![](/Images/Encounters/The-Battle-of-Carn-Dum/The-Battle-of-Carn-D没m.png)
![](/Images/Cards/The-Battle-of-Carn-Dum/Accursed-Battlefield.jpg)
![Threat](/Images/threat-small.png)
While Accursed Battlefield is the active location, each quest card in play gains the battle keyword.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 (+3
instead if the defending player's threat is higher than the attacking enemy's engagement cost).
![](/Images/Encounters/The-Battle-of-Carn-Dum/The-Battle-of-Carn-D没m.png)
![](/Images/Cards/The-Battle-of-Carn-Dum/Fortress-Walls.jpg)
![Threat](/Images/threat-small.png)
While Fortress Walls is the active location, for each resource spent by a player, raise that player's threat by 1.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If your threat is 40 or higher, attacking enemy makes an additional attack against you after this one.
![](/Images/Encounters/The-Dread-Realm/The-Dread-Realm.png)
![](/Images/Cards/The-Dread-Realm/Altar-of-Midwinter.jpg)
![Threat](/Images/threat-small.png)
While Daechanar is in play, progress cannot be placed on Altar of Midwinter.
Forced: At the end of the staging step, the first player must either reveal 1 additional card from the encounter deck, or reanimate the top card of his deck.
![](/Images/Encounters/The-Dread-Realm/The-Dread-Realm.png)
![](/Images/Cards/The-Dread-Realm/Sinister-Dungeon.jpg)
![Threat](/Images/threat-small.png)
Forced: When Sinister Dungeon is explored, the first player reanimates a random card from his hand and deals Sinister Dungeon to it facedown as a shadow card.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Discard the top 2 cards of the encounter deck. Resolve the "when revealed" effects of each Sorcery card discarded by this effect.
![](/Images/Encounters/The-Dread-Realm/The-Dread-Realm.png)
![](/Images/Cards/The-Dread-Realm/Tombs-of-Carn-D没m.jpg)
![Threat](/Images/threat-small.png)
Forced: At the end of the round, discard the top card of each player's deck. Each player must reanimate each ally discarded by this effect.
Travel: Deal 1 shadow card to each Undead enemy in play to travel here.
He could see nothing but the dim flame of the torches; but if the company halted, there seemed and endless whisper of voices all about him...
–The Return of the King
![](/Images/Encounters/The-Dread-Realm/The-Dread-Realm.png)
![](/Images/Cards/The-Dread-Realm/Dark-Halls.jpg)
![Threat](/Images/threat-small.png)
While Dark Halls is in the staging area, each Reanimated Dead gets +1 and +1
.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If there is a copy of the defending character in your discard pile, reanimate it and deal it 1 shadow card.
![](/Images/Encounters/The-Dread-Realm/The-Dread-Realm.png)
![](/Images/Cards/The-Dread-Realm/Unholy-Crypt.jpg)
![Threat](/Images/threat-small.png)
Unholy Crypt gets +1 for each Reanimated Dead in play.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: if this attack destroys a character, reanimate that character and deal it 1 shadow card.
![](/Images/Encounters/The-Battle-of-Carn-Dum-Nightmare/The-Battle-of-Carn-D没m-Nightmare.png)
![](/Images/Cards/The-Battle-of-Carn-Dum-Nightmare/Stronghold-Tower.jpg)
![Threat](/Images/threat-small.png)
![Popularity 9/10 (Rank 550875)](/Images/gold-ring.png)
While Stronghold Tower is in the staging area, shadow effects cannot be canceled.
Travel: Each player must deal 2 damage to a character he controls to travel here.
![](/Images/Encounters/The-Battle-of-Carn-Dum-Nightmare/The-Battle-of-Carn-D没m-Nightmare.png)
![](/Images/Cards/The-Battle-of-Carn-Dum-Nightmare/Gates-of-Carn-D没m.jpg)
![Threat](/Images/threat-small.png)
![Popularity 5/10 (Rank 199667)](/Images/gold-ring.png)
Forced: After Gates of Carn D鈥搈 is explored, deal it as a shadow card to the enemy in the staging area with the lowest engagement cost.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 and cannot take damage this round.
![](/Images/Encounters/The-Dread-Realm-Nightmare/The-Dread-Realm-Nightmare.png)
![](/Images/Cards/The-Dread-Realm-Nightmare/Inner-Sanctum.jpg)
![Threat](/Images/threat-small.png)
![Popularity 9/10 (Rank 550875)](/Images/gold-ring.png)
Progress cannot be placed on Inner Sanctum while it is in the staging area.
Travel: Discard the top 3 cards of the encounter deck. Resolve the 'when revealed' effects of each Sorcery card discarded by this effect.
![](/Images/Encounters/The-Dread-Realm-Nightmare/The-Dread-Realm-Nightmare.png)
![](/Images/Cards/The-Dread-Realm-Nightmare/Cursed-Halls.jpg)
![Threat](/Images/threat-small.png)
![Popularity 5/10 (Rank 199667)](/Images/gold-ring.png)
While Cursed Halls is in the staging area, Sorcery attachments are immune to player card effects.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Until the end of the phase, attacking enemy gets +1 and +1
for each Reanimated Dead engaged with you.