.

While you are engaged with Swarming Goblins, it gains:"Forced: When a quest card is bypassed, search the encounter discard pile for a copy of Goblin Spearman and put it into play engaged with you."

Flight from Moria Nightmare (x3)
34 X X 3 5 8 
Orc.

X is the number of victory points in the victory display.

Shadow: Attacking enemy gets +XAttack X is the number of victory points in the victory display.

The Redhorn Gate Nightmare (x3)
20 2 3 2 4 1 
Goblin. Orc. Snow.

Surge.

Forced: After engaging Wolfpelt Goblin the engaged player must deal X damage to 1 character he controls, where X is the active location's remaining quest points. Then, remove 2 progress from the active location, if able.

The Redhorn Gate Nightmare (x4)
28 2 3 3 6 7 
Orc.

While attacking, Silvertine Marauder gets +2 Attack if the defending character has less than 2 Willpower.

Shadow: Attacking enemy gets +2 Attack if the defending character has less than 2 Willpower.

The Redhorn Gate Nightmare (x2)
42 4 6 4 10 5 
Giant. Snow.

While Snow-Giant is in the staging area, it attacks the first player during the combat phase, as if it were engaged.

Forced: After Snow-Giant engages you, discard the ally you control with the highestWillpower

Road to Rivendell Nightmare (x3)
5 3 5 3 5 7 
Uruk. Orc.

Ambush

Forced: When Uruk Elf-stalker attacks and destroys a character, deal 1 damage to Arwen Undómiel.

Shadow: Attacking enemy gets +2 Attack

Road to Rivendell Nightmare (x3)
30 3 3 2 3 5 
Goblin. Orc.

Ambush.

Forced: After Goblin Trapper engages a player, that player must exhaust a character he controls.

Shadow: Add Goblin Trapper to the staging area.

Road to Rivendell Nightmare (x2)
34 2 5 1 7 1 
Goblin. Orc.

Ambush

Forced: After Raiding Party engages a player, each player discards the top card of the encounter deck, starting with the first player. Each player who discards an enemy with the ambush keyword must make an engagement check against that enemy.

Road to Rivendell Nightmare (x2)
16 1 3 2 5 8 
Goblin. Orc.

Surge.

While Vicious Tracker is engaged with a player, that player is considered to have +20 threat for purposes of engagement checks only.

The Watcher in the Water Nightmare (x3)
46 4 4 0 3 7 
Tentacle.

Forced: When Writing Tentacle engages a player, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, Writhing Tentacle makes an immediate attack, then attaches to the defending character as a Tentacle attachment with the text: "Attached character cannot commit to the quest."

The Watcher in the Water Nightmare (x4)
10 2 5 1 4 5 
Tentacle.

Forced: After resolving an attack made by Choking Tentacle discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, attach Choking Tentacle to a character the defending player controls as a Tentacle attachment with the text:"Forced: After attached character readies. deal it 1 damage."

The Long Dark Nightmare (x4)
28 3 2 3 3 1 
Goblin. Orc.

Forced: When Goblin Stalker attacks, deal it 1 additional shadow card.

Forced: When Goblin Stalker is dealt a shadow card with 'PASS' printed in its text box, it gets +2 Attack until the end of the phase.

The Long Dark Nightmare (x3)
42 4 5 3 6 7 
Creature. Spider.

Forced: If Trapdoor Spider damages a character, discard that character from play.

Lost: Trapdoor Spider engages the last player and makes an immediate attack.

The Long Dark Nightmare (x2)
12 2 4 2 5 5 
Orc. Uruk.

While Sentinel of the Deep is engaged with a player, that player cannot draw cards from card effects.

Shadow: Defending player must choose and trigger 1 'Lost:' effect in play.

Foundations of Stone Nightmare (x3)
18 2 2 2 5 1 
Goblin. Orc.

Mithril Seeker gets +1 Attack for each resource on it.

Forced: When Mithril Seeker attacks, move 1 resource from each of the defending player's heroes to Mithril Seeker.

"Of what they brought to light the Orcs have gathered nearly all, and given it in tribute to Sauron, who covets it."
–Gandalf, The Fellowship of the Ring

Foundations of Stone Nightmare (x2)
28 3 3 5 4 7 
Creature. Insect.

When Revealed: Each player at this stage shuffles the card in his hand with the highest printed cost back into his deck.

Forced: At the end of the combat phase, if Giant Centipede is engaged with a player, that player chooses and adds it to a different player's staging area.

Foundations of Stone Nightmare (x3)
15 5 X 5 X 5 
Nameless.

Forced: When Unspeakable Thing enages a player or attacks a player, attach the top card of that player's deck to it.

X is the printed cost of all attached cards on this card. If there are no cards attached, X is 5.

Foundations of Stone Nightmare (x2)
45 6 X 6 X 1 
Nameless.

Forced: When Primeval Thing enters play, attach cards from the top of the first player's deck to it until the total printed cost of all attached cards is 6 or higher.

X is the printed cost of all attached cards on this card. If there are no cards attached, X is 6.

Shadow and Flame Nightmare (x3)
12 3 3 32 5 1 
Mordor. Orc. Uruk.

Forced: While Durin's Bane has no damage, Servant of Flame gets +2 Attack and +2 Defense

Shadow: Search the encounter deck for a treachery card with the Shadow or Flame trait and reveal it, if able. Shuffle the encounter deck.

Shadow and Flame Nightmare (x2)
42 4 4 3 7 1 
Mordor. Orc. Uruk.

Each enemy gets -20 engagement cost.

Shadow: If this attack destroys a character, attacking enemy cannot take damage this round.

"And some are large and evil: Black Uruks of Mordor." –Gandalf, The Fellowship of the Ring

Peril in Pelargir Nightmare (x3)
21 3 2 1 3 5 
Brigand.

While Alcaron's Scroll is attached to a hero, Cunning Informant gets +3Attack

During the encounter phase, if Alcaron's Scroll is attached to a hero, that hero's controller is considered to have +10 threat for the purpose of engagement checks.

Peril in Pelargir Nightmare (x2)
38 4 4 4 5 5 
Brigand. Thug.

When Revealed: If Alcaron's Scroll is attached to an enemy, detach it from that enemy and attach it to Harbor Brute. Move all progress tokens from that enemy to Harbor Brute.