![](/Images/Encounters/Revised-Core-Set/Spiders-of-Mirkwood-Campaign.png)
![](/Images/Cards/Revised-Core-Set/King-Spider.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Each player must choose and exhaust 1 character he controls.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Defending player must choose and exhaust 1 character he controls. (2 characters instead if this attack is undefended.)
![](/Images/Encounters/Revised-Core-Set/Spiders-of-Mirkwood-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Ungoliant's-Spawn.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Each character currently committed to a quest gets -1 until the end of the phase.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Raise defending player's threat by 4. (Raise defending player's threat by 8 instead if this attack is undefended.)
![](/Images/Encounters/Revised-Core-Set/Wilderlands-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Goblin-Sniper.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.
Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.
![](/Images/Encounters/Revised-Core-Set/Dol-Guldur-Orcs-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Dol-Guldur-Orcs-Enemy.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 (+3
instead if this attack is undefended.)
![](/Images/Encounters/Revised-Core-Set/Passage-Through-Mirkwood-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Black-Forest-Bats.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Each player must choose 1 character currently committed to a quest, and remove that character from the quest. (The chosen character does not ready.)
They could not stand that, nor the huge bats, black as a top–hat, either...
–The Hobbit
![](/Images/Encounters/Revised-Core-Set/Passage-Through-Mirkwood-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Old-Forest-Road.jpg)
![Threat](/Images/threat-small.png)
Response: After you travel to Old Forest Road the first player may choose and ready 1 character he controls.
...Beorn had warned them that that way was now often used by the goblins, while the forest–road itself, he had heard, was overgrown and disused on the eastern end and led to impassable marshes where the path had long been lost.
–The Hobbit
![](/Images/Encounters/Revised-Core-Set/Escape-from-Dol-Guldur-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Nazg没l-of-Dol-Guldur.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
No attachments can be played on Nazg没l of Dol Guldur.
Forced: When the prisoner is 'rescued', move Nazg没l of Dol Guldur into the staging area.
Forced: After a shadow effect dealt to Nazg没l of Dol Guldur resolves, the engaged player must choose and discard 1 character he controls.
![](/Images/Encounters/Revised-Core-Set/Sauron's-Reach-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Evil-Storm.jpg)
When Revealed: Deal 1 damage to each character controlled by each player with a threat of 35 or higher.
"They say in my land he can govern the storms in the Mountains of Shadow..."
–Boromir, The Fellowship of the Ring
![](/Images/Encounters/Revised-Core-Set/Sauron's-Reach-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Pursued-by-Shadow.jpg)
When Revealed: Each player raises his threat by 1 for each character he controls that is not currently committed to a quest.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Defending player chooses and returns 1 exhausted ally he controls to its owner's hand. If he controls no exhausted allies, raise his threat by 3.
![](/Images/Encounters/Revised-Core-Set/Journey-Along-the-Anduin-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Scarred.jpg)
![Popularity 1/10 (Rank 10)](/Images/gold-ring.png)
Permanent. Limit 1 per hero.
Forced: After a character you control is destroyed, raise your threat by 1.
![](/Images/Encounters/The-Dark-of-Mirkwood/The-Oath-Campaign.png)
![](/Images/Cards/The-Dark-of-Mirkwood/Great-Spider.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 3/10 (Rank 156564)](/Images/gold-ring.png)
Forced: After Gret Spider engages you, exhaust a character you control.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Deal 1 damage to an exhausted character you control.
![](/Images/Encounters/The-Dark-of-Mirkwood/The-Goblins-Campaign.png)
![](/Images/Cards/The-Dark-of-Mirkwood/Goblin-Sniper.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.
Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.
![](/Images/Encounters/The-Dark-of-Mirkwood/The-Goblins-Campaign.png)
![](/Images/Cards/The-Dark-of-Mirkwood/Obsidian-Arrows.jpg)
![Popularity 10/10 (Rank 910046)](/Images/gold-ring.png)
When Revealed: Deal 2 damage to a character you control.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Deal 1 damage to a character you control.
![](/Images/Encounters/The-Dark-of-Mirkwood/The-Caves-of-Nibin-D没m-Campaign.png)
![](/Images/Cards/The-Dark-of-Mirkwood/Crumbling-Ruin.jpg)
When Revealed: Each player must exhaust a character and discard the top card of his deck, if able. If the printed cost of the discarded card is equal to or higher than the remaining hit points of the exhausted character, discard the exhausted character.
![](/Images/Encounters/Angmar-Awakened-Campaign-Expansion/Intruders-in-Chetwood-Campaign.png)
![](/Images/Cards/Angmar-Awakened-Campaign-Expansion/Protect-the-Innocent.jpg)
Forced: After an attack damages a character, place 1 damage on Protect the Innocent.
When progress would be placed on Protect the Innocent remove that much damage from it instead.
If Protect the Innocent has 10 or more damage on it (20 or more if there are 3 or 4 players in the game), the players lose the game.
![](/Images/Encounters/Angmar-Awakened-Campaign-Expansion/Intruders-in-Chetwood-Campaign.png)
![](/Images/Cards/Angmar-Awakened-Campaign-Expansion/Arnor-Ravaged.jpg)
Setup: Add Arnor Ravaged to the staging area with damage on it equal to the amount of damage marked for it in the Campaign Log.
Forced: After an attack damages a character but does not destroy it, move 1 damage from Arnor Ravaged to that character.
![](/Images/Encounters/Dream-chaser-Campaign-Expansion/Raid-on-the-Grey-Havens-Campaign.png)
![](/Images/Cards/Dream-chaser-Campaign-Expansion/Graxar.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Immune to player card effects. No more than 1 character can attack Graxar each round.
Graxar gets +1 for each damage on him and +1
for each resource on him.
Forced: When Graxar is dealt a shadow card, place 1 resource on him.
![](/Images/Encounters/The-Fellowship-of-the-Ring/A-Shadow-of-the-Past.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Crawling-Towards-Him.jpg)
![](/Images/Encounters/The-Fellowship-of-the-Ring/Flight-to-the-Ford.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/The-Nine-are-Abroad.jpg)
![](/Images/Encounters/The-Fellowship-of-the-Ring/Journey-in-the-Dark.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Deep-Fissure.jpg)
When Revealed: Remove a character you control from the quest and discard the top card of the encounter deck. If that character's printed is less than the discarded card's
discard that character.
...it was long before Pippin could summon enough courage to leap... –The Fellowship of the Ring
![](/Images/Encounters/The-Fellowship-of-the-Ring/Breaking-of-the-Fellowship.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Shadow-of-Fear.jpg)
![](/Images/Encounters/The-Fellowship-of-the-Ring/Breaking-of-the-Fellowship.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Overcome-by-Grief.jpg)
Setup: Add Overcome by Grief to the staging area.
Forced: After a character is destroyed, if Overcome by Grief is unattached, attach to a hero. (Counts as a Condition attachment with the text:"Forced: After a character you control is destroyed, exhaust attached hero. Until the end of the round, attached hero cannot ready.")
![](/Images/Encounters/The-Fellowship-of-the-Ring/Breaking-of-the-Fellowship.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Ill-Fate.jpg)
![](/Images/Encounters/The-Two-Towers/The-Uruk-hai.png)
![](/Images/Cards/The-Two-Towers/Rest-by-Night.jpg)
When Revealed: Either immediately end the quest phase and increase the pursuit value by 3, or deal 1 damage to each character commited to the quest. This effect cannot be canceled.
"We have come at last to a hard choice," he said. "Shall we rest by night, or shall we go on while our will and strength hold?" –Aragorn, The Two Towers
![](/Images/Encounters/The-Two-Towers/The-Uruk-hai.png)
![](/Images/Cards/The-Two-Towers/Strange-Weariness.jpg)
When Revealed: Each character commited to the quest gets -1 until the end of the round.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy makes an additional attack against you after this one.
"I am weary as I have seldom been before, weary as no Ranger should be with a clear trail to follow." –Aragorn, The Two Towers
![](/Images/Encounters/The-Two-Towers/Helm's-Deep.png)
![](/Images/Cards/The-Two-Towers/Warrior-of-Dunland.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Warrior of Dunland makes an immediate attack against you.
Forced: After Warrior of Dunland attacks and destroys a character, place 3 progress on the active location.
![](/Images/Encounters/The-Two-Towers/Helm's-Deep.png)
![](/Images/Cards/The-Two-Towers/Soldier-of-Isengard.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Soldier of Isengard attacks and destroys a character, place 1 progress on the current quest.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Exhaust a character you control.
![](/Images/Encounters/The-Two-Towers/Helm's-Deep.png)
![](/Images/Cards/The-Two-Towers/Devilry-of-Saruman.jpg)
When Revealed: Place 3 progress on the main quest (bypassing any active location). Until the end of the round, treat each character's text box as if it was blank (except for Traits).
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +2 and gains Toughness 2 until the end of the round.
![](/Images/Encounters/The-Two-Towers/The-Road-to-Isengard.png)
![](/Images/Cards/The-Two-Towers/Lieutenant-of-Orthanc.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Lieutenant of Orthanc attacks and destroys a character, that character's controller discards 1 random card from his hand.
"Saruman kept enough wisdom not to trust his Orcs. He had Men to guard his gates..." –Merry, The Two Towers
![](/Images/Encounters/The-Two-Towers/The-Road-to-Isengard.png)
![](/Images/Cards/The-Two-Towers/Ring-wall-of-Isengard.jpg)
![Threat](/Images/threat-small.png)
While Ring-wall of Isengard is in the staging area, it gains:"Forced: After any amount of damage is healed from a character, its owner discards 1 card from his hand."
Wizardry: Each player discards 1 random card from his hand.
![](/Images/Encounters/The-Two-Towers/The-Road-to-Isengard.png)
![](/Images/Cards/The-Two-Towers/Underground-Armoury.jpg)
![Threat](/Images/threat-small.png)
While Underground Armoury is in the staging area, it gains:"Forced: After an enemy engages a player, deal it a shadow card."
Wizardry: Each player exhausts a character he controls.
The shafts ran down by many slopes and spiral stairs to caverns far under; there Saruman had treasuries, store–houses, armouries, smithies, and great furnaces. –The Two Towers
![](/Images/Encounters/The-Two-Towers/The-Passage-of-the-Marshes.png)
![](/Images/Cards/The-Two-Towers/Groping-Dead.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
The engaged player cannot reduce his threat.
Forced: After Groping Dead attacks and destroys a character, place 1 mire token on the active location.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If this attack destroys a character, place 1 mire token on the active location.
![](/Images/Encounters/The-Two-Towers/The-Passage-of-the-Marshes.png)
![](/Images/Cards/The-Two-Towers/Dead-Things.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
The engaged player cannot reduce his threat.
Forced: After Dead Things attacks and destroys a character, the defending player raises his threat by 3.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Raise your threat by 1 for each Undead enemy engaged with you.
![](/Images/Encounters/The-Two-Towers/The-Passage-of-the-Marshes.png)
![](/Images/Cards/The-Two-Towers/Candle-bearer.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
The engaged player cannot reduce his threat.
Forced: After Candle-bearer attacks and destroys a character, it cannot take damage until the end of the round.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Until the end of the round, attacking enemy cannot take damage.
![](/Images/Encounters/The-Two-Towers/The-Passage-of-the-Marshes.png)
![](/Images/Cards/The-Two-Towers/Evil-smelling-Fens.jpg)
![Threat](/Images/threat-small.png)
![](/Images/Encounters/The-Two-Towers/The-Passage-of-the-Marshes.png)
![](/Images/Cards/The-Two-Towers/Bitter-Reek.jpg)
When Revealed: Either raise your threat by 1 for each character you control that is committed to the quest, or deal 1 damage to each character committed to the quest.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Raise your threat by the attacking enemy's
![](/Images/Encounters/The-Two-Towers/Journey-to-the-Cross-roads.png)
![](/Images/Cards/The-Two-Towers/Ithilien-Woods.jpg)
![Threat](/Images/threat-small.png)
While Ithilien Woods is the active location, it gains:"Forced: After a player engages a Harad enemy, he readies a character he controls."
Travel: The first player reveals an encounter card to travel here.
Ithilien, the garden of Gondor now desolate kept still a dishevelled dryad loveliness. -The Two Towers
![](/Images/Encounters/The-Two-Towers/Shelob's-Lair.png)
![](/Images/Cards/The-Two-Towers/Sm茅agol's-Secret-Way.jpg)
![Threat](/Images/threat-small.png)
Immune to player card effects.
Travel: Either exhaust Sm茅agol, or discard 1 random card from each player's hand.
Forced: After Sm茅agol's Secret Way is explored, each player either exhausts a character he controls, or discards 1 random card from his hand.
"...a stair, a narrow stair, O yes, very long and narrow. And then more stairs." -Gollum, The Two Towers
![](/Images/Encounters/The-Two-Towers/Orcs-of-the-White-Hand.png)
![](/Images/Cards/The-Two-Towers/Uruk-hai-Fighter.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Uruk-hai Fighter attacks and destroys a character, return it to the staging area.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Discard a non-objective attachment you control.
![](/Images/Encounters/The-Two-Towers/The-Great-Spider.png)
![](/Images/Cards/The-Two-Towers/Blocked-Tunnel.jpg)
![Threat](/Images/threat-small.png)
When Revealed: Make Blocked Tunnel the active location, returning any previous active location to the staging area.
Action: Exhaust a character with a Weapon attachment to place 3 progress on Blocked Tunnel. (Any player may trigger this effect.)
Across the width and height of the tunnel a vast web was spun, orderly as the web of some huge spider... -The Two Towers
![](/Images/Encounters/Core-Set/Spiders-of-Mirkwood.png)
![](/Images/Cards/Core-Set/King-Spider.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Each player must choose and exhaust 1 character he controls.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Defending player must choose and exhaust 1 character he controls. (2 characters instead if this attack is undefended.)
![](/Images/Encounters/Core-Set/Spiders-of-Mirkwood.png)
![](/Images/Cards/Core-Set/Ungoliant's-Spawn.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Each character currently committed to a quest gets -1 until the end of the phase.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Raise defending player's threat by 4. (Raise defending player's threat by 8 instead if this attack is undefended.)
![](/Images/Encounters/Core-Set/Wilderlands.png)
![](/Images/Cards/Core-Set/Goblin-Sniper.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.
Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.
![](/Images/Encounters/Core-Set/Dol-Guldur-Orcs.png)
![](/Images/Cards/Core-Set/Dol-Guldur-Orcs-Enemy.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 (+3
instead if this attack is undefended.)
![](/Images/Encounters/Core-Set/Passage-Through-Mirkwood.png)
![](/Images/Cards/Core-Set/Black-Forest-Bats.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Each player must choose 1 character currently committed to a quest, and remove that character from the quest. (The chosen character does not ready.)
They could not stand that, nor the huge bats, black as a top–hat, either...
–The Hobbit
![](/Images/Encounters/Core-Set/Passage-Through-Mirkwood.png)
![](/Images/Cards/Core-Set/Old-Forest-Road.jpg)
![Threat](/Images/threat-small.png)
Response: After you travel to Old Forest Road the first player may choose and ready 1 character he controls.
...Beorn had warned them that that way was now often used by the goblins, while the forest–road itself, he had heard, was overgrown and disused on the eastern end and led to impassable marshes where the path had long been lost.
–The Hobbit
![](/Images/Encounters/Core-Set/Escape-from-Dol-Guldur.png)
![](/Images/Cards/Core-Set/Nazg没l-of-Dol-Guldur.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
No attachments can be played on Nazg没l of Dol Guldur.
Forced: When the prisoner is 'rescued', move Nazg没l of Dol Guldur into the staging area.
Forced: After a shadow effect dealt to Nazg没l of Dol Guldur resolves, the engaged player must choose and discard 1 character he controls.
![](/Images/Encounters/Core-Set/Sauron's-Reach.png)
![](/Images/Cards/Core-Set/Evil-Storm.jpg)
When Revealed: Deal 1 damage to each character controlled by each player with a threat of 35 or higher.
"They say in my land he can govern the storms in the Mountains of Shadow..."
–Boromir, The Fellowship of the Ring
![](/Images/Encounters/Core-Set/Sauron's-Reach.png)
![](/Images/Cards/Core-Set/Pursued-by-Shadow.jpg)
When Revealed: Each player raises his threat by 1 for each character he controls that is not currently committed to a quest.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Defending player chooses and returns 1 exhausted ally he controls to its owner's hand. If he controls no exhausted allies, raise his threat by 3.
![](/Images/Encounters/Two-Player-Limited-Edition-Starter/The-Oath.png)
![](/Images/Cards/Two-Player-Limited-Edition-Starter/Great-Spider.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Gret Spider engages you, exhaust a character you control.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Deal 1 damage to an exhausted character you control.