When Revealed: Discard all progress from each location in the staging area. If there is a non-unique active location, randomly choose a location in the staging area and switch it with the active location.
But Frodo, without any clear idea of why he did so, our what he hoped for, ran along the path crying help! help! help! –The Fellowship of the Ring
When Revealed: At the end of the phase, raise each player's threat by X where X is the number of enemies in the staging area.
Shadow: Return attacking enemy to the staging area after this attack.
When Revealed: Orc of Ered Luin makes an immediate attack against each player that controls at least 1 Loot objective (in turn order).
Shadow: After this attack, attacking enemy engages the next player, then makes an immediate attack.
When Revealed: If Naurlhûg is in play, it makes an immediate attack against the first player. If Naurlhûg is not in play, place 1 resource on Stalking the Ruins. Then, if there are at least 3 resources on Stalking the Ruins add Naurlhûg to the staging area.
Shadow: Attacking enemy makes an additional attack against you after this one.
When Revealed: Each player assigns X damage among characters he controls. X is 1 more than the Discover value on the active location.
Shadow: Assign X damage among characters you control. X is the number of attachments you control. You may discard the highest cost attachment you control to cancel this effect.
When Revealed: Either raise each player's threat by 2 or Greenway Footpad makes an immediate attack against the first player.
Shadow: Attacking enemy gets +1 (+2 instead if your threat is 35 or higher).
When Revealed: Attach to a Brigand enemy without a copy of Hired Muscle attacked and return that enemy to the staging area. (Counts as a Condition attachment with the text: "Attached enemy gets +1 , +1 , +1 , and gains:'Forced: When attached enemy is defeated, look at the bottom of the Investigation deck.'")
When Revealed: Discard the top X cards of the encounter deck, where X is 1 more than the Investigate value of the active location. Until the end of the phase, add the of each card discarded by this effect to the total in the staging area.
Shadow: Discard an attachment you control.
When Revealed: Either raise each player's threat by 2, or shuffle Rising Body Count into the Investigation deck.
Shadow: If this attack destroys a character, either raise your threat by 2, or shuffle Rising Body Count into the Investigation deck.
When Revealed: Raise each player's threat by X, where X is 1 more than the Investigate value of the active location.
Shadow: Attacking enemy gets +X where X is the Investigate value of the active location.
When Revealed: Each player must choose: either return the highest enemy engaged with you to the staging area, or search the encounter deck and discard pile for an enemy and put it into play engaged with you.
Shadow: If this attack destroys a character, reveal the top card of the encounter deck.
When Revealed: Each player must choose: either discard the highest cost attachment you control, or assign X damage among characters you control, where X is the number of attachments you control.
Shadow: Discard an attachment you control.
When Revealed: Each player deals 1 damage to a hero he controls. If that hero is questing, remove it from the quest. Until the end of the round, treat each damaged character's text box as if it were blank (except for Traits).
Shadow: Attacking enemy gets +1 (+2 instead if the defender is damaged).
When Revealed: The enemy in the staging area with the highest engagement cost makes an immediate attack against the first player.
Shadow: Attacking enemy makes an additional attack against you after this one.
When Revealed: Each player must choose: either search the encounter deck and discard pile for a Dol Guldur location and add it to the staging area, or search the encounter deck and discard pile for an Orc enemy and put it into play engaged with him.
When Revealed: Deal 1 damage to each exhausted character. Until the end of the phase, each damaged character gets -1
Shadow: Deal 1 damage to the defending character. Until the end of the phase, the defending character gets -1 for each damage on it.
When Revealed: Each player exhausts a character he controls. Until the end of the round, characters cannot be readied by player card effects.
Shadow: Defending character cannot ready until the end of the round.
When Revealed: No more than 5 progress can be placed on the current quest this round. If Dol Guldur's city strength is 5 or lower, Fastness of Mirkwood gains surge.
Shadow: Attacking enemy gets +1 and +1 until the end of the phase (+2 and +2 instead if at least 5 progress is on the quest).
When Revealed: The first player chooses a card in his hand. The opposing team looks at the first player's hand and chooses a different card to place faceup under Necromancer's Pass as a guarded objective. While Necromancer's Pass is guarding a card, copies of that card cannot be played. When Necromancer's Pass is explored, return the guarded card to its owner's hand.
When Revealed: The highest enemy in the staging area makes an immediate attack against the first player. If no attack is made this way, Pursued by Shadow gains surge.
Shadow: If attacking enemy is uniquie, it makes an additional attack against you after this one.
When Revealed: The opposing team attached Smoking Blood to a Troll enemu. If they cannot, Smoking Blood gains surge.(Counts as a Condition attachment with the text: "Limit 1 per enemy.Forced: When attached enemy is dealt enough damage to destroy it, cancel the damage and discard Smoking Blood instead.")
When Revealed: Each player deals X damage to a character he controls, where X is 1 more than the stage number of the main quest.
Shadow: Attacking enemy gets +1 (+2 instead if the defending character has an attachment).
When Revealed: Each Pine Slopes +2 until the end of the phase.
Travel: Raise your threat by 1 for each Pine Slopes in the staging area.
When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -1 and cannot be healed.
Shadow: Deal 1 damage to the defending character.
When Revealed: The opposing team chooses a questing character controlled by each player. Ready each chosen character and remove them from the quest.
Shadow: Attacking enemy gets +1 If this attack destroys a character, raise each player's threat by 1.
When Revealed: The opposing team chooses any number of non-unique encounter cards in play. Discard the chosen cards and reveal an equal number of cards from the top of the encounter deck.
Shadow: Either reveal an encounter card, or treat this attack as undefended.
When Revealed: Attach to the character with the most attachments without Befouled Equipment attached. (Counts as a Condition attachment with the text:"Forced: At the end of the round, discard an attachment from attached character. Befouled Equipment cannot be discarded this way unless it is the only attachment on attached character.")
When Revealed: Return each engaged enemy to the staging area. If no enemies were returned this way, Restless Hunters gains surge.
Shadow: Attacking enemy gets +1 If this attack destroys a character, return attacking enemy to the staging area.
When Revealed: Each player deals 1 damage to a character he controls.
Shadow: Defending character gets -1 for each damage on it.
When Revealed: Deal 1 damage to each exhausted character.
Shadow: Attacking enemy gets +1 (+2 instead if the defending character is damaged).
When Revealed: The opposing team searches the encounter deck and discard pile for one different 0 cost location per player (limit 2) and adds them to the staging area. Shuffle the encounter deck.
Shadow: If this attack destroys a character, return the active location to the staging area.
When Revealed: Until the end of the phase, each enemy and location in the staging area gets +2
Shadow: Each enemy engaged with you gets +1 and +1 until the end of the phase.
When Revealed: Discard the top card of the encounter deck. If that card has the Warg trait, reveal it and add it to the staging area.
Shadow: Attacking enemy gets +1 (+2 instead if it has the the Warg trait).
When Revealed: Exhaust each character with an attachment. If no character is exhausted this way, Weighed Down gains surge.
Shadow: Discard an attachment from the defending character.
When Revealed: Until the end of the round, treat each character's printed text box as if it were blank (except for Traits).
Shadow: Treat the defending character's text box as if it were blank until the end of the phase (except for Traits).
When Revealed: Each player raises his threat by X, where X is 1 more than the stage number of the main quest.
Shadow: Attacking enemy gets +1 (+2 instead if your threat is 35 or higher)
When Revealed: The opposing team chooses a questing character. Remove that character from the quest.
Shadow: Shuffle Black Forest Bats into the encounter deck.
When Revealed: Each player exhausts a character he controls. Until the end of the round, characters cannot be readied by player card effects.
Shadow: Defending character cannot ready until the end of the round.
When Revealed: The opposing team attaches Caught in a Web to a hero and exhausts that hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero cannot ready unless its controller first spends 2 resource from its pool.")
When Revealed: If there is another Orc enemy in the staging area, Wolf Rider gains surge.
Shadow: If attacking enemy is an Orc put Wolf Rider into play engaged with you.