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Scenario Encounter
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Card Type Subtype Deck Type
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Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 14 Cards
Core Set (x1)
5
4 

Action: Choose a hero in any player's discard pile. Put that card into play, under its owner's control.

'Yes, fortune or fate have helped you,' said Gandalf, 'not to mention courage.'
–The Fellowship of the Ring

A Journey to Rhosgobel (x3)
5 1 3 1 4 6 ★ 7 
Creature. Eagle.

Sentinel. Landroval cannot have restricted attachments.

Response: After a hero card is destroyed, return Landroval to his owner's hand to put that hero back into play, with 1 damage token on it. (Limit once per game.)

The Dunland Trap (x3)
0
2 

Doomed X.

Response: Cancel X damage just dealt to a hero.

"That spear–thrust would have skewered a wild boar!"–Aragorn, The Fellowship of the Ring

The Wastes of Eriador (x3)
2 0 0 1 3 3 ★ 9 
Gondor. Warrior.

Response: Exhaust Honour Guard to cancel 1 point of damage just dealt to a character.

Valour Response: Exhaust and discard Honour Guard to cancel up to 5 damage just dealt to a character.

The Treachery of Rhudaur (x3)
2
2 

Action: All enemies get -1 Attack until the end of the phase.

Valour Action: Choose a player. Each enemy engaged with that player gets -3 Attack until the end of the phase.

Loud the challenge rang and bellowed, like the shout of many throats under the cavernous roof.
–The Fellowship of the Ring

Temple of the Deceived (x3)
1
6 
Trap.

Play Entagling Nets into the staging area, unattached.

If unattached, attach Entangling Nets to the next eligible enemy that enters the staging area.

Attached enemy gets -2Attack and -2Defense

A Storm on Cobas Haven (x3)
3
2 
Skill.

Attach to a Warrior character. Limit 1 per character.

Attached character gets +2 hit points.

Response: When another character would be assigned any amount of damage, place 1 of that damage on attached character instead.

A Storm on Cobas Haven (x3)
5
1 

You may exhaust any number of Healer characters you control as part of this card's cost. Reduce the cost to play this card by 1 for each Healer character you exhaust in this way.

Refresh Action: Choose a hero in any player's discard pile. Put that hero into play under its owner's control, with 1 damage token on it.

Beneath the Sands (x3)
1
6
2 

“I called for the help of the Dúnedain, and their watch was doubled...”
–Gandalf, The Fellowship of the Ring

Limit 1 copy of Keep Watch in the victory display.

While this quest is in the victory display, each non-unique enemy engaged with a player gets -1 Attack.


The Withered Heath (x3)
1
1 

Response: After a Beorning character is declared as an attacker or defender against an enemy, that enemy gets -2 Attack and -2 Defense until the end of the phase.

Swiftly he returned and his wrath was redoubled, so that nothing could withstand him, and no weapon seemed to bite upon him. –The Hobbit

The Fate of Wilderland (x3)
2 1 2 0 2 4 ★ 2 
Creature.

Cannot have attachments.

Response: Discard Loyal Hound to cancel up to 2 damage just dealt to a hero you control.

The Hobbit: Over Hill and Under Hill (x3)
3 1 2 1 3 4 ★ 6 
Dwarf.

Response: After a hero is assigned any amount of damage, exhaust Dori to place that damage on Dori instead.

'I can't always be carrying burglars on my back,' said Dori, 'down tunnels and up trees! What do you think I am? A porter?' –Dori, The Hobbit

The Road Darkens (x1)
0
1 
Item. Gift.

Setup: Attach to a hero in play.

Add Phial of Galadriel to the victory display and remove it from the campaign pool, to give each enemy engaged with you -4 Attack until the end of the round.

"May it be a light to you in dark places, when all other lights go out." –Galadriel, The Fellowship of the Ring


The Land of Shadow (x3)
3
2 

Lower the cost to play In the Shadows by 1 for each Hobbit or Ranger hero you control.

Combat Action: Each enemy engaged with you with engagement cost higher than your threat gets -1 Attack and -1 Defense until the end of the phase.

He could see them stealing up the slopes, singly or in long files, keeping always to the shade of grove or thicket... –The Two Towers