![](/Images/Encounters/Murder-at-the-Prancing-Pony/Murder-at-the-Prancing-Pony.png)
![](/Images/Cards/Murder-at-the-Prancing-Pony/Hired-Muscle.jpg)
When Revealed: Attach to a Brigand enemy without a copy of Hired Muscle attacked and return that enemy to the staging area. (Counts as a Condition attachment with the text: "Attached enemy gets +1 , +1
, +1
, and gains:'Forced: When attached enemy is defeated, look at the bottom of the Investigation deck.'")
![](/Images/Encounters/The-Siege-of-Annuminas/The-Siege-of-Annúminas.png)
![](/Images/Cards/The-Siege-of-Annuminas/Host-of-Angmar.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Immune to player card effects.
Forced: After Host of Angmar attacks and destroys a character, either remove 2 progress from the main quest, or return Host of Angmar to the staging area.
![](/Images/Encounters/The-Siege-of-Annuminas/The-Siege-of-Annúminas.png)
![](/Images/Cards/The-Siege-of-Annuminas/The-Hordes-of-Angmar.jpg)
When Revealed: Each player must choose: either return the highest enemy engaged with you to the staging area, or search the encounter deck and discard pile for an enemy and put it into play engaged with you.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If this attack destroys a character, reveal the top card of the encounter deck.
![](/Images/Cards/The-Wizard's-Quest/Nazgûl-of-Dol-Guldur.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have non-objective player card attachments or take non-combat damage.
Forced: After Nazgûl of Dol Guldur attacks you, either return it to the staging area or raise your threat by 3.
![](/Images/Cards/The-Wizard's-Quest/Spider-of-Dol-Guldur.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Spider of Dol Guldur attacks and destroys an ally, return it to the staging area.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy makes an additional attack against you after this one.
![](/Images/Cards/The-Wizard's-Quest/Restless-Hunters.jpg)
When Revealed: Return each engaged enemy to the staging area. If no enemies were returned this way, Restless Hunters gains surge.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 If this attack destroys a character, return attacking enemy to the staging area.
![](/Images/Cards/The-Woodland-Realm/Giant-Web.jpg)
![Threat](/Images/threat-small.png)
When Revealed: Make Giant Web the active location. Return any previous location to the staging area.
![](/Images/Cards/The-Woodland-Realm/Wild-Wargs.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Wild Wargs is dealt a shadow card with no shadow effect, return it to the staging area.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Return attacking enemy to the staging area after this attack.
![](/Images/Cards/The-Mines-of-Moria/Deep-dweller.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Return each engaged Spider enemy to the staging area.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 (+2
instead if it is a Spider).
![](/Images/Cards/The-Mines-of-Moria/Cave-In.jpg)
When Revealed: Return the active location to the staging area. Each player assigns X damage among characters he controls, where X is the of that location. If no location is returned to the staging area this way, Cave In gains surge.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If this attack destroys a character, return the active location to the staging area.
![](/Images/Cards/The-Mines-of-Moria/Hive-Guardian.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Hive Guardian attacks and destroys an ally, return Hive Guardian to the staging area.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Return attacking enemy to the staging area after this attack.
![](/Images/Cards/The-Mines-of-Moria/Swarming-Goblins.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Return each copy of Swarming Goblins in the encounter discard pile to the staging area.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If the attacking enemy is a Goblin put Swarming Goblins into play engaged with you.
![](/Images/Encounters/Journey-Along-the-Anduin-Nightmare/Journey-Along-the-Anduin-Nightmare.png)
![](/Images/Cards/Journey-Along-the-Anduin-Nightmare/Pursuit-on-the-Shore.jpg)
![Popularity 3/10 (Rank 148433)](/Images/gold-ring.png)
When Revealed: Search the victory display and encounter discard pile for the enemy with the most hit points. Return that enemy to the staging area. If no enemy is returned by this effect, Pursuit on the Shore gains surge. (Cannot be canceled.)
![](/Images/Encounters/The-Hills-of-Emyn-Muil-Nightmare/The-Hills-of-Emyn-Muil-Nightmare.png)
![](/Images/Cards/The-Hills-of-Emyn-Muil-Nightmare/Tunneling-Nameless-Thing.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 9/10 (Rank 587205)](/Images/gold-ring.png)
Forced: After the players travel to a location, Tunneling Nameless Thing engages the first player.
If there is no active location, return Tunneling Nameless Thing to the staging area.
![](/Images/Encounters/The-Dead-Marshes-Nightmare/The-Dead-Marshes-Nightmare.png)
![](/Images/Cards/The-Dead-Marshes-Nightmare/Devilry-of-the-Dark-Land.jpg)
![Popularity 6/10 (Rank 306786)](/Images/gold-ring.png)
When Revealed: Return the top X Undead enemies in the encounter discard pile to the staging area, where X is the number of players. If no enemies were returned to the staging area as a result of this effect, Devilry of the Dark Land gains surge.
Escape: 10
'But that is an age and more ago,' said Sam. 'The Dead can't be really there!' –The Two Towers
![](/Images/Encounters/Road-to-Rivendell-Nightmare/Road-to-Rivendell-Nightmare.png)
![](/Images/Cards/Road-to-Rivendell-Nightmare/Tumultuous-Assault.jpg)
![Popularity 2/10 (Rank 82771)](/Images/gold-ring.png)
When Revealed: Return each engaged enemy with the ambush keyword to the staging area. Each player makes engagement checks against each enemy in the staging area, as if it were the encounter phase. If there are no enemies with the ambush keyword in play, Tumultuous Assault gains surge.
![](/Images/Encounters/The-Long-Dark-Nightmare/The-Long-Dark-Nightmare.png)
![](/Images/Cards/The-Long-Dark-Nightmare/Eastern-Mines.jpg)
![Threat](/Images/threat-small.png)
![Popularity 1/10 (Rank 66082)](/Images/gold-ring.png)
Travel: The first player must make a locate test to travel here. If this test is failed, return Eastern Mines to the staging area and trigger all "Lost:" effects in play.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Defending player must choose and trigger 1 "Lost:" effect in play.
![](/Images/Encounters/The-Druadan-Forest-Nightmare/The-Drúadan-Forest-Nightmare.png)
![](/Images/Cards/The-Druadan-Forest-Nightmare/Drums-of-the-Wild-Men.jpg)
![Popularity 6/10 (Rank 337340)](/Images/gold-ring.png)
When Revealed: Each player must trigger the prowl keyword on each enemy engaged with him, as if that enemy had been revealed from the encounter deck. Then, return each engaged Wose enemy to the staging area. If no enemies are returned to the staging area by this effect, Drums of the Wild Men gains surge.
![](/Images/Encounters/Assault-on-Osgiliath-Nightmare/Assault-on-Osgiliath-Nightmare.png)
![](/Images/Cards/Assault-on-Osgiliath-Nightmare/Eastern-Quarter.jpg)
![Threat](/Images/threat-small.png)
![Popularity 10/10 (Rank 708768)](/Images/gold-ring.png)
Forced: When you take control of Eastern Quarter, discard each event card in your hand.
While a player controls Eastern Quarter it gains:"Forced: After the 'when revealed' effect of a treachery is canceled, return Easter Quarter to the staging area."
![](/Images/Encounters/Assault-on-Osgiliath-Nightmare/Assault-on-Osgiliath-Nightmare.png)
![](/Images/Cards/Assault-on-Osgiliath-Nightmare/Western-Quarter.jpg)
![Threat](/Images/threat-small.png)
![Popularity 3/10 (Rank 143331)](/Images/gold-ring.png)
Forced: When you take control of Western Quarter, discard the highest cost attachment you control.
While a player controls Western Quarter it gains:"Forced: After the 'when revealed' effect of a treachery is canceled, return Western Quarter to the staging area."
![](/Images/Encounters/The-Blood-of-Gondor-Nightmare/The-Blood-of-Gondor-Nightmare.png)
![](/Images/Cards/The-Blood-of-Gondor-Nightmare/Uruk-Marksman.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 6/10 (Rank 326659)](/Images/gold-ring.png)
Forced: After Uruk Marksman is turned faceup as a hidden card, deal 3 damage to a character controlled by the engaged player and return Uruk Marksman to the staging area.
![](/Images/Encounters/The-Three-Trials-Nightmare/The-Three-Trials-Nightmare.png)
![](/Images/Cards/The-Three-Trials-Nightmare/Haunted-Pillars.jpg)
![Threat](/Images/threat-small.png)
![Popularity 2/10 (Rank 91897)](/Images/gold-ring.png)
When faced with the option to travel, players must travel to Haunted Pillars, if able.
When Revealed: Either return the active location to the staging area, or Haunted Pillars gains surge.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +3 until the end of the phase.
![](/Images/Encounters/The-Nin-in-Eilph-Nightmare/The-Nîn-in-Eilph-Nightmare.png)
![](/Images/Cards/The-Nin-in-Eilph-Nightmare/Deadly-Marsh-Adder.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 6/10 (Rank 331787)](/Images/gold-ring.png)
Forced: After Deadly Marsh Adder engages you, discard a damaged character you control.
Forced: After the players advance to a quest stage return Deadly Marsh Adder to the staging area.
![](/Images/Encounters/The-Nin-in-Eilph-Nightmare/The-Nîn-in-Eilph-Nightmare.png)
![](/Images/Cards/The-Nin-in-Eilph-Nightmare/Swarms-of-Mosquitoes.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 41112)](/Images/gold-ring.png)
Cannot have attachments.
While Swarm of Mosquitoes is in the victory display, it gains:"Forced: After the players advance to a quest stage, return Swarm of Mosquitoes to the staging area."
![](/Images/Encounters/The-Nin-in-Eilph-Nightmare/The-Nîn-in-Eilph-Nightmare.png)
![](/Images/Cards/The-Nin-in-Eilph-Nightmare/Rotten-Stench.jpg)
![Popularity 1/10 (Rank 27260)](/Images/gold-ring.png)
When Revealed: Return the topmost location in the encounter discard pile to the staging area. Until the end of the phase, each location in the staging area gets +1
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Deal 1 damage to the defending character.
![](/Images/Encounters/The-Antlered-Crown-Nightmare/The-Antlered-Crown-Nightmare.png)
![](/Images/Cards/The-Antlered-Crown-Nightmare/Highlands-of-Dunland.jpg)
![Threat](/Images/threat-small.png)
![Popularity 2/10 (Rank 91897)](/Images/gold-ring.png)
Forced: After the last time counter is removed from this location, return each enemy in play to the staging area.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Either remove 1 time counter from a location in play, or return attacking enemy to the staging area after this attack.
![](/Images/Encounters/Intruders-in-Chetwood-Nightmare/Intruders-in-Chetwood-Nightmare.png)
![](/Images/Cards/Intruders-in-Chetwood-Nightmare/Shadow-the-War-Party.jpg)
![Popularity 5/10 (Rank 190090)](/Images/gold-ring.png)
Each copy of Orc War Party cannot be engaged, cannot be dealt damage and gets +2
When Revealed: Return each engaged Orc War Party to the staging area.
![](/Images/Encounters/Deadmen's-Dike-Nightmare/Deadmen's-Dike-Nightmare.png)
![](/Images/Cards/Deadmen's-Dike-Nightmare/Fornost-Street.jpg)
![Threat](/Images/threat-small.png)
While Fornost Street is in the staging area, each other Fornost location gets +1
Travel: Return the topmost enemy in the encounter discard pile to the staging area.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Each Undead enemy engaged with you gets +1 and +1
until the end of the phase.
![](/Images/Encounters/The-Fate-of-Numenor-Nightmare/The-Fate-of-Númenor-Nightmare.png)
![](/Images/Cards/The-Fate-of-Numenor-Nightmare/Lush-Jungle-Lost-Island.jpg)
![Threat](/Images/threat-small.png)
While Lush Jungle is in the staging area, characters get -1 and lose ranged.
Forced: After Lush Jungle is flipped over while active, return it to the staging area unless each player exhausts each ready hero he controls.
![](/Images/Cards/The-Fate-of-Numenor-Nightmare/Lost-Island.jpg)
![Threat](/Images/threat-small.png)
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
![](/Images/Encounters/Temple-of-the-Deceived-Nightmare/Temple-of-the-Deceived-Nightmare.png)
![](/Images/Cards/Temple-of-the-Deceived-Nightmare/King's-Knight.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 34317)](/Images/gold-ring.png)
Forced: After King's Knight attacks, if no damage was dealt by its attack, return it to the staging area.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If no damage is dealt by this attack, return attacking enemy to the staging area after this attack.
![](/Images/Encounters/The-Drowned-Ruins-Nightmare/The-Drowned-Ruins-Nightmare.png)
![](/Images/Cards/The-Drowned-Ruins-Nightmare/Submerged-Dead.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 9/10 (Rank 537570)](/Images/gold-ring.png)
When Revealed: If the active location is Underwater return each other Submerged Dead in the encounter discard pule to the staging area.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If the active location is Underwater put Submerged Dead into play in the staging area.
![](/Images/Encounters/The-Drowned-Ruins-Nightmare/The-Drowned-Ruins-Nightmare.png)
![](/Images/Cards/The-Drowned-Ruins-Nightmare/Great-Shark.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 65448)](/Images/gold-ring.png)
Great Shark gets +1 +1
and +1
for each Underwater location in the victory display.
Great Shark cannot be engaged or damaged unless the active location is Underwater.
Forced: At the beginning of the encounter phase, return Great Shark to the staging area unless the active location is Underwater.
![](/Images/Encounters/The-Drowned-Ruins-Nightmare/The-Drowned-Ruins-Nightmare.png)
![](/Images/Cards/The-Drowned-Ruins-Nightmare/Flooded-Caverns.jpg)
![Threat](/Images/threat-small.png)
![Popularity 9/10 (Rank 548967)](/Images/gold-ring.png)
If Flooded Caverns is in the staging area and the active location is Underwater add that location's to the
of Flooded Caverns.
Forced: If Flooed Caverns is the active location at the end of the quest phase, return an Underwater location from the victory display to the bottom of the Grotto deck, Grotto side faceup. Then, return Flooded Caverns to the staging area.
![](/Images/Encounters/The-Ring-Goes-South-Nightmare/The-Ring-Goes-South-Nightmare.png)
![](/Images/Cards/The-Ring-Goes-South-Nightmare/Pale-green-Tentacle.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have attachments.
Watcher in the Water Cannot take damage.
Forced: After Pale-green Tentacle attacks and destroys a character, return Pale-green Tentacle to the staging area.
![](/Images/Encounters/The-Road-to-Isengard-Nightmare/The-Road-to-Isengard-Nightmare.png)
![](/Images/Cards/The-Road-to-Isengard-Nightmare/Fortress-of-Isengard.jpg)
![Threat](/Images/threat-small.png)
While Fortress of Isengard is in the staging area, each Orc enemy gets +1 +1
and +1
Wizardry: Return the topmost enemy in the encounter discard pile to the staging area.
This was the stronghold of Saruman, as fame reported it; for within living memory the men of Rohan had not passed its gates...
–The Two Towers