The Eagle's wounds cannot be tended in the wilderness, so you attempt to bring the creature to Rhosgobel, where the wisdom of Radagast the Brown may be its only hope.
The Eagle's health has grown worse, but you have at last arrived at Rhosgobel, where Radagast examines the bird. He then asks you to head out into the wilderness to find the healing plant, Athelas. Meantime, any healing lore or supplies your party has it its disposal could be used to assist in comforting the Eagle until you return.
Reponse: After the quest phase begins, the first player may place X damage tokens on Wilyador to look at the top 3 cards of the encounter deck. Reveal and add 1 of these cards to the staging area, and discard the other 2. X is the number of players in the game.
Forced: After a card effect heals Wilyador, remove that card from the game.
Feeling tha time is runing out on Wilyador's life, you gather the Athelas you have found and head back to Rhosgobel. You arrive at night, wondering if you have found enough of the herb...
When Revealed: Heal 5 wounds from Wilyador for each Athelas objective card the players control.
If Wilyador is completely healed when this effect resolves, Wilyador survives and the players have won the game. Otherwise, the players have lost the game.
No attachments. The first player gains control of Wilyador.
Forced: At the end of each round, Wilyador suffers 2 damage.
Wilyador cannot be healed of more than 5 wounds by a single effect. If Wilyador leaves play, the players have lost the game.
Response: After the players explore Forest Grove, search the encounter deck and discard pile for 1 Athelas objective, and add it to the staging area. Then, shuffle the encounter deck.
When Revealed: Deal 2 damage to each exhausted character.
Shadow: Deal 1 damage to each exhausted character.
When Revealed: Deal 1 damage to each character without any attachments.
Shadow: If a character (including Wilyador) has more damage than each other character, deal 3 additional damage to that character.
When Revealed: Deal 2 damage to each wounded character.
Shadow: Deal 1 damage to each wounded character. (2 damage instead if this attack is undefended.)