When Revealed: Each character currently committed to a quest gets -1 until the end of the phase.
Shadow: Raise defending player's threat by 4. (Raise defending player's threat by 8 instead if this attack is undefended.)
When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character.
Shadow: Attacking enemy gets +1 (+3 instead if this attack is undefended.)
When Revealed: Each player must choose 1 character currently committed to a quest, and remove that character from the quest. (The chosen character does not ready.)
They could not stand that, nor the huge bats, black as a top–hat, either...
–The Hobbit
When Revealed: Each player raises his threat by 1 for each character he controls that is not currently committed to a quest.
Shadow: Defending player chooses and returns 1 exhausted ally he controls to its owner's hand. If he controls no exhausted allies, raise his threat by 3.
When Revealed: Each player must choose: Either raise your threat by 1 for each questing character you control, or discard a questing character you control.
Shadow: If this attack is undefended, discard an ally you control.
While Steaming Vent is in the staging area, it gains:"Forced: After a player commits characters to the quest, he deals 1 damage to a questing character he controls."
Wizardry: Assign X damage among characters in play. X is 1 more than the number of players in the game.
When Revealed: Deal 1 damage to a questing c
Shadow: After this attack, attacking enemy engages the next player then makes an attack.
When Revealed: Choose a questing character you control and remo
Shadow: Defending character cannot ready until the end of the round.
When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -1 Willpower
Shadow: Choose a non-unique enemy in the staging area. Engage it and deal it a shadow card.
When Revealed: Each player must choose: either discard a questing character you control, or raise your threat by 1 for each questing c
Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, reveal the top card of the encounter deck.
When Revealed: Each character currently committed to a quest gets -1 until the end of the phase.
Shadow: Raise defending player's threat by 4. (Raise defending player's threat by 8 instead if this attack is undefended.)
When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character.
Shadow: Attacking enemy gets +1 (+3 instead if this attack is undefended.)
When Revealed: Each player must choose 1 character currently committed to a quest, and remove that character from the quest. (The chosen character does not ready.)
They could not stand that, nor the huge bats, black as a top–hat, either...
–The Hobbit
When Revealed: Each player raises his threat by 1 for each character he controls that is not currently committed to a quest.
Shadow: Defending player chooses and returns 1 exhausted ally he controls to its owner's hand. If he controls no exhausted allies, raise his threat by 3.
When Revealed: Each player must choose: Either raise your threat by 1 for each questing character you control, or discard a questing character you control.
Shadow: If this attack is undefended, discard an ally you control.
When Revealed: The first player must choose and discard an attachment from a questing character, if able.
Shadow: If this attack is undefended, deal 2 additional shadow cards to attacking enemy.
When Revealed: Until the end of the round, Morgul Spider gets +1 for each character not currently committed to a quest.
Far and wide her lesser broods, bastards of the miserable mates, her own offspring, that she slew, spread from glen to glen... –The Two Towers
When Revealed: The first player deals 2 damage to a questing hero and removes that hero from the quest.
Shadow: Defending player raises his threat by X where X is the attacking enemy's .
When Revealed: Each player contributing at least 8 to the quest must discard a questing character. If your heading is at the worst setting (), this effect cannot be canceled.
Shadow: Attacking enemy gets +X , where X is the Stormcaller's current quest stage.
When Revealed: Attach to a questing hero and remove it from the quest. (Counts as a Condition attachment with the text: "Limit 1 per hero. While the active location has the Dark trait, reduce attached hero's to 0 and treat its text box as if it were blank, except for Traits.")
When Revealed: Each player must choose: either raise your threat by 1 for each questing character you control, or discard a questing character you control.
Shadow: If this attack is undefended, discard an ally you control.
When Revealed: The first player chooses a questing character. That character takes 3 damage and is removed from the quest.
Shadow: Put this card on top of the encounter deck.
While Steaming Vent is in the staging area, it gains:"Forced: After a player commits characters to the quest, he deals 1 damage to a questing character he controls."
Wizardry: Assign X damage among characters in play. X is 1 more than the number of players in the game.
When Revealed: Deal 1 damage to a questing character you control.
Shadow: After this attack, attacking enemy engages the next player then makes an attack.
When Revealed: Choose a questing character you control and remove it from the quest.
Shadow: Defending character cannot ready until the end of the round.
When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -1 and cannot be healed.
Shadow: Choose a non-unique enemy in the staging area. Engage it and deal it a shadow card.
When Revealed: Each player must choose: either discard a questing character you control, or raise your threat by 1 for each questing character you control.
Shadow: Attacking enemy gets +1 If this attack destroys a character, reveal the top card of the encounter deck.
When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -1 and cannot be healed.
Shadow: Deal 1 damage to the defending character.
When Revealed: The opposing team chooses a questing character controlled by each player. Ready each chosen character and remove them from the quest.
Shadow: Attacking enemy gets +1 If this attack destroys a character, raise each player's threat by 1.
When Revealed: The opposing team chooses a questing character. Remove that character from the quest.
Shadow: Shuffle Black Forest Bats into the encounter deck.
When Revealed: Each player must choose: either raise your threat by 1 for each questing character you control, or discard a questing character you control.
Shadow: Attacking enemy gets +1 If this attack destroys a character, raise each player's threat by 1.
When Revealed: The opposing team chooses a questing charactert controlled by each player and removes them from the quest.
Shadow: Defending character cannot ready until the end of the round.
When Revealed: Each player deals 1 damage to a questing character he controls and removes that character from the quest.
Shadow: Deal 1 damage to a character you control.
When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -2
Shadow: Deal 1 damage to the defending character.