While Hithaeglir Stream is the active location, players draw 2 cards during the resource phase instead of 1.
Shadow: Attacking enemy gets +1 Attack. Deal it an additional shadow card.
When Revealed: Each player draws a card. Each player discard each ally from his hand. If no allies were discarded this way, Frenzied Attack gains Surge.
Shadow: Until the end of the round, attacking enemy cannot take damage.
When Revealed: Attach to the active location. Counts as a Condition attachment with the text:
Limit 1 per location. Forced: After attached location is explored, each player searches the encounter deck and discard pile for a Dunland enemy and puts it into play engaged with him. Shuffle the encounter deck.
If unattached, the first player must claim Key of the Boar and attach it to a hero he controls.
If Key of the Boar is discarded, add it to the staging area.
Shadow: Shuffle Key of the Boar back into the encounter deck.
If unattached, the first player must claim Key of the Wolf and attach it to a hero he controls.
If Key of the Wolf is discarded, add it to the staging area.
Shadow: Shuffle Key of the Wolf back into the encounter deck.
If unattached, the first player must claim Key of the Raven and attach it to a hero he controls.
If Key of the Raven is discarded, add it to the staging area.
Shadow: Shuffle Key of the Raven back into the encounter deck.
The players, as a group, cannot have more than 5 allies in play. (If there are more than 5 allies in play, discard allies until only 5 remain.)
Raising himself on one arm he looked, and saw now in the pale light that they were in a kind of passage which behind them turned a corner. –The Fellowship of the Ring
Cannot have attachments.
Spirit of the Wild gets +1 and +1 for each Key objectives the players control.
Shadow: Attacking enemy gets +1 for each Key objective the players control.
X is the number of players in the game.
While Grim Foothills is in the staging area, progress must be placed on Grim Foothills before it can be placed on the active location.
When Revealed: Deal 1 damage to each non-unique character in play. If the players control 3 Key objectives, Curse of the Wild Men gains Surge.
Shadow: Attacking enemy gets +1 for each Key objective the players control.
The first player gains control of Nalir.
Forced: At the beginning of the refresh phase, raise your threat by 1 for each player in the game.
If Nalir leaves play, the players lose the game.
Players cannot reduce their threat.
While The Empty Mug is in the victory display, the current quest gains:
Forced: After a player card effect reduces a player's threat, remove it from the game.>
Immune to player card effects. Cannot leave the staging area.
The Crossing at Tharbad gets +2 quest points for each player in the game.
When The Crossing at Tharbad is explored, the players win the game.
Forced: When Spy from Mordor attacks, remove 1 time counter from the current quest.
"Some spying breed of Orc, I guess, or a creature of theirs." –Faramir, The Two Towers
While Bellach’s Marauder is engaged with a player, it gains:
Forced: After a time counter is removed from the current quest, deal Bellach’s Marauder 2 shadow cards.
Shadow: Remove 1 time counter from the current quest.
Progress cannot be placed on Streets of Tharbad while it is in the staging area.
While Streets of Tharbad is the active location, enemies get -20 engagement cost.
As soon as his back was turned, a dark figure climbed quickly in over the gate and melted into the shadows of the village street. –The Fellowship of the Ring
While Tharbad Hideout is the active location, time counters cannot be removed from the current quest.
Forced: At the beginning of the quest phase, place 1 progress on Tharbad Hideout.
While Ruins of the Second Age is in the staging area, City locations get +1 .
While Ruins of the Second Age is the active location, deal engaged enemies 1 additional shadow card at the beginning of the combat phase.
...as far as Tharbad, where the old North Road crossed the river by a ruined town. –The Fellowship of the Ring
Travel: Raise each player's threat by X to travel here. X is the number of enemies in play.
Forced: After traveling to Hidden Alleyway, add 1 time counter to the current quest.
When Revealed: Return all engaged enemies to the staging area. Then, the first player either removes 1 time counter from the current quest or each Spy enemy in the staging area gets +2 until the end of the phase.
Concealment was no longer possible, and they could only hope that no enemy or spy was observing them. –The Fellowship of the Ring
The first player gains control of Nalir.
Forced: At the beginning of the refresh phase, raise your threat by 1 for each player in the game.
If Nalir leaves play, the players lose the game.
Cannot have attachments.
Ancient Marsh-dweller gets +1 and +1 for each resource token on it.
Forced: After any number of time counters are removed from the current quest, place a resource token here.
Cannot have attachments.
Forced: After any number of time counters are removed from the current quest, Giant Swamp Adder attacks the engaged player.
There were also abominable creatures haunting the reeds and tussocks... –The Fellowship of the Ring
Forced: After any number of time counters are removed from the current quest, the engaged player must deal 2 damage to an ally he controls.
Shadow: Deal 1 damage to the defending character.
While Fen of Reeds is in the staging area, it gains:
Forced: After the players advance to a quest stage, each player must exhaust a character he controls.
Shadow: Attacking enemy gets +1 for each time counter on the quest.
Response: After Hidden Eyot leaves play as an explored location, place 2 time counters on the current quest.
Travel: Each player must exhaust a character he controls to travel here.
While Sinking Bog is in the staging area, each character gets -1 -1 and -1 for each Item attached to it. This ability does not stack with other copies of Sinking Bog.
Shadow: Defending character gets -1 for this attack for each attachment attached to it.
When Revealed: Remove 1 time counter from the current quest.
Shadow: Attacking enemy makes an additional attack after this one.
When Revealed: Each player must search the encounter deck or discard pile for a Creature enemy and put it into play engaged with him. Shuffle the encounter deck. This effect cannot be canceled.
"An evil of the Ancient World it seemed, such as I have never seen before..."
–Aragorn, The Fellowship of the Ring
X is the number of cards underneath The Orcs’ Search.
Scour: Each player must search the encounter deck and discard pile for an Orc enemy and add it to the staging area.
When a location has damage equal to its printed quest points, place it facedown underneath The Orcs’ Search.
Forced: At the end of the refresh phase, raise each player's threat by 1 for each card underneath The Orcs’ Search.
X is the number of players in the game. Immune to player card effects.
Travel: Remove 3 progress from the current quest to travel here.
If The Secret Chamber is placed underneath The Orcs’ Search, the players lose the game.
If Celebrimbor’s Mould is free of encounters, the first player claims it and attaches it to a hero he controls.
If the attached hero leaves play, the players lose the game.
"Celebrimbor of Hollin drew these signs." –Gandalf, The Fellowship of the Ring
When Revealed: Either place 3 damage on the active location, or reveal an additional encounter card.
Scour: Place 1 damage on the active location.
Shadow: Place 1 damage on the active location.