![](/Images/Encounters/Revised-Core-Set/Wilderlands-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Wargs.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: If Wargs is dealt a shadow card with no effect, return Wargs to the staging area after it attacks.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: attacking enemy gets +1 (+2
instead if this attack is undefended.)
![](/Images/Encounters/Revised-Core-Set/Escape-from-Dol-Guldur-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Nazg没l-of-Dol-Guldur.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
No attachments can be played on Nazg没l of Dol Guldur.
Forced: When the prisoner is 'rescued', move Nazg没l of Dol Guldur into the staging area.
Forced: After a shadow effect dealt to Nazg没l of Dol Guldur resolves, the engaged player must choose and discard 1 character he controls.
![](/Images/Encounters/Dream-chaser-Campaign-Expansion/Raid-on-the-Grey-Havens-Campaign.png)
![](/Images/Cards/Dream-chaser-Campaign-Expansion/Graxar.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Immune to player card effects. No more than 1 character can attack Graxar each round.
Graxar gets +1 for each damage on him and +1
for each resource on him.
Forced: When Graxar is dealt a shadow card, place 1 resource on him.
![](/Images/Encounters/The-Fellowship-of-the-Ring/Flight-to-the-Ford.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Ettenmoors.jpg)
![Threat](/Images/threat-small.png)
While Ettenmoors is the active location, do not deal Nazg没l enemies a shadow card during the combat phase.
Forced: After any amount of progress is placed on Ettenmoors reduce the Ring-bearer's life by 1.
Before long Frodo was obliged to dismount and stuggle along on foot. –The Fellowship of the Ring
![](/Images/Encounters/The-Two-Towers/The-Road-to-Isengard.png)
![](/Images/Cards/The-Two-Towers/Saruman.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Indestructible.Immune to player card effects. Cannot leave the staging area.
Forced: When Saruman is dealt a shadow card with a Wizardry effect, the defending player resolves that Wizardry effect as if he is the only player in the game.
![](/Images/Encounters/The-Two-Towers/The-Road-to-Isengard.png)
![](/Images/Cards/The-Two-Towers/Wolf-of-Isengard.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: When Wolf of Isengard is dealt a shadow card with a Wizardry effect, either discard 1 card from your hand, or Wolf of Isengard makes an additional attack against you after this one.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Deal 1 damage to the defending character.
![](/Images/Encounters/The-Two-Towers/The-Road-to-Isengard.png)
![](/Images/Cards/The-Two-Towers/Underground-Armoury.jpg)
![Threat](/Images/threat-small.png)
While Underground Armoury is in the staging area, it gains:"Forced: After an enemy engages a player, deal it a shadow card."
Wizardry: Each player exhausts a character he controls.
The shafts ran down by many slopes and spiral stairs to caverns far under; there Saruman had treasuries, store–houses, armouries, smithies, and great furnaces. –The Two Towers
![](/Images/Encounters/The-Two-Towers/Shelob's-Lair.png)
![](/Images/Cards/The-Two-Towers/The-Under-way.jpg)
![Threat](/Images/threat-small.png)
While The Under-way is in the staging area, each Orc enemy gets -5 engagement cost and gains:"Forced: After this enemy engages a player, deal it a shadow card."
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Deal the attacking enemy 2 additional shadow cards.
![](/Images/Encounters/Core-Set/Wilderlands.png)
![](/Images/Cards/Core-Set/Wargs.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: If Wargs is dealt a shadow card with no effect, return Wargs to the staging area after it attacks.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: attacking enemy gets +1 (+2
instead if this attack is undefended.)
![](/Images/Encounters/Core-Set/Escape-from-Dol-Guldur.png)
![](/Images/Cards/Core-Set/Nazg没l-of-Dol-Guldur.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
No attachments can be played on Nazg没l of Dol Guldur.
Forced: When the prisoner is 'rescued', move Nazg没l of Dol Guldur into the staging area.
Forced: After a shadow effect dealt to Nazg没l of Dol Guldur resolves, the engaged player must choose and discard 1 character he controls.
![](/Images/Encounters/Khazad-dum/Misty-Mountains.png)
![](/Images/Cards/Khazad-dum/Mountain-Warg.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
If Mountain Warg is dealt a shadow card with no effect, return Mountain Warg to the staging area after it attacks.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: attacking enemy gets +1 (+2
instead if a Mountain is the active location.)
![](/Images/Encounters/Road-to-Rivendell/Road-to-Rivendell.png)
![](/Images/Cards/Road-to-Rivendell/Goblin-Gate.jpg)
![Threat](/Images/threat-small.png)
While Goblin Gate is the active location, the first enemy revealed from the encounter deck each round gains ambush. If that enemy engages a player, it makes an immediate attack (deal and resolve a shadow card).
A crack had opened at the back of the cave, and was already a wide passage.
–The Hobbit
![](/Images/Encounters/The-Watcher-in-the-Water/The-Watcher-in-the-Water.png)
![](/Images/Cards/The-Watcher-in-the-Water/Grasping-Tentacle.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![](/Images/Encounters/The-Watcher-in-the-Water/The-Watcher-in-the-Water.png)
![](/Images/Cards/The-Watcher-in-the-Water/Thrashing-Tentacle.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: When Thrashing Tentacle is attacked, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, deal the damage from the attack to 1 character an attacking player controls (ignoring defense).
![](/Images/Encounters/The-Watcher-in-the-Water/The-Watcher-in-the-Water.png)
![](/Images/Cards/The-Watcher-in-the-Water/Striking-Tentacle.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: When Striking Tentacle attacks, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, this attack is considered undefended.
![](/Images/Encounters/Shadow-and-Flame/Shadow-and-Flame.png)
![](/Images/Cards/Shadow-and-Flame/Leaping-Flame.jpg)
When Revealed: Durin's Bane makes an immediate attack against the first player (deal and resolve a shadow card).
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If attacking enemy is Durin's Bane, it gets +3 .
![](/Images/Encounters/Heirs-of-Numenor/Ravaging-Orcs.png)
![](/Images/Cards/Heirs-of-Numenor/Orc-Rabble.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: When Orc Rabble is dealt a shadow card, it gets +2 until the end of the phase.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Deal the attacking enemy an additional shadow card for each player in the game.
![](/Images/Encounters/Heirs-of-Numenor/Ravaging-Orcs.png)
![](/Images/Cards/Heirs-of-Numenor/Orc-Arsonist.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: When Orc Arsonist engages a player, deal 1 shadow card to each enemy engaged with that player.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 . Deal it another shadow card.
![](/Images/Encounters/The-Blood-of-Gondor/The-Blood-of-Gondor.png)
![](/Images/Cards/The-Blood-of-Gondor/Brutal-Uruk.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![](/Images/Encounters/The-Morgul-Vale/The-Morgul-Vale.png)
![](/Images/Cards/The-Morgul-Vale/Morgul-Sorcerer.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After any number of progress tokens are placed on To the Tower, deal Morgul Sorcerer a shadow card.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Defending player must place 1 progress token on To the Tower or treat this attack as undefended.
![](/Images/Encounters/The-Morgul-Vale/The-Morgul-Vale.png)
![](/Images/Cards/The-Morgul-Vale/Lord-Alcaron.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: When Lord Alcaron attacks, place 1 progress token on To the Tower.
Forced: When Lord Alcaron is dealt a shadow card with no shadow effect, he makes an additional attack after this one (deal and resolve another shadow card).
![](/Images/Encounters/The-Voice-of-Isengard/Misty-Mountain-Orcs.png)
![](/Images/Cards/The-Voice-of-Isengard/Orc-Hunting-Party.jpg)
![](/Images/Encounters/The-Dunland-Trap/The-Dunland-Trap.png)
![](/Images/Cards/The-Dunland-Trap/Boar-Clan-Warrior.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After the engaged player draws any number of cards, deal Boar Clan Warrior a shadow card.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 for each shadow card on it.
![](/Images/Encounters/The-Wastes-of-Eriador/The-Wastes-of-Eriador.png)
![](/Images/Cards/The-Wastes-of-Eriador/Eriador-Wastes.jpg)
![Threat](/Images/threat-small.png)
While Eriador Wastes is in the staging area, no more than 5 progress can be placed on the current quest each round.
Travel: The first player engages a Warg enemy in the staging area and deals it a shadow card.
"...the long leagues of Eriador still lie before us." –Aragorn, The Fellowship of the Ring
![](/Images/Encounters/The-Battle-of-Carn-Dum/The-Battle-of-Carn-D没m.png)
![](/Images/Cards/The-Battle-of-Carn-Dum/Thaurdir-Captain.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Indestructible. Cannot have attachments.
Each other enemy gets +10 engagement cost.
Forced: After Thaurdir is flipped or a treachery with the Sorcery trait is revealed, deal 1 shadow card to each enemy in play.
![](/Images/Encounters/The-Battle-of-Carn-Dum/The-Battle-of-Carn-D没m.png)
![](/Images/Cards/The-Battle-of-Carn-Dum/Werewolf-of-Angmar.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After an event card is played, deal 1 shadow card to Werewolf of Angmar.
Forced: If there are 3 shadow cards dealt to Werewolf of Angmar and it is in the staging area, it engages the first player and makes an immediate attack (do not deal it a shadow card for this attack).
![](/Images/Encounters/The-Dread-Realm/The-Dread-Realm.png)
![](/Images/Cards/The-Dread-Realm/Sinister-Dungeon.jpg)
![Threat](/Images/threat-small.png)
Forced: When Sinister Dungeon is explored, the first player reanimates a random card from his hand and deals Sinister Dungeon to it facedown as a shadow card.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Discard the top 2 cards of the encounter deck. Resolve the "when revealed" effects of each Sorcery card discarded by this effect.
![](/Images/Encounters/The-Dread-Realm/The-Dread-Realm.png)
![](/Images/Cards/The-Dread-Realm/Tombs-of-Carn-D没m.jpg)
![Threat](/Images/threat-small.png)
Forced: At the end of the round, discard the top card of each player's deck. Each player must reanimate each ally discarded by this effect.
Travel: Deal 1 shadow card to each Undead enemy in play to travel here.
He could see nothing but the dim flame of the torches; but if the company halted, there seemed and endless whisper of voices all about him...
–The Return of the King
![](/Images/Encounters/The-Thing-in-the-Depths/The-Thing-in-the-Depths.png)
![](/Images/Cards/The-Thing-in-the-Depths/Eye-of-the-Beast.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Eye of the Beast cannot attack.
While Eye of the Beast is engaged with a player, The Thing in the Depths attacks that player during the combat phase (deal and resolve a shadow card for this attack).
![](/Images/Encounters/The-Thing-in-the-Depths/The-Thing-in-the-Depths.png)
![](/Images/Cards/The-Thing-in-the-Depths/Lashing-Tentacles.jpg)
When Revealed: The Thing in the Depths attacks each player in turn order from the staging area (deal and resolve a shadow card for each attack).
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: After this attack, The Thing in the Depths makes an attack against the defending player (deal a shadow card for this attack).
![](/Images/Encounters/The-City-of-Corsairs/Coast-of-Umbar.png)
![](/Images/Cards/The-City-of-Corsairs/Serpent's-Tail.jpg)
When Revealed: Deal 1 shadow card to each Ship enemy in play. Then, if you are off-course (Cloudy, Rainy, Stormy), each Ship enemy in play gets -10 enagement cost until the end of the round.
![](/Images/Encounters/The-Sands-of-Harad/Desert-Crossing.png)
![](/Images/Cards/The-Sands-of-Harad/Were-worm.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
X is the tens digit of the temperature.
Forced: After Were-worm engages you, it makes an immediate attack. (Do not deal it a shadow card.)
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 (+2
instead if the temperature is 40 or higher).
![](/Images/Encounters/The-Wilds-of-Rhovanion/Hills-of-Wilderland.png)
![](/Images/Cards/The-Wilds-of-Rhovanion/Pack-of-Wargs.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: If Pack of Wargs is dealt a shadow card with no effect, Pack of Wargs makes an additional attack after this one. (Do not deal it a shadow card.)
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Return attacking enemy to the staging area after this attack.
![](/Images/Encounters/The-Wilds-of-Rhovanion/Wild-Creatures.png)
![](/Images/Cards/The-Wilds-of-Rhovanion/Werewolf.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Werewolf gets +1 for each damage on it.
Forced: After Werewolf is dealt a shadow card with no shadow effect, deal 1 damage to it and the defending character.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Deal 1 damage to the defending character.
![](/Images/Encounters/The-Withered-Heath/The-Withered-Heath.png)
![](/Images/Cards/The-Withered-Heath/Cold-Drake.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have attachments or take non-combat damage.
Cold-Drake gets +1 and +1
for each Dragon Sign in the victory display.
Forced: After Cold-Drake is dealt a shadow card with no shadow effect, the defending character cannot ready until the end of the round.
![](/Images/Encounters/The-Fate-of-Wilderland/The-Fate-of-Wilderland.png)
![](/Images/Cards/The-Fate-of-Wilderland/Warg-rider.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Warg-rider is dealt a shadow card with no effect, either return it to the staging area or place 1 progress on The Goblins' Assault.
![](/Images/Encounters/A-Shadow-in-the-East/Danger-in-Dorwinion.png)
![](/Images/Cards/A-Shadow-in-the-East/Black-N煤men贸rean.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Immune to player card effects.
Do not discard shadow cards dealt to Black N煤men贸rean if they have a shadow effect.
Forward: When Black N煤men贸rean attacks, resolve each of his faceup shadow cards as if they had been dealt this round.
![](/Images/Encounters/The-Hobbit-Over-Hill-and-Under-Hill/Dungeons-Deep-and-Caverns-Dim.png)
![](/Images/Cards/The-Hobbit-Over-Hill-and-Under-Hill/Great-Gray-Wolf.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: If Great Gray Wolf is dealt a shadow card with a riddle, return all Creature enemies to the staging area at the end of the combat phase.
Riddle: The first player names a card type, sphere and cost, shuffles his deck, then discards the top 3 cards. For each of those cards that matches all three items, place 1 progress token on stage 2.
![](/Images/Encounters/The-Hobbit-Over-Hill-and-Under-Hill/Dungeons-Deep-and-Caverns-Dim.png)
![](/Images/Cards/The-Hobbit-Over-Hill-and-Under-Hill/Wild-Wargs.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: If Wild Wargs is dealt a shadow card with a riddle, it gets +2.
Riddle: The first player names a card type, shuffles his deck, and discards the top 2 cards. For each of those cards that matches, place 1 progress token on stage 2.
![](/Images/Encounters/The-Hobbit-On-the-Doorstep/The-Lonely-Mountain.png)
![](/Images/Cards/The-Hobbit-On-the-Doorstep/Smaug-the-Magnificent.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Indestructible. Immune to player card effects.
Cannot leave the staging area (except by quest effect) but is considered to be engaged with the first player.
Forced: If Smaug the Magnificent is dealt a shadow card with a burgle effect, he makes an additional attack immediately after this one.
![](/Images/Encounters/The-Black-Riders/Flight-to-the-Ford.png)
![](/Images/Cards/The-Black-Riders/Ettenmoors.jpg)
![Threat](/Images/threat-small.png)
While Ettenmoors is the active location, do not deal Nazg没l enemies a shadow card during the combat phase.
Forced: After any amount of progress is placed on Ettenmoors reduce the Ring-bearer's life by 1.
Before long Frodo was obliged to dismount and stuggle along on foot. –The Fellowship of the Ring
![](/Images/Encounters/The-Treason-of-Saruman/The-Road-to-Isengard.png)
![](/Images/Cards/The-Treason-of-Saruman/Saruman.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Indestructible.Immune to player card effects. Cannot leave the staging area.
Forced: When Saruman is dealt a shadow card with a Wizardry effect, the defending player resolves that Wizardry effect as if he is the only player in the game.
![](/Images/Encounters/The-Treason-of-Saruman/The-Road-to-Isengard.png)
![](/Images/Cards/The-Treason-of-Saruman/Wolf-of-Isengard.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: When Wolf of Isengard is dealt a shadow card with a Wizardry effect, either discard 1 card from your hand, or Wolf of Isengard makes an additional attack against you after this one.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Deal 1 damage to the defending character.
![](/Images/Encounters/The-Treason-of-Saruman/The-Road-to-Isengard.png)
![](/Images/Cards/The-Treason-of-Saruman/Underground-Armoury.jpg)
![Threat](/Images/threat-small.png)
While Underground Armoury is in the staging area, it gains:"Forced: After an enemy engages a player, deal it a shadow card."
Wizardry: Each player exhausts a character he controls.
The shafts ran down by many slopes and spiral stairs to caverns far under; there Saruman had treasuries, store–houses, armouries, smithies, and great furnaces. –The Two Towers
![](/Images/Encounters/The-Land-of-Shadow/Shelob's-Lair.png)
![](/Images/Cards/The-Land-of-Shadow/The-Under-way.jpg)
![Threat](/Images/threat-small.png)
While The Under-way is in the staging area, each Orc enemy gets -5 engagement cost and gains:"Forced: After this enemy engages a player, deal it a shadow card."
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Deal the attacking enemy 2 additional shadow cards.
![](/Images/Encounters/The-Flame-of-the-West/The-Battle-of-the-Pelennor-Fields.png)
![](/Images/Cards/The-Flame-of-the-West/Southron-Champion.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Southron Champion is dealt a shadow card with no shadow effect, either deal 3 damage to Minas Tirith, or it makes an additional attack after this one.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Deal 1 damage to Minas Tirith
![](/Images/Encounters/The-Ruins-of-Belegost/The-Ruins-of-Belegost.png)
![](/Images/Cards/The-Ruins-of-Belegost/Sword-of-Belegost.jpg)
If unattached, the first player claims Sword of Belegost and attaches it to a hero he controls.
Attached hero gets +4
Response: Exhaust Sword of Belegost to cancel a shadow effect just triggered.
![](/Images/Encounters/Murder-at-the-Prancing-Pony/Investigation.png)
![](/Images/Cards/Murder-at-the-Prancing-Pony/Old-Orc-eyes.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have attachments.
Forced: After an attack resolves in which Old Orc-eyes was dealt a shadow card with no shadow effect, he makes an additional attack against you. Do not deal Old Orc-eyes a shadow cad for this attack.
![](/Images/Encounters/Murder-at-the-Prancing-Pony/Murder-at-the-Prancing-Pony.png)
![](/Images/Cards/Murder-at-the-Prancing-Pony/Bree-land-Informant.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Response: After Bree-land Information makes an attack against you, if it was dealt a shadow card with no shadow effect, raise your threat by 1 and spend 1 resource to look at the bottom card of the Investigation deck. Then, discard Bree-land Informant.
![](/Images/Cards/The-Wizard's-Quest/Hunting-Warg.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Hunting Warg engages a player, it makes an immediate attack. If Hunting Warg is dealt a shadow card with no shadow effect for this attack, it gets +2 until the end of the phase.