During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.
Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.
When Revealed: Each player must exhaust a character and discard the top card of his deck, if able. If the printed cost of the discarded card is equal to or higher than the remaining hit points of the exhausted character, discard the exhausted character.
Forced: If Muck Adder damages a character, discard that character from play.
Shadow: Defending character gets -1 for the duration of this attack.
When Revealed: Deal 1 damage to each character without any attachments.
Shadow: If a character (including Wilyador) has more damage than each other character, deal 3 additional damage to that character.
Travel: The first player must exhaust 1 character he controls to travel here.
Shadow: Defending player must choose and exhaust 1 character he controls.
When Revealed: Each player must exhaust a character and discard the top card of his deck, if able. If the printed cost of the discarded card is equal to or higher than the remaining hit points of the exhausted character, discard the exhausted character.
Allies cannot defend while Snow Warg is attacking.
Forced: After a character is declared as a defender against Snow Warg, deal 1 damage to the defending character, if able.
Regenerate 2. While there is another Tentacle enemy in play, The Watcher cannot be optionally engaged.
If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.
Forced: When Thrashing Tentacle is attacked, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, deal the damage from the attack to 1 character an attacking player controls (ignoring defense).
If Drowned Treasury is the active location at the end of the quest phase, each player must discard 1 character he controls.
Response: After Drowned Treasury leaves play as an explored location, each player may draw 2 cards or claim 1 objective in play.
While Second Hall is the active location, it gains:
Forced: After a character leaves play, reveal 1 card from the encounter deck and add it to the staging area.
Down the centre stalked a double line of towering pillars. They were carved like boles of mighty trees whose boughs upheld the roof with a branching tracery of stone.
–The Fellowship of the Ring
When Revealed: Each player must deal 1 damage to a hero he controls.
Forced: After a character leaves play, shuffle Ranging Goblin and the top card in the encounter discard pile back into the encounter deck.
While Celador is in the staging area, he is committed to the current quest.
Forced: After players quest unsuccessfully or a character leaves play, deal 1 damage to Celador.
If Celador leaves play, remove him from the game.
When Revealed: Each character gets -2 and -2 until the end of the round.
Shadow: Deal 2 damage to all Battleground locations in play.
When Revealed: Each player removes 1 character he controls from the quest, if able. Then, if any player has no characters committed to the quest, remove all characters from the quest.
"Seven companions we had: one we lost at Moria, the others we left at Parth Galen above Rauros..." –Frodo Baggins, The Two Towers
When Revealed: Until the end of the round, Morgul Spider gets +1 for each character not currently committed to a quest.
Far and wide her lesser broods, bastards of the miserable mates, her own offspring, that she slew, spread from glen to glen... –The Two Towers
When Revealed: Each player chooses 1 sphere of influence , , or . Each character a player controls that does not belong to his chosen sphere takes 3 damage.
"I doubt not that the days of Gondor are numbered, and the walls of Minas Tirith are doomed, so great is His strength and malice." –Damrod, The Two Towers
Forced: After Marauding Orc attacks and destroys a character, place 1 damage token on Dead Villagers.
Shadow: If this attack destroys a character, discard 1 villager token from Rescued Villagers.
Cannot have attachments.
Forced: At the beginning of each resource phase, the engaged player must deal 3 damage to a character he controls.
"We could not see them, of course, but the whole air was full of creaking." –Merry, The Two Towers
Forced: After Orc Skirmisher engages a player, that player must either deal 3 damage to a character he controls, or remove 1 time counter from the current quest.
Shadow: Attacking enemy gets +1 .
While Fen of Reeds is in the staging area, it gains:
Forced: After the players advance to a quest stage, each player must exhaust a character he controls.
Shadow: Attacking enemy gets +1 for each time counter on the quest.
Response: After Hidden Eyot leaves play as an explored location, place 2 time counters on the current quest.
Travel: Each player must exhaust a character he controls to travel here.
While Sinking Bog is in the staging area, each character gets -1 -1 and -1 for each Item attached to it. This ability does not stack with other copies of Sinking Bog.
Shadow: Defending character gets -1 for this attack for each attachment attached to it.
While Exposed Ridge is the active location, it gains:
Forced: At the end of the refresh phase, each player deals 1 damage to a character he controls.
Shadow: Attacking enemy gets +1 for each damaged character the defending player controls.
While Sheltered Valley is the active location, it gains:
Response: When Sheltered Valley is explored, heal all damage from 1 character.
Travel: Remove 1 resource token from the
UNRECOGNIZED TYPE: triat-search
objective.When Revealed: Each player must either discard 1 card from the top of his deck for each questing character he controls, or remove each character he controls from the quest.
The mist was flowing past him now in shreds and tatters. –The Fellowship of the Ring
Cannot have attachments.
Cannot be optionally engaged.
Forced: After Pack Leader engages you, exhaust a character you control for each Warg enemy engaged with you.
Forced: After White Warg engages you, deal 1 damage to a character you control (2 damage instead if it is Night).
Shadow: If it is Night, attacking enemy makes an additional attack after this one.
When Revealed: Each player must exhaust a character he controls. Attach Haunting Fog to the current quest. (Counts as a Condition attachment with the text: "Attached quest gets +6 quest points."
Fog still hung in veils upon the crumbling rock-wall...
–The Fellowship of the Ring
With reckless abandon, your company makes a mad dash for the gates!
Forced: When at least 1 progress is placed on Furious Charge, each character gets -2 until the end of the round. If Thaurdir is Captain side faceup, flip him.
Response: After Furious Charge is defeated, add 10 progress to the main quest.
Forced: After Dwimmerlaik attacks and destroys a character, the defending player reanimates that character and deals it 1 shadow card.
Shadow: If this attacks destroys a character, reanimate that character and deal it 1 shadow card.