![](/Images/Encounters/The-City-of-Corsairs-Nightmare/Coast-of-Umbar-Nightmare.png)
![](/Images/Cards/The-City-of-Corsairs-Nightmare/Patrol-Ship.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 4/10 (Rank 170563)](/Images/gold-ring.png)
Forced: After you shift your heading on-course, Patrol Ship gets -40 engagement cost this round.
*Forced: After Patrol Ship is discarded from the encounter deck during a Sailing test, cancel all Wheel symbols found unless you add it to the staging area.
![](/Images/Encounters/The-City-of-Corsairs-Nightmare/Coast-of-Umbar-Nightmare.png)
![](/Images/Cards/The-City-of-Corsairs-Nightmare/Corsair-Loyalist.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 45865)](/Images/gold-ring.png)
While Corsair Loyalist has 4 or more resources on it, its attacks are considered to be undefended.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If attacking enemy is a Raider either add 2 resources to attacking enemy, or attacking enemy makes an additional attack after this one.
![](/Images/Encounters/The-City-of-Corsairs-Nightmare/Coast-of-Umbar-Nightmare.png)
![](/Images/Cards/The-City-of-Corsairs-Nightmare/Walls-of-Umbar.jpg)
![Threat](/Images/threat-small.png)
![Popularity 5/10 (Rank 228118)](/Images/gold-ring.png)
While Walls of Umbar is in the staging area, it gains:"Forced: After a player commits an ally to a Sailing test, raise his or her threat by 1.
*Forced: After Walls of Umbar is discarded from the encounter deck during a Sailing test, raise each player's threat by 1 for each ally he or she committed to that test.
![](/Images/Encounters/The-City-of-Corsairs-Nightmare/Coast-of-Umbar-Nightmare.png)
![](/Images/Cards/The-City-of-Corsairs-Nightmare/Umbar-Bridge.jpg)
![Threat](/Images/threat-small.png)
![Popularity 1/10 (Rank 34317)](/Images/gold-ring.png)
While Umbar Bridge is in the staging area, cancel the first X progress that would be placed on the current quest each round, where X is the highest number of resources on a Raider enemy in play.
Travel: Reduce the engagement cost of each Corsair enemy to 0 until the end of the round.
![](/Images/Encounters/The-City-of-Corsairs-Nightmare/Coast-of-Umbar-Nightmare.png)
![](/Images/Cards/The-City-of-Corsairs-Nightmare/Inspiring-Fury.jpg)
![Popularity 9/10 (Rank 537570)](/Images/gold-ring.png)
When Revealed: Deal Ispiring Fury to the enemy with the highest as a shadow card.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Shuffle the encounter discard pile into the encounter deck and deal attacking enemy 3 additional shadow cards. During this attack, shadow effects cannot be canceled.