![](/Images/Encounters/Revised-Core-Set/Dol-Guldur-Orcs-Campaign.png)
![](/Images/Cards/Revised-Core-Set/The-Necromancer's-Reach.jpg)
When Revealed: Deal 1 damage to each exhausted character.
There was an eye in the Dark Tower that did not sleep. He knew that it had become aware of his gaze. A fierce eager will was there. – The Fellowship of the Ring
![](/Images/Encounters/The-Dark-of-Mirkwood/The-Oath-Campaign.png)
![](/Images/Cards/The-Dark-of-Mirkwood/Spiders-of-Mirkwood.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 5/10 (Rank 197882)](/Images/gold-ring.png)
While it is engaged with you, Spiders of Mirkwood gets +1 for each exhausted character you control.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Choose and exhaust 1 character you control. If this attack was undefended, also deal that character 2 damage.
![](/Images/Encounters/The-Dark-of-Mirkwood/The-Caves-of-Nibin-Dûm-Campaign.png)
![](/Images/Cards/The-Dark-of-Mirkwood/Crumbling-Ruin.jpg)
When Revealed: Each player must exhaust a character and discard the top card of his deck, if able. If the printed cost of the discarded card is equal to or higher than the remaining hit points of the exhausted character, discard the exhausted character.
![](/Images/Encounters/The-Fellowship-of-the-Ring/Journey-in-the-Dark.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/We-Cannot-Get-Out.jpg)
When Revealed: Each player assigns X damage among characters he controls. X is the number of exhausted characters he controls.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Assign X damage among characters you control. X is the number of enemies engaged with you.
![](/Images/Encounters/The-Fellowship-of-the-Ring/Breaking-of-the-Fellowship.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Sarn-Gebir.jpg)
![Threat](/Images/threat-small.png)
Immune to player card effects.
Forced: When Sarn Gebir is explored, deal 1 damage to each exhausted character.
"Boats of the Elves would not sink, maybe." he said, "but that does not say that we should come through Sarn Gebir alive. None have ever done so yet." –Boromir, The Fellowship of the Ring
![](/Images/Encounters/Core-Set/Dol-Guldur-Orcs.png)
![](/Images/Cards/Core-Set/The-Necromancer's-Reach.jpg)
When Revealed: Deal 1 damage to each exhausted character.
There was an eye in the Dark Tower that did not sleep. He knew that it had become aware of his gaze. A fierce eager will was there. – The Fellowship of the Ring
![](/Images/Encounters/Two-Player-Limited-Edition-Starter/The-Oath.png)
![](/Images/Cards/Two-Player-Limited-Edition-Starter/Spiders-of-Mirkwood.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
While it is engaged with you, Spiders of Mirkwood gets +1 for each exhausted character you control.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Choose and exhaust 1 character you control. If this attack was undefended, also deal that character 2 damage.
![](/Images/Encounters/Two-Player-Limited-Edition-Starter/The-Caves-of-Nibin-Dûm.png)
![](/Images/Cards/Two-Player-Limited-Edition-Starter/Crumbling-Ruin.jpg)
When Revealed: Each player must exhaust a character and discard the top card of his deck, if able. If the printed cost of the discarded card is equal to or higher than the remaining hit points of the exhausted character, discard the exhausted character.
![](/Images/Encounters/A-Journey-to-Rhosgobel/A-Journey-to-Rhosgobel.png)
![](/Images/Cards/A-Journey-to-Rhosgobel/Exhaustion.jpg)
When Revealed: Deal 2 damage to each exhausted character.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Deal 1 damage to each exhausted character.
![](/Images/Encounters/Khazad-dum/Hazards-of-the-Pit.png)
![](/Images/Cards/Khazad-dum/Crumbling-Ruin.jpg)
When Revealed: Each player must exhaust a character and discard the top card of his deck, if able. If the printed cost of the discarded card is equal to or higher than the remaining hit points of the exhausted character, discard the exhausted character.
![](/Images/Encounters/Khazad-dum/Hazards-of-the-Pit.png)
![](/Images/Cards/Khazad-dum/Dark-and-Dreadful.jpg)
![](/Images/Encounters/Road-to-Rivendell/Road-to-Rivendell.png)
![](/Images/Cards/Road-to-Rivendell/Sleeping-Sentry.jpg)
When Revealed: Deal 1 damage to each exhausted character. Then, exhaust all ready characters.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Defending player must discard all exhausted characters he controls.
![](/Images/Encounters/Foundations-of-Stone/Foundations-of-Stone.png)
![](/Images/Cards/Foundations-of-Stone/Mithril-Lode.jpg)
![Threat](/Images/threat-small.png)
![](/Images/Encounters/The-Voice-of-Isengard/Broken-Lands.png)
![](/Images/Cards/The-Voice-of-Isengard/Take-Cover.jpg)
![](/Images/Encounters/Escape-from-Mount-Gram/Escape-from-Mount-Gram.png)
![](/Images/Cards/Escape-from-Mount-Gram/Feeble-and-Weary.jpg)
When Revealed: Each player must either deal 1 damage to each exhausted character he controls, or remove each exhausted character he controls from the quest.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Exhaust a character you control.
![](/Images/Encounters/Across-the-Ettenmoors/Across-the-Ettenmoors.png)
![](/Images/Cards/Across-the-Ettenmoors/Barren-Moorland.jpg)
![Threat](/Images/threat-small.png)
While Barren Moorland is in the staging area, it gains:
Forced: When an ally enters play, you must either exhaust it or deal 1 damage to it.
Travel: Deal 1 damage to each exhausted character.
![](/Images/Encounters/Across-the-Ettenmoors/Across-the-Ettenmoors.png)
![](/Images/Cards/Across-the-Ettenmoors/No-Rest.jpg)
When Revealed: Attach to an exhausted hero, or a ready hero is there are no exhausted heroes. Counts as a Condition attachment with the text:
Limit 1 per hero. Attached hero cannot ready and does not collect resources during the resource phase. Discard No Rest if the players travel to a safe location.
![](/Images/Encounters/The-Treachery-of-Rhudaur/The-Treachery-of-Rhudaur.png)
![](/Images/Cards/The-Treachery-of-Rhudaur/Curse-of-the-Years.jpg)
When Revealed: Deal 1 damage to each exhausted character. Each player with a threat of 35 or higher must also discard each exhausted attachment he controls.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 (+3
instead if the defending player does not control at least 1 Clue objective.)
![](/Images/Encounters/The-Grey-Havens/Stormy-Weather.png)
![](/Images/Cards/The-Grey-Havens/Sudden-Storms.jpg)
When Revealed: Either shift your heading off-couse, or deal 1 damage to each exhausted character.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Excess damage from this attack is dealt to a Ship objective you control.
![](/Images/Encounters/The-Sands-of-Harad/Harad-Territory.png)
![](/Images/Cards/The-Sands-of-Harad/Enfeebled.jpg)
When Revealed: Each player exhausts a character he controls. Until the end of the combat phase, exhausted characters cannot ready.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Until the end of the round, defending character cannot ready.
![](/Images/Encounters/A-Shadow-in-the-East/Rolling-Plains.png)
![](/Images/Cards/A-Shadow-in-the-East/Weary-Lands.jpg)
When Revealed: Each exhausted character gets -1 until the end of the phase.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Deal 1 damage to the defending character.
![](/Images/Encounters/A-Shadow-in-the-East/Twisted-Tunnels.png)
![](/Images/Cards/A-Shadow-in-the-East/Crumbling-Passage.jpg)
![Threat](/Images/threat-small.png)
When Revealed: Make Crumbling Passage the active location, returning any previously active location to the staging area.
Forced: When Crumbling Passage leaves play, deal 1 damage to each exhausted character.
...at that moment a stone hurtling from above smote heavily on his helm, and he fell with a crash and knew no more.
–The Hobbit
![](/Images/Encounters/The-Land-of-Sorrow/The-Land-of-Sorrow.png)
![](/Images/Cards/The-Land-of-Sorrow/Overseer's-Whip.jpg)
![](/Images/Encounters/The-Fortress-of-Nurn/The-Fortress-of-Nurn.png)
![](/Images/Cards/The-Fortress-of-Nurn/The-Dark-Lord's-Reach.jpg)
When Revealed: Deal 1 damage to each exhausted character. Discard an attachment from each character damaged by this effect.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Discard an attachment you control.
"His arm has grown long."
–Gandalf, The Fellowship of the Ring
![](/Images/Encounters/The-Hobbit-On-the-Doorstep/Wilderland.png)
![](/Images/Cards/The-Hobbit-On-the-Doorstep/Weighed-Down.jpg)
When Revealed: Until the end of the round, exhausted characters get -1 , -1
, and -1
.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If the defending character is destroyed by this attack, its controller must raise his threat by 5.
![](/Images/Encounters/The-Road-Darkens/Journey-in-the-Dark.png)
![](/Images/Cards/The-Road-Darkens/We-Cannot-Get-Out.jpg)
When Revealed: Each player assigns X damage among characters he controls. X is the number of exhausted characters he controls.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Assign X damage among characters you control. X is the number of enemies engaged with you.
![](/Images/Encounters/The-Road-Darkens/Breaking-of-the-Fellowship.png)
![](/Images/Cards/The-Road-Darkens/Sarn-Gebir.jpg)
![Threat](/Images/threat-small.png)
Immune to player card effects.
Forced: When Sarn Gebir is explored, deal 1 damage to each exhausted character.
"Boats of the Elves would not sink, maybe." he said, "but that does not say that we should come through Sarn Gebir alive. None have ever done so yet." –Boromir, The Fellowship of the Ring
![](/Images/Encounters/The-Flame-of-the-West/The-Passing-of-the-Grey-Company.png)
![](/Images/Cards/The-Flame-of-the-West/Blood-Runs-Chill.jpg)
When Revealed: Each player with a threat of 35 or higher deal 1 damage to each exhausted character he controls.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If your threat is 35 or higher, defending character cannot ready until the end of the round.
![](/Images/Encounters/The-Flame-of-the-West/The-Battle-of-the-Pelennor-Fields.png)
![](/Images/Cards/The-Flame-of-the-West/Spells-of-Ruin.jpg)
When Revealed: Either deal 1 damage to each exhausted character, or deal 5 damage to Minas Tirith.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 If this attack destroys a character, deal 2 damage to Minas Tirith.
![](/Images/Encounters/Attack-on-Dol-Guldur/Attack-on-Dol-Guldur.png)
![](/Images/Cards/Attack-on-Dol-Guldur/The-Necromancer's-Rage.jpg)
When Revealed: Deal 1 damage to each exhausted character. Until the end of the phase, each damaged character gets -1
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Deal 1 damage to the defending character. Until the end of the phase, the defending character gets -1 for each damage on it.
![](/Images/Cards/The-Wizard's-Quest/The-Necromancer's-Reach.jpg)
When Revealed: Deal 1 damage to each exhausted character.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 (+2
instead if the defending character is damaged).
![](/Images/Cards/The-Woodland-Realm/Wicked-Spider.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Wicked Spider engages you, discard an exhausted character you control.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy cannot take damage this phase.
![](/Images/Encounters/The-Hunt-for-the-Dreadnaught/The-Hunt-for-the-Dreadnaught.png)
![](/Images/Cards/The-Hunt-for-the-Dreadnaught/Violent-Tempest.jpg)
When Revealed: Deal 1 damage to each enemy. Each player assigns X among characters they control. X is the number of exhausted characters they control.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Deal 1 damage to the defending character.
![](/Images/Encounters/Passage-Through-Mirkwood-Nightmare/Passage-Through-Mirkwood-Nightmare.png)
![](/Images/Cards/Passage-Through-Mirkwood-Nightmare/Forest-Flies.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 9/10 (Rank 593115)](/Images/gold-ring.png)
Forced: After you engage Forest Flies, deal 1 damage to each exhausted character you control.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If attacking enemy is an Insect deal it 2 additional shadow cards.
![](/Images/Encounters/Passage-Through-Mirkwood-Nightmare/Passage-Through-Mirkwood-Nightmare.png)
![](/Images/Cards/Passage-Through-Mirkwood-Nightmare/Spiders-of-Mirkwood.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 7/10 (Rank 356408)](/Images/gold-ring.png)
While it is engaged with you, Spiders of Mirkwood gets +1 for each exhausted character you control.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Choose and exhaust 1 character you control. If this attack is undefended, also deal that character 2 damage.
![](/Images/Encounters/Passage-Through-Mirkwood-Nightmare/Passage-Through-Mirkwood-Nightmare.png)
![](/Images/Cards/Passage-Through-Mirkwood-Nightmare/Abandoned-Camp.jpg)
![Threat](/Images/threat-small.png)
![Popularity 5/10 (Rank 197882)](/Images/gold-ring.png)
Immune to player card effects.
Forced: After Abandoned Camp leaves play, each player must deal 2 damage to each exhausted character he controls.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If this attack is undefended, discard all attachment cards players control.
![](/Images/Encounters/The-Wastes-of-Eriador-Nightmare/The-Wastes-of-Eriador-Nightmare.png)
![](/Images/Cards/The-Wastes-of-Eriador-Nightmare/Snowy-Badlands.jpg)
![Threat](/Images/threat-small.png)
![Popularity 9/10 (Rank 550875)](/Images/gold-ring.png)
While Snowy Badlands is in the staging area, each enemy in the staging area cannot take damage.
Travel: Each player deals 1 damage to an exhausted character he controls to travel here (2 damage instead if it is Night).
![](/Images/Encounters/Escape-from-Mount-Gram-Nightmare/Escape-from-Mount-Gram-Nightmare.png)
![](/Images/Cards/Escape-from-Mount-Gram-Nightmare/Torture-Chamber.jpg)
![Threat](/Images/threat-small.png)
![Popularity 5/10 (Rank 199667)](/Images/gold-ring.png)
X is twice the number of cards captured underneath Torture Chamber.
Forced: At the end of the combat phase, if Torture Chamber is in the staging area, deal 1 damage to each exhausted character.
![](/Images/Encounters/The-Fate-of-Numenor-Nightmare/The-Fate-of-Númenor-Nightmare.png)
![](/Images/Cards/The-Fate-of-Numenor-Nightmare/Desecrated-Grounds-Lost-Island.jpg)
![Threat](/Images/threat-small.png)
Each Undead enemy gets +1 and +1
Forced: After Desecrated Grounds is flipped over while active, deal 1 damage to each exhausted character.
![](/Images/Cards/The-Fate-of-Numenor-Nightmare/Lost-Island.jpg)
![Threat](/Images/threat-small.png)
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
![](/Images/Encounters/Temple-of-the-Deceived-Nightmare/Temple-of-the-Deceived-Nightmare.png)
![](/Images/Cards/Temple-of-the-Deceived-Nightmare/Sudden-Precipice.jpg)
![Popularity 9/10 (Rank 548967)](/Images/gold-ring.png)
When Revealed: Attach to the active location. (Counts as a Condition attachment with the text:"Forced: After you travel from attached location to the right, deal 2 damage to each exhausted character.")
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy makes an additional attack after this one.