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Scenario Encounter
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Card Type Subtype Deck Type
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Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 251 - 300 of 324 Cards
The Wizard's Quest (x2) 27
20 2 3 1 2
Creature.

Forced: After Dark Bats attacks and damages a character, reveal the top card of the encounter deck. Then, discard Dark Bats.

Shadow: Attacking enemy gets +1 Attack Deal it an additional shadow card.

The Wizard's Quest (x1) 28

When Revealed: Exhaust each character with an attachment. If no character is exhausted this way, Weighed Down gains surge.

Shadow: Discard an attachment from the defending character.

The Woodland Realm (x2) 1
X
X
Forest.

X is 1 more than the stage number of the main quest.

Travel: Each player deals X damage to a character he controls.

The Woodland Realm (x2) 1

When Revealed: Until the end of the round, treat each character's printed text box as if it were blank (except for Traits).

Shadow: Treat the defending character's text box as if it were blank until the end of the phase (except for Traits).

The Woodland Realm (x2) 3

When Revealed: Each player exhausts a character he controls. Until the end of the round, characters cannot be readied by player card effects.

Shadow: Defending character cannot ready until the end of the round.

The Woodland Realm (x3) 4
22 2 2 1 2
Spider.

Forced: After Spiders of Mirkwood engages you, exhaust a character you control.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has the Spider trait).

The Woodland Realm (x2) 7
30 3 3 2 5
Spider.

When Revealed: Each player exhausts a character he controls.

Shadow: Exhaust a character you control.

The Mines of Moria (x1) 5
3
4
Underground.

While Fouled Well is in the staging area, characters cannot be readied by player card effects.

Travel: Each player exhausts a character.

The Mines of Moria (x1) 7

When Revealed: The first player must choose: either deal 1 damage to each character committed to the quest, or raise each player's threat by 1 and end the quest phase without resolving the quest.

Shadow: Deal 1 damage to the defending character.

Escape from Khazad-dûm (x1)
50 4 8 3 15
Balrog.

Immuned to player card effects.

Cannot be optionally engaged.

Forced: After Durin's Bane attacks and destroys a character you control, raise your threat by 2 and heal 2 damage from Durin's Bane.

Escape from Khazad-dûm (x1) 15

When Revealed: Each character gets -1Willpower until the end of the phase.

Shadow: Each character you control gets -1Attack and -1Defense until the end of the phase.

Escape from Khazad-dûm (x1) 18
33 1 6 1 8
Troll.

Cannot have non-objective player card attachments.

Forced: After Old Stone-troll attachs and destroys a character you control, raise your threat by 1 for each excess point of damage dealt.

Escape from Khazad-dûm (x3) 18

When Revealed: Each player must choose: either raise your threat by 1 for each character you control, or discard a character you control.

Shadow: Raise your threat by 1 for each enemy engaged with you.

Escape from Khazad-dûm (x3) 20

When Revealed: Until the end of the round, treat each character's text box as if it were blank, except for Traits.

Shadow: Until the end of the phase, treat the defending character's text box as blank, except for Traits.

Escape from Khazad-dûm (x1) 22

When Revealed: Each player exhausts a character he controls. Until the end of the round, characters cannot be readied by player card effects.

Shadow: Remove the defending character from the attack. A different defending character may be declared.

Escape from Khazad-dûm (x1) 26
4
5
Underground.

While The Great Bridge is in the staging area, no more than 1 character can be declared as an attacker against each enemy.

Forced: When The Great Bridge is explored, reveal 1 encounter card per player.

Escape from Khazad-dûm Preorder Promotion (x1)
50 4 8 3 15
Balrog.

Immuned to player card effects.

Cannot be optionally engaged.

Forced: After Durin's Bane attacks and destroys a character you control, raise your threat by 2 and heal 2 damage from Durin's Bane.

The Hunt for the Dreadnaught (x1)
34 2 6 1 8
Corsair. Elite.

Immune to player card effects. No more than 1 character can attack Ophidian each round.

Engaged player cannot attack the Dreadnaught.

Forced: When a character defends against Ophidian, deal 2 damage to that character.

The Hunt for the Dreadnaught (x3)
23 3 3 2 2
Corsair. Pillager.

Pillage 3. (After this enemy attacks you, discard the top 3 cards of your deck.)

Forced: After an event card is discarded from your deck by Daring Buccaneer's Pillage keyword, deal 1 damage to a character you control.

Passage Through Mirkwood Nightmare (x1)
32 3 5 3 9 9 
Creature. Spider.

When Revealed: Until the end of the phase, each character currently committed to the quest gets -2Willpower and is discarded if itsWillpower is 0.

Shadow: Raise defending player's threat by 5. (Raise defending player's threat by 10 instead if undefended.)

Passage Through Mirkwood Nightmare (x2)
4
4
3 
Mirkwood.

While Glade of the Spawn is the active location, it gains:"Forced: After a Spider enemy enters play, each player must choose and exhaust 1 character he controls."

...black even for that forest, like a patch of midnight that had never been cleared away. –The Hobbit

Conflict at the Carrock Nightmare (x3)
3
3
3 
Wilderlands.

Forced: After any amount of progress is placed on Hives and Hives, deal 1 damage to each character in play.

Shadow: Attacking enemy gets +2 Attack

There was a buzzing and a whirring and a droning in the air. Bees were busy everywhere. And such bees! Bilbo had never seen anything like them. –The Hobbit

The Hills of Emyn Muil Nightmare (x3)
3
5
9 
Emyn Muil.

Forced: After a character commits to the quest, deal 1 damage to that character if it has not been dealt damage by another copy of Brambles and Thorns this round.

..and on both shores there were steep slopes buried in deep brakes of thorn and sloe, tangled with brambles and creepers. –The Fellowship of the Ring

The Dead Marshes Nightmare (x3)
50 3 4 2 8 9 
Undead.

Forced: After a character commit to an escape test, deal 1 damage to that character.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if attacking enemy is Undead.)

The Dead Marshes Nightmare (x3)
18 2 2 3 7 3 
Spirit. Undead.

While Ill-fated Guard is engaged with a player, that player cannot commit more than 1 character to each escape test.

Shadow: Discard all attachments from each character you control with 3 or moreWillpower

The Dead Marshes Nightmare (x2)
3 
Escape.

When Revealed: The first player makes an escape test countingDefense intead ofWillpower dealing 2 cards from the encounter deck. If this test is failed, place 1 resource token on Gollum and deal 1 damage to each character in play.

Escape: 3

The Redhorn Gate Nightmare (x3)
20 2 3 2 4 1 
Goblin. Orc. Snow.

Surge.

Forced: After engaging Wolfpelt Goblin the engaged player must deal X damage to 1 character he controls, where X is the active location's remaining quest points. Then, remove 2 progress from the active location, if able.

Road to Rivendell Nightmare (x3)
5 3 5 3 5 7 
Uruk. Orc.

Ambush

Forced: When Uruk Elf-stalker attacks and destroys a character, deal 1 damage to Arwen Undómiel.

Shadow: Attacking enemy gets +2 Attack

Road to Rivendell Nightmare (x3)
30 3 3 2 3 5 
Goblin. Orc.

Ambush.

Forced: After Goblin Trapper engages a player, that player must exhaust a character he controls.

Shadow: Add Goblin Trapper to the staging area.

The Watcher in the Water Nightmare (x1)
50 4 7 7 21 1 
Creature. Tentacle.

While The Watcher is in the staging area, it cannot be damaged by player card effects.

If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.

The Watcher in the Water Nightmare (x4)
10 2 5 1 4 5 
Tentacle.

Forced: After resolving an attack made by Choking Tentacle discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, attach Choking Tentacle to a character the defending player controls as a Tentacle attachment with the text:"Forced: After attached character readies. deal it 1 damage."

The Watcher in the Water Nightmare (x2)
1 
Tentacle.

When Revealed: Deal 3 damage to each character with a Tentacle attachment. If no characters were damaged by this effect, Pulled Under gains surge.

Shadow: If the defending character has a Tentacle attachment, discard that character.

Into Ithilien Nightmare (x3)
3
4
10 
Forest.

Archery 2.

When assigning archery damage to a character, you must continue assigning archery damage to that character until that character is destroyed or there is no more archery damage to assign.

Assault on Osgiliath Nightmare (x3)
20 2 5 3 3 5 
Orc. Mordor.

Forced: After Invading Orc attacks and destroys a character, that character's controller returns a location he controls to the staging area.

Shadow: If this attack destroys a character, return a location you control to the staging area.

The Blood of Gondor Nightmare (x3)
40 4 2 2 4 6 
Orc. Uruk. Mordor.

Archery 3.

Forced: After Uruk Marksman is turned faceup as a hidden card, deal 3 damage to a character controlled by the engaged player and return Uruk Marksman to the staging area.

The Fords of Isen Nightmare (x3)
27 2 4 2 4 1 
Dunland.

Forced: After Vengeful Hillman attacks and destroys a character, remove 1 progress the current quest card for each card in the defending player's hand.

Shadow: Attacking enemy gets +2 Attack

To Catch an Orc Nightmare (x4)
1 2 4 3 4 6 
Orc.

Forced: After Vigilant Orc enters the staging area, it makes an immediate attack against the first player. If this attack destroys a character, remove 1 time counter from the current quest.

Fierce and shrill rose the yells of the Orcs, and suddenly horn–calls ceased. –The Two Towers

To Catch an Orc Nightmare (x2)
5 

Surge. Doomed 1.

When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text:"Forced: After a player engages an enemy, he must either exhaust a character he controls, or remove 1 time counter from the current quest.")

The Dunland Trap Nightmare (x3)
30 3 5 2 5 6 
Dunland. Boar Clan.

Forced: After Boar Clan Ambusher attacks and destroys a character, discard a random card from your hand.

Shadow: If this attack destroys a character, discard a random card from your hand.

Trouble in Tharbad Nightmare (x3)
2
5
2 
City. Ruins.

While City of Spies is in the staging area, it gains:"Forced: When you commit a character to the quest, raise your threat by 1. This effect does not stack with other copies of City of Spies."

The Nîn-in-Eilph Nightmare (x2)
2 

When Revealed: Either remove 1 time counter from the current quest or remove each character with 3 or moreWillpower from the quest.

Shadow: Defending character cannot ready until the end of the round.

Celebrimbor's Secret Nightmare (x2)
1 

When Revealed: Bellach makes an immediate attack against each player in turn order. Then, deal 1 damage to the active location for each character destroyed by this effect.

Shadow: Deal 1 damage to the defending character.

Intruders in Chetwood Nightmare (x2)
3 

When Revealed: Each player returns each enemy engaged with him to the staging area. Either search the encunter deck, discard pile and victory display for Orc Rearguard and reveal it, or each player must deal 4 damage to a character he controls. Shuffle the encounter deck.

The Weather Hills Nightmare (x4)
44 3 5 3 5
Orc.

Forced: After a character the engaged player controls is healed, Angmar Raider makes an immediate attack.

Shadow: Attacking enemy gets +2 Defense until the end of the phase.

The Weather Hills Nightmare (x3)
3
4
Arnor. Ruins.

While Ruined Watch-tower is in the staging area, it gains:"Forced: When an Orc enemy is revealed, each player must deal 1 damage to a character he controls.

While Ruined Watch-tower is the active location, each enemy gets +3Defense

The Wastes of Eriador Nightmare (x3)
4 

When Revealed: Deal 1 damage to each questing character. If it is Night discard an attachment from each character damaged by this effect.

Shadow: Discard 1 attachment you control (2 attachments instead if it is Night).

Across the Ettenmoors Nightmare (x3)
5 

Surge.

When Revealed: Attach to a side quest. (Counts as a Condition attachment with the text: "Limit 1 per quest. While attached quest is the current quest, each character gets -1Willpower

The Treachery of Rhudaur Nightmare (x2)
5
4
5 
Ruins.

While Charred Ruins is the active location, it gains:"Forced: After a player's threat is increased by an encounter card effect, that player must deal 2 damage to a character he controls."

The Battle of Carn Dûm Nightmare (x3)
3
4
9 
Carn Dûm.

While Stronghold Tower is in the staging area, shadow effects cannot be canceled.

Travel: Each player must deal 2 damage to a character he controls to travel here.

Voyage Across Belegaer Nightmare (x2)
4 
Weather.

Surge.

*Forced: After Raging Squall is discarded from the encounter deck duirng a Sailing test, deal 1 damage to each character committed to that test.

?*