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Scenario Encounter
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Trait Keyword Victory
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Player Encounter Quest
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Results: 301 - 350 of 997 Cards
The Voice of Isengard (x2/x1)

Surge.

When Revealed: Attach to the current quest. Counts as a Condition attachment with the text:

Forced: After a player draws any number of cards, that player deals 1 damage to a character he controls.

"I looked on the hillmen and they seemed over large for me..." –Gimli, The Two Towers

The Voice of Isengard (x3)

When Revealed: Either remove 1 time counter from a card in play, or return the active location to the staging area.

Shadow: If this attack is undefended, return the active location to the staging area.

The Voice of Isengard (x3/x2)

Surge.

When Revealed: Either deal 1 damage to each exhausted character, or remove 1 time counter from the current quest.

Out of the darkness arrows whistled. –The Two Towers

The Voice of Isengard (x3/x2)

When Revealed: Each player must assign X damage among characters he controls, where X is the number of characters he controls.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is undamaged.)

The Voice of Isengard (x2)

Surge.

When Revealed: Attach to a location in play. Counts as a Condition attachment with the text:

Limit 1 per location. Attached location gets +2 quest points and gains: 'Forced: Remove an additional time counter from the current quest at the end of each refresh phase, if able.'
The Voice of Isengard (x2/x1)

When Revealed: Remove a hero from the quest and attach In Need of Rest to that hero. Counts as a Condition attachment with the text:

Limit 1 per hero. Forced: After a time counter is removed from the current quest, attached hero takes 1 damage.

I have just about enough strength left to find some hole away up there. And then I must rest a little.
–Frodo, The Return of the King

The Dunland Trap (x3)

When Revealed: Each player draws a card. Each player discard each ally from his hand. If no allies were discarded this way, Frenzied Attack gains Surge.

Shadow: Until the end of the round, attacking enemy cannot take damage.

The Dunland Trap (x3/x1)

Surge.

When Revealed: Attach to the active location. Counts as a Condition attachment with the text:

Limit 1 per location. Forced: After attached location is explored, each player searches the encounter deck and discard pile for a Dunland enemy and puts it into play engaged with him. Shuffle the encounter deck.
The Three Trials (x2/x1)

When Revealed: Deal 1 damage to each non-unique character in play. If the players control 3 Key objectives, Curse of the Wild Men gains Surge.

Shadow: Attacking enemy gets +1 Attack for each Key objective the players control.

The Three Trials (x2/x0)

When Revealed: Each Guardian enemy makes an attack. If there are no Guardian enemies in play, reveal a random Guardian enemy from the victory display, and add it to the staging area.

If the attacking enemy is a Guardian it makes an additional attack after this one.

The Three Trials (x3/x2)

When Revealed: Remove X time counters from each enemy in play with the time keyword, where X is the number of players.

Shadow: If attacking enemy is a Guardian deal it 2 additional shadow cards for this attack.

Trouble in Tharbad (x2)

When Revealed: Return all engaged enemies to the staging area. Then, the first player either removes 1 time counter from the current quest or each Spy enemy in the staging area gets +2 Threat until the end of the phase.

Concealment was no longer possible, and they could only hope that no enemy or spy was observing them. –The Fellowship of the Ring

Trouble in Tharbad (x2/x1)

When Revealed: Each player raises his threat by 1 for each ally he controls. Then, if any player's threat is 20 or less, this card gains Surge.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player's threat is 20 or less).

Trouble in Tharbad (x2)

When Revealed: The first player either removes 1 time counter from the current quest or each enemies gets -20 engagement cost and +1 Attack until the end of the round.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player's threat is 20 or less).

Trouble in Tharbad (x2/x1)

When Revealed: The enemies in the staging area with the highest Attack engages the first player and makes an immediate attack against Nalir. If there are no enemies in the staging area, Get That Dwarf! gains Surge.

Shadow: If this attack is undefended, deal 2 damage to Nalir.

The Nîn-in-Eilph (x3/x2)

Surge.

When Revealed: Remove 1 time counter from the current quest.

Shadow: Attacking enemy makes an additional attack after this one.

The Nîn-in-Eilph (x1/x0)

When Revealed: Each player must search the encounter deck or discard pile for a Creature enemy and put it into play engaged with him. Shuffle the encounter deck. This effect cannot be canceled.

"An evil of the Ancient World it seemed, such as I have never seen before..."
–Aragorn, The Fellowship of the Ring

Celebrimbor's Secret (x4/x3)
40 2 3 2 4
Mordor. Orc.

When Revealed: Either place 3 damage on the active location, or reveal an additional encounter card.

Scour: Place 1 damage on the active location.

Shadow: Place 1 damage on the active location.

Celebrimbor's Secret (x2/x0)

When Revealed: Either trigger each Scour effect currently in play, or each player places a random card from his hand facedown underneath The Orcs’ Search.

Shadow: If this attack destroy's a character, place that character facedown underneath The Orcs' Search.

Celebrimbor's Secret (x3)

When Revealed: Place 3 damage on the active location. If there is no active location, Desecrated Ruins gains Surge.

Shadow: Attacking enemy gets +1 Attack If this attack destroys an ally, place X damage on the active location. X is that ally's cost.

Celebrimbor's Secret (x2)

When Revealed: Each player must exhaust X characters he controls. X is the number of cards underneath The Orcs’ Search. If no characters are exhausted this way, Spies from Mordor gains Surge.

Shadow: Defending player discards a non-objective attachment he controls.

The Antlered Crown (x3/x2)
26 2 3 2 2
Dunland. Raven Clan.

When Revealed: Either remove 1 time counter from the active location, or reveal an additional encounter card.

Shadow: Attacking enemy gets +X Attack where X is the Time X value on the active location.

The Antlered Crown (x3/x2)

When Revealed: Remove 1 time counter from each location in play. Place X time counters on each location in play with no time counters on it. X is the "Time X" value on that location. If there are not locations in the staging area, Raising the Cry gains Surge.

...a cry went up into the shuddering air...
–The Return of the King

The Antlered Crown (x2/x1)

Doomed 3.

When Revealed: Each player draws 3 cards. Until the end of the round, players cannot play events.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, remove 1 time counter from the active location.

The Antlered Crown (x2)

When Revealed: Remove all progress from each location in the staging area. Increase the total Threat in the staging area by 1 for each progress removed this way. If no progress was removed by this effect, Driven Back gains Surge.

"We are overmastered." –Ceorl, The Two Towers

The Lost Realm (x2/x0)

When Revealed: If the total Willpower of characters committed to the quest is greater than the total Threat in the staging area, each enemy in the staging area makes an immediate attack against the first player. If no attach is made this way, search the encounter deck and discard pile for an Orc War Party and add it to the staging area. Shuffle the encounter deck. This effect cannot be canceled.

The Lost Realm (x3/x2)

When Revealed: Each player returns 1 enemy engaged with him to the staging area. If no enemy was returned to the staging area this way, Surprising Speed gains surge and doomed 1.

Shadow: Attacking enemy gets +1 Attack. Return attacking enemy to the staging area after this attack.

The Lost Realm (x1)
6

Time 4.

When Revealed: The first player loses control of Iârion and places him facedown underneath this stage. When this stage is defeated, the first player takes control of Iârion and exhausts him.

Forced: After the last time counter is removed from this stage, discard Iârion.

While scouting ahead, Iârion is ambushed by several Orcs. The Ranger is knoced unconscious and dragged away by the Orcs. You must rescue him!


The Lost Realm (x2/x1)
Weather.

When Revealed: Each player assigns X damage among characters he controls, where X is the number of quest cards in play. Then, exhaust each damaged character.

Shadow: Assign X damage among characters you control. X is the number of quest cards in play.

The Lost Realm (x2/x1)
Sorcery.

Doomed 2.

When Revealed: Each player must either discard 1 card from the top of his deck for each questing character he controls, or remove each character he controls from the quest.

The mist was flowing past him now in shreds and tatters. –The Fellowship of the Ring

The Lost Realm (x3)
25 2 2 3 3
Orc.

When Revealed: Either discard 1 ally from play, or reveal an additional encounter card.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys an ally, return attacking enemy to the staging area.

The Lost Realm (x1)
4

Each Orc enemy gets +1 Threat +1 Attack and +1 Defense.

When Revealed: Each player must search the encounter deck and discard pile for an Orc enemy and put it into play engaged with him. Shuffle the encounter deck.

Several Orcs spring upon you from their hiding place! Their surprise attack puts you on the defensive. You must fight to gain the upper hand.


The Lost Realm (x2/x1)

Doomed 2.

When Revealed: Either search the encounter deck and discard pile for an encounter side quest and reveal it, or choose a different quest card in play to be the current quest until the end of the phase. Shuffle the encounter deck.

"But often I must put mirth aside." –Aragorn, The Fellowship of the Ring

The Lost Realm (x2/x1)

When Revealed: Reveal 1 encounter card for each quest card in play.

Shadow: Defending player discards 1 attachment for each quest card in play.

The Lost Realm (x1)
4

You've lost your way in the vastness of Arnor. You must search around until you find your trail again.

When Revealed: Each player places all cards in his hand facedown underneath Lost in the Wilderness.

Forced: When Lost in the Wilderness is defeated, return each card underneath it to its owner's hand.


The Lost Realm (x3/x2)
Weather.

When Revealed: Assign X damage among characters commited to the quest. X is the number of characters committed to the quest.

Shadow: Deal 1 damage to the defending character.

The Lost Realm (x2/x1)
Weather.

Doomed 2.

When Revealed: Remove each damaged character from the quest.

Shadow: Attacking enemy gets +1 Attack for each damaged character the defending player controls.

The Lost Realm (x3/x2)
Weather.

When Revealed: Each player deals 1 damage to a hero he controls. Attach Cold from Angmar to the current quest. Counts as a Condition attachment with the text:

Treat each damaged character's printed text box as if it were blank, except for keywords and Traits.

"...the weather may prove a more deadly enemy than any." –Gandalf, The Fellowship of the Ring

The Lost Realm (x2)

When Revealed: Raise each player's threat by the Threat of the active location.

Shadow: Defending player either raise his threat 3, or this attack is considered undefended.

The Lost Realm (x5/x4)
27 1 3 1 2
Undead.

When Revealed: Put each copy of Cursed Dead in the discard pile into play in the staging area.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if there is a copy of the defending character in its owner's discard pile).

The Lost Realm (x2/x1)

When Revealed: Each Undead enemy gets +1 Threat +1 Attack and +1 Defense until the end of the round. If there are no Undead enemies in play, Restless Evil gains Surge.

Shadow: Each Undead enemy engaged with you gets +1 Attack and +1 Defense until the end of the round.

The Lost Realm (x3/x2)
Sorcery.

When Revealed: Each player discards the top 3 cards of his deck. Until the end of the round, add 2 to the total Threat in the staging area for each different card type discarded this way.

Shadow: Defending player discards the top 3 cards of his deck. Attacking enemy gets +1 Attack for each different card type discarded this way.

The Lost Realm (x2/x1)
Sorcery.

Doomed 2.

When Revealed: Each player discards each ally he controls that has the same title as a card in his discard pile.

The Lost Realm (x3/x1)
Sorcery.

Surge.

When Revealed: Attach to the current quest. Counts as a Condition attachment with the text:

When a player plays a card, increase its cost by 1 if there is a card that has the same title in its owner's discard pile.

"Earth, air and water all seem accursed. But so our path is laid." –Frodo, The Two Towers

The Wastes of Eriador (x4/x3)
30 2 3 1 4
Creature. Warg.

When Revealed: Each Warg enemy gets +1 Threat until the end of the phase.

Shadow: After this attack, attacking enemy engages the next player, then makes an immediate attack (deal a new shadow card for that attack).

The Wastes of Eriador (x2/x1)
Weather.

When Revealed: If it is Night, raise each player's threat by 4. If it is Day, flip the Time objective to Nightfall.

Shadow: Put the topmost Warg enemy from the discard pile into play engaged with you and deal it a shadow card.

The Wastes of Eriador (x3/x2)

When Revealed: Each player must choose: either discard the highest cost ally he controls, or search the encounter deck and discard pile for a Warg enemy, reveal it, and add it to the staging area. Shuffle the encounter deck.

Shadow: Exhaust a character you control.

Escape from Mount Gram (x2/x1)

Doomed 3.

When Revealed: Until the end of the round, each enemy gets -10 engagement cost and +1 Attack. If there are no enemies in play, search the encounter deck and discard pile for an enemy and add it to the staging area.

Escape from Mount Gram (x2)

When Revealed: Each player must either deal 1 damage to each exhausted character he controls, or remove each exhausted character he controls from the quest.

Shadow: Exhaust a character you control.

Escape from Mount Gram (x2/x1)

When Revealed: Each player chooses one of his allies and captures it underneath the encounter card with the highest Threat.

Shadow: If this attack would damage an ally, capture that ally underneath the attacking enemy instead.