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Card Set Cycle Set Type
Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 36 Cards
Revised Core Set (x1)
32 3 5 2 9
Creature. Spider.

When Revealed: Each character currently committed to a quest gets -1 Willpower until the end of the phase.

Shadow: Raise defending player's threat by 4. (Raise defending player's threat by 8 instead if this attack is undefended.)

Revised Core Set (x3)
10 2 2 0 3
Dol Guldur. Orc.

When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if this attack is undefended.)

Revised Core Set (x1)
15 1 1 0 2
Creature.

When Revealed: Each player must choose 1 character currently committed to a quest, and remove that character from the quest. (The chosen character does not ready.)

They could not stand that, nor the huge bats, black as a top–hat, either...
–The Hobbit

Revised Core Set (x2)

When Revealed: Each player raises his threat by 1 for each character he controls that is not currently committed to a quest.

Shadow: Defending player chooses and returns 1 exhausted ally he controls to its owner's hand. If he controls no exhausted allies, raise his threat by 3.

The Dark of Mirkwood (x2)
5 

Doomed 1.

When Revealed: Each player must choose: Either raise your threat by 1 for each questing character you control, or discard a questing character you control.

Shadow: If this attack is undefended, discard an ally you control.

The Two Towers (x3/x1)
3
4
Isengard.

While Steaming Vent is in the staging area, it gains:"Forced: After a player commits characters to the quest, he deals 1 damage to a questing character he controls."

Wizardry: Assign X damage among characters in play. X is 1 more than the number of players in the game.

The Return of the King (x3)
54 2 3 1 4
Easterling.

When Revealed: Deal 1 damage to a questing c

Shadow: After this attack, attacking enemy engages the next player then makes an attack.

The Return of the King (x3)
34 1 4 3 4
Easterling.

When Revealed: Choose a questing character you control and remo

Shadow: Defending character cannot ready until the end of the round.

The Return of the King (x3/x2)

When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -1 Willpower

Shadow: Choose a non-unique enemy in the staging area. Engage it and deal it a shadow card.

The Return of the King (x3)

When Revealed: Each player must choose: either discard a questing character you control, or raise your threat by 1 for each questing c

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, reveal the top card of the encounter deck.

Core Set (x1)
32 3 5 2 9
Creature. Spider.

When Revealed: Each character currently committed to a quest gets -1 Willpower until the end of the phase.

Shadow: Raise defending player's threat by 4. (Raise defending player's threat by 8 instead if this attack is undefended.)

Core Set (x3)
10 2 2 0 3
Dol Guldur. Orc.

When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if this attack is undefended.)

Core Set (x1)
15 1 1 0 2
Creature.

When Revealed: Each player must choose 1 character currently committed to a quest, and remove that character from the quest. (The chosen character does not ready.)

They could not stand that, nor the huge bats, black as a top–hat, either...
–The Hobbit

Core Set (x2)

When Revealed: Each player raises his threat by 1 for each character he controls that is not currently committed to a quest.

Shadow: Defending player chooses and returns 1 exhausted ally he controls to its owner's hand. If he controls no exhausted allies, raise his threat by 3.

Two-Player Limited Edition Starter (x2)

Doomed 1.

When Revealed: Each player must choose: Either raise your threat by 1 for each questing character you control, or discard a questing character you control.

Shadow: If this attack is undefended, discard an ally you control.

Khazad-dûm (x4)
32 2 3 3 2
Uruk. Orc.

When Revealed: The first player must choose and discard an attachment from a questing character, if able.

Shadow: If this attack is undefended, deal 2 additional shadow cards to attacking enemy.

Heirs of Númenor (x3/x1)
25 3 4 1 5
Creature. Spider.

When Revealed: Until the end of the round, Morgul Spider gets +1 Attack for each character not currently committed to a quest.

Far and wide her lesser broods, bastards of the miserable mates, her own offspring, that she slew, spread from glen to glen... –The Two Towers

Heirs of Númenor (x3)
18 1 1 1 1
Creature.

When Revealed: The first player deals 2 damage to a questing hero and removes that hero from the quest.

Shadow: Defending player raises his threat by X where X is the attacking enemy's Threat.

Flight of the Stormcaller (x2)

When Revealed: Each player contributing at least 8 Willpower to the quest must discard a questing character. If your heading is at the worst setting (), this effect cannot be canceled.

Shadow: Attacking enemy gets +X Attack, where X is the Stormcaller's current quest stage.

The Wilds of Rhovanion (x2/x1)

When Revealed: Attach to a questing hero and remove it from the quest. (Counts as a Condition attachment with the text: "Limit 1 per hero. While the active location has the Dark trait, reduce attached hero'sWillpower to 0 and treat its text box as if it were blank, except for Traits.")

The Wilds of Rhovanion (x3/x2)

Doomed 1.

When Revealed: Each player must choose: either raise your threat by 1 for each questing character you control, or discard a questing character you control.

Shadow: If this attack is undefended, discard an ally you control.

The Hobbit: Over Hill and Under Hill (x4/x1)

When Revealed: The first player chooses a questing character. That character takes 3 damage and is removed from the quest.

Shadow: Put this card on top of the encounter deck.

The Treason of Saruman (x3/x1)
3
4
Isengard.

While Steaming Vent is in the staging area, it gains:"Forced: After a player commits characters to the quest, he deals 1 damage to a questing character he controls."

Wizardry: Assign X damage among characters in play. X is 1 more than the number of players in the game.

The Mountain of Fire (x3)
54 2 3 1 4
Easterling.

Peril. Archery 1.

When Revealed: Deal 1 damage to a questing character you control.

Shadow: After this attack, attacking enemy engages the next player then makes an attack.

The Mountain of Fire (x3)
34 1 4 3 4
Easterling.

When Revealed: Choose a questing character you control and remove it from the quest.

Shadow: Defending character cannot ready until the end of the round.

The Mountain of Fire (x3/x2)

When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -1Willpower and cannot be healed.

Shadow: Choose a non-unique enemy in the staging area. Engage it and deal it a shadow card.

The Mountain of Fire (x3)

When Revealed: Each player must choose: either discard a questing character you control, or raise your threat by 1 for each questing character you control.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, reveal the top card of the encounter deck.

The Old Forest (x2/x1)
Enchantment.

Peril.

When Revealed: Remove a questing hero you control from the quest and attach Song of Sleep to that hero. Counts as a Condition attachment with the text: "Limit 1 per hero. Treat attached hero's printed text box as if it were blank (except for Traits). Attached hero cannot ready."

Fog on the Barrow-downs (x2/x1)
Enchantment.

Peril.

When Revealed: Attach to a questing hero you control. Counts as a Condition attachment with the text:

Limit 1 per hero. Attached hero's Willpower is 0.Forced: At the end of the round, raise your threat by 1 for each Wight enemy engaged with you.
The Wizard's Quest (x1) 19
Weather.

When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -1Willpower and cannot be healed.

Shadow: Deal 1 damage to the defending character.

The Wizard's Quest (x3) 20

When Revealed: The opposing team chooses a questing character controlled by each player. Ready each chosen character and remove them from the quest.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, raise each player's threat by 1.

The Woodland Realm (x2) 3
13 1 2 1 3
Creature.

When Revealed: The opposing team chooses a questing character. Remove that character from the quest.

Shadow: Shuffle Black Forest Bats into the encounter deck.

The Woodland Realm (x2) 13

When Revealed: Each player must choose: either raise your threat by 1 for each questing character you control, or discard a questing character you control.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, raise each player's threat by 1.

Escape from Khazad-dûm (x1) 19

When Revealed: The opposing team chooses a questing charactert controlled by each player and removes them from the quest.

Shadow: Defending character cannot ready until the end of the round.

Escape from Khazad-dûm (x2) 24

When Revealed: Each player deals 1 damage to a questing character he controls and removes that character from the quest.

Shadow: Deal 1 damage to a character you control.

Journey in the Dark Nightmare (x3)

When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -2Willpower

Shadow: Deal 1 damage to the defending character.