Forced: When Ravenous Warg attacks, the defending player must declare the character he controls with the most damage as the defender. (Even if exhausted.)
Shadow: Defending character gets -1 for each quest stage in play with no progress on it.
While Northern Slopes is in the staging area, each Goblin enemy gets +1 and +1 .
While Northern Slopes is the active location, it gains: "Forced: When a character leaves play, remove 1 progress from the current quest, if able."
When Revealed: Each enemy engaged with a player makes an immediate attack. Do not deal shadow cards for attacks made by this effect. If no attacks were made by this effect, this card gains surge.
Shadow: Attacking enemy makes an additional attack immediately after this one.
When Revealed: Each player must search the encounter deck and discard pile for a Goblin enemy and put it into play, engaged with him. Then, shuffle the encounter deck. (This effect cannot be canceled.)
Shadow: Attacking enemy gets +1 for each Goblin enemy engaged with you.
When Revealed: Choose a different quest to be the current quest until the end of the round, if able. If the current quest did not change as a result of this effect, this card gains Doomed 3.
Down, heedless of order, rushed all the dwarves of Dain to his help. Down too came many of the Lake–men, for Bard could not restrain them... –The Hobbit
Response: After Bag End leaves play, each player draws 1 card for each Hobbit hero he controls.
...it was popularly believed, whatever the old folk might say, that the Hill at Bag End was full of tunnels stuffed with treasure. –The Fellowship of the Ring
While Woody End is the active location, reduce each Hide X value by 1.
At the south end of the greensward there was an opening. There the green floor ran on into the wood, and formed a wide space like a hall, roofed by the boughs of trees.
–The Fellowship of the Ring
When Revealed: Immediately travel to Stock-brook. If another location is currently active, return it to the staging area.
"Why, this is the Stock–brook!" said Pippin. "If we are going to try and get back on to our course, we must cross at once and bear right." –The Fellowship of the Ring
Immune to player card effects.
While there is at least 1 other location in play, players cannot travel here.
Travel: The first player must make a Hide 3 test to travel here.
After Bucklebury Ferry leaves play as an explored location, the players win the game.
While Green Hill Country is the active location, characters get +1 while committed to Hide tests.
Shadow: Attacking enemy gets +1 (+2 instead if you have failed a Hide test this round)
While Stock Road is in the staging area, add 2 to the total of the discarded cards when a player resolves a Hide test.
Travel: The first player must make a Hide 1 test to travel here.
Forced: After a player fails a Hide test, shuffle a Nazg没l enemy from the discard pile into the encounter deck, if able.
Shadow: Attacking enemy gets +1 (+2 instead if the defending player failed a Hide test this round).
Hide 2. Cannot have non-Morgul attachments.
Forced: After engaged player fails a Hide test, Black Rider makes an immediate attack.
The riding figure sat quite still with its head bowed, as if listening. From inside the hood came a noise as of someone sniffing...
–The Fellowship of the Ring
While Evil Crow is engaged with a player, that player adds 1 to the Hide value for each Hide test he makes.
Shadow: If you have failed a Hide test this round, this attack is considered undefended
When Revealed: Attach to a hero. (Counts as a Condition attachment with the text: "Limit 1 per hero.Forced: After a player fails a Hide test, discard attached hero.")
"He is not far away. I wish to find him. If he passes will you tell me? I will come back with gold."
–Black Rider, The Fellowship of the Ring
Response: After players travel here, the first player puts 1 ally into play from his hand.
Forced: After The Prancing Pony leaves play, discard cards from the top of the encounter deck until X enemies have been discarded. X is the number of players in the game. Put each enemy discarded by this effect into play engaged with the first player.
Immune to player card effects.
While Weathertop is in the victory display, each enemy in play gets -1
Travel: The first player must exhaust The One Ring to travel here.
"It was burned and broken, and nothing remains of it now but a tumbled ring..."
–Strider, The Fellowship of the Ring
While Chetwood is in the staging area, Spy enemies get +1 and +1
Shadow: Defending player discards 1 random card from his hand.
On the third day out from Bree they came out of the Chetwood. –The Fellowship of the Ring
While Midgewater is the active location, enemies cannot attack, take damage, or be engaged.
Forced: After Midgewater becomes the active location, return each engaged enemy in play to the staging area.
...there was no permanent trail even for Rangers to find through their shifting quagmires.
–The Fellowship of the Ring
Response: After the players travel here, place 1 non-unique enemy in play facedown under this location. While an enemy is under this location, it is out of play.
Forced: After this location leaves play, return each enemy under it to the staging area face-up.
Cannot have non-Morgul attachments.
While Rider of Mordor is engaged with a player, characters that player controls get -1
While The One Ring is exhausted, Rider of Mordor gets -10 engagement cost.
While The One Ring is exhausted, Shady Bree-lander gains: "Cannot be optionally engaged."
Shadow: Defending character get -1 (-2 instead if The One Ring is exhausted).
When Revealed: You must either shuffle an out of play Ringwraith into the encounter deck or reveal an additional encounter card.
Presently he slipped out of the door, followed by the squint–eyed southerner: the two had been whispering together a good deal during the evening.
–The Fellowship of the Ring
When Revealed: You must either remove 2 heroes you control from the quest or shuffle an out of play Ringwraith into the encounter deck.
Shadow: Return attacking enemy to the staging area after this attack.
Attach to the Ring-bearer. Attached hero cannot be healed.
When attached hero would take any amount of damage, reduce the Ring-bearer's life by an equal amount instead.
If the Ring-bearer's life reaches zero, the players lose the game.
Immune to player card effects.
X is the number of players in the game.
Travel: The first player must reveal the top card of the burden deck and resolve that card as if it were just revealed from the encounter deck to travel here.
Immune to player card effects.
Response: After Ford of Bruinen leaves play as an explored location, all engaged enemies are discarded.
Travel: The first player must reveal the top card of the encounter deck to travel here.
While The Troll's Camp is the active location, each hero gets +1 +1 and +1 .
"We are forgetting our family history! These must be the very three that were caught by Gandalf, quarrelling over the right way to cook thirteen dwarves and one hobbit."
–Frodo, The Fellowship of the Ring
While Ettenmoors is the active location, do not deal Nazg没l enemies a shadow card during the combat phase.
Forced: After any amount of progress is placed on Ettenmoors reduce the Ring-bearer's life by 1.
Before long Frodo was obliged to dismount and stuggle along on foot. –The Fellowship of the Ring
Action: Place the top card of the burden deck on top of the encounter deck to place 4 progress on The Old Road. (Use this action only if you are playing campaign mode.)
"The Road is watched, be we should have to cross it, if we tried to take cover in the thickets away to the south."
–Aragorn, The Fellowship of the Ring
Cannot have non-Morgul attachments.
While Fell Rider is in the staging area, it gains:"Forced: At the beginning of the encounter phase, the first player must either reduce the Ring-bearer's life by 1 or engage Fell Rider."
Peril.
When Revealed: You must either shuffle the top card of the burden deck into the encounter deck and reveal an additional encounter card, or raise each player's threat by 3 and immediately end the quest phase (do not resolve the quest).
Then the leader, who was now half across the Ford, stood up menacing in his stirrups, and raised up his hand.
-The Fellowship of the Ring
When Revealed: Each engaged enemy makes an immediate attack. If no attack is made this way, The Enemy is Upon Us! gains surge
Shadow: If this attack destroys a character, remove all progress from the current quest.
When Revealed: Reduce the Ring-bearer's life by 1. Then, reduce the Ring-bearer's , , and to 0 until the end of the round.
Shadow: If this attack destroys a character, reduce the Ring-bearer's life by 1.
Immune to player card effects.
The Witch-king gets -30 engagement cost while The One Ring is exhausted.
Characters with 1 or less cannot defend attacks made by The Witch-king.
Cannot have non-Morgul attachments.
Forced: When Ringwraith attacks, deal it an additional shadow card if The One Ring is exhausted.
Shadow: Shuffle this card into the encounter deck.
When Revealed: Each ally gets -1 until the end of the round. Deal 2 damage to each ally with 0 willpower.
Shadow: Discard a non-objective attachment you control.
Pathless Country gets +4 quest points while in the staging area.
Shadow: After this attack, the attacking enemy engages the next player then makes an immediate attack.