While Shores of Lake Nenuial is in the staging area, progress cannot be placed on other locations in the staging area.
Travel: Raise each player's threat by 2 to travel here.
"...that is so long ago that the hills have forgotten them, though a shadow still lies on the land."
–Aragorn, The Fellowship of the Ring
When Revealed: Each player must choose: either return the highest enemy engaged with you to the staging area, or search the encounter deck and discard pile for an enemy and put it into play engaged with you.
Shadow: If this attack destroys a character, reveal the top card of the encounter deck.
When Revealed: Each player must choose: either discard the highest cost attachment you control, or assign X damage among characters you control, where X is the number of attachments you control.
Shadow: Discard an attachment you control.
Each player must choose: either deal 1 damage to each questing character you control, or each questing character you control gets -1 until the end of the phase.
Shadow: Either remove 2 progress from the main quest, or return attacking enemy to the staging area after this attack.
When Revealed: Each player deals 1 damage to a hero he controls. If that hero is questing, remove it from the quest. Until the end of the round, treat each damaged character's text box as if it were blank (except for Traits).
Shadow: Attacking enemy gets +1 (+2 instead if the defender is damaged).
While Gate of Dol Guldur is in the staging area, it gains: "The player cannot travel or place progress here unless they are at stage 3B. Each player's threat cannot be reduced by more than 1 each round by player card effects."
"Before you could get round it in the South, you would get into the land of the Necromancer..."
–Gandalf, The Hobbit
Forest Battleground gets +1 for each ally controlled by the player with the most allies.
Forced: When Forest Battleground is explored, each player searches the encounter deck and discard pile for an Orc enemy and adds it to the staging area. Shuffle the encounter deck.
Forced: When Blackened Woods is explored, discard the top card of the encounter deck and raise each player's threat by X, where X is that card's printed
Shadow: Attacking enemy gets +1 If this attack destroys a character, remove 3 progress from the main quest.
When Revealed: Each player must choose: either search the encounter deck and discard pile for a Dol Guldur location and add it to the staging area, or search the encounter deck and discard pile for an Orc enemy and put it into play engaged with him.
When Revealed: Each player exhausts a character he controls. Until the end of the round, characters cannot be readied by player card effects.
Shadow: Defending character cannot ready until the end of the round.
Immune to player card effects.
Response: After the players travel to Rhosgobel, add 1 resource to each hero's pool and each player draws 1 card.
While Oak-wood Grove is in the staging area, progress cannot be placed on other locations in the staging area.
Travel: Each player exhausts a character.
When Revealed: Each player deals X damage to a character he controls, where X is 1 more than the stage number of the main quest.
Shadow: Attacking enemy gets +1 (+2 instead if the defending character has an attachment).
When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -1 and cannot be healed.
Shadow: Deal 1 damage to the defending character.
When Revealed: The opposing team chooses a questing character controlled by each player. Ready each chosen character and remove them from the quest.
Shadow: Attacking enemy gets +1 If this attack destroys a character, raise each player's threat by 1.
Response: After the players travel to Troll Cave each player draws 1 card.
Travel: The opposing team searches the top 5 cards of the encounter deck for a Hill Troll and adds it to the staging area, if able. Shuffle the encounter deck.
While Hunter's Lookout is in the staging area, it gains:"Forced: At the end of the round, raise each player's threat by 1 for each enemy in the staging area."
Travel: The highest enemy in the staging area makes an immediate attack against the first player.
When Revealed: Each player deals 1 damage to a character he controls.
Shadow: Defending character gets -1 for each damage on it.
While The Shadow Road is in the staging area, it gains:"Forced: After a player optionally engages an enemy, he deals 1 damage to a character he controls."
Travel: Each player deals 1 damage to a character he controls.
While Forest Stream is in the staging area, it gains:"Forced: At the end of the round, remove 2 progress from the main quest."
Travel: Raise each player's threat by 2.
X is 1 more than the stage number of the main quest.
Travel: Each player deals X damage to a character he controls.
When Revealed: Each player raises his threat by X, where X is 1 more than the stage number of the main quest.
Shadow: Attacking enemy gets +1 (+2 instead if your threat is 35 or higher)
While Enchanted Stream is in the staging area, progress cannot be placed on the main quest.
Travel: Each player exhausts a hero he controls. Those heroes cannot ready while Enchanted Stream is the active location.
When Revealed: Each player exhausts a character he controls. Until the end of the round, characters cannot be readied by player card effects.
Shadow: Defending character cannot ready until the end of the round.
Dark Black Woods gets +1 for each Dark Black Woods in the staging area.
Travel: Each player must discard 1 card from his hand for each Dark Black Woods in the staging area.
When Revealed: Each player must choose: either choose 1 card from his hand and discard the rest, or assign X damage among characters he controls, where X is the number of cards in his hand.
Shadow: Discard 1 random card from your hand.
When Revealed: Each player exhausts a character he controls.
Shadow: Exhaust a character you control.
When Revealed: The opposing team looks at each player's hand and discards 1 card from each.
Shadow: Attacking enemy gets +X where X is the stage number of the current quest.
While Mountains of Mirkwood is in the staging area, it gains:"Forced: At the end of the round, raise each player's threat by 2."
Shadow: Either raise your threat by 2, or the attacking enemy gets +2
While The Eaves of Mirkwood is in the staging area, no more than 1 progress can be placed on each location in the staging area each round.
Travel: Each player discards 1 random card from his hand.
While Dry Watercourse in in the staging area, each player cannot reduce his threat by more than 1 each round.
Travel: Raise each player's threat by 1.
While Dark-wood Grove is in the staging area, it gains:"Forced: After a 'when revealed' effect is canceled, raise each player's threat by 3."
Travel: Reveal the top card of the encounter deck.
When Revealed: Each player reveals his hand and discards each ally card revealed this way.
Shadow: If this attack is undefended, discard an ally you control.
When Revealed: Each player must choose: either raise your threat by 1 for each questing character you control, or discard a questing character you control.
Shadow: Attacking enemy gets +1 If this attack destroys a character, raise each player's threat by 1.
When Revealed: Each player discards each resource from each of his heroes' resource pools and raises his threat by 1 for each resource he discarded this way. If no resources were discarded this way, Wasted Provisions gains surge.
Shadow: Discard an attachment you control.
X is 1 more than the stage number of the main quest.
Immune to player card effects.
The players cannot travel here unless they are at stage 3B.
Travel: Each player discards 1 random card from his hand.
While Fouled Well is in the staging area, characters cannot be readied by player card effects.
Travel: Each player exhausts a character.
When Revealed: Return the active location to the staging area. Each player assigns X damage among characters he controls, where X is the of that location. If no location is returned to the staging area this way, Cave In gains surge.
Shadow: If this attack destroys a character, return the active location to the staging area.
When Revealed: The first player must choose: either deal 1 damage to each character committed to the quest, or raise each player's threat by 1 and end the quest phase without resolving the quest.
Shadow: Deal 1 damage to the defending character.
While Lightless Passage is in the staging area, no more than 1 progress can be placed on each location in the staging area each round.
Travel: Each player discards 1 random card from his hand.
Cannot have non-objective player card attachments.
While Great Cave-troll is in the staging area, it gains:"Forced: At the end of the encounter phase, raise each player's threat by 2."
Quest Action: Raise each player's threat by 1 to reduce the total of Zigil Mineshaft by 1 until the end of the phase. The first player may trigger this effect.
When Revealed: Each player discards 1 random card from his hand. Until the end of the phase, add X to the staging area, where X is the total cost of the discarded cards.
Shadow: Discard 1 random card from your hand.
While Stairs of N in is in the staging area, the first treachery revealed each round gains surge and its 'when revealed' effects cannot be canceled.
Forced: When Stairs of N in is explored, raise each player's threat by 4.
While Dwarven Forge is the active location, it gains:"Response: After Dwarven Forge is explored, each player draws 1 card."
While Narrow Fissure is in the staging area, characters cannot be healed by player card effects.
Travel: Each player deals 1 damage to a hero he controls.
When Revealed: Each player assigns X damage among characters he controls, where X is the number of characters he controls.
Shadow: Exhaust a character you control.
X is 1 more than the stage number of the main quest.
Immune to player card effects.
The players cannot travel here unless they are at stage 3B.
Travel: Each player discards 1 random card from his hand.
When Revealed: Eithe raise each player's threat by 2, or reveal an additional encounter card.
Shadow: Either raise your threat by 2, or this attack is considered undefended.