![](/Images/Encounters/The-Two-Towers/Journey-to-the-Cross-roads.png)
![](/Images/Cards/The-Two-Towers/Man-of-Harad.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Man of Harad engages you, discard 1 random card from your hand.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Discard 1 random card from your hand.
![](/Images/Encounters/The-Two-Towers/Journey-to-the-Cross-roads.png)
![](/Images/Cards/The-Two-Towers/Captain-of-Harad.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Captain of Harad engages you, each Harad enemy gets +1 and -10 engagement cost until the end of the round.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If this attack destroys a character, return attacking enemy to the staging area.
![](/Images/Encounters/The-Two-Towers/Men-of-Harad.png)
![](/Images/Cards/The-Two-Towers/Oliphaunt.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have attachments or take more than 3 damage each round.
Forced: After Oliphaunt engages you, exhaust each ally you control.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +3
![](/Images/Encounters/The-Two-Towers/Men-of-Harad.png)
![](/Images/Cards/The-Two-Towers/Haradrim-Soldier.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Haradrim Soldier engages you, it makes an immediate attack.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy makes an additional attack against you after this one.
![](/Images/Encounters/The-Two-Towers/Men-of-Harad.png)
![](/Images/Cards/The-Two-Towers/Haradrim-Archer.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Archery X. X is the number of players in the game.
Forced: After Haradrim Archer engages you, assign X damage among characters you control.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Deal 1 damage to the defending character.
![](/Images/Encounters/Heirs-of-Numenor/Into-Ithilien.png)
![](/Images/Cards/Heirs-of-Numenor/Southron-Company.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![](/Images/Encounters/Heirs-of-Numenor/Southrons.png)
![](/Images/Cards/Heirs-of-Numenor/Southron-Mercenaries.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
X is the number of players in the game.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 (+3
instead if it has the Harad trait.)
![](/Images/Encounters/Heirs-of-Numenor/Southrons.png)
![](/Images/Cards/Heirs-of-Numenor/Haradrim-Elite.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: When Haradrim Elite enters play, it makes an immediate attack from the staging area against the first player.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: This enemy attacks again after this attack resolves. (Deal a new shadow card for that attack.)
![](/Images/Encounters/Heirs-of-Numenor/Southrons.png)
![](/Images/Cards/Heirs-of-Numenor/Mûmak.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
No attachments can be attached to Mûmak.
Mûmak cannot take more than 3 damage each round.
"His upturned hornlike tusks were bound with bands of gold and dripped with blood." –The Two Towers
![](/Images/Encounters/Assault-on-Osgiliath/Assault-on-Osgiliath.png)
![](/Images/Cards/Assault-on-Osgiliath/Southron-Phalanx.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
While engaged with a player, Southron Phalanx gets +1 for each location that player controls.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 for each location the defending player controls.
![](/Images/Encounters/Assault-on-Osgiliath/Assault-on-Osgiliath.png)
![](/Images/Cards/Assault-on-Osgiliath/Southron-Commander.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Southron Commander makes an immediate attack from the staging area against each player who controls at least 1 location.
"...the Southrons were bold men and grim..."
–The Return of the King
![](/Images/Encounters/The-Sands-of-Harad/Escape-from-Umbar.png)
![](/Images/Cards/The-Sands-of-Harad/Umbar-Sentry.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: When Umbar Sentry attacks, either remove 1 progress token from the main quest, or it gets +2 for this attack.
Umbar remained at war with Gondor for many lives of men...
–The Return of the King
![](/Images/Encounters/The-Sands-of-Harad/The-Long-Arm-of-Mordor.png)
![](/Images/Cards/The-Sands-of-Harad/Kahliel.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Response: At the beginning of the planning phase, add 1 resource to a hero's pool.
If Kahliel leaves play, you are eliminated from the game.
![](/Images/Encounters/The-Sands-of-Harad/The-Long-Arm-of-Mordor.png)
![](/Images/Cards/The-Sands-of-Harad/Firyal.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Response: After Firyal commits to a quest, look at the top of the encounter deck. Then, you may discard that card.
If Firyal leaves play, you are eliminated from the game.
![](/Images/Encounters/The-Sands-of-Harad/Harad-Soldiers.png)
![](/Images/Cards/The-Sands-of-Harad/Southron-Captain.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
While Southron Captain is in the staging area, each other Harad enemy gets +1
While Southron Captain is engaged with you, each other Harad enemy engaged with you gets +1
![](/Images/Encounters/The-Sands-of-Harad/Harad-Soldiers.png)
![](/Images/Cards/The-Sands-of-Harad/Southron-Soldier.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Southron Soldier engages you, either remove 2 progress tokens from the main quest, or Southron Soldier makes an immediate attack.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Choose an enemy in the staging area. Engage it and deal it a shadow card.
![](/Images/Encounters/The-Sands-of-Harad/Harad-Soldiers.png)
![](/Images/Cards/The-Sands-of-Harad/Southron-Archer.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Southron Archer engages you, either remove 2 progress tokens from the main quest, or discard an ally you control.
![](/Images/Leadership-med.png)
![](/Images/Cards/The-Mumakil/Kahliel.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 4405)](/Images/gold-ring.png)
You may use resources from Kahliel's resource pool to pay for Harad ally cards of any sphere.
Action: Discard a Harad ally from your hand to ready a Harad character in play. (Limit once per phase.)
...the Southrons were bold men and grim...
–The Return of the King
![](/Images/Lore-med.png)
![](/Images/Cards/The-Mumakil/Firyal.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 8/10 (Rank 424785)](/Images/gold-ring.png)
Response: After Firyal commits to the quest, look at the top card of the encounter deck. Then, you may discard the looked at card.
![](/Images/Leadership-med.png)
![](/Images/Cards/Race-Across-Harad/Kahliel's-Tribesman.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 68132)](/Images/gold-ring.png)
Action: Exhaust Kahliel's Tribesman to choose another Harad character. That character gets +1 +1
and +1
until the end of the phase.
But the Haradrim, being now driven to the brink, turned at bay, and they were fierce in despair...
–The Return of the King
![](/Images/Cards/The-Black-Serpent/Southron-Refugee.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 57464)](/Images/gold-ring.png)
Action: Exhaust Southron Refugee to reduce the cost of the next Harad ally you play this phase by 1.
...to the land of the Haradrim came only a tale from far off...
–The Return of the King
![](/Images/Encounters/The-Black-Serpent/The-Black-Serpent.png)
![](/Images/Cards/The-Black-Serpent/Banner-of-the-Serpent.jpg)
While Banner of the Serpent is attached to an encounter card, each Harad enemy gets +1
Action: Exhaust Banner of the Serpent and raise your threat by 1 to give each Harad enemy engaged with you -1 until the end of the phase.
![](/Images/Encounters/The-Black-Serpent/The-Black-Serpent.png)
![](/Images/Cards/The-Black-Serpent/The-Serpent's-Garb.jpg)
Attached encounter card gets +2 and is immune to player card effects.
Action: Exhaust The Serpent's Garb and raise your threat by 1 to give a Harad enemy in the staging area -2 until the end of the phase.
![](/Images/Encounters/The-Black-Serpent/The-Black-Serpent.png)
![](/Images/Cards/The-Black-Serpent/Summons-from-Mordor.jpg)
While Summons from Mordor is attached to an encounter card, each player's threat cannot be reduced.
Action: Exhaust Summons from Mordor and raise your threat by 1 to add 1 resource to attached hero's pool.
![](/Images/Encounters/The-Black-Serpent/The-Black-Serpent.png)
![](/Images/Cards/The-Black-Serpent/The-Black-Serpent.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot leave the staging area or take damage. X is the stage number of the main quest.
The Black Serpent gets +X +X
and +X
Forced: At the end of the encounter phase, either remove X progress from the main quest, or The Black Serpent makes an immediate attack against the first player.
![](/Images/Encounters/The-Black-Serpent/The-Black-Serpent.png)
![](/Images/Cards/The-Black-Serpent/Serpent-Guard.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After The Serpent's Guard engages you, either remove 2 progress from the main quest, or enemies engaged with you cannot take damage until the end of the round.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Either remove 2 progress from main quest, or attacking enemy cannot take damage this round.
![](/Images/Encounters/The-Dungeons-of-Cirith-Gurat/The-Dungeons-of-Cirith-Gurat.png)
![](/Images/Cards/The-Dungeons-of-Cirith-Gurat/Abaan.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
While Abaan is free of encounters, the first player gains control of Abaan.
Response: After Abaan exhausts, choose a Harad character to get +1 +1
and +1
until the end of the round.
If Abaan leaves play, the players lose the game.
![](/Images/Encounters/The-Crossings-of-Poros/The-Crossings-of-Poros.png)
![](/Images/Cards/The-Crossings-of-Poros/The-Black-Serpent.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot leave the staging area or take damage. X is the stage number of the main quest.
The Black Serpent gets +X +X
and +X
Forced: At the end of the encounter phase, either remove X progress from the main quest, or The Black Serpent makes an attack against the first player.
![](/Images/Encounters/The-Crossings-of-Poros/The-Crossings-of-Poros.png)
![](/Images/Cards/The-Crossings-of-Poros/Southron-Outrider.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Southron Outrider engages you, either place a random enemy from the set aside Harad Soldiers set into the encounter discard pile, or Southron Outrider gets +3 this round.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Exhaust a character you control.
![](/Images/Encounters/The-Land-of-Shadow/Journey-to-the-Cross-roads.png)
![](/Images/Cards/The-Land-of-Shadow/Man-of-Harad.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Man of Harad engages you, discard 1 random card from your hand.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Discard 1 random card from your hand.
![](/Images/Encounters/The-Land-of-Shadow/Journey-to-the-Cross-roads.png)
![](/Images/Cards/The-Land-of-Shadow/Captain-of-Harad.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Captain of Harad engages you, each Harad enemy gets +1 and -10 engagement cost until the end of the round.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If this attack destroys a character, return attacking enemy to the staging area.
![](/Images/Encounters/The-Land-of-Shadow/Men-of-Harad.png)
![](/Images/Cards/The-Land-of-Shadow/Oliphaunt.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have attachments or take more than 3 damage each round.
Forced: After Oliphaunt engages you, exhaust each ally you control.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +3
![](/Images/Encounters/The-Land-of-Shadow/Men-of-Harad.png)
![](/Images/Cards/The-Land-of-Shadow/Haradrim-Soldier.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Haradrim Soldier engages you, it makes an immediate attack.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy makes an additional attack against you after this one.
![](/Images/Encounters/The-Land-of-Shadow/Men-of-Harad.png)
![](/Images/Cards/The-Land-of-Shadow/Haradrim-Archer.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Archery X. X is the number of players in the game.
Forced: After Haradrim Archer engages you, assign X damage among characters you control.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Deal 1 damage to the defending character.
![](/Images/Encounters/The-Flame-of-the-West/The-Battle-of-the-Pelennor-Fields.png)
![](/Images/Cards/The-Flame-of-the-West/The-Black-Serpent.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have attachments or be attacked by more than 1 character at a time.
When Revealed: The Black Serpent makes an immediate attack against the first player.
...he was filled with a red wrath and shouted aloud, and displaying his standard, black serpent upon scarlet, he came... –The Return of the King
![](/Images/Encounters/The-Flame-of-the-West/The-Battle-of-the-Pelennor-Fields.png)
![](/Images/Cards/The-Flame-of-the-West/War-Mûmak.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have attachments or take more than 3 damage each round.
Forced: When War Mûmak is defeated, reduce each player's threat by 4.
![](/Images/Encounters/The-Flame-of-the-West/The-Battle-of-the-Pelennor-Fields.png)
![](/Images/Cards/The-Flame-of-the-West/Southron-Champion.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Southron Champion is dealt a shadow card with no shadow effect, either deal 3 damage to Minas Tirith, or it makes an additional attack after this one.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Deal 1 damage to Minas Tirith
![](/Images/Encounters/Into-Ithilien-Nightmare/Into-Ithilien-Nightmare.png)
![](/Images/Cards/Into-Ithilien-Nightmare/Mûmak-Elite.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 5/10 (Rank 241901)](/Images/gold-ring.png)
Cannot have attachments. Archery X.
X is the number of players in the game.
Mûmak Elite cannot take more than 3 damage each round.
![](/Images/Encounters/Into-Ithilien-Nightmare/Into-Ithilien-Nightmare.png)
![](/Images/Cards/Into-Ithilien-Nightmare/Haradrim-Marksman.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 5/10 (Rank 248453)](/Images/gold-ring.png)
While the current quest has battle, Haradrim Marksman gets +2 and gains archery 2.
While the current quest has siege, Haradrim Marksman gets +2 and allies cannot be declared as defenders against its attacks.
![](/Images/Encounters/Into-Ithilien-Nightmare/Into-Ithilien-Nightmare.png)
![](/Images/Cards/Into-Ithilien-Nightmare/Haradrim-Captain.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 6/10 (Rank 326659)](/Images/gold-ring.png)
Each Harad enemy in the staging area gains archery 1.
Each engaged Harad enemy gets +1
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 (+3
instead if it has the Harad trait).
![](/Images/Encounters/The-Siege-of-Cair-Andros-Nightmare/The-Siege-of-Cair-Andros-Nightmare.png)
![](/Images/Cards/The-Siege-of-Cair-Andros-Nightmare/Southron-Mounted-Archer.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 5/10 (Rank 241901)](/Images/gold-ring.png)
Damage from each round's achery total may be assigned to Battleground locations, as well as characters.
![](/Images/Encounters/Assault-on-Osgiliath-Nightmare/Assault-on-Osgiliath-Nightmare.png)
![](/Images/Cards/Assault-on-Osgiliath-Nightmare/Haradrim-Warrior.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 5/10 (Rank 248453)](/Images/gold-ring.png)
X is the number of locations controlled by the first player.
Forced: After Haradrim Warrior engages a player, it gets +X and +X
until the end of the round.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Deal 1 damage to defending character.
![](/Images/Encounters/Journey-to-the-Cross-roads-Nightmare/Journey-to-the-Cross-roads-Nightmare.png)
![](/Images/Cards/Journey-to-the-Cross-roads-Nightmare/Southron-Warrior.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Southron Warrior engages you, discard an ally you control.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 (+2
instead if the defending character is damaged.
![](/Images/Encounters/Journey-to-the-Cross-roads-Nightmare/Journey-to-the-Cross-roads-Nightmare.png)
![](/Images/Cards/Journey-to-the-Cross-roads-Nightmare/Southron-Rearguard.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have attachments or be placed under The Black Gate.
Southron Rearguard gets -1 engagement cost for each progress token on stage 1B.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Return attacking enemy to the staging area.