You are playing campaign mode.
Setup: Any player gains control of Turayn. Shuffle A Growing Threat into the encounter deck.
Response: After you explore a non-unique location, put a resource here. Then, if there are X resources here, the players look at 3 random undiscovered treasures and choose 1 to attach to an eligible character. X is 3 more than the number of players in the game.
Resolution: The heroesâ selfless valor in protecting the refugees from Harad has inspired Turayn. If the heroes choose to accept his aid, add Turayn to the campaign pool (any player may add him to their deck). Otherwise, mark in the campaign log that âTurayn has taken an oath of vigilanceâ (he will follow the heroesâ example and continue to protect the free folk of Wilderland).
The players discover each treasure they control.
Add A Growing Threat and each Evil Creatures enemy in play to the campaign pool.
It didn;t feel like one of their raids. It was more like an act of desperation than an attack. They've been a fair few of these Goblins and other creatures trying to sneak across the Ford recently. It's as if they're trying to get away from something up north.
"But what could be driving the Goblins and Trolls from their holes in the mountains?"
-Grimbeorn and Haldan the Woodsman
When Revealed: Set aside the topmost non-unique, non-objective, non-burden encounter card in the encounter discard pile. During quest resolution, add a copy of that card to the campaign pool, if able. Remove A Growing Threat from the game.
Attach to a character.
Response: After you claim or play Anvil of Gundabad, search the top 5 cards of your deck for any number of Item attachments and add them to your hand. Shuffle your deck.
Action: Exhaust Anvil of Gundabad and attached character to play an Item attachment from your hand, reducing its cost by 1.
Attach to a character. Restricted.
Attached character gets +2 .
Response: After you play Axe of the Edain, deal 2 damage to a non-unique enemy engaged with you.
Attach to a character.
Attached character gets +1 .
You may play Durinâs Dagger from your discard pile.
Now the dwarves took down mail and weapons from the walls, and armed themselves.
–The Hobbit
Attach to a hero.
Action: Exhaust Dwarf-Lordâs Crown to give each ally that shares a Trait with attached hero +1 , +1 , and +1 until the end of the phase.
The King has come into his hall!
His foe is dead, the Worm of Dread,
And ever so his foes shall fall.
–The Hobbit
Attach to a character. Restricted.
Attached character gets +2 .
Response: After you play Glittering Lute, each player may discard a card from their hand. Each player who does so reduces their threat by 2.
Attach to a character. Restricted.
Attached character gets +1 and gains sentinel.
Response: Exhaust Gondolin Shield and spend 1 resource to cancel a shadow effect just triggered during an attack that attached character is defending. Then, deal the attacking enemy another shadow card.
Attach to a character. Restricted.
Attached character gets +2 .
Response: After attached character takes 1 or more damage from an enemyâs attack, add 1 resource to any heroâs resource pool.
Attach to a character.
Attached character gets +1 .
Action: Exhaust Jewels of Wilderland and discard a card from your hand to draw a card.
To say that Bilbo's breath was taken away is no description at all. There are no words left to express his staggerment...
–The Hobbit
Attach to a character. Restricted.
Attached character gets +1 and gains ranged.
Response: After attached character attacks and defeats an enemy, place 1 progress on a location in the staging area.