When Revealed: The opposing team attaches Driven by Shadow to an enemy and returns it to the staging area. (Counts as a Condition attachment with the text: "Limit 1 per enemy. Attached enemy gets +2 +2 +2 and is immune to player card effects.") If there is no enemy in play, Driven by Shadow gains surge.
When Revealed: Each player must choose: either choose 1 card from his hand and discard the rest, or assign X damage among characters he controls, where X is the number of cards in his hand.
Shadow: Discard 1 random card from your hand.
When Revealed: Each player exhausts a character he controls.
Shadow: Exhaust a character you control.
When Revealed: Make Giant Web the active location. Return any previous location to the staging area.
When Revealed: The opposing team looks at each player's hand and discards 1 card from each.
Shadow: Attacking enemy gets +X where X is the stage number of the current quest.
When Revealed: Each engaged enemy makes an immediate attack. If no attacks were made this way, Hatred Rekindled gains surge.
Shadow: Attacking enemy gets +1 Deal it an additional shadow card. That card's shadow effects cannot be canceled.
When Revealed: Until the end of the phase, each location in the staging area gets +1
Shadow: Each enemy engaged with you gets +1 until the end of the phase.
When Revealed: The opposing team searches the top 5 cards of the encounter deck for a card with cost equal to or less than the stage number of the main quest, sets it aside and shuffles the encounter deck. Then, reveal the set aside card.
Shadow: If this attack destroys a character, reveal the top card of the encounter deck.
When Revealed: The opposing team searches the encounter deck and discard pile for one different 0 cost enemy per player (limit 2) and adds them to the staging area.
Shadow: If this attack destroys a character, attacking enemy makes an additional attack against you after this one.
When Revealed: Remove 5 progress tokens from the main quest and attach Turned Around to it. (Counts as a Condition attachment with the text: "Attached quest gets +5 quest points.")
When Revealed: Each player reveals his hand and discards each ally card revealed this way.
Shadow: If this attack is undefended, discard an ally you control.
When Revealed: Each player must choose: either raise your threat by 1 for each questing character you control, or discard a questing character you control.
Shadow: Attacking enemy gets +1 If this attack destroys a character, raise each player's threat by 1.
When Revealed: Ambushing Orcs makes an immediate attack against the first player.
Shadow: Engaged the lowest engagement cost enemy in the staging area and deal it a shadow card.
When Revealed: Each player discards each resource from each of his heroes' resource pools and raises his threat by 1 for each resource he discarded this way. If no resources were discarded this way, Wasted Provisions gains surge.
Shadow: Discard an attachment you control.
When Revealed: The opposing team attached Shadow of Fear to a hero. (Counts as a Condition attachment with the text: "Treat attached hero's text box as if it were blank, except for Traits.")
When Revealed: Return each engaged Spider enemy to the staging area.
Shadow: Attacking enemy gets +1 (+2 instead if it is a Spider).
When Revealed: Until the end of the phase, add X to the staging area, where X is the number of characters controlled by the player with the most characters.
Shadow: Assign X damage among characters you control, where X is the number of enemies engaged with you.
When Revealed: Remove X characters from the quest, where X is the number of Spider enemies in play. If there are no Spider enemies in play, Grabbed by Spiders gains surge.
Shadow: Defending character cannot ready until the end of the round.
When Revealed: The opposing team attaches Denizen of the Deep to a non-unique enemy and returns it to the staging area. If there are no non-unique enemies in play, Denizens of the Deep gains surge. (Counts as Condition attachment with the text: "Attached enemy gets +1 +1 +1 and is immune to player card effects.)
When Revealed: Return the active location to the staging area. Each player assigns X damage among characters he controls, where X is the of that location. If no location is returned to the staging area this way, Cave In gains surge.
Shadow: If this attack destroys a character, return the active location to the staging area.
When Revealed: The opposing team chooses and discards an ally. If no ally was discarded this way, Sudden Pitfall gains surge.
Shadow: Either discard an ally you control, or attacking enemy cannot take damage this phase.
When Revealed: Either no more than 4 progress can be placed on the current quest this phase, or Web-spinner gains surge.
Shadow: If this attack destroys a character, return attacking enemy to the staging area.
When Revealed: The first player must choose: either deal 1 damage to each character committed to the quest, or raise each player's threat by 1 and end the quest phase without resolving the quest.
Shadow: Deal 1 damage to the defending character.
When Revealed: Discard each resource from each hero's resource pool. Add 1 to the total in the staging area for each resource discarded this way. If no resources were discarded this way, Lurking Malice gains surge.
Shadow: Discard a resource from the resource pool of a hero you control.
When Revealed: Each player discards 1 random card from his hand. Until the end of the phase, add X to the staging area, where X is the total cost of the discarded cards.
Shadow: Discard 1 random card from your hand.
When Revealed: The opposing team searches the top 5 cards of the encounter deck for a card with cost X or less, where X is the stage number of the main quest, and places that card facedown under the main quest. After the next time the players quest successfully, reveal that card.
When Revealed: Each enemy and location in the staging area gets +1 until the end of the phase.
Shadow: Attacking enemy gets +1 (+2 instead if you are engaged with another enemy).
When Revealed: Each player assigns X damage among characters he controls, where X is the number of characters he controls.
Shadow: Exhaust a character you control.
When Revealed: The opposing team searches the top 5 cards of the encounter deck for a Goblin enemy with cost 1 or less and adds it to the staging area.
Shadow: Attacking enemy gets +1
When Revealed: Discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.
When Revealed: The opposing team searches the encounter deck and discard pile for a different 0-cost enemy per player and adds them to the staging area. Shuffle the encounter deck.
Shadow: The opposing team shuffles an enemy from the encounter discard pile into the encounter deck.
When Revealed: Return each copy of Swarming Goblins in the encounter discard pile to the staging area.
Shadow: If the attacking enemy is a Goblin put Swarming Goblins into play engaged with you.
When Revealed: Each engaged enemy makes an attack. If no attacks were made this way, Massing in the Deep gains surge.
Shadow: Each enemy engaged with you gets +1
When Revealed: Eithe raise each player's threat by 2, or reveal an additional encounter card.
Shadow: Either raise your threat by 2, or this attack is considered undefended.
When Revealed: Each character gets -1 until the end of the phase.
Shadow: Each character you control gets -1 and -1 until the end of the phase.
When Revealed: The opposing team attaches Watchful Eyes to a hero. (Counts as a Condition attachment with the text: "Limit 1 per hero.Forced: If attached hero is exhausted at the end of the combat phase, reveal 1 card from the encounter deck.")
When Revealed: Discard the top card of the encounter deck. If that card is a location, add it to the staging area.
When Revealed: Each player must choose: either raise your threat by 1 for each character you control, or discard a character you control.
Shadow: Raise your threat by 1 for each enemy engaged with you.
When Revealed: The opposing team chooses a questing charactert controlled by each player and removes them from the quest.
Shadow: Defending character cannot ready until the end of the round.
When Revealed: Until the end of the round, treat each character's text box as if it were blank, except for Traits.
Shadow: Until the end of the phase, treat the defending character's text box as blank, except for Traits.
When Revealed: The opposing team searches the encounter deck and discard pile for a different 0-cost location per player and adds them to the staging area. Shuffle the encounter deck.
Shadow: The opposing team shuffles a location from the encounter discard pile into the encounter deck.
When Revealed: Each player exhausts a character he controls. Until the end of the round, characters cannot be readied by player card effects.
Shadow: Remove the defending character from the attack. A different defending character may be declared.
When Revealed: Raise each player's threat by X, where X is the threat of the active location. If there is no active location, Dark Places gains surge.
Shadow: Attacking enemy gets +X where X is the stage number of the main quest.
When Revealed: The opposing team chooses an ally, discards all tokens from it, and places it faceup as a guarded objective. When Goblin Dungeon is explored, return that ally to its owner's control exhausted.
When Revealed: Each player deals 1 damage to a questing character he controls and removes that character from the quest.
Shadow: Deal 1 damage to a character you control.
When Revealed: Exhaust X characters, where X is the number of Uruk enemies in play. If there are no Uruk enemies in play, Orcish Howls gains surge.
Shadow: Attacking enemy gets +1 (+2 instead if it is an Uruk).
When Revealed: The opposing team attaches Vast and Intricate to a non-unique location in the staging area. If there are no non-unique locations in the staging area, Vast and Intricate gains surge. (Counts as a Condition attachment with the text: "Attached location gets +2 and is immune to player card effects.")
When Revealed: The highest enemy in the staging area makes an attack against the first player. If no attack is made this way, Chance Encounter gains surge.
Shadow: If attacking enemy is unique, it makes an additional attack against you after this one.
When Revealed: The opposing team chooses an attachment controlled by a player and discards it. If no attachment is discarded this way, A Foe Beyond gains surge.
Shadow: Discard an attachment you control.