![](/Images/Encounters/Encounter-at-Amon-Din-Nightmare/Encounter-at-Amon-Dîn-Nightmare.png)
![](/Images/Cards/Encounter-at-Amon-Din-Nightmare/Encounter-at-Amon-Dîn-Nightmare-SetupA.jpg)
You are playing Nightmare mode.
Ghulat cannot take damage unless there is at least 15 progress tokens on Protect the Villagers.
Setup: Place 1 progress token on Rescued Villagers.
Forced: At the beginning of the quest phase, either discard 1 villager token from Rescued Villagers, or reveal an encounter card.
"They are burning or despoiling all that is left in the vale." –Éomer, The Two Towers
![](/Images/Cards/Encounter-at-Amon-Din-Nightmare/Encounter-at-Amon-Dîn-Nightmare-SetupB.jpg)
Begin with the standard quest deck and encounter deck for the Encounter at Amon DŒn scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
2x Burning Farmhouse
2x Gondorian Hamlet
1x Marauding Orc
1x Orc Rabble
3x Orc Ravager
2x Craven Eagle
2x Trapped Inside
2x Panicked!
2x Scourge of Mordor
Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard the Encounter at Amon DŒn encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.
![](/Images/Encounters/Encounter-at-Amon-Din-Nightmare/Encounter-at-Amon-Dîn-Nightmare.png)
![](/Images/Cards/Encounter-at-Amon-Din-Nightmare/Orc-Raiders.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 5/10 (Rank 241901)](/Images/gold-ring.png)
When Revealed: Either discard 1 villager token from Rescued Villagers, or Orc Raiders makes an immediate attack against the first player.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy makes an additional attack after this one.
![](/Images/Encounters/Encounter-at-Amon-Din-Nightmare/Encounter-at-Amon-Dîn-Nightmare.png)
![](/Images/Cards/Encounter-at-Amon-Din-Nightmare/Pillaging-Orc.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 5/10 (Rank 248453)](/Images/gold-ring.png)
When Revealed: Either discard 1 villager token from Rescued Villagers, or reveal an additional encounter card.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Deal attacking enemy 1 shadow card for each villager token on the active location.
![](/Images/Encounters/Encounter-at-Amon-Din-Nightmare/Encounter-at-Amon-Dîn-Nightmare.png)
![](/Images/Cards/Encounter-at-Amon-Din-Nightmare/Besieged-Homestead.jpg)
![Threat](/Images/threat-small.png)
![Popularity 6/10 (Rank 326659)](/Images/gold-ring.png)
Forced: When any amount of progress is placed on a location in the staging area, discard 1 villager token from that location.
Travel: The first player searches the encounter deck for an enemy, reveals it, and puts it into play engaged with him. Shuffle the encounter deck.
![](/Images/Encounters/Encounter-at-Amon-Din-Nightmare/Encounter-at-Amon-Dîn-Nightmare.png)
![](/Images/Cards/Encounter-at-Amon-Din-Nightmare/Overrun-Village.jpg)
![Threat](/Images/threat-small.png)
![Popularity 10/10 (Rank 1120201)](/Images/gold-ring.png)
While Overrun Village is in the staging area, it gains:"Forced: After an enemy engages a player, discard 1 villager token from Overrun Village."
Travel: Place 1 damage token on Dead Villagers.
![](/Images/Encounters/Encounter-at-Amon-Din-Nightmare/Encounter-at-Amon-Dîn-Nightmare.png)
![](/Images/Cards/Encounter-at-Amon-Din-Nightmare/Trapped-Villagers.jpg)
![Popularity 10/10 (Rank 708768)](/Images/gold-ring.png)
When Revealed: Place 3 damage tokens on Dead Villagers. Until the end of the round, add 1 to the total in the staging area for each damage token on Dead Villagers.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +2 If this attack destroys an ally, place 1 damage token on Dead Villagers.
![](/Images/Encounters/Encounter-at-Amon-Din-Nightmare/Encounter-at-Amon-Dîn-Nightmare.png)
![](/Images/Cards/Encounter-at-Amon-Din-Nightmare/Run-for-your-Lives.jpg)
![Popularity 3/10 (Rank 143331)](/Images/gold-ring.png)
When Revealed: Discard 1 villager token from Rescued Villagers. Assign X damage among characters in play. X is the number of damage tokens on Dead Villagers.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Either discard 1 villager token from Rescued Villagers, or this attack is considered undefended.
![](/Images/Encounters/Encounter-at-Amon-Din-Nightmare/Encounter-at-Amon-Dîn-Nightmare.png)
![](/Images/Cards/Encounter-at-Amon-Din-Nightmare/Save-Us.jpg)
![Popularity 6/10 (Rank 337340)](/Images/gold-ring.png)
When Revealed: Each player must choose: either discard 2 villager tokens from Rescued Villagers, or search the encounter deck and discard pile for an enemy, reveal it, and add it to the staging area. Shuffle the encounter deck.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 Deal is another shadow card.
![](/Images/Encounters/Encounter-at-Amon-Din-Nightmare/Encounter-at-Amon-Dîn-Nightmare.png)
![](/Images/Cards/Encounter-at-Amon-Din-Nightmare/Those-Now-Sundered.jpg)
![Popularity 6/10 (Rank 329880)](/Images/gold-ring.png)