Results: 4 Cards
The Land of Sorrow
(x1)
![](/Images/Encounters/The-Land-of-Sorrow/The-Land-of-Sorrow.png)
![](/Images/Encounters/The-Land-of-Sorrow/The-Land-of-Sorrow.png)
![](/Images/Cards/The-Land-of-Sorrow/Edrahil.jpg)
3
1
0
3
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Captive.
Silvan.
Immune to player card effects.
Response: After Edrahil quests successfully, choose a player to draw 1 card.
If Edrahil leaves play, the players lose the game.
The Land of Sorrow
(x1)
![](/Images/Encounters/The-Land-of-Sorrow/The-Land-of-Sorrow.png)
![](/Images/Encounters/The-Land-of-Sorrow/The-Land-of-Sorrow.png)
![](/Images/Cards/The-Land-of-Sorrow/Arador.jpg)
0
1
3
5
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Captive.
Gondor.
Immune to player card effects.
Response: After Arador is declared as a defender, ready him. (Limit once per round.)
If Arador leaves play, the players lose the game.
The Land of Sorrow
(x1)
![](/Images/Encounters/The-Land-of-Sorrow/The-Land-of-Sorrow.png)
![](/Images/Encounters/The-Land-of-Sorrow/The-Land-of-Sorrow.png)
![](/Images/Cards/The-Land-of-Sorrow/Farin.jpg)
1
3
0
4
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Captive.
Dwarf.
Immune to player card effects.
Response: After Farin is declared as an attacker against an enemy, deal 1 damage to an enemy engaged with a player.
If Farin leaves play, the players lose the game.
Escape from Dol Guldur Nightmare
(x2)
![](/Images/Encounters/Escape-from-Dol-Guldur-Nightmare/Escape-from-Dol-Guldur-Nightmare.png)
![](/Images/Encounters/Escape-from-Dol-Guldur-Nightmare/Escape-from-Dol-Guldur-Nightmare.png)
![](/Images/Cards/Escape-from-Dol-Guldur-Nightmare/Crazed-Captive.jpg)
13
2
1
3
1
7
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 7/10 (Rank 356521)](/Images/gold-ring.png)
Captive.
Forced: If Crazed Captive is defeated, raise each players threat by 7.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If attacking enemy is not defeated this phase, raise defending player's threat by 7 at the end of the phase.