When Revealed: Attach to a questing hero and remove it from the quest. (Counts as a Condition attachment with the text: "Limit 1 per hero. While the active location has the Dark trait, reduce attached hero's to 0 and treat its text box as if it were blank, except for Traits.")
When Revealed: Add the total of the active location to the total in the staging area until the end of the phase. If there is no active location, discard cards from the top of the encounter deck until a location is discarded and add it to the staging area.
Shadow: Attacking enemy gets +1
When Revealed: Each player must choose: either raise your threat by 1 for each questing character you control, or discard a questing character you control.
Shadow: If this attack is undefended, discard an ally you control.
When Revealed: Exhaust a character. Until the end of the round, characters cannot be readied by player card effect.
Shadow: Exhaust a character you control.
When Revealed: For each ready character a player controls, he must choose: either exhaust that character, or deal 1 damage to it.
Shadow: Attacking enemy gets +1 (+2 instead if defending character is damaged).
When Revealed: The first player must choose: either Wilderland Bear makes an immediate attack against him, or each player discards 1 random card from his hand.
When Revealed: The first player loses control of Urdug, then attach Urdug to a location in the staging area as a guarded objective. If he cannot, add 5 to the total in the staging area until the end of the phase. In either case, remove Sneaking Off from the game.
When Revealed: For each ready character a player controls, he must choose: either exhaust that character or raise his threat by 1.
Shadow: Attacking enemy gets +1 If this attack destroys a character, exhaust a character you control.
When Revealed: Starting with the first player, each player chooses an enemy in the staging area and engages it. Then, if any player did not engage an enemy this way, discard cards from the encounter deck until a Creature enemy is discarded and add it to the staging area.
Goblins stream across the draw–bridge toward Hrogar's Gate. They cannot be allowed into the town!
Rout the Goblins gets +5 quest points for each Goblin enemy in play.
When Revealed: Each player searches the encounter deck and discard pile for a different Goblin enemy and puts it into play engaged with him. Shuffle the encounter deck.
When Revealed: The first player must either deal 2 damage to a hero he controls, or deal 3 damage to Hrogar's Hill.
Shadow: Attacking enemy gets +1 (+2 instead if Hrogar's Hill has at least 25 damage on it).
When Revealed: Discard the active location and deal X damage to Hrogar's Hill where X is that location's . If no damage is dealt this way, Powerful in Wraith gains surge.
Shadow: Excess damage from this attack must be dealt to Hrogar's Hill.
When Revealed: Dagnir makes an immediate attack against the first player. Undefended damage from this attack must be dealt to Hrogar's Hill.
Shadow: Attacking enemy makes an additional attack against you after this one.
When Revealed: Each player assigns X damage among characters he controls, where X is 1 more than the number of side quests in the victory display.
Shadow: Attacking enemy gets +1 for each side quest in the victory display.
When Revealed: Each character gets -1 -1 and -1 until the end of the round.
Shadow: Attacking enemy gets +1 If this attack destroys a character, raise the defending player's threat by 3.
When Revealed: Each player chooses and exhausts a character he controls. Until the end of the round, character cannot be readied by player card effects.
When Revealed: Dagnir makes an immediate attack against each engaged player. If no attacks were made this way, Dagnir gets -30 engagement cost until the end of the round.
Shadow: Attacking enemy makes an additional attack against you after this one.
When Revealed: Each player assigns X damage among allies he controls, where X is 1 more than the number of quest cards in the victory display.
Shadow: Attacking enemy gets +1 (+3 instead if there are 3 or more quests in the victory display).
When Revealed: Either place 1 progress on The Goblins' Assault, or reveal an additional encounter card.
Shadow: Attacking enemy cannot take damage this phase.
When Revealed: Place X progress on The Goblins' Assault, where X is in the stage number of the main quest.
Shadow: Attacking enemy gets +X where X is the stage number of the current quest.
When Revealed: Urdug makes an immediate attack against the first player. If this attack destroys a character, place 1 progress on The Goblins' Assault.
Shadow: Attacking enemy gets +1 If this attack destroys a character, place 1 progress on The Goblins' Assault.
When Revealed: Each enemy and each location in the staging area gets +1 until the end of the phase. If the players quest unsuccessfully this phase, place 1 progress on The Goblins' Assault.
Shadow: Discard a non-objective attachment you control.
When Revealed: Place 1 resource on Easterling Pursuit. Then, raise each player's threat by 1 for each resource on Easterling Pursuit.
Shadow: Attacking enemy gets +1 If this attack destroys a character, place 1 resource on Easterling Pursuit.
Rider of Rhûn gets -10 enagement cost for each Easterling attachment it has.
When Revealed: Search the encounter deck and discard pile for an Easterling Horse and attach it to Rider of Rhûn. Shuffle the encounter deck.
While attached to an enemy, counts as a Mount attachment with the text: "Attached enemy gets +2 Forced: At the end of the round, return attached enemy to the staging area."
When Revealed: Attach to the lowest engagement cost Easterling enemy without an Easterling Horse and return it to the staging area. Otherwise, Easterling Horse gains surge.
The Easterlings are fearless warriors, but a stern defense may dissuade them.
When Revealed: After an Easterling enemy enters play, attach the top Easterling treachery in the discard pile to that enemy.
Forced: After Warriors of the East becomes the current quest, the highest Easterling enemy in the staging area attacks the first player.
When Revealed: Each copy of Rolling Plains gets +2 until the end of the phase.
Travel: Raise each player's threat by 2.
The falling stream vanished into a deep growth of cresses and water–plants, and they could hear it tinkling away in green tunnels, down long gentle slopes...
–The Two Towers
When Revealed: Each exhausted character gets -1 until the end of the phase.
Shadow: Deal 1 damage to the defending character.
When Revealed: Each player exhausts a character he controls and deals 1 damage to it.
Shadow: Either exhaust a character you control, or return attacking enemy to the staging area after this attack.
When Revealed: Each player discards all ally cards from his hand. If no cards are discarded this way, Disappearances gains doomed 2.
Shadow: Discard an attachment you control.
When Revealed: Attach to the highest attack ally in play. (Counts as a Condition attachment with the text: "Attached ally loses the ally card type, gains the enemy card type, and engages its owner. Treat attached ally's text box as if it were blank. If Secret Cultist is discarded, or the attached ally's owner is eliminated, discard attached ally.")
When Revealed: Either raise each player's threat by X, where X is the active location's or Messenger from Mordor makes an immediate attack against the first player.
Shadow: Attacking enemy gets +1
When Revealed: Until the end of the round, enemies engaged with the first player cannot take damage.
Shadow: Either raise your threat by 2, or attacking enemy cannot take damage this round.
When Revealed: Raise each player's threat by X, where X is the active location's If there is no active location, Darkness in the East gains surge.
Shadow: Attacking enemy gets +1 (+2 instead if you raised your threat this round).
When Revealed: Resolve the Travel effect on the active location. If there is no active location, discard cards from the encounter deck until a location is discarded. Add that location to the staging area.
Shadow: If this attack destroys a character, resolve the Travel effect on the active location.
When Revealed: Place 1 damage token on Tribute to Mordor. Then, either place 1 additional damage token on Tribute to Mordor or Place of Evil gains surge.
Shadow: Attacking enemy gets +1 If this attack destroys a character, place 1 damage token on Tribute to Mordor.
When Revealed: Thane Ulchor makes an immediate attack against the first player. If no attack is made this way, Ulchor's Rage gains surge.
Shadow: Deal 1 damage to the defening character.
While attached to an enemy, counts as a Condition attachment with the text: "Attached enemy gets +1 +1 +1 and is immune to player card effects."
When Revealed: Attach to the Easterling enemy with the lowest without a copy of Fanaticism. Otherwise, Fanaticism gains surge.
When Revealed: Discard cards from the top of the encounter deck until an enemy is discarded. Add that enemy to the staging area.
Shadow: Discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.
When Revealed: Make Crumbling Passage the active location, returning any previously active location to the staging area.
Forced: When Crumbling Passage leaves play, deal 1 damage to each exhausted character.
...at that moment a stone hurtling from above smote heavily on his helm, and he fell with a crash and knew no more.
–The Hobbit
When Revealed: Until the end of the round, treat the printed text box of each character as if it were blank (except for Traits).
Shadow: Defending character cannot ready until the end of the round.
It's nearly impossible to find your way through this maze of dark tunnels.
When Revealed: Each player places the top 10 cards of his deck facedown under his threat dial (without looking at them). When this stage is defeated, each player shuffles all cards under his threat dial back into his deck.
Forced: After a player raises his threat by any amount, he discards the top card from under his threat dial.
When Revealed: Each player with more than 5 cards in his hand discards cards from his hand until he has only 5.
Forced: After a player draws any number of cards, he raises his threat by 1.
"Nothing can hide from them."
–Gollum, The Two Towers
When Revealed: Gollum makes an immediate attack. If no attack was made this way, discard all tokens from Sméagol and flip him to Gollum.
Shadow: Raise your threat by 2 (by 4 instead if Gollum is engaged with you). Shuffle Stinker back into the encounter deck.