When Revealed: Either reveal an additional encounter card, or no progress can be placed on the current quest this phase.
Shadow: Attacking enemy gets +1 for each Castle side quest in the victory display.
Cannot have attachments.
Forced: After Mordor Olog-hai attacks and destroys a character you control, exhaust a character you control.
Shadow: Attacking enemy gets +2
Forced: After Guard Dogs engages you, deal 1 damage to a character you control.
Shadow: Put Guard Dogs into play engaged with you.
While Fortress Walls is in the staging area, the cost to play each ally is increased by 1.
Travel: Each player places 1 card from his hand under a Castle side quest.
While Guard Tower is in the staging area, players cannot draw cards or gain resources from player card effects.
Travel: Each player exhausts a character he controls.
X is 1 more than the number of Castle side quests in the victory display.
Travel: Each player assigns X damage characters he controls.
...nothing could waft away the glooms and the sad mists that clung about...
–The Return of the King
When Revealed: Until the end of the phase, add 2 to the staging area. Add 2 additional for each Castle side quest in the victory display.
Shadow: Exhaust a character you control.
When Revealed: Deal 1 damage to each exhausted character. Discard an attachment from each character damaged by this effect.
Shadow: Discard an attachment you control.
"His arm has grown long."
–Gandalf, The Fellowship of the Ring
The dungeons of Dol Rhugar are full of prisoners with no hope of escape.
No more than 4 progress can be placed on the current quest each round.
Response: When this stage is defeated, the first player chooses a Castle side quest. Each player looks at his facedown cards under that quest and adds 1 to his hand.
You charge into the castle, not knowing what you will find within...
The faceup encounter card underneath this quest is not in play.
Forced: When this quest becomes the current quest, reveal the faceup encounter card under it. Then, flip this card ovewr and make it the current quest until the end of the phase.
When Revealed: Discard cards from the top of the encounter deck until X enemies are discarded, where X is the number of players. Add each enemy discarded this way to the staging area.
When this stage is defeated, shuffle each player card underneath it into its owner's deck. Then, each player draws 1 card.
You charge into the castle, not knowing what you will find within...
The faceup encounter card underneath this quest is not in play.
Forced: When this quest becomes the current quest, reveal the faceup encounter card under it. Then, flip this card ovewr and make it the current quest until the end of the phase.
When Revealed: Deal 1 damage to each character in play.
When this stage is defeated, shuffle each player card underneath it into its owner's deck. Then, each player draws 1 card.
You charge into the castle, not knowing what you will find within...
The faceup encounter card underneath this quest is not in play.
Forced: When this quest becomes the current quest, reveal the faceup encounter card under it. Then, flip this card ovewr and make it the current quest until the end of the phase.
When Revealed: Each player randomly discards 4 of his cards from under this quest. Then, each player discards each card he controls, or holds in his hand, that share a title with one of the cards he just discarded.
When this stage is defeated, shuffle each player card underneath it into its owner's deck. Then, each player draws 1 card.
You charge into the castle, not knowing what you will find within...
The faceup encounter card underneath this quest is not in play.
Forced: When this quest becomes the current quest, reveal the faceup encounter card under it. Then, flip this card ovewr and make it the current quest until the end of the phase.
When Revealed: Discard cards from the top of the encounter deck until X locations are discarded, where X is the number of players. Added each location discarded this way to the staging area.
When this stage is defeated, shuffle each player card underneath it into its owner's deck. Then, each player draws 1 card.
When Revealed: Reveal the top card of the encounter discard pile and add it to the staging area, if able.
Shadow: If this attack deals at least 1 damage, shuffle this card back into the encounter deck.
While Troll Camp is in the staging area, Troll enemies get +1 for each player in the game.
While Troll Camp is in play, Bilbo Baggins gains:"Action: Exhaust Bilbo Baggins and spend 1 resource to remove 1 Sack card from a character. Bilbo Baggins may trigger this effect even with a Sack card attached to him."
Response: After placing 1 or more progress tokens on Hobbit-lands, the first player draws 1 card.
Shadow: Defending player must put the top card of the encounter deck discard pile on top of the encounter deck.
Forced: After placing 1 or more progress tokens on Dreary Hills, each player must discard 1 card at random from his hand.
Response: After Dreary Hills leaves play as an explored location, Bilbo Baggins gains 1 resource.
Forced: After placing 1 or more progress tokens on Lone-Lands, each player removes 1 resource from one of his hero's resource pools, if able.
Response: After Lone-Lands leaves play as an explored location, Bilbo Baggins gains 1 resource.
While Cave Entrance is in the staging area, it gains:'Forced: At the end of the round, place the top X cards of the encounter discard pile on the bottom of the encounter deck. X is the number of players in the game.'
That, of course, is the dangerous part about caves: you don't know how far they go back. –The Hobbit
If Troll Key is discarded, add it to the staging area.
If Troll Key is unattached and in the staging area, attach it to a Troll enemy, if able.
Response: After attached Troll enemy takes damage as the result of an attack, the first player may exhaust Bilbo Baggins to claim this objective and attach it to him.
When Sacked: Attach to the ally (excluding Gandalf) with the highest printed cost without a Sack attached.
Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.
When Sacked: Attach to the character (excluding Gandalf) with the highest printed without a Sack attached.
Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.
When Sacked: Attach to the character (excluding Gandalf) with the highest printed without a Sack attached.
Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.
When Sacked: Attach to the character (excluding Gandalf) with the highest printed hit points without a Sack attached.
Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.
When Sacked: Attach to the character (excluding Gandalf) with the highest printed without a Sack attached.
Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.
When Sacked: Attach to the character (excluding Gandalf) with the most attachments without a Sack attached.
Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.
When Sacked: Attach to hero with the most resources without a Sack attached.
Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.
When Revealed: Place the top X cards of the encounter discard pile on the bottom of the encounter deck. X is equal to twice the number of players in the game.
Shadow: Shuffle this card into the encounter deck.
When Revealed: Deal 1 damage to each ally. (2 damage instead if there is a Troll enemy in the staging area.)
Shadow: Search the encounter deck for Troll Camp and add it to the staging area. Then, shuffle the encounter deck.
When Revealed: The first player chooses a Troll enemy in the staging area and engages that enemy. If there are no Troll enemies in the staging area, this card gains Surge.
Shadow: Deal 4 damage to each character with a Sack card attached. (The first player may spend 2 resources to cancel this effect.)
When Revealed: Each player must choose one: increase his threat by 4, or reveal an additional encounter card from the encounter deck and add it to the staging area.
Shadow: The defending player raises his threat by 2.
When Revealed: Discard all non-treasure, non-objective attachments in play.
Shadow: The defending character gets -1
“I'm sure the rain has got into the dry clothes and into the food-bags.” –Bilbo Baggins, The Hobbit
Goblin Axeman gets +1 for each Cave location in play.
Shadow: Defending character gets -1
Goblin Miners gets +1 for each Cave location in play.
Shadow: attacking enemy gets +1
Shadow: attacking enemy makes an additional attack immediately after this one. (Deal a new shadow card for that attack.)
When Revealed: The first player exhausts 1 character he controls.
Shadow: Defending player exhausts 1 character he controls.
If The Great Goblin is in the victory display, this card gains surge.
Shadow: attacking enemy gets +1 (+2 instead if The Great Goblin is in the victory display.)
Forced: After The Great Goblin attacks, discard X cards from the encounter deck where X is the number of players in the game. Add each Goblin enemy discarded by this effect to the staging area.
While at least one Stone-Giant is in the staging area, the Galloping Boulders card gains surge.
Forced: After Stone-Giant engages a player, that player chooses and discards 1 ally he controls.
While The Goblins' Caves is the active location, Goblin enemies get +1
Shadow: Defending player raises his threat by X. X is the number of Goblin enemies engaged with him.
While Great Cavern Room is the active location, it gains: “Forced: After a player engages a Goblin enemy, he must deal 1 damage to a character he controls.”
Forced: When faced with the option to travel, if The Great Goblin is in the victory display the players must travel to Great Cavern Room if able.
While Overhanging Rock is the active location, it gains:"Action: Spend 1 resource to look at the top 2 cards of your deck. Add 1 of those to your hand and discard the other."
"This won't do at all!" said Thorin. "If we don't get blown off or drowned, or struck by lightning, we shall be picked up by some giant and kicked sky–high for a football." –Thorin Oakenshield, The Hobbit