![](/Images/Leadership-med.png)
![](/Images/Cards/Angmar-Awakened-Hero-Expansion/Sword-of-Númenor.jpg)
Attach to a Dúnedain or Gondor hero. Restricted.
Attached hero gets +1 .
Response: After attached hero participates in an attack that destroys an enemy with 5 or more printed hit points, exhaust Sword of Númenor to add 1 resource to attached hero's resource pool.
...the flowing characters of Númenor glinted like fire upon the blade.
–The Fellowship of the Ring
![](/Images/Tactics-med.png)
![](/Images/Cards/Angmar-Awakened-Hero-Expansion/Elven-Spear.jpg)
Attach to a Noldor or Silvan hero. Restricted.
Action: Discard a card from your hand to give attached hero +1 until the end of the phase. Limit 3 times per phase.
Their spears and swords shone in the gloom with a gleam of chill flame, so deadly was the wrath of the hands that held them.
–The Hobbit
![](/Images/Tactics-med.png)
![](/Images/Cards/Angmar-Awakened-Hero-Expansion/Raven-winged-Helm.jpg)
Attach to a hero with Sentinel. Limit 1 per hero.
Response: Exhaust Raven-winged Helm to prevent 1 point of damage just dealt to attached character.
He had a small hauberk, its rings of forged of steel, maybe, yet black as jet; and a high-crowned helm with small raven-wings on either side, set with a silver star in the centre of the circlet.
–The Return of the King
![](/Images/Tactics-med.png)
![](/Images/Cards/Angmar-Awakened-Hero-Expansion/Secret-Vigil.jpg)
Attach to an enemy. Limit 1 per enemy.
Attached enemy gets -1 .
Response: When attached enemy is destroyed, reduce each player's threat by the attached enemy's printed .
"If simple folk are free from care and fear, simple they will be, and we must be secret to keep them so." –Aragorn, The Fellowship of the Ring
![](/Images/Spirit-med.png)
![](/Images/Cards/Angmar-Awakened-Hero-Expansion/Hobbit-Pony.jpg)
Attach to a Hobbit hero. Restricted.
Quest Action: If attached hero is not committed to the quest, exhaust Hobbit Pony and attached hero to commit attached hero to the quest.
He was riding a pony, and a scarf was swathed round his neck and over his chin to keep out the fog. —The Fellowship of the Ring
![](/Images/Spirit-med.png)
![](/Images/Cards/Angmar-Awakened-Hero-Expansion/Silver-Harp.jpg)
Attach to a hero. Restricted.
Response: After a card is discarded from your hand, exhaust Silver Harp to return that card to your hand.
Elrond wore a mantle of grey and had a star upon his forehead, and a silver harp was in his hand... –The Return of the King
![](/Images/Spirit-med.png)
![](/Images/Cards/Angmar-Awakened-Hero-Expansion/Star-Brooch.jpg)
![](/Images/Spirit-med.png)
![](/Images/Cards/Angmar-Awakened-Hero-Expansion/Steed-of-Imladris.jpg)
Attach to a or Noldor hero. Restricted.
Response: After attached hero commits to a quest, discard a card from your hand to place 2 progress on the active location.
In the dusk its headstall flickered and flashed, as if it were studded with gems like living stars.
–The Fellowship of the Ring
![](/Images/Lore-med.png)
![](/Images/Cards/Angmar-Awakened-Hero-Expansion/Athelas.jpg)
Attach to a Dúnedain or Healer character.
Action: Discard Athelas and exhaust attached character to heal all damage on a character. You may discard a Condition attachment from that character.
"...it is a healing plant that the Men of the West brought to Middle–earth. Athelas they named it..." –Aragorn, The Fellowship of the Ring
![](/Images/Lore-med.png)
![](/Images/Cards/Angmar-Awakened-Hero-Expansion/The-Long-Defeat.jpg)
Attach to a quest card in play. Limit 1 per quest.
Response: After attached quest card is defeated, each player either draws 2 cards or heals up to 5 damage from among characters he controls.
"...for ere the fall of Nargothrond or Gondolin I passed over the mountains, and together through ages of the world we have fought the long defeat."
–Galadriel, The Fellowship of the Ring
![](/Images/Lore-med.png)
![](/Images/Cards/Angmar-Awakened-Hero-Expansion/Weather-stained-Cloak.jpg)
Attach to a Ranger character. Limit 1 per character.
While attached character is commited to the quest, Weather-stained Cloak gains:
Response: Exhaust Weather-stained Cloak to cancel 1 point of damage just dealt to attached character.
They were clad in warm raiment and heavy cloaks...
–The Return of the King
![](/Images/Cards/Angmar-Awakened-Hero-Expansion/Elf-friend.jpg)
![](/Images/Cards/Angmar-Awakened-Hero-Expansion/Favor-of-the-Valar.jpg)
Attach to a player's threat dial. Limit 1 per player.
Forced: When you would be eliminated by reaching your threat elimination level, instead discard Favor of the Valar and reduce your threat to 5 less than your threat elimination level. You are not eliminated.
"...their hearts were lifted up in such a hope as they had not known since the darkness came out of the East..."
–The Return of the King
![](/Images/Cards/Angmar-Awakened-Campaign-Expansion/Iârion's-Pendant.jpg)
Attached character gets +1
Response: Add Iârion's Pendant to the victory display to cancel the 'when revealed' effects of a card that was just revaled from the encounter deck, or to cancel a shadow effect just triggered.
"That is just what the Rangers are: the last remnant in the North of the great people."
–Gandalf, The Lord of the Rings
![](/Images/Cards/Angmar-Awakened-Campaign-Expansion/Cunning.jpg)
Setup: Attach to a hero. Add 2 resources to that hero's resource pool.
Action: Attached hero gets +2 +2
and +2
until the end of the phase. (Limit once per game.)
![](/Images/Cards/Angmar-Awakened-Campaign-Expansion/Hardy.jpg)
Setup: Attach to a hero.
Attached hero gets +2 hit points.
Action: Ready attached hero. (Limit once per game.)
![](/Images/Cards/Angmar-Awakened-Campaign-Expansion/Resolute.jpg)
Setup: Attach to a hero.
Attached hero gets +1
Response: Cancel up to 2 points of damage just dealt to attached hero. (Limit once per game.)
![](/Images/Cards/Angmar-Awakened-Campaign-Expansion/Ruthless.jpg)
Setup: Attach to a hero.
Attached hero gets +1
Action: Move any amount of damage from attached hero to an enemy engaged with you. (Limit once per game.)
![](/Images/Cards/Angmar-Awakened-Campaign-Expansion/Stalwart.jpg)
Setup: Attach to a hero.
Attached hero gets +1
Planning Action: Play an attachment from your discard pile on attached hero. (LImit once per game.)
![](/Images/Cards/Angmar-Awakened-Campaign-Expansion/Amarthiúl's-Courage.jpg)
Setup: Attach to Amarthiúl. Otherwise, remove Amarthiúl's Courage from the game.
Amarthiúl gets +1 and +1 hit point.
Action: Ready Amarthiúl. (Limit once per game.)
![](/Images/Cards/Angmar-Awakened-Campaign-Expansion/Chieftain's-Brooch.jpg)
Attach to a hero. Restricted.
Each ally that shares a Trait with attached hero gets +1
When the kingdom ended the Dúnedain passed into the shadows and became a secret and wandering people, and their deeds and labours were seldom sung or recorded.
–The Lord of the Rings
![](/Images/Cards/Angmar-Awakened-Campaign-Expansion/Mail-of-Eärnur.jpg)
Attach to a hero. Restricted.
Attached hero gets +2 hit points.
Response: After a player's threat is reduced, heal 1 damage from attached hero.
So ended the evil realm of Angmar; and so Eärnur, Captain of Gondor, earned the chief hatred of the Witch–King.
–The Lord of the Rings
![](/Images/Cards/Angmar-Awakened-Campaign-Expansion/Silverthorn.jpg)
Attach to a hero. Restricted.
While attacking or defending against an enemy, attached hero gets +1 and +1
if that enemy shares a Trait with an enemy in the victory display.
Response: After attached hero attacks and destroys an enemy, add that enemy to the victory display. (Limit once per game.)
![](/Images/Cards/Angmar-Awakened-Campaign-Expansion/Daechanar's-Brand.jpg)
Attach to a hero. Restricted.
Attached hero gets +1 (+2
instead when attacking an Undead enemy).
Response: After you play Daechnar's Brand, search the top 5 cards of the encounter deck for a Sorcery treachery and add it to the victory display. Shuffle the encounter deck.
![](/Images/Cards/Angmar-Awakened-Campaign-Expansion/Heirloom-of-Iârchon.jpg)
Attach to a hero. Restricted.
Attached hero gets +1
Response: After you play Heirloom of Iârchon, heal all damage from attached character.
"Iârchon, may this pendant guide you away from the shadow that dwells within us all."
–Pendant Inscription
![](/Images/Cards/Angmar-Awakened-Campaign-Expansion/Orders-from-Angmar.jpg)
Attach to a hero. Restricted.
Attached hero gets +1 (+2
instead while defending against an Undead enemy).
Response: After you play Orders from Angmar discard a non-unique Undead enemy with 2 or less remaining hit points.
![](/Images/Cards/Angmar-Awakened-Campaign-Expansion/Raiment-of-the-Second-Age.jpg)
Attach to a character. Restricted.
Attached character gets +2 and +2 hit points.
Response: After attached character attacks and destroys an enemy, draw 1 card.
"It recalled to me the glory of the Eldar Days and the hosts of Beleriand."
–Elrond, The Lord of the Rings
![](/Images/Leadership-med.png)
![](/Images/Cards/Dream-chaser-Hero-Expansion/Armored-Destrier.jpg)
Attach to a or sentinel hero. Restricted.
Response: After attached hero defends against an attack, exhaust Armored Destrier to ready attached hero. Then, discard a shadow card from another enemy engaged with the defending player.
![](/Images/Leadership-med.png)
![](/Images/Cards/Dream-chaser-Hero-Expansion/Dúnedain-Remedy.jpg)
Attach to a hero.
Response: After Dúnedain Remedy is attached to a hero, heal 1 damage on that hero.
Action: Pay 1 resource from attached hero's resource pool to attach Dúnedain Remedy to another hero.
![](/Images/Leadership-med.png)
![](/Images/Cards/Dream-chaser-Hero-Expansion/In-Service-of-the-Steward.jpg)
Attach to a character.
Attach character gains the Gondor trait.
But be it known that I have sworn him to my service...
–The Return of the King
![](/Images/Leadership-med.png)
![](/Images/Cards/Dream-chaser-Hero-Expansion/Mariner's-Compass.jpg)
Attach to a or a Scout character.
Response: At the beginning of the travel phase, exhaust Mariner’s Compass and attached character to search the top 5 cards of the encounter deck for a location. Switch that location with a location in the staging area. Shuffle the encounter deck.
![](/Images/Leadership-med.png)
![](/Images/Cards/Dream-chaser-Hero-Expansion/Rod-of-the-Steward.jpg)
Attach to a Gondor hero.
Action: Spend 2 resources from attached hero's resource pool to draw 1 card.
"The last Steward of Gondor begs leave to surrender his office." And he held out a white rod.
–The Return of the King
![](/Images/Leadership-med.png)
![](/Images/Cards/Dream-chaser-Hero-Expansion/Rune-master.jpg)
![](/Images/Tactics-med.png)
![](/Images/Cards/Dream-chaser-Hero-Expansion/Grappling-Hook.jpg)
![Popularity 2/10 (Rank 72317)](/Images/gold-ring.png)
Attach to a character.
Quest Action: Discard Grappling Hook and exhaust attached character to commit attached character to the quest, using its instead of its
(or instead of its
if the current quest has the siege keyword).
![](/Images/Tactics-med.png)
![](/Images/Cards/Dream-chaser-Hero-Expansion/Raiment-of-War.jpg)
![Popularity 6/10 (Rank 293161)](/Images/gold-ring.png)
Attach to a Warrior character. Raiment of War counts as 2 Restricted attachments.
Attached character gets +1 +1
and +2 hit points.
Now men came bearing raiment of war from the king's hoard...
–The Two Towers
![](/Images/Tactics-med.png)
![](/Images/Cards/Dream-chaser-Hero-Expansion/Vigilant-Guard.jpg)
![Popularity 1/10 (Rank 50891)](/Images/gold-ring.png)
Attach to a Warrior character. Limit 1 per character.
Attached character gets +2 hit points.
Response: When another character would be assigned any amount of damage, place 1 of that damage on attached character instead.
![](/Images/Spirit-med.png)
![](/Images/Cards/Dream-chaser-Hero-Expansion/Hithlain.jpg)
Attach to a location. Limit 1 per location
Response: After a player plays a Silvan ally from his hand, place 1 progress on attached location.
He made his end of the rope fast about another tree, and then ran lightly along it, over the river and back again, as if he were on a round.
–The Fellowship of the Ring
![](/Images/Spirit-med.png)
![](/Images/Cards/Dream-chaser-Hero-Expansion/To-the-Sea-to-the-Sea.jpg)
Attach to a Noldor character.
Action: Exhaust To the Sea, to the Sea! and discard X cards from your hand to reduce the cost of the next Noldor ally played this phase by X (to a minimum of 1).
To the Sea, to the Sea! The white gulls are crying,
The wind is blowing, and the white foam is flying.
–The Return of the King
![](/Images/Spirit-med.png)
![](/Images/Cards/Dream-chaser-Hero-Expansion/Windfola.jpg)
Attach to a hero, or to Éowyn. Restricted.
Attached hero gets +1 .
Response: After attached character is removed from the quest, exhaust Windfola to commit attached hero to the quest.
...the great grey steed Windfola made little of the burden; for Dernhelm was less in weight than many men, though lithe and well-knit in frame. –The Return of the King
![](/Images/Lore-med.png)
![](/Images/Cards/Dream-chaser-Hero-Expansion/Entangling-Nets.jpg)
![Popularity 3/10 (Rank 166227)](/Images/gold-ring.png)
Play Entagling Nets into the staging area, unattached.
If unattached, attach Entangling Nets to the next eligible enemy that enters the staging area.
Attached enemy gets -2 and -2
![](/Images/Lore-med.png)
![](/Images/Cards/Dream-chaser-Hero-Expansion/Explorer's-Almanac.jpg)
![Popularity 1/10 (Rank 44171)](/Images/gold-ring.png)
Attach to a location in the staging area.
Progress from questing successfully may be placed on the attached location before it is placed on the current quest.
![](/Images/Lore-med.png)
![](/Images/Cards/Dream-chaser-Hero-Expansion/Guarded-Ceaselessly.jpg)
![Popularity 6/10 (Rank 289148)](/Images/gold-ring.png)
Attach to a location.
Action: Exhaust a Ranger or Scout character to give attached location -2 until the end of the phase.
"In this high play you may see the two powers that are opposed to one another; and ever they strive now in thought..."
–The Fellowship of the Ring
![](/Images/Lore-med.png)
![](/Images/Cards/Dream-chaser-Hero-Expansion/Ranger-Spear.jpg)
![Popularity 1/10 (Rank 30460)](/Images/gold-ring.png)
Attach to a Ranger character. Restricted.
Attached character gets +1 Attack (+2 Attack instead when attacking an enemy with an attachment on it).
Two had spears in their hands with broad bright heads.
-The Two Towers
![](/Images/Cards/Dream-chaser-Hero-Expansion/Narya.jpg)
Attach to Círdan the Shipwright or Gandalf.
Attached character gains a resource icon.
Action: Exhaust Narya and attached character to choose and ready up to 2 allies. Each of those allies gets +1 and +1
until the end of the phase.
"For this is the Ring of Fire, and with it you may rekindle hearts in a world that grows chill."
–Círdan, The Return of the King
![](/Images/Cards/Dream-chaser-Hero-Expansion/Prince-of-Dol-Amroth.jpg)
Attach to Prince Imrahil.
Price Imrahil gains the Outlands trait.
While you control Outlands allies that belong to 4 different spheres, add 1 additional resource to Prince Imrahil's resource pool when you collect resources during the resource phase (if Prince Imrahil is a hero).
![](/Images/Cards/Dream-chaser-Hero-Expansion/Strider.jpg)
Attach to a hero.
While you control 2 or fewer heroes, attached hero does not exhaust to commit to the quest.
While you control 5 or fewer characters, attached hero gets +2 .
"Strider can take you by paths that are seldom tridden. Will you have him?"
–Aragorn, The Fellowship of the Ring
![](/Images/Cards/Dream-chaser-Campaign-Expansion/Armor-Plating.jpg)
When Armor Plating leaves play, remove it from the game.
Attached Ship gets +1 .
![](/Images/Cards/Dream-chaser-Campaign-Expansion/Armor-Plating-Upgraded.jpg)
When Armor Plating leaves play, remove it from the game.
Attached Ship gets +1
Response: After attached Ship defends against an enemy, discard 1 shadow card from another enemy.
![](/Images/Cards/Dream-chaser-Campaign-Expansion/Ballista-Upgraded.jpg)
When Ballista leaves play, remove it from the game.
Attached Ship gets +1 and gains ranged.
Response: After attached Ship attacks, deal 1 damage to a non-unique enemy and remove 1 resource from that enemy.