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Trait Keyword Victory
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Player Encounter Quest
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Results: 151 - 200 of 3044 Cards
The Fellowship of the Ring (x3/x2)

Peril. Hide 2.

When Revealed: If you have failed a Hide test this phase, remove each character you control from the quest.

Shadow: Return attacking enemy to the staging area after this attack.

The Fellowship of the Ring (x3)

Doomed 2.

When Revealed: Starting with the last player, each player must either return a Nazgûl enemy engaged with him to the staging area or make a Hide 2 test.

"So he is seeking it, seeking it, and all his thought is bent on it." –Gandalf, The Fellowship of the Ring

The Fellowship of the Ring (x2/x0)

Peril. Surge.

When Revealed: Attach to a hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Forced: After a player fails a Hide test, discard attached hero.")

"He is not far away. I wish to find him. If he passes will you tell me? I will come back with gold."
–Black Rider, The Fellowship of the Ring

The Fellowship of the Ring (x1)
3 2 3 3
Noldor.

The first player gains control of Gildor Inglorion.

Forced: At the end of the round, discard Gildor Inglorion. The first player may spend 1 resource to cancel this effect.

"We think you had best come now with us."
–The Fellowship of the Ring

The Fellowship of the Ring (x1)

Setup: Add Gandalf's Delay to the staging area.

Each player draws 1 less card in his starting hand.

The next day Frodo became really anxious, and kept a constant look–out for Gandalf. Thursday, his birthday morning, dawned as fair and clear as it had long ago for Bilbo's great party. Still Gandalf did not appear.
–The Fellowship of the Ring

The Fellowship of the Ring (x1)

Surge.

When Revealed: At the end of the phase, each enemy in the staging area engages the first player. If the One Ring is exhausted, this effect cannot be canceled.

"Also," he added, and his voice sank to a whisper, "the Ring draws them" –The Fellowship of the Ring

The Fellowship of the Ring (x1)
2
4
Bree.

Response: After players travel here, the first player puts 1 ally into play from his hand.

Forced: After The Prancing Pony leaves play, discard cards from the top of the encounter deck until X enemies have been discarded. X is the number of players in the game. Put each enemy discarded by this effect into play engaged with the first player.

The Fellowship of the Ring (x1)
4
4
Hills. Ruins.

Immune to player card effects.

While Weathertop is in the victory display, each enemy in play gets -1 Threat.

Travel: The first player must exhaust The One Ring to travel here.

"It was burned and broken, and nothing remains of it now but a tumbled ring..."
–Strider, The Fellowship of the Ring

The Fellowship of the Ring (x3)
2
2
Forest.

While Chetwood is in the staging area, Spy enemies get +1 Threat and +1 Attack.

Shadow: Defending player discards 1 random card from his hand.

On the third day out from Bree they came out of the Chetwood. –The Fellowship of the Ring

The Fellowship of the Ring (x1)
3
6
Marshland.

While Midgewater is the active location, enemies cannot attack, take damage, or be engaged.

Forced: After Midgewater becomes the active location, return each engaged enemy in play to the staging area.

...there was no permanent trail even for Rangers to find through their shifting quagmires.
–The Fellowship of the Ring

The Fellowship of the Ring (x3)
3
2
Forest. Hills.

Response: After the players travel here, place 1 non-unique enemy in play facedown under this location. While an enemy is under this location, it is out of play.

Forced: After this location leaves play, return each enemy under it to the staging area face-up.

The Fellowship of the Ring (x2/x0)
35 4 4 3 5
Nazgûl.

Cannot have non-Morgul attachments.

While Rider of Mordor is engaged with a player, characters that player controls get -1 Willpower.

While The One Ring is exhausted, Rider of Mordor gets -10 engagement cost.

The Fellowship of the Ring (x1)
38 3 1 3 5
Bree. Spy.

Players cannot optionally engage Bill Ferny.

Forced: At the beginning of the staging step, either shuffle 1 out of play Ringwraith into the encounter deck or each player raises their threat by 1 for each non- hero he committed to the quest.

The Fellowship of the Ring (x4)
28 2 3 1 4
Bree. Spy.

While The One Ring is exhausted, Shady Bree-lander gains: "Cannot be optionally engaged."

Shadow: Defending character get -1 Defense (-2Defense instead if The One Ring is exhausted).

The Fellowship of the Ring (x3/x2)
33 2 2 2 3
Spy.

When Revealed: You must either shuffle an out of play Ringwraith into the encounter deck or reveal an additional encounter card.

Presently he slipped out of the door, followed by the squint–eyed southerner: the two had been whispering together a good deal during the evening.
–The Fellowship of the Ring

The Fellowship of the Ring (x3)

Peril.

When Revealed: You must either remove 2 heroes you control from the quest or shuffle an out of play Ringwraith into the encounter deck.

Shadow: Return attacking enemy to the staging area after this attack.

The Fellowship of the Ring (x2/x0)
Morgul.

Peril.

When Revealed: Attach to a hero you control. (Counts as a Condition attachment with the text: "Limit 1 per hero. Reduce attached hero's Willpower, Attack, and Defense to 0.")

The Fellowship of the Ring (x1)
Morgul.

Attach to the Ring-bearer. Attached hero cannot be healed.

When attached hero would take any amount of damage, reduce the Ring-bearer's life by an equal amount instead.

If the Ring-bearer's life reaches zero, the players lose the game.

The Fellowship of the Ring (x1)
X
4
Bridge. River.

Immune to player card effects.

X is the number of players in the game.

Travel: The first player must reveal the top card of the burden deck and resolve that card as if it were just revealed from the encounter deck to travel here.

The Fellowship of the Ring (x1)
2
6
River.

Immune to player card effects.

Response: After Ford of Bruinen leaves play as an explored location, all engaged enemies are discarded.

Travel: The first player must reveal the top card of the encounter deck to travel here.

The Fellowship of the Ring (x1)
1
2
Forest.

While The Troll's Camp is the active location, each hero gets +1 Willpower +1 Attack and +1 Defense

"We are forgetting our family history! These must be the very three that were caught by Gandalf, quarrelling over the right way to cook thirteen dwarves and one hobbit."
–Frodo, The Fellowship of the Ring

The Fellowship of the Ring (x3)
2
3
Forest.

While Ettenmoors is the active location, do not deal Nazgûl enemies a shadow card during the combat phase.

Forced: After any amount of progress is placed on Ettenmoors reduce the Ring-bearer's life by 1.

Before long Frodo was obliged to dismount and stuggle along on foot. –The Fellowship of the Ring

The Fellowship of the Ring (x3)
3
4
Road.

Action: Place the top card of the burden deck on top of the encounter deck to place 4 progress on The Old Road. (Use this action only if you are playing campaign mode.)

"The Road is watched, be we should have to cross it, if we tried to take cover in the thickets away to the south."
–Aragorn, The Fellowship of the Ring

The Fellowship of the Ring (x4)
30 2 4 3 6
Nazgûl.

Cannot have non-Morgul attachments.

While Fell Rider is in the staging area, it gains:"Forced: At the beginning of the encounter phase, the first player must either reduce the Ring-bearer's life by 1 or engage Fell Rider."

The Fellowship of the Ring (x3)

Peril.

When Revealed: You must either shuffle the top card of the burden deck into the encounter deck and reveal an additional encounter card, or raise each player's threat by 3 and immediately end the quest phase (do not resolve the quest).

Then the leader, who was now half across the Ford, stood up menacing in his stirrups, and raised up his hand.
–The Fellowship of the Ring

The Fellowship of the Ring (x2/x0)

When Revealed: Each engaged enemy makes an immediate attack. If no attack is made this way, The Enemy is Upon Us! gains surge

Shadow: If this attack destroys a character, remove all progress from the current quest.

The Fellowship of the Ring (x3)

When Revealed: Reduce the Ring-bearer's life by 1. Then, reduce the Ring-bearer's Willpower, Attack, and Defense to 0 until the end of the round.

Shadow: If this attack destroys a character, reduce the Ring-bearer's life by 1.

The Fellowship of the Ring (x2/x1)

When Revealed: Treat the text box of each character in play as blank (except for Traits) until the end of the round. If there is a Nazgûl enemy in the staging area, The Nine are Abroad gains surge.

Shadow: Return attacking enemy to the staging area after this attack.

The Fellowship of the Ring (x1)

Surge.

When Revealed: Attach to the Ring-bearer. (Counts as a Condition attachment with the text:"Forced: At the beginning of each quest phase, either exhaust The One Ring or reveal and additional encounter card this phase.")

Once more the desire to slip on the Ring came over Frodo... –The Fellowship of the Ring

The Fellowship of the Ring (x1)

Surge.

When Revealed: The first player must either exhaust the Ring-bearer or reveal and additional encounter card

Shadow: Defending player raises his threat by 3.

The Fellowship of the Ring (x1)

Surge.

When Revealed: The first player must deal X damage divided among heroes he controls where X is the number of players in the game.

Shadow: Deal 1 damage to defending character.

The Fellowship of the Ring (x1)

Surge.

When Revealed: The first player raises his threat by 3 and passes the first player token to the next player.

Shadow: Defending player exhausts a character he controls.

The Fellowship of the Ring (x1)

Surge.

When Revealed: The first player must exhaust The One Ring. If The One Ring is already exhausted, the first player must discard 2 cards at random from his hand.

Shadow: Defending player discards 1 card at random from his hand.

The Fellowship of the Ring (x1)
50 5 6 5 12
Creature.

Indestructible. Immune to player card effects.

Cannot leave the staging area but is considered to be engaged with each player.

Forced: After placing the 6th damage here, the first player takes control of the Ring-bearer, exhausted with 1 damage on it.

The Fellowship of the Ring (x1)
30 4 5 3 6
Creature. Warg.

Cannot have attachments.

Forced: After Great Warg Chief enages you, discard cards from the encounter deck until a Warg enemy is discarded. Put that enemy into play engaged with you.

The Fellowship of the Ring (x4/x2)
50 1 4 1 3
Creature. Warg.

Surge.

Hound of Sauron gets -5 engagement cost for each enemy in the staging area.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it was engaged with round).

The Fellowship of the Ring (x4)
38 2 3 2 4
Creature. Warg.

Forced: After Howling Warg attacks, place 1 damage on an active location.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, place 1 damage on an active location.

The Fellowship of the Ring (x2)
28 3 1 1 2
Creature.

Peril.

When Revealed: Either exhaust a hero you control, or engaged Crebain from Dunland.

Forced: After Crebain from Dunland engages a player, reveal the top card of the encounter deck.

The Fellowship of the Ring (x1)
4
6
Mountain.

Immune to player card effects.

Forced: When Redhorn Pass is explored, each player assigns X damage among characters he controls. X is the number of damage here.

"We may well be seen by watchers on that narrow path..." –Gandalf, The Fellowship of the Ring

The Fellowship of the Ring (x1)
1
9
Gate.

Immune to player card effects.

Progress cannot be placed on each other active location before it can be placed here. Progress cannot be placed here unless the first player controls the Ring-bearer.

If there are 9 damage tokens, the players lose the game.

The Fellowship of the Ring (x1)
3
6
Hills.

While Tree-crowned hill is the active location, each enemy gets -1Threat

Forced: When Tree-crowned hill is explored, the players, as a group, exhaust X characters in play. X is the number of damage here.

For their defense in the night the Company climbed to the top of the small hill... –The Fellowship of the Ring

The Fellowship of the Ring (x3)
2
4
Hills.

While Hills of Hollin is the active location, each enemy in the staging area gets +5 engagement cost.

Forced: When Hills of Hollin is explored, each player raises his threat by 1 for each damage here.

For their defense in the night the Company climbed to the top of the small hill... –The Fellowship of the Ring

The Fellowship of the Ring (x3/x2)
4
5
Hills.

While Hills of Hollin is the active location, it gains:"Forced: After an enemy is added to the staging area, it gets -5 engagement cost until the end of the round."

Forced: When Redhorn Foothills is explored, each player must discard X cards from his hand at random. X is the number of damage here.

The Fellowship of the Ring (x3/x2)
3
4
Hills.

Forced: When Eregion is explored, the players, as a group, must discard X allies from play. X is the number of damage here.

Shadow: Defending player discards a non-objective attachment he controls.

The Fellowship of the Ring (x2/x1)

When Revealed: Place 3 damage on each active location.

Shadow: Undefended damage from this attack must be assigned to the active location.

"I think they are spying out the land." –Aragorn, The Fellowship of the Ring

The Fellowship of the Ring (x2)
Weather.

When Revealed: Attach to the active location. (Countss as a Condition attachment with the text, "Limit 1 per location. No more than 3 progress can be placed on attached location each round.") If Snowdrifts is not attached to the active location, it gains surge.

Soon even Boromir found it hard to keep going. –The Fellowship of the Ring

The Fellowship of the Ring (x2/x1)
Weather.

When Revealed: Each player must choose: either discard each ally he controls, or raise his threat by 1 for each ally he controls.

Shadow: Attacking enemy makes an additional attack after this one.

The Fellowship of the Ring (x3/x2)

Peril.

When Revealed: Either the Warg enemy in the staging area with the highest engagement cost attacks you, or each Warg enemy gets -20 engagement until the end of the round. If no Warg enemy is in the staging area, Storm of Howls gains surge.

The Fellowship of the Ring (x1)
Corruption.

Peril. Surge.

When Revealed: Attach to a non- hero in play. Counts as a Condition attachment with the text:"Forced: After The One Ring exhausts, raise each player's threat by 1 and reduce attached hero's Willpower to 0 until the end of the round."

The Fellowship of the Ring (x1)
Shadow. Flame.

Forced: At the end of the quest phase, remove 1 damage token from Doom, Doom, Doom. Then, if there are no damage tokens here, add The Balrog to the staging area.

Forced: At the end of the quest phase, The Balrog makes an attack if it is in play.