Forced: After travelling to Tower Gate each player places the top card of his deck, face down in front of him, as if it just engaged him from the staging area. These cards are called 'Orc Guard', and act as enemies with: 1 hit point, 1 and 1
"I myself dared to pass the doors of the Necromancer in Dol Guldur, and secretly explored his ways."
–Gandalf, The Fellowship of the Ring
Forced: After travelling to Tower Gate each player places the top card of his deck, face down in front of him, as if it just engaged him from the staging area. These cards are called 'Orc Guard', and act as enemies with: 1 hit point, 1 and 1
"I myself dared to pass the doors of the Necromancer in Dol Guldur, and secretly explored his ways."
–Gandalf, The Fellowship of the Ring
While Gate of Iron is in the staging area, progress cannot be placed on locations in the staging area.
Travel: Discard the top card of the encounter deck. Then, the first player must discard a card from his hand with cost greater than the discarded card's or raise each player's threat by 3.
Dungeon Cell gets +X where X is the printed of the attached objective.
While Dungeon Cell is in the staging area, it gains:"Forced: After an ally is destroyed, attach it to Dungeon Cell if there is no objective attached to Dungeon Cell."
While Uruk Guardroom is in the staging area, increase the cost to play each ally by 1.
Travel: Shuffle the encounter discard pile into the encounter deck and discard cards until an Orc enemy is discarded. Add that enemy to the staging area.
While Mines of Cirith Gurat is in the staging area, it gains:"Forced: When a player card would reduce a player's threat by any amount, reduce that amount to 1."
Travel: Each player discards the top 3 cards of his deck and raises his threat by 1 for each ally he discards this way.
When Revealed: The first player discards cards from the top of his deck until he discards an ally. Attach that ally to Torture Room and discard each other copy of that ally from play.
While Torture Room is guarding an objective, it gains:"Forced: At the end of the round, raise each player's threat by 1."