Results: 2 Cards
Passage Through Mirkwood Nightmare
(x3)
![](/Images/Encounters/Passage-Through-Mirkwood-Nightmare/Passage-Through-Mirkwood-Nightmare.png)
![](/Images/Encounters/Passage-Through-Mirkwood-Nightmare/Passage-Through-Mirkwood-Nightmare.png)
![](/Images/Cards/Passage-Through-Mirkwood-Nightmare/Abandoned-Camp.jpg)
2
![Threat](/Images/threat-small.png)
2
5 ![Popularity 5/10 (Rank 197882)](/Images/gold-ring.png)
Mirkwood.
Immune to player card effects.
Forced: After Abandoned Camp leaves play, each player must deal 2 damage to each exhausted character he controls.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If this attack is undefended, discard all attachment cards players control.
Passage Through Mirkwood Nightmare
(x2)
![](/Images/Encounters/Passage-Through-Mirkwood-Nightmare/Passage-Through-Mirkwood-Nightmare.png)
![](/Images/Encounters/Passage-Through-Mirkwood-Nightmare/Passage-Through-Mirkwood-Nightmare.png)
![](/Images/Cards/Passage-Through-Mirkwood-Nightmare/Glade-of-the-Spawn.jpg)
4
![Threat](/Images/threat-small.png)
4
3 ![Popularity 3/10 (Rank 156564)](/Images/gold-ring.png)
Mirkwood.
While Glade of the Spawn is the active location, it gains:"Forced: After a Spider enemy enters play, each player must choose and exhaust 1 character he controls."
...black even for that forest, like a patch of midnight that had never been cleared away. –The Hobbit