![](/Images/Encounters/The-Thing-in-the-Depths/The-Stormcaller.png)
![](/Images/Cards/The-Thing-in-the-Depths/Helm-of-the-Stormcaller.jpg)
![Threat](/Images/threat-small.png)
Immune to player card effects.
Helm of the Stormcaller gets +1 quest point for each resource token on a Raider enemy in play.
Forced: When Helm of the Stormcaller becomes the active location, add Captain Sahír and Na'asiyah to the staging area from out of play (enemy side faceup).
![](/Images/Encounters/The-Thing-in-the-Depths/The-Stormcaller.png)
![](/Images/Cards/The-Thing-in-the-Depths/Forecastle-Deck.jpg)
![Threat](/Images/threat-small.png)
Forced: After you travel to Forecastle Deck, search the encounter deck and discard pile for an enemy and reveal it. Shuffle the encounter deck.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 (+2
instead if defending character has no resources on it or in its resource pool).
![](/Images/Encounters/The-Thing-in-the-Depths/The-Stormcaller.png)
![](/Images/Cards/The-Thing-in-the-Depths/Weather-Deck.jpg)
![Threat](/Images/threat-small.png)
While Weather Deck is in the staging area, each other Deck location in play gains:
Travel: Each player must exhaust a character he controls to travel here.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Exhaust a character you control.
![](/Images/Encounters/The-Thing-in-the-Depths/The-Stormcaller.png)
![](/Images/Cards/The-Thing-in-the-Depths/Quarter-Deck.jpg)
![Threat](/Images/threat-small.png)
While Quarter Deck is the active location, deal each enemy an additional shadow card at the beginning of the combat phase.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Discard an attachment you control.
![](/Images/Encounters/The-Thing-in-the-Depths-Nightmare/The-Stormcaller-Nightmare.png)
![](/Images/Cards/The-Thing-in-the-Depths-Nightmare/Aft-Cabin.jpg)
![Threat](/Images/threat-small.png)
![Popularity 1/10 (Rank 45865)](/Images/gold-ring.png)
While Aft Cabin is in the staging area, each enemy grappled with each Deck location adds 3 instead of 2
Forced: After an enemy is detached from Aft Cabin, that enemy gets +3 until the end of the round.