Forced: After Dark Bats attacks and damages a character, reveal the top card of the encounter deck. Then, discard Dark Bats.
Shadow: Attacking enemy gets +1 Deal it an additional shadow card.
When Revealed: Exhaust each character with an attachment. If no character is exhausted this way, Weighed Down gains surge.
Shadow: Discard an attachment from the defending character.
X is 1 more than the stage number of the main quest.
Travel: Each player deals X damage to a character he controls.
When Revealed: Until the end of the round, treat each character's printed text box as if it were blank (except for Traits).
Shadow: Treat the defending character's text box as if it were blank until the end of the phase (except for Traits).
When Revealed: Each player exhausts a character he controls. Until the end of the round, characters cannot be readied by player card effects.
Shadow: Defending character cannot ready until the end of the round.
Forced: After Spiders of Mirkwood engages you, exhaust a character you control.
Shadow: Attacking enemy gets +1 (+2 instead if it has the Spider trait).
When Revealed: Each player exhausts a character he controls.
Shadow: Exhaust a character you control.
While Fouled Well is in the staging area, characters cannot be readied by player card effects.
Travel: Each player exhausts a character.
When Revealed: The first player must choose: either deal 1 damage to each character committed to the quest, or raise each player's threat by 1 and end the quest phase without resolving the quest.
Shadow: Deal 1 damage to the defending character.
Immuned to player card effects.
Cannot be optionally engaged.
Forced: After Durin's Bane attacks and destroys a character you control, raise your threat by 2 and heal 2 damage from Durin's Bane.
When Revealed: Each character gets -1 until the end of the phase.
Shadow: Each character you control gets -1 and -1 until the end of the phase.
Cannot have non-objective player card attachments.
Forced: After Old Stone-troll attachs and destroys a character you control, raise your threat by 1 for each excess point of damage dealt.
When Revealed: Each player must choose: either raise your threat by 1 for each character you control, or discard a character you control.
Shadow: Raise your threat by 1 for each enemy engaged with you.
When Revealed: Until the end of the round, treat each character's text box as if it were blank, except for Traits.
Shadow: Until the end of the phase, treat the defending character's text box as blank, except for Traits.
When Revealed: Each player exhausts a character he controls. Until the end of the round, characters cannot be readied by player card effects.
Shadow: Remove the defending character from the attack. A different defending character may be declared.
While The Great Bridge is in the staging area, no more than 1 character can be declared as an attacker against each enemy.
Forced: When The Great Bridge is explored, reveal 1 encounter card per player.
Immuned to player card effects.
Cannot be optionally engaged.
Forced: After Durin's Bane attacks and destroys a character you control, raise your threat by 2 and heal 2 damage from Durin's Bane.
Immune to player card effects. No more than 1 character can attack Ophidian each round.
Engaged player cannot attack the Dreadnaught.
Forced: When a character defends against Ophidian, deal 2 damage to that character.
Pillage 3. (After this enemy attacks you, discard the top 3 cards of your deck.)
Forced: After an event card is discarded from your deck by Daring Buccaneer's Pillage keyword, deal 1 damage to a character you control.
When Revealed: Until the end of the phase, each character currently committed to the quest gets -2 and is discarded if its is 0.
Shadow: Raise defending player's threat by 5. (Raise defending player's threat by 10 instead if undefended.)
While Glade of the Spawn is the active location, it gains:"Forced: After a Spider enemy enters play, each player must choose and exhaust 1 character he controls."
...black even for that forest, like a patch of midnight that had never been cleared away. –The Hobbit
Forced: After any amount of progress is placed on Hives and Hives, deal 1 damage to each character in play.
Shadow: Attacking enemy gets +2
There was a buzzing and a whirring and a droning in the air. Bees were busy everywhere. And such bees! Bilbo had never seen anything like them. –The Hobbit
Forced: After a character commits to the quest, deal 1 damage to that character if it has not been dealt damage by another copy of Brambles and Thorns this round.
..and on both shores there were steep slopes buried in deep brakes of thorn and sloe, tangled with brambles and creepers. –The Fellowship of the Ring
Forced: After a character commit to an escape test, deal 1 damage to that character.
Shadow: Attacking enemy gets +1 (+2 instead if attacking enemy is Undead.)
While Ill-fated Guard is engaged with a player, that player cannot commit more than 1 character to each escape test.
Shadow: Discard all attachments from each character you control with 3 or more
When Revealed: The first player makes an escape test counting intead of dealing 2 cards from the encounter deck. If this test is failed, place 1 resource token on Gollum and deal 1 damage to each character in play.
Escape: 3
Forced: After engaging Wolfpelt Goblin the engaged player must deal X damage to 1 character he controls, where X is the active location's remaining quest points. Then, remove 2 progress from the active location, if able.
Forced: When Uruk Elf-stalker attacks and destroys a character, deal 1 damage to Arwen Undómiel.
Shadow: Attacking enemy gets +2
Ambush.
Forced: After Goblin Trapper engages a player, that player must exhaust a character he controls.
Shadow: Add Goblin Trapper to the staging area.
While The Watcher is in the staging area, it cannot be damaged by player card effects.
If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.
Forced: After resolving an attack made by Choking Tentacle discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, attach Choking Tentacle to a character the defending player controls as a Tentacle attachment with the text:"Forced: After attached character readies. deal it 1 damage."
When Revealed: Deal 3 damage to each character with a Tentacle attachment. If no characters were damaged by this effect, Pulled Under gains surge.
Shadow: If the defending character has a Tentacle attachment, discard that character.
When assigning archery damage to a character, you must continue assigning archery damage to that character until that character is destroyed or there is no more archery damage to assign.
Forced: After Invading Orc attacks and destroys a character, that character's controller returns a location he controls to the staging area.
Shadow: If this attack destroys a character, return a location you control to the staging area.
Forced: After Uruk Marksman is turned faceup as a hidden card, deal 3 damage to a character controlled by the engaged player and return Uruk Marksman to the staging area.
Forced: After Vengeful Hillman attacks and destroys a character, remove 1 progress the current quest card for each card in the defending player's hand.
Shadow: Attacking enemy gets +2
Forced: After Vigilant Orc enters the staging area, it makes an immediate attack against the first player. If this attack destroys a character, remove 1 time counter from the current quest.
Fierce and shrill rose the yells of the Orcs, and suddenly horn–calls ceased. –The Two Towers
Forced: After Boar Clan Ambusher attacks and destroys a character, discard a random card from your hand.
Shadow: If this attack destroys a character, discard a random card from your hand.
While City of Spies is in the staging area, it gains:"Forced: When you commit a character to the quest, raise your threat by 1. This effect does not stack with other copies of City of Spies."
When Revealed: Either remove 1 time counter from the current quest or remove each character with 3 or more from the quest.
Shadow: Defending character cannot ready until the end of the round.
When Revealed: Bellach makes an immediate attack against each player in turn order. Then, deal 1 damage to the active location for each character destroyed by this effect.
Shadow: Deal 1 damage to the defending character.
When Revealed: Each player returns each enemy engaged with him to the staging area. Either search the encunter deck, discard pile and victory display for Orc Rearguard and reveal it, or each player must deal 4 damage to a character he controls. Shuffle the encounter deck.
Forced: After a character the engaged player controls is healed, Angmar Raider makes an immediate attack.
Shadow: Attacking enemy gets +2 until the end of the phase.
While Ruined Watch-tower is in the staging area, it gains:"Forced: When an Orc enemy is revealed, each player must deal 1 damage to a character he controls.
While Ruined Watch-tower is the active location, each enemy gets +3
When Revealed: Deal 1 damage to each questing character. If it is Night discard an attachment from each character damaged by this effect.
Shadow: Discard 1 attachment you control (2 attachments instead if it is Night).
While Charred Ruins is the active location, it gains:"Forced: After a player's threat is increased by an encounter card effect, that player must deal 2 damage to a character he controls."
While Stronghold Tower is in the staging area, shadow effects cannot be canceled.
Travel: Each player must deal 2 damage to a character he controls to travel here.
*Forced: After Raging Squall is discarded from the encounter deck duirng a Sailing test, deal 1 damage to each character committed to that test.
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