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Scenario Encounter
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Resource Threat Engagement
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Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 151 - 192 of 192 Cards
Escape from Khazad-dûm (x3) 22
0
3
Underground.

Branching Paths gets +1 Threat for each location in the staging area. (Limit +3Threat

Shadow: Attacking enemy gets +1 Attack

Escape from Khazad-dûm (x2) 26

When Revealed: The opposing team attaches Vast and Intricate to a non-unique location in the staging area. If there are no non-unique locations in the staging area, Vast and Intricate gains surge. (Counts as a Condition attachment with the text: "Attached location gets +2 Threat and is immune to player card effects.")

Escape from Khazad-dûm (x2) 28
33 1 1 1 4
Creature.

Forced: After Nameless Thing enters play, the first player attaches the top card of his deck to it faceup as a guarded attached. Nameless Thing gets +XThreat +XAttack and +XDefense where X is that card's printed cost. When Nameless Thing leaves play, discard that card.

Escape from Dol Guldur Nightmare (x3)
1
4
6 
Dol Guldur.

Dungeon Labyrinth gets +1 Threat and +1 quest point for each resource token on it

Forced: At the end of each round, place 1 resource token on Dungeon Labyrinth for each player in the game.

"Some here will remember that many years ago I myself dared to pass the doors of the Necromancer in Dol Guldur..." –Gandalf, The Fellowship of the Ring

Escape from Dol Guldur Nightmare (x2)
3 

When Revealed: The staging area gets +XThreat until the end of the phase, where X is twice the number of players in the game. If the players quest unsuccessfully this phase, put the Nazgûl of Dol Guldur into play (from any out of play area), engaged with the first player. (Cannot be canceled.)

A Journey to Rhosgobel Nightmare (x3)
3
4
9 
Forest.

Dark-wood Grove gets +1 Threat and +1 quest point for each Athelas card in play.

Shadow: If defending player controls at least 1 Athelas card, attacking enemy makes an additional attack after this one.

A Journey to Rhosgobel Nightmare (x3)
2
5
7 
Forest.

While Labyrinthine Woods is in the staging area, Creature enemies get +1 Threat and +1 Attack

Shadow: After this attack, attacking enemy engages the next player and makes an immediate attack.

The Hills of Emyn Muil Nightmare (x2)
39 2 2 3 5 7 
Mordor. Orc.

Orc Interceptor gets +1 Threat and +1 Attack for each resource token on it.

Forced: After a location leaves play as an explored location, place a resource token on Orc Interceptor.

The Hills of Emyn Muil Nightmare (x3)
3 
Hazard.

Doomed 2.

When Revealed: Remove all progress from each Emyn Muil location in play. Each Emyn Muil location gets +2 Threat until the end of the round.

Shadow: Remove all progress from each Emyn Muil location in play.

The Seventh Level Nightmare (x1)
20 3 3 3 12 1 
Mordor. Orc.

Overseer Maurûl gets +X Threat +X Attack and +X Defense where X is the highest number of resources on a Goblin enemy in play.

The Players cannot win the game unless Overseer Maurûl is in the victory display.

The Seventh Level Nightmare (x2)
4
4
1 
Underground.

Each Goblin in play gets +1 Threat for each resource on it. This ability does not stack with other copies of Western Hall

Away beyond the shadows at the western end of the hall there came cries and horn–calls.
–The Fellowship of the Ring

Road to Rivendell Nightmare (x3)
1
7
1 
Hills.

Forced: When an engaged enemy with the ambush keyword engages a player, Treacherous Bluffs gets +2 Threat until the end of the phase.

Shadow: Excess damage dealt by this attack must be assigned to Arwen Undómiel.

Peril in Pelargir Nightmare (x2)
2
6
10 
City.

While Alcaron's Scroll is not attached to a hero, Pelargir Alley gets +3Threat

Shadow: If the defending player controls a hero with Alcaron's Scroll attached, attach Alcaron's Scroll to the attacking enemy.

Peril in Pelargir Nightmare (x2)
6 

Surge.

When Revealed: If Alcaron's Scroll is attached to an enemy, choose one: either add 1 progress token to that enemy, or each card in the staging area gets +2 Threat until the end of the phase.

Into Ithilien Nightmare (x3)
36 2 2 2 5 5 
Harad.

While the current quest has battle, Haradrim Marksman gets +2 Threat and gains archery 2.

While the current quest has siege, Haradrim Marksman gets +2 Attack and allies cannot be declared as defenders against its attacks.

Into Ithilien Nightmare (x3)
1
8
10 
Forest.

While Dense Thickets is in the staging area, each Forest location in play gets +1 Threat

Shadow: Excess damage dealt by this attack (damage that is dealt beyond the remaining hit points of the character damaged by this attack) must be assigned to a Ranger objective in play.

Into Ithilien Nightmare (x2)
3
5
3 
Plains. Riverland.

While the current quest has battle, Cormallen Fields gets +2 Threat

While the current quest has siege, when faced with the option to travel, the players must travel to Cormallen Fields, if able.

The Steward's Fear Nightmare (x3)
9 
Title.

Surge. Doomed 1.

If The Cabal's Champion is unattached and in the staging area, attach it to a Villain enemy, if able. (Counts as a Title attachment with the text: "Attached enemy gets +1 Threat +1 Attack +1 Defense and +2 hit points.")

The Drúadan Forest Nightmare (x2)
1
6
3 
Forest.

While Stonewain Valley is in the staging area, resources discarded or spent by the first player for any reason are placed on Stonewain Valley.

Stonewain Valley gets +1 Threat for each resource on it.

"Way is wide for four horses in Stonewain Valley yonder," he waved his hand southwards: "but narrow at beginning and at end." –Ghân–buri–Ghân, The Return of the King

Assault on Osgiliath Nightmare (x1)
0
5
6 
Osgiliath.

Immune to player card effects. Palace Remains gets +1 Threat for each resource token on it.

The players cannot travel here unless there are at least 5 resource tokens on Palace Remains.

While Palace Remains is in the staging area, it gains"Forced: After a player takes control of a location, place 1 resource token here."

The Three Trials Nightmare (x3)
40 3 3 3 4 6 
Undead. Spirit. Raven.

If Raven's Guardian is in play or in the victory display, each Raven enemy gets +1 Threat

Forced: At the beginning of the encounter phase, Raven engages the player who controls Key of the Raven or is engaged with Raven's Guardian if able.

Celebrimbor's Secret Nightmare (x3)
2
5
2 
Ost-in-Edhil. Ruins.

Dusty Labyrinth gets +1 Threat for each damage on it.

Scour: Deal 2 damage to Dusty Labyrinth.

Travel: The first player must place a card from his hand facedown underneath The Orcs' Search to travel here.

Celebrimbor's Secret Nightmare (x3)
2 

When Revealed: Deal 1 damage to each location in the staging area. Until the end of the phase, each damaged location gets +1 Threat If there are no locations in the staging area, Hateful Search gains surge.

Shadow: Defending player discards a non-objective attachment he controls.

Intruders in Chetwood Nightmare (x1)
8
5 

Each copy of Orc War Party cannot be engaged, cannot be dealt damage and gets +2 Threat

When Revealed: Return each engaged Orc War Party to the staging area.

Deadmen's Dike Nightmare (x4)
1
6
Fornost. Ruins.

While Fornost Street is in the staging area, each other Fornost location gets +1 Threat

Travel: Return the topmost enemy in the encounter discard pile to the staging area.

Shadow: Each Undead enemy engaged with you gets +1 Attack and +1 Defense until the end of the phase.

The Treachery of Rhudaur Nightmare (x2)
1
6
9 
Ruins.

Forgotten Courtyard gets +1 Threat for each resource on it.

Forced: After an Undead enemy enters play, place 1 resource on Forgotten Courtyard.

The Battle of Carn Dûm Nightmare (x1)
6

Your adversary Thaurdir will not let you interrupt his master's ritual. Only by fighting through his ranks of Orcs can you hope to do battle with the wraith himself.

Battle.

Thaurdir gets +2 Threat, +2 Attack, and cannot take damage.

Voyage Across Belegaer Nightmare (x2)
2
6
9 
Ocean.

While Open Waters is in the staging area, each Ship enemy gets -5 engagement cost and +1 Threat

Travel: One player must exhaust a Ship objective to travel here.

?

Voyage Across Belegaer Nightmare (x2)
4
4
1 
Ocean.

While your heading is ?, Shattered Sea gets +2 Threat and +2 quest points.

While your heading is Rainy, Shattered Sea gets +4Threat and +4 quest points.

While your heading is ?, Shattered Sea gets +6Threat and +6 quest points.

?

The Fate of Númenor Nightmare (x2)
Side
A
5
5
Ruins.

Each Undead enemy gets +1 Threat and +1 Attack

Forced: After Desecrated Grounds is flipped over while active, deal 1 damage to each exhausted character.

Side
B
2
-

Uncharted.

Cannot have player card attachments.

Forced: After Lost Island becomes the active location, flip it over.

Action: Remove 4 progress from Lost Island to look at its facedown side.

The Fate of Númenor Nightmare (x3)
2
1
4 
Forest. Ruins.

While Overgrown Steps is in the staging area, it gains: "Each Uncharted location in the staging area gets +1 Threat

Travel: Raise each player's threat by 2 to travel here.

Raid on the Grey Havens Nightmare (x3)
44 2 2 2 4 5 
Corsair. Raider.

Corsair Pyromaniac gets +1 Threat +1 Attack and +1 Defense for each resource token on it.

Forced: After a card is placed underneath The Havens Burn, place 1 resource on Corsair Pyromaniac.

Flight of the Stormcaller Nightmare (x4)
28 0 3 3 4 4 
Corsair.

While Raider of the Storm is engaged with you, each Ship enemy engaged with you gets +1 Threat +1 Attack +1 Defense and contributes itsThreat to the total Threat in the staging area.

Temple of the Deceived Nightmare (x3)
28 3 3 3 4 9 
Undead.

While the active location is in the top rown, Cursed Soldier gets +3Threat

While the active location is in the middle row, Cursed Soldier gets +3Attack

While the active location is in the bottom row, Cursed Soldier gets +3Defense

The Drowned Ruins Nightmare (x2)
34 4 4 4 6 1 
Creature.

Great Shark gets +1 Threat +1 Attack and +1 Defense for each Underwater location in the victory display.

Great Shark cannot be engaged or damaged unless the active location is Underwater.

Forced: At the beginning of the encounter phase, return Great Shark to the staging area unless the active location is Underwater.

A Storm on Cobas Haven Nightmare (x3)
2
2
1 
Coastland. Ocean.

Sea-wall gets +2 Threat and +2 quest points for each objective guarded by an encounter card.

Shadow: Attacking enemy gets +1 Attack for each objective guarded by an encounter card.

A Shadow of the Past Nightmare (x3)
2
9
Shire.

Eastfarthing gets +2 Threat for each resource token on it.

Forced: After a player fails a Hide test, place 1 resource token here.

After a while they plunged into a deeply cloven track between tall trees that rustled their dry leaves in the night. –The Fellowship of the Ring

A Knife in the Dark Nightmare (x3)
3
5
Hills.

While the players are at stage 1, progress cannot be placed here.

While The One Ring is exhausted, Weather Hills gets +2 Threat

Shadow: Attacking enemy gets +2 Attack

The Road to Isengard Nightmare (x3)
3
3
Isengard.

While Fortress of Isengard is in the staging area, each Orc enemy gets +1 Threat +1 Attack and +1 Defense

Wizardry: Return the topmost enemy in the encounter discard pile to the staging area.

This was the stronghold of Saruman, as fame reported it; for within living memory the men of Rohan had not passed its gates...
–The Two Towers

Journey to the Cross-roads Nightmare (x3)
2
8
Forest.

Shadowy Thicket gets +2 Threat for each facedown card under The Black Gate.

Travel: The first player reveals the top facedown card under The Cross-roads and adds it to the staging area to travel here.

...presently the noise of fighting broke out near at hand, just above their hiding–place.
–The Two Towers

Journey to the Cross-roads Nightmare (x3)

When Revealed: Until the end of the round, each Harad enemy in the staging area gets +2 Threat -30 engagement cost, and cannot be optionally engaged.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, return attacking enemy to the staging area.

Shelob's Lair Nightmare (x3)
2
5
Underground.

Immune to player card effects.

While Cobwebbed Tunnel is in the staging area, each Underground location in the staging area gets +1 Threat and +5 quest points.

Travel: The first player reveals an encounter card to travel here.