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Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 1151 - 1200 of 3044 Cards
The Grey Havens (x3)
24 2 3 2 4
Corsair. Raider.

Umbar Raider gets +1 Attack for each resource on it.

Forced: After Umbar Raider attacks you, move 1 resource from one of your heroes’ resource pools to Umbar Raider.

“And there men of Lamedon contested the fords with fell folk of Umbar and Harad who had sailed up the river.”
–Legolas, The Return of the King

The Grey Havens (x2)
16 2 3 3 2
Corsair. Raider.

Forced: When Corsair Infiltrator attacks, deal it 1 additional shadow card for each resource on it.

Forced: After the engaged player collects resources at the beginning of the resource phase, that player moves 1 resource from one of his heroes’ pools to Corsair Infiltrator.

The Grey Havens (x2/x0)
40 3 5 1 5
Corsair. Raider.

Raid Leader gets +1 Defense for each resource on it.

Forced: When Raid Leader engages you, move 1 resource from each of your heroes’ resource pools to Raid Leader.

“The Corsairs are upon us! It is the last stroke of doom!”
–Men of Gondor, The Return of the King

The Grey Havens (x2/x0)

When Revealed: Place 1 resource on each Raider enemy in play. Each engaged non-Ship enemy makes an immediate attack. If there are no engaged non-Ship enemies, Battle-Hardened gains surge.

Shadow: If the attacking enemy is a Raider, place 2 resources on it.

The Grey Havens (x3)
32 2 4 3 3
Undead.

Forced: When Drowned Dead attacks and destroys an ally, place that ally on the bottom of its owner's deck.

Shadow: If this attack destroys an ally, place that ally on the bottom of its owner's deck.

The Grey Havens (x2/x1)
38 3 3 2 4
Undead.

While you are engaged with Soulless Cadaver, your deck cannot be searched.

Forced: When Soulless Cadaver engages you, place each card in your hand with printed cost 2 or less on the bottom of your deck.

The Grey Havens (x2/x1)
26 1 2 0 4
Undead.

Surge.

Forced: When Throngs of Unfaithful is defeated, discard the bottom card of the engaged player's deck. If that card’s printed cost is 2 or less, return Throngs of Unfaithful to the top of the encounter deck.

The Grey Havens (x2/x0)

When Revealed: Deal 1 damage to each non-objective ally with printed cost 2 or less. Place each ally that is destroyed by this effect on the bottom of its owner's deck.

Shadow: Discard the bottom card of your deck. If that card's printed cost is 2 or less, attacking enemy makes an additional attack after this one.

The Grey Havens (x2)
Side
A
3
5
Ruins.

While Flooded Ruins is the active location, it contributes itsThreat to the staging area.

Númenor was thrown down and swallowed in the sea... -The Return of the King

Side
B
2
-

Uncharted.

Cannot have player card attachments.

Forced: After Lost Island becomes the active location, flip it over.

Action: Remove 4 progress from Lost Island to look at its facedown side.

The Grey Havens (x2)
Side
A
2
2
Ruins.

Forced: After Drowned Graves is flipped to this side while active, discard the top X cards of the encounter deck. Each player adds an Undead enemy discarded from this effect to the staging area. X is 2 more than the number of players in the game.

...their years lessened as their fear of death grew, and their joy departed. -The Return of the King

Side
B
2
-

Uncharted.

Cannot have player card attachments.

Forced: After Lost Island becomes the active location, flip it over.

Action: Remove 4 progress from Lost Island to look at its facedown side.

The Grey Havens (x2)
Side
A
1
3
Ruins.

While Cursed Temple is the active location, characters with less than 2Willpower do not ready during the refresh phase.

It was not long before he had bewitched the King and was master of his counsel... -The Return of the King

Side
B
2
-

Uncharted.

Cannot have player card attachments.

Forced: After Lost Island becomes the active location, flip it over.

Action: Remove 4 progress from Lost Island to look at its facedown side.

The Grey Havens (x3)

When Revealed: The players, as a group, must remove characters with a total of at least X Willpower from the quest. X is the number of Uncharted locations in the staging area. The first player may give Aimless Wandering doomed 2 to look at the facedown side of an Uncharted location in the staging area.

The Grey Havens (x1)
4 6 6 2 5
Corsair. Raider.

Captain Sahír engages the first player.

For each point of damage Captain Sahír would take, discard 1 resource from him and cancel that damage.

Forced: After Captain Sahír attacks, place 2 resource tokens on him (4 instead if his attack destroyed a character).


The Grey Havens (x1)
0 0 2 5
Corsair. Raider.

The first player gains control of Captain Sahír.

Captain Sahír gets +1 Willpower and +1 Attack for each resource on him (max +6).

Action: Spend 1 resource from a hero you control to place 1 resource on Captain Sahír. (Limit once per round).

If Captain Sahír leaves play, the players lose.

The Grey Havens (x1)
8 1 2 2 4
Corsair. Raider.

Na’asiyah engages the last player.

Forced: When Na’asiyah engages you, discard each event in your hand. Add 1 resource to Na’asiyah for each event discarded in this way.

Forced: When Na’asiyah attacks or defends, she gets +1 Attack and +1 Defense for this attack for each resource on her. After this attack, discard 1 resource from her.


The Grey Havens (x1)
1 2 2 4
Corsair. Raider.

The last player gains control of Na’asiyah.

Action: While Na’asiyah is attacking or defending, spend 1 resource from her to give her +2 Attack or +2 Defense for this attack.

Action: Spend 1 resource from a hero you control to place 1 resource on Na’asiyah. (Limit once per round).

If Na’asiyah leaves play, the players lose.

The Grey Havens (x1)
5 4 4 18
Grey Havens. Ship.

Immune to player card effects. Sentinel.

The Dream-chaser can always be committed to Sailing tests (even if you are not the first player), and counts as 2 characters when committed to a Sailing test.

If the Dream-chaser is destroyed, the players lose the game.

The Grey Havens (x1)
3 3 4 16
Gondor. Ship.

Immune to player card effects. Sentinel.

Raise your starting threat by 3.

Draw 1 additional card during the resource phase.

If the Dawn Star is destroyed, its controller is eliminated from the game.

The Grey Havens (x1)
3 3 5 15
Grey Havens. Ship.

Immune to player card effects. Sentinel.

Reduce the cost of the first ally you play each round by 1.

If the Nárelenya is destroyed, its controller is eliminated from the game.

The Grey Havens (x1)
2 4 2 14
Gondor. Ship.

Immune to player card effects. Sentinel. Ranged.

Reduce your starting threat by 3.

Each hero you control gets +1 Attack.

If the Silver Wing is destroyed, its controller is eliminated from the game.

The Grey Havens (x1)
Flight of the Stormcaller (x1)
50 2 6 6 18
Corsair. Ship.

Boarding 2. Cannot have attachments.

When the Stormcaller advances to the next quest stage, return it to the Stormcaller's area.

If the Stormcaller leaves play, the players win the game.

Flight of the Stormcaller (x3/x2)
46 2 4 3 6
Corsair. Ship.

Boarding 1. Cannot have attachments.

While Sahír’s Escort is in the Stormcaller’s area, it contributes its Threat to the amount of progress the Stormcaller places on its quest stage each round.

When Revealed: Add Sahír’s Escort to the Stormcaller’s area, instead of the players’ staging area.

Flight of the Stormcaller (x2/x1)
38 3 5 4 8
Corsair. Ship.

Boarding 2. Cannot have attachments.

While Swift Raider is in the staging area, it gains:

Forced: After a player commits 4 or more characters to a Sailing test or to the quest, Swift Raider engages that player.
Flight of the Stormcaller (x2)
24 1 2 2 5
Corsair. Ship.

Surge. Cannot have attachments.

Forced: When Corsair Skiff engages you from the staging area, either raise your threat by 3 or it gains Boarding 1.



Flight of the Stormcaller (x2)
26 2 2 2 3
Corsair. Raider.

Corsair Seafarer gets +1 Attack for each resource on it.

Forced: After the engaged player commits a hero to a Sailing test or to a quest, move 1 resource from that hero's resource pool to Corsair Seafarer.

Flight of the Stormcaller (x2/x1)
10 3 3 3 4
Corsair.

Forced: When the Stormcaller advances to the next quest stage, Serpent’s Blade makes an immediate attack against the engaged player.

Flight of the Stormcaller (x2)
1
4
Coastland. Ocean.

Surge.

Forced: At the beginning of the travel phase, if you are on-course (), place 2 progress on Jagged Reef. If you are off-course (, , or ), deal 2 damage to each Ship objective instead.

Flight of the Stormcaller (x2)
3
3
Coastland. Ocean.

Travel: Move 2 progress from the main quest to the Stormcaller's quest stage.

Response: After Hidden Cove becomes the active location, heal 4 damage from each Ship objective.

Flight of the Stormcaller (x2/x1)
6
4
Coastland. Ocean.

When Revealed: Add Vast Coastland to the Stormcaller’s area.

Shadow: Attacking enemy gets +2 Attack if you are at the same stage as the Stormcaller.



Flight of the Stormcaller (x2)

When Revealed: Each player contributing at least 8 Willpower to the quest must discard a questing character. If your heading is at the worst setting (), this effect cannot be canceled.

Shadow: Attacking enemy gets +X Attack, where X is the Stormcaller's current quest stage.

Flight of the Stormcaller (x2/x1)
Weather.

Doomed 2.

When Revealed: Attach Raging Squall to the current quest. Counts as a Condition attachment with the text:

Forced: After an ally is committed to the quest, deal 1 damage to that ally if you are off-course.
The Thing in the Depths (x1)
2
1
Ship. Deck.

Immune to player card effects.

Helm of the Stormcaller gets +1 quest point for each resource token on a Raider enemy in play.

Forced: When Helm of the Stormcaller becomes the active location, add Captain Sahír and Na'asiyah to the staging area from out of play (enemy side faceup).

The Thing in the Depths (x2/x1)
3
5
Ship. Deck.

Forced: After you travel to Forecastle Deck, search the encounter deck and discard pile for an enemy and reveal it. Shuffle the encounter deck.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if defending character has no resources on it or in its resource pool).

The Thing in the Depths (x2)
2
3
Ship. Deck.

While Weather Deck is in the staging area, each other Deck location in play gains:

Travel: Each player must exhaust a character he controls to travel here.

Shadow: Exhaust a character you control.

The Thing in the Depths (x2)
2
2
Ship.

While Cargo Hold is the active location, each enemy gets +1 Defense

Shadow: Until the end of the phase, attacking enemy gets +2 Defense

The Thing in the Depths (x2)
1
4
Ship.

Travel: Add 1 resource to each Raider card in play to travel here.

Shadow: Attacking enemy gets +2 Attack

The Thing in the Depths (x2/x1)
4
3
Ship. Deck.

While Quarter Deck is the active location, deal each enemy an additional shadow card at the beginning of the combat phase.

Shadow: Discard an attachment you control.

The Thing in the Depths (x2/x1)

When Revealed: Exhaust each character with 1 or lessDefense

Shadow: If the defending character has 0Defense discard it. Otherwise, the defending character gets -2Defense for this attack.

The Thing in the Depths (x1)
50 2 5 - 8
Creature.

Immune to player card effects. Cannot be engaged.

The Thing in the Depths gets +3 hit points per player.

Forced: When a Creature enemy is destroyed, deal damage to The Thing in the Depths equal to that enemy'sThreat

The Thing in the Depths (x2)
0 2 - 5 5
Creature. Body.

Surge.

Eye of the Beast cannot attack.

While Eye of the Beast is engaged with a player, The Thing in the Depths attacks that player during the combat phase (deal and resolve a shadow card for this attack).

The Thing in the Depths (x2)
23 3 5 1 7
Creature. Tentacle.

Grapple ( lowest printed Threat ).

Forced: At the end of the combat phase, if Thrashing Arm is engaged with you, deal 3 damage to a character you control.

The Thing in the Depths (x3)
17 1 3 1 5
Creature. Tentacle.

Surge. Grapple ( highest printed quest points ).

Forced: After Crushing Arm is detached from a location, it makes an immediate attack against the first player.

The Thing in the Depths (x3)
20 2 4 1 4
Creature. Tentacle.

Grapple ( highest printed Threat ).

Forced: When Grasping Arm attacks, the engaged player must exhaust a character he controls.

Shadow: If this attack is undefended, resolve Grasping Arm's Grapple keyword.

The Thing in the Depths (x3)
13 1 4 1 6
Creature. Tentacle.

Grapple ( lowest printed quest points ).

Giant Arm gets +2 Attack when attacking allies.

Shadow: After this attack, either put Giant Arm into play engaged with you and deal it a shadow card, or resolve its Grapple ability.

The Thing in the Depths (x3)

When Revealed: Discard the top 3 cards of the encounter deck. Resolve the Grapple keyword on each enemy discarded by this effect.

Shadow: Assign damage among characters you control equal to the number of enemies grappled with locations in the staging area.

The Thing in the Depths (x2/x0)

When Revealed: The Thing in the Depths attacks each player in turn order from the staging area (deal and resolve a shadow card for each attack).

Shadow: After this attack, The Thing in the Depths makes an attack against the defending player (deal a shadow card for this attack).

Temple of the Deceived (x1)
Side
A
2
8
Ruins.

Forced: When The Grotto's Entrance is flipped over while active, put Temple Guardian into play from the victory display, engaged with the player with the highest threat.

When the 8th progress is placed on The Grotto's Entrance, the players have found the sunken ruins and win the game.

Side
B
4
-

Uncharted. Immune to player card effects.

Travel: Exhaust the Gate Key to travel here.

Forced: After Temple of the Deceived becomes the active location, flip it over.

Temple of the Deceived (x2)
Side
A
5
5
Ruins.

While Temple Halls is the active location, each character gets -1Attack and -1Defense

Forced: When Temple Halls is flipped over while active, put Temple Guardian into play from the victory display, engaged with the player with the highest threat.

Side
B
4
-

Uncharted. Immune to player card effects.

Travel: Exhaust the Gate Key to travel here.

Forced: After Temple of the Deceived becomes the active location, flip it over.

Temple of the Deceived (x1)
50 X 6 4 10
Undead.

X is the number of players in the game.

Immune to player card effects. Cannot be optionally engaged.

Temple Guardian gets -50 engagement cost while Cursed Temple is the active location.