Forced: When Dense Jungle is explored, discard the top card of the encounter deck. If that card is a location, add that location to the staging area.
Shadow: Discard a random card from your hand.
The Uruks of Mordor attack with a savagery that is difficult to match.
Each Orc enemy in the staging area gets -5 engagement cost.
Each Orc enemy engaged with a player gets +1
Cannot have player card attachments or be optionally engaged.
While the engaged player is engaged with another Orc enemy, Uruk Chieftain cannot take damage.
Forced: At the end of the encounter phase, Uruk Chieftain engages the player engaged with the most non-unique Orc enemies.
Each ally with less than Uruk of Mordor's cannot defend against Uruk of Mordor.
Shadow: Attacking enemy gets +1 (+2 instead if its is greater than the defending character's
Uruk Warg-Rider gets +X while attacking a character with less than Uruk Warg-rider's X is the difference.
Shadow: Return attacking enemy to the staging area after this attack.
When Revealed: Attach to an Orc enemy and return that enemy to the staging area. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +2 +2 +2 and +2 hit points.
Forced: When attached enemy leaves play, add Mordor Warg to the staging area."
When Revealed: Each ally in play gets -1 -1 and -1 until the end of the round.
Shadow: If attacking enemy's is greater than the defending character's it makes an additional attack after this one.
Response: After the attached enemy is dealt any amount of damage, the engaged player shuffles his deck and discards the top card. If the discarded card's cost is equal to or greater than the attached enemy's remaining hit points, add Horse-hair Lasso and attached enemy to the victory display.
Response: After the players quest successfully, the engaged player discards the top card of the encounter deck. If the discarded card's is equal to or greater than the attached enemy's remaining hit points, add Poisoned Spear and attached enemy to the victory display.
Response: After a character defends an attack against the attached enemy, if the defending character has more remaining hit points than the attached enemy, add Noose of Vines and attached enemy to the victory display.
Indestructible. Immune to player card effects.
Cannot take more tha 3 damage each round.
Forced: At the end of the round, the engaged player must choose: either return Wild Mûmak to the staging area, or it makes an immediate attack.
Cannot be optionally engaged.
Forced: After Harad Tiger attacks and destroys a character, return it to the staging area.
Shadow: Attacking enemy makes an additional attack against you after this one.
Territorial Ape gets +X and + X where X is the of the active location.
Shadow: Attacking enemy gets +1 (+2 instead if a location was explored this round).
Forced: After Giant Centipede damages a character, treat that character's text box as if it were blank until the end of the round (except for Traits).
Shadow: Treat the defending character's text box as blank until the end of the round.
While Mumak Trail is the active location, it gains:"Response: When Mumak Trail leaves play as an explored location, search the encounter deck and discard pile for a Wild Mumak and add it to the staging area. Shuffle the encounter deck."
Travel: Raise each player's threat by 1 to travel here.
When Revealed: Choose a Wild M–mak in the staging area to attack the first player. If no attacks are made this way, search the encounter deck and discard pile for a Mûmak Trail and add it to the staging area. Shuffle the encounter deck.
On the great beast thundered, blundering in blind wrath through pool and thicket. –The Two Towers
When Revealed: Each player discards the top 5 cards of his deck. Each player discards each card he controls that shares a title with any of the 5 cards he just discarded.
Shadow: Attacking enemy gets +1 If this attack destroys a character, return attacking enemy to the staging area.
When Revealed: Remove a hero from the quest and attach Terrible Fever to that hero. (Counts as a Condition attachment with the text:"Forced: At the end of the round, deal 1 damage to attached character.")
Shadow: Defending character cannot ready until the end of the round.
When Revealed: Each player discards a random card from his hand and assigns X damage among characters he controls. X is the discarded card's cost.
Shadow: Discard a random card from your hand and assign X damage among characters you control. X is the discarded card's cost.
The great apes of the jungle gather in the trees around you. They shadow your steps and slow your progress.
Each location gets +1
Forced: When Guardians of the Jungle becomes the current quest, search the encounter deck and discard pile for a Territorial Ape and put it into play engaged with the first player.
Immune to player card effects.
Damage from undefended attacks against you must be assigned to Tamed Mûmak.
If Tamed Mûmak leaves play, the controlling player is eliminated.
Immune to player card effects.
The players cannot travel here unless there are at least 20 progress tokens on stage 4B.
Travel: Reveal 1 encounter card per player.
Stage 4B cannot be defeated while River Harnen is in play.
While the players are not at the same stage as the Orc's stage, Expanse of Harad gets +2
Forced: After Expanse of Harad becomes the active location, raise each player's threat by 2.
The wide plains opened grey before them.
–The Two Towers
X is the stage number of the main quest.
Forced: After Blistering Erg becomes the active location, each player assigns X damage among characters he controls.
It seemed a long way, and he grew hot and very hungry...
–The Return of the King
When Revealed: Add Harad Road to the Orc's area.
Shadow: If the players are not at the same stage as the Orcs, move attacking enemy to the Orc's area after this attack.
When Revealed: Add Uruk Pursuer to the Orc's area. If the players are not at the same stage as the Orcs, Uruk Pursuer gains surge.
Shadow: If the players are not at the same stage as the Orcs, put Uruk Pursuer into play engaged with you.
When Revealed: Discard cards from the top of the encounter deck until an Orc enemy is discarded. Add that enemy to the Orc's area.
Shadow: Attacking enemy gets +1 If this attack destroys a character, place 2 progress on the Orc's stage.
When Revealed: If the players are not at the same stage as the Orcs, add the total of each card in the Orc's area to the total in the staging area until the end of the phase. If the players are at the same stage as the Orcs, each enemy gets +1 until the end of the phase.
Shadow: Raise your threat by 1.
Cannot have attachments. Cannot take damage.
Brood Mother engages the first player.
Forced: At the end of the round, search the encounter deck and discard pile for a Spider Broodling and add it to the staging area, if able. Shuffle the encounter deck.
While On Track is in play, Hive Guardian gets +2 and -5 engagement cost.
Shadow: Attacking enemy gets +1 (+2 instead if On Track is in play).
While On Track is in play, Spider Broodling gains surge.
Shadow: If On Track is in play, put Spider Broodling into play engaged with you and deal it a shadow card.
Immune to player card effects.
Forced: After Spider Burrow becomes the active location, flip the Search objective to On Track and add Brood Mother to the staging area.
Forced: When Spider Burrow leaves play as an explored location, set Brood Mother aside, out of play (unless the players are at stage 3B).
X is the number of characters controlled by the first player.
Travel: Reveal the top card of the encounter deck to travel here.
Travel: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until a Creature enemy is discarded. Add the discarded enemy to the staging area.
...a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell...
–The Hobbit
While On Track is in play, Cobwebbed Cavern gets +2
Shadow: Exhaust a character you control.
While On Track is in play, progress cannot be placed on locations in the staging area.
Shadow: Discard an attachment you control.
When Revealed: Either flip the Search objective to Off Track, or deal 1 damage to each questing character.
Shadow: If On Track is in play, attacking enemy makes an additional attack against you after this one.
You've lost your way underground. You must retrace your steps to get on track.
When Revealed: Flip the Search objective to Off Track. While Lost Underground is in play, the Search objective cannot flip. (Do not resolve the Track keyword.)
Response: When this stage is defeated, flip the Search objective to On Track and ignore its Forced effect until the end of the phase.
Forced: At the end of the quest phase, place 1 progress here. Then, either return the topmost location in the encounter discard pile to the staging area, or raise each player's threat by 1 for each resource here.
Progress cannot be placed on the main quest.
Forced: At the end of the quest phase, search the top 3 cards of the encounter deck for a card with 'On Track' in the lower right corner, add it to the staging area and discard the rest. If no card enters play from this effect, flip this objective.
Forced: After the players quest unsuccessfully, flip this objective.
While Banner of the Serpent is attached to an encounter card, each Harad enemy gets +1
Action: Exhaust Banner of the Serpent and raise your threat by 1 to give each Harad enemy engaged with you -1 until the end of the phase.
Attached encounter card gets +2 and is immune to player card effects.
Action: Exhaust The Serpent's Garb and raise your threat by 1 to give a Harad enemy in the staging area -2 until the end of the phase.
While Summons from Mordor is attached to an encounter card, each player's threat cannot be reduced.
Action: Exhaust Summons from Mordor and raise your threat by 1 to add 1 resource to attached hero's pool.
Cannot leave the staging area or take damage. X is the stage number of the main quest.
The Black Serpent gets +X +X and +X
Forced: At the end of the encounter phase, either remove X progress from the main quest, or The Black Serpent makes an immediate attack against the first player.
Forced: After The Serpent's Guard engages you, either remove 2 progress from the main quest, or enemies engaged with you cannot take damage until the end of the round.
Shadow: Either remove 2 progress from main quest, or attacking enemy cannot take damage this round.