Setup: Add Stalking the Ruins and 1 copy of Abandoned Mine per player to the staging area. Set Lurker of the Depths, Naurlhûg, Naurlhûg’s Lair, and Sword of Belegost aside, out of play. Randomly select 1 of the 5 remaining
UNRECOGNIZED TYPE: trait-searchkeyword
&CardType=Objective@Loot} objectives and place it facedown underneath Stalking the Ruins (without looking). Shuffle the others into the encounter deck (without looking at them).You have entered the dark, half–sunken ruins of Belegost in search of powerful artifacts and ancient treasure.
The player cannot advance unless they control at least 1 Loot objective.
Forced: At the beginning of the travel phase, if there are no locations in play, return the topmost location in the encounter discard pile to the staging area.
Forced: When this stage is defeated, if Keys of Belegost is attached to a hero, advace to stage 2C. Otherwise, advance to Stage 2A.
Inside the Dwarven city, you can feel an evil presence stalking you...
When Revealed: Add Lurker of the Depths to the staging area.
As you explore the partially flooded ruins of Belegost, you feel something wet and leathery brush past your leg. The sound of thrashing water echoes from somewhere in the darkness ahead of you, when suddenly a horde of slimy, black tentacles strike at you!
The players cannot advance unless they control at least 2 Loot objectives and Lurker of the Depths is in the victory display.
Forced: When this stage is defeated, if Book of Aulë's Children is attached to a hero, advance to stage 3C. Otherwise, advance to stage 3A.
Some hideous creature of a forgotten age attacks your party. You must defeat it if you hope to leave Belegost alive.
The keys you discovered unlock a passage that leads deeper into the mines of Belegost. As you descend further into the Dwarven city, you marvel at the enormity of its size and the complexity of its design.
When Revealed: Shuffle Lurker of the Depths and the encounter discard pile into the encounter deck. Discard cards from the top of the encounter deck until a location is discarded. Add the discarded location to the staging area.
You must carefully explore the ruins to ensure you don't miss anything.
The player cannot advance unless they control at least 2 Loot objectives and there are at least 3 resources here.
Forced: After the active location is explored, place 1 resource here.
Forced: When this stage is defeated, if Book of Aul‰'s Children is attached to a hero, advance to stage 3E. Otherwise, advance to stage 3C.
When Revealed: Shuffle the encounter discard pile into the encounter deck and reveal 1 encounter card per player.
Your journey into Belegost has captured the attention of the many foul creatures that now dwell there. Evil creatures that lay hidden for countless years now stir in the darkness around you. You need a light to ward them off.
The first Hazard card revealed each round gains surge.
During the travel phase, the players must travel to a location, if able.
Forced: When this stage is defeated, if Dwarven Torch is attached to a hero, advance to stage 4A. Otherwise advance to stage 3C.
Your exploration of Belegost has brought you down to the very roots of the Ered Luin mountain range. Here, in the utter black, a patchwork of tunnels and pitfalls create an impassable labyrith. You need a map to find your way...
When Revealed: Shuffle the encounter discard pile into the encounter deck and reveal 1 encounter card per player.
The Discover value on the active location is increased by 1.
During the travel phase, the players must travel to a location, if able.
Forced: When this stage is defeated, if Map of Ered Luin is attached to a hero advance to stage 4A. Otherwise, advance to stage 3E.
The book you recovered explains how the Dwarves kept their treasure in secret vaults: each one marked by a stone guardian. As you explore the mines, you find what looks like a doorway blocked by the statue of a Dwarf sentry. One of the guard's eyes is a glittering gem, but the other socket is empty. Perhaps if you can find the missing gem you could open the hidden passageway...
When Revealed: Shuffle the encounter discard pile into the encounter deck and reveal 1 encounter card per player.
During the travel phase, the players must travel to a location, if able.
Forced: After resolving the Discover keyword, if no Hazard card was revealed by that effect, reveal the top card of the encounter deck.
Forced: When this stage is defeated, if Blue Mountain Gem is attached to a hero advance to stage 4A. Otherwise, advance to stage 3A.
When Revealed: Add Naurlhûg and Naurlhûg’s Lair to the staging area. Shuffle the Sword of Belegost, and the encounter discard pile into the encounter deck.
After fleeing the breaking of Thangorodrim, the great worm Naurlhûg hid itself in the ruins of Belegost. The fire dragon hoarded the wealth it found there into a giant, golden bed at the center of a large, underground lake. If you wish to claim the treasure for yourself, then you must slay Naurlhûg.
While Naurlhûg's Lair is in the victory display, Naurlhûg loses the text: "Cannot take damage."
Forced: After Naurlhûg attacks, if it was dealt a shadow card with no shadow effect, it engages the next player. Then, it makes an immediate attack. Do not deal it a shadow card for this attack.
When Naurlhûg is defeated, the players win the game.
Forced: At the beginning of the quest phase, place 1 progress token on Stalking the Ruins. Then, if there are at least 3 resources here, add or return Naurlhûg to the staging area.
Forced: When the players advance to a new quest stage, discard all tokens from Stalking the Ruins. Then, set Naurlhûg aside, out of play.
If unattached, the first player claims Sword of Belegost and attaches it to a hero he controls.
Attached hero gets +4
Response: Exhaust Sword of Belegost to cancel a shadow effect just triggered.
If unattached, the fist player claims Map of Ered Luin and attaches it to a hero he controls.
Action: Exhaust Map of Ered Luin to choose a non-unique location. That location gets -2 until the end of the phase.
If unattached, the fist player claims Keys of Belegost and attaches it to a hero he controls.
Action: Exhaust Keys of Belegost to choose a hero. Add 1 resource to that hero's resource pool.
If unattached, the fist player claims Dwarven Torch and attaches it to a hero he controls.
Action: Exhaust Dwarven Torch to choose a non-unique enemy. That enemy gets -1 and -1 until the end of the phase.
If unattached, the fist player claims Blue Mountain Gem and attaches it to a hero he controls.
Action: Exhaust Blue Mountain Gem to choose a player. Reduce that player's threat by 1.
Cannot have attachments.
Lurker of the Depths cannot be engaged or take more than 4 damage each round.
While Lurker of the Depths is in the staging area, it is considered to be engaged with each player.
Cannot have player card attachments.
X is 1 more than the Discover value on the active location.
Shadow: Attacking enemy gets +1 (+2 instead if you control a Loot objective).
Cannot have player card attachments.
Old Stone Troll gets -10 engagement cost for each Loot objective attached to a hero.
Only the engaged player can declare attackers against Old Stone Troll.
When Revealed: Orc of Ered Luin makes an immediate attack against each player that controls at least 1 Loot objective (in turn order).
Shadow: After this attack, attacking enemy engages the next player, then makes an immediate attack.
Immune to player card effects.
Forced: When Naurlhûg’s Lair is explored, add the Loot objective from underneath Stalking the Ruins to the staging area faceup.
Travel: Place X resources on Stalking the Ruins where X is the number of players.
While Abandoned Mine is in the staging area, progress cannot be placed on locations in the staging area not named Abandoned Mine.
Forced: When resolving the Discover keyword on Abandoned Mine, look at X additional cards where X is the number of players in the game.
While Darkened Tunnel is in the staging area, it gains:
Forced: After a 'when revealed' effect is canceled, discard the top card of the encounter deck. If the discarded card has the Hazard trait, resolve its staging as if it was just revealed from the encounter deck.
Travel: Place 1 resource on Stalking the Ruins.
When Revealed: If Naurlhûg is in play, it makes an immediate attack against the first player. If Naurlhûg is not in play, place 1 resource on Stalking the Ruins. Then, if there are at least 3 resources on Stalking the Ruins add Naurlhûg to the staging area.
Shadow: Attacking enemy makes an additional attack against you after this one.
When Revealed: Each player assigns X damage among characters he controls. X is 1 more than the Discover value on the active location.
Shadow: Assign X damage among characters you control. X is the number of attachments you control. You may discard the highest cost attachment you control to cancel this effect.