When Revealed: Each player must choose: either return a location you control to the staging area, or discard cards from the top of the encounter deck until an enemy is discarded and put it into play engaged with you.
Shadow: Attacking enemy makes an additional attack against you after this one.
When Revealed: Each player assigns X damage among characters he controls, where X is 1 more than the number of locations he controls.
Shadow: Assign X damage among characters you control, where X is 1 more than the number of locations you control.
When Revealed: Until the end of the phase, add X to the staging area, where X is 1 more than the number of locations the players control.
Shadow: Attacking enemy gets +1 If this attack destroys a character, return the highest location you control to the staging area.
When Revealed: Thane Ulchor makes an immediate attack against each player that controls a location (in turn order).
Shadow: Attacking enemy gets +1 for each location you control.
When Revealed: Raise each player's threat by 3.
Shadow: Attacking enemy gets +1 If this attack destroys a character, raise each player's threat by 1.
When Revealed: Attach to City Guard. (Counts as a Condition attachment with the text: "City Guard gets -10 engagement cost.Response: After you attack and damage City Guard, raise your threat by 1 and discard Extra Vigil.")
Shadow: If attacking enemy is City Guard, attach Extra Vigil to it.
When Revealed: Each player must choose: either City Guard makes an attack against you, or raise your threat by X, where X is 1 more than the number of allies you control.
Shadow: Attacking enemy gets +1 If this attack destroys a character, excess damage must be assigned among characters you control.
When Revealed: Place 1 resource on the main quest. Then, either progress cannot be placedon the current quest this phase, or raise each player's threat by X, where X is 1 more than the number of resources on the main quest.
Shadow: Attacking enemy gets +1 for each resource on the main quest.
When Revealed: Either place 3 damage on The Wainriders' stage, or Chariot Driver makes an attack against the first player.
Shadow: If this attack destroys a character, return attacking enemy to the the staging area.
When Revealed: Wainrider Champion makes an attack against each engaged player. If no attacks were made, place damage on The Wainriders' stage equal to the Wainrider Champion's
Shadow: Attacking enemy gets +1 If this attacks destroys a character, place 2 damage on The Wainriders' stage.
When Revealed: Each player places the top 3 cards of his deck facedown under Hideous Deeps.
Forced: When Hideous Deeps is explored as the active location, shuffle each facedown card under it into its owner's deck.
When Revealed: Each player discards the top card of his deck. Until the end of the phase, add the total cost of each card discarded this way to the in the staging area.
Shadow: Discard an attachment you control. If this attack destroys a character, discard another attachment you control.
When Revealed: Each player discard 1 card from the top of his deck for each character he controls.
Shadow: Either discard the top 2 cards of your deck, or return attacking enemy to the staging area after this attack.
When Revealed: Each player assigns X damage among character he controls, where X is 1 more than the number of quest cards in play. Exhaust each character damaged by this effect.
Shadow: Attacking enemy makes an additional attack against you after this one.
When Revealed: Assign X damage among characters in play. X is the current archery total.
Shadow: Defending character cannot ready this round.
When Revealed: Each player deals 1 damage to a character he controls. Then, each player must choose: either deal 1 damage to each damaged character you control, or raise your threat by 1 for each damaged character you control.
Shadow: Attacking enemy gets +2 until the end of the phase.
When Revealed: Either reveal an additional encounter card, or no progress can be placed on the current quest this phase.
Shadow: Attacking enemy gets +1 for each Castle side quest in the victory display.
When Revealed: Until the end of the phase, add 2 to the staging area. Add 2 additional for each Castle side quest in the victory display.
Shadow: Exhaust a character you control.
When Revealed: Deal 1 damage to each exhausted character. Discard an attachment from each character damaged by this effect.
Shadow: Discard an attachment you control.
"His arm has grown long."
–Gandalf, The Fellowship of the Ring
When Revealed: Reveal the top card of the encounter discard pile and add it to the staging area, if able.
Shadow: If this attack deals at least 1 damage, shuffle this card back into the encounter deck.
When Revealed: Place the top X cards of the encounter discard pile on the bottom of the encounter deck. X is equal to twice the number of players in the game.
Shadow: Shuffle this card into the encounter deck.
When Revealed: Deal 1 damage to each ally. (2 damage instead if there is a Troll enemy in the staging area.)
Shadow: Search the encounter deck for Troll Camp and add it to the staging area. Then, shuffle the encounter deck.
When Revealed: The first player chooses a Troll enemy in the staging area and engages that enemy. If there are no Troll enemies in the staging area, this card gains Surge.
Shadow: Deal 4 damage to each character with a Sack card attached. (The first player may spend 2 resources to cancel this effect.)
When Revealed: Each player must choose one: increase his threat by 4, or reveal an additional encounter card from the encounter deck and add it to the staging area.
Shadow: The defending player raises his threat by 2.
When Revealed: Discard all non-treasure, non-objective attachments in play.
Shadow: The defending character gets -1
“I'm sure the rain has got into the dry clothes and into the food-bags.” –Bilbo Baggins, The Hobbit
When Revealed: The first player exhausts 1 character he controls.
Shadow: Defending player exhausts 1 character he controls.
When Revealed: Starting with the first player, each player must choose 1 Goblin enemy from the discard pile and add it to the staging area.
Shadow: Defending player deals damage among characters he controls equal to the number of Goblin enemies engaged with him.
When Revealed: All engaged enemies return to the staging area. Then, each Goblin enemy gets +1 until the end of the phase.
Shadow: attacking enemy is returned to the staging area after its attack resolves.
When Revealed: The first player chooses a questing character. That character takes 3 damage and is removed from the quest.
Shadow: Put this card on top of the encounter deck.
When Revealed: The first player chooses 1 Stone-giant in the staging area. At the end of the quest phase, that Stone-giant engages the player with the highest threat. If there are no Stone-giant cards in the staging area, search the encounter deck for 1 Stone-giant and add it to the staging area.
When Revealed: Starting with the first player, each player must search the encounter deck and encounter discard pile for 1 Creature enemy and put it into play engaged with him. Then, shuffle the encounter deck.
Riddle: The first player names a card type and cost, shuffles his deck, then discards the top 3 cards. For each of those cards that matches both items, place 1 progress token on stage 2.
When Revealed: The first player must choose to answer the riddle on this card. If he finds at least 1 match, discard cards from the encounter deck until another card with a riddle is discarded. Then, answer that riddle.
Riddle: The first player names a cost, shuffles his deck, then discards the top 2 cards. For each of those cards that matches, place 1 progress token on stage 2.
When Revealed: Characters get -1 and cannot attack until the end of the round.
Riddle: The first player names a card type and sphere, shuffles his deck, then discards the top 3 cards. For each of those cards that matches both items, place 1 progress token on stage 2.
When Revealed: The first player must choose to answer the riddle on this card. This effect cannot be canceled.
Riddle: The first player names a sphere and cost, shuffles his deck, then discards the top 2 cards. For each of those cards that matches both items, place 1 progress token on stage 2.
When Revealed: The first player names a card type and then discards the top 3 cards of the encounter deck. For each of those cards that does not match the named type, remove 1 progress token from stage 2. This effect cannot be canceled.
When Revealed: Choose a hero to be removed from the quest and make that hero unconscious. If no hero was removed from the quest by this effect, this card gains surge.
"What nasty thick skins they have to be sure, but I'll wager there is good juice inside." –Spider, The Hobbit
When Revealed: Each character takes damage equal to the number of poison it has. If no characters were damaged by this effect, this card gains surge.
Shadow: Discard an unconscious character you control.
When Revealed: Until the end of the round, exhausted characters get -1 , -1 , and -1 .
Shadow: If the defending character is destroyed by this attack, its controller must raise his threat by 5.
When Revealed: Put 1 progress token on Smaug the Golden. Then, spend X resources or advance to stage 4A. X is the number of progress tokens on Smaug the Golden.
Burgle: The first player shuffles his deck and reveals the top card. He may discard 2 cards from his hand that match the revealed card's type.
When Revealed: Each player discards 2 random cards from hand. Until the end of the phase, each Dragon enemy in play gets +1 for each event discarded by this effect.
Burgle: The first player shuffles his deck and reveals the top card. He may discard 1 card from his hand that matches the revealed card's sphere and cost.
When Revealed: Each Dragon enemy in the staging area makes an immediate attack against the player with the highest total committed to the quest. (Do not deal a shadow card for this attack.)
Burgle: The first player shuffles his deck and reveals the top card. He may discard 1 card from his hand that matches the revealed card's type and cost.
When Revealed: Attach to the hero with the most resources without Dragon-Spell attached. (Counts as a Condition attachment with the text:
"Attached hero gets -1 for each resource in its resource pool.
Forced: When attached hero spends resources, attached hero takes X damage. X is equal to the number of resources spent.")