Boarding 2. Cannot have player attachments.
When the Stormcaller advances to the next quest stage, return it so the Stormcaller's area.
If the Stormcaller leaves play, the players win the game.
Campaign Mode only. Boarding 2.
If you are at the Stormcaller's stage, no more than 9 progress can be placed on your quest each round.
When the Stormcaller advances to the next quest stage, return it so the Stormcaller's area.
If the Stormcaller leaves play, the players win the game.
You are playing Campaign Mode.
Setup: Flip the Stormcaller to its "Campaign Mode only" side, then attach Black Key (burden) to it. Each player chooses a Modification boon for each of their ship-objectives and attaches it to that ship-objective. Shuffle Thunderstruck into the encounter deck. Shuffle Crowley into the Corsair deck. Put Calaerion into play under the control of the player with the Dream-chaser.
The fierce attack on the Grey Havens has stoked the flames of vengeance. An experienced sailor, Calaerion, offers his aid and joins the crew abroad the Dream–chaser.
Resolution: Gain the following:
• 1 XP for each surviving player.
• 1 XP if you ended the game on-course (☀️).
• 1 XP if you ended the game on stage 2B
• 2 XP if you destroyed the Stormcaller.
• 1 XP if Crowley is in the victory display.
• 2 XP if Thunderstruck is in the victory display.
• 1 XP if each hero has no damage on it.
• -1 XP if Ominous Fate is in the victory display.
Calaerion's expertise proved invaluable in the pursuit of the swift Stormcaller. Anticipation builds as the horoes perpare to confront Captain Sahír on the deck of his flagship to avenage the death of Calphon.
When Black Key leaves play, remove it from the game.
Attached enemy gets +1 +1 +1 and gainst immune to player card effects.
Forced: At the end of the quest phase, if Captain Sahír is in play, place 1 resource on him for each player in the game.
When Black Key leaves play, remove it from the game.
Attached enemy gets +1 +1 +1 and gains immune to player card effects.