![](/Images/Encounters/Revised-Core-Set/Dol-Guldur-Orcs-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Necromancer's-Pass.jpg)
![Threat](/Images/threat-small.png)
Travel: The first player must discard 2 cards from his hand at random to travel here.
"It is clad in a forest of dark fir, where the trees strive one against another and their branches rot and wither. In the midst upon a stony height stands Dol Guldur, where long the hidden Enemy had his dwelling."
–Haldir, The Fellowship of the Ring
![](/Images/Encounters/Core-Set/Dol-Guldur-Orcs.png)
![](/Images/Cards/Core-Set/Necromancer's-Pass.jpg)
![Threat](/Images/threat-small.png)
Travel: The first player must discard 2 cards from his hand at random to travel here.
"It is clad in a forest of dark fir, where the trees strive one against another and their branches rot and wither. In the midst upon a stony height stands Dol Guldur, where long the hidden Enemy had his dwelling."
–Haldir, The Fellowship of the Ring
![](/Images/Encounters/Attack-on-Dol-Guldur/Attack-on-Dol-Guldur.png)
![](/Images/Cards/Attack-on-Dol-Guldur/Dol-Guldur.jpg)
While the players are at stage 3, Dol Guldur gains:"Forced: At the end of the round, after resolving the Forced effect on each stage 3 in play, reduce Dol Guldur's city strength by X, where X is the total siege value of each location explored and each enemy destroyed at each stage this round."