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Player Encounter Quest
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Results: 851 - 900 of 1174 Cards
Attack on Dol Guldur (x1)
45 3 5 3 9
Lieutenant. Troll. Olog-hai.

Indestructible. Immune to player card effects.

Forced: When Bane of Amon Lanc attacks you, discard a random card from your hand. Bane of Amon Lanc gets +XAttack for this attack, where X is that card's printed cost.

Attack on Dol Guldur (x1)
45 3 6 2 9
Lieutenant. Sorcerer.

Indestructible. Immune to player card effects.

Forced: When Sorcerer of Dol Guldur attacks you, discard the top card of your deck. Then, discard each copy of that card from play.

"A great kind and sorcerer he was of old, and now he wields a deadly fear."
–Gandalf, The Fellowship of the Ring

Attack on Dol Guldur (x1)
45 3 3 4 8
Lieutenant. Orc. Uruk.

Indestructible. Immune to player card effects.

Forced: When Chieftain Morlug attacks you, discard cards from the top of the encounter deck until an enemy is discarded and put it into play engaged with you.

Attack on Dol Guldur (x1)
45 3 4 3 8
Lieutenant. Spider.

Indestructible.

Forced: When Dungeon Dweller attacks you, discard an ally you control.

Sauron would send her prisoners that he had no better uses for: he would have them driven to her hold, and report brought back to him of the play she made.
–The Two Towers

Attack on Dol Guldur (x2)
40 X 8 4 12
Orc.

Archery X.

X is the number of players.

Cannot have attachments.

Forced: At the end of the encounter phase, if Host of Dol Guldur is in the staging area, remove X progress from the main quest.

Attack on Dol Guldur (x2)
34 4 6 4 9
Troll. Olog-hai.

Forced: After Mirkwood Olog-hai attacks and destroys a character, remove 1 progress from the main quest for each excess point of damage.

Shadow: Either remove 2 progress from the main quest, or return attacking enemy to the staging area.

Attack on Dol Guldur (x2)
31 3 5 3 5
Creature. Werewolf.

Beast of Taur-nu-Fuin cannot have attachments and its shadow cards cannot be canceled.

Forced: When Beast of Taur-nu-Fuin attacks, either remove 2 progress from the main quest or deal it an additional shadow card.

Attack on Dol Guldur (x3)
36 2 4 1 4
Orc.

Archery 2.

Forced: After Amon Lanc Archer engages you, either remove 2 progress from the main quest, or deal 2 damage to an ally you control.

Shadow: Exhaust a character you control.

Attack on Dol Guldur (x4)
24 2 3 1 3
Orc.

Dol Guldur Marauder gets +1 Attack and +1 Defense for each resource on it.

Forced: When Dol Guldur Marauder attacks, either remove 1 progress from the main quest or place 1 resource on Dol Guldur Marauder.

Attack on Dol Guldur (x3)
18 1 3 2 2
Creature. Warg.

Surge.

Forced: After Battle Warg engages you, either remove 1 progress from the main quest or discard an attachment you control.

Shadow: Discard an attachment you control.

Attack on Dol Guldur (x2)
2
4
Dol Guldur.

While The Sorcerer's Tower is in the staging area, it gains: "The players cannot travel or place progress here unless they are at stage 3D.Forced: After a 'when revealed' effect is canceled, reveal the top card of the encounter deck."

"I don't advise you to go anywhere near the places overlooked by his dark tower!"
–Gandalf, The Hobbit

Attack on Dol Guldur (x2)
2
4
Dol Guldur.

The Shadow Road gets +2 Threat for each facedown card attached to it.

While The Shadow Road is in the staging area, it gains: "The players cannot travel or place progress here unless they are at stage 3F.Forced: After an event is played during the quest phase, attach it facedown to The Shadow Road."

Attack on Dol Guldur (x2)
1
5
Forest.

Forest Battleground gets +1 Threat for each ally controlled by the player with the most allies.

Forced: When Forest Battleground is explored, each player searches the encounter deck and discard pile for an Orc enemy and adds it to the staging area. Shuffle the encounter deck.

Attack on Dol Guldur (x3)
3
3
Forest.

Forced: When Blackened Woods is explored, discard the top card of the encounter deck and raise each player's threat by X, where X is that card's printedThreat

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, remove 3 progress from the main quest.

The Wizard's Quest (x1) 15
36 3 6 3 9
Nazgûl.

Cannot have non-objective player card attachments or take non-combat damage.

Forced: After Nazgûl of Dol Guldur attacks you, either return it to the staging area or raise your threat by 3.

The Wizard's Quest (x1) 16
37 3 7 1 9
Troll.

Cannot have non-objective player card attachments.

Forced: After Bane of Amon Lanc attacks and destroys an ally, the defending player discards 1 card from his hand for each excess point of damage dealt by this attack.

The Wizard's Quest (x2) 16

When Revealed: The opposing team attached Smoking Blood to a Troll enemu. If they cannot, Smoking Blood gains surge.(Counts as a Condition attachment with the text: "Limit 1 per enemy.Forced: When attached enemy is dealt enough damage to destroy it, cancel the damage and discard Smoking Blood instead.")

The Wizard's Quest (x2) 17
6 2 1 1 6
Creature. Insect.

Forced: When Forest Flies attacks, raise the defending player's threat by 1.

Shadow: Raise your threat by 1 for each enemy engaged with you.

The Wizard's Quest (x1) 17
0
6
Forest.

Cannot have attachments.

Twilight Hall gets +1 Threat for each character controlled by the first player.

Forced: When Twilight Hall is explored, reveal 1 encounter card per player.

The Wizard's Quest (x1) 18
38 2 4 2 5
Orc. Goblin.

Cannot be optionally engaged.

Forced: At the end of the combat phase, easy player deals 1 damage to a hero he controls.

Shadow: Defending character does not count it'sDefense

The Wizard's Quest (x1) 19
21 2 2 1 2
Warg.

Forced: After Necromancer's Warg engages you, deal 1 damage to a character you control.

Shadow: If you are engaged with an Orc enemy and a Warg enemy, discard a character you control.

The Wizard's Quest (x1) 19
35 2 4 2 5
Orc.

Forced: After Dol Guldur Beastmaster engages you, the opposing team searches the encounter deck and discard pile for a Necromancer's Warg and puts it into play engaged with you. Shuffle the enconter deck.

The Wizard's Quest (x2) 19
3
1
Forest.

Forced: When Watched Path is explored, discard the top card of the encounter deck. If the discarded card is an enemy, add it to the staging area.

The Wizard's Quest (x1) 20
35 3 5 2 6
Spider.

Forced: After Spider of Dol Guldur attacks and destroys an ally, return it to the staging area.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Wizard's Quest (x1) 20
4
4
Forest.

Forced: At the beginning of the staging step, discard Patch of Midnight and reveal the top card of the encounter deck.

Shadow: If this attack destroys a character, reveal the top card of the encounter deck.

The Wizard's Quest (x1) 21
4
4
Dol Guldur.

While The Sorcerer’s Tower is in the staging area, each treachery gains Doomed 1.

Forced: When the Sorcerer's Tower is explored, shuffle the encounter discard pile into the encounter deck and discard cards from the top until a treachery is discarded. Resolve the 'when revealed' effects on that treachery.

The Wizard's Quest (x2) 22

When Revealed: Attach to the character with the most attachments without Befouled Equipment attached. (Counts as a Condition attachment with the text:"Forced: At the end of the round, discard an attachment from attached character. Befouled Equipment cannot be discarded this way unless it is the only attachment on attached character.")

The Wizard's Quest (x2) 23
32 2 3 2 4
Warg.

Forced: After Hunting Warg engages a player, it makes an immediate attack. If Hunting Warg is dealt a shadow card with no shadow effect for this attack, it gets +2 Attack until the end of the phase.

The Wizard's Quest (x1) 23
3
4
Mountain. Forest.

While Hunter's Lookout is in the staging area, it gains:"Forced: At the end of the round, raise each player's threat by 1 for each enemy in the staging area."

Travel: The highestAttack enemy in the staging area makes an immediate attack against the first player.

The Wizard's Quest (x1) 24
3
3
Forest. Road.

While The Shadow Road is in the staging area, it gains:"Forced: After a player optionally engages an enemy, he deals 1 damage to a character he controls."

Travel: Each player deals 1 damage to a character he controls.

The Wizard's Quest (x1) 25
34 3 4 2 5
Spider.

Forced: After Ravenous Spider attacks and destroys a character, the defending player exhausts a character he controls.

Shadow: If this attack destroys a character, exhaust a character you control.

The Wizard's Quest (x2) 25

Doomed 1.

When Revealed: Attach to the first player's threat dial. (Counts as a Condition attachment with the text:"Forced: Raise your threat by an additional point during the refresh phase.")

The Wizard's Quest (x2) 26
28 2 3 2 4
Spider.

Forced: After Venomous Spider attacks and damages a character, that character cannot ready until the end of the round.

Shadow: Defending character cannot ready until the end of the round.

The Wizard's Quest (x2) 27
20 2 3 1 2
Creature.

Forced: After Dark Bats attacks and damages a character, reveal the top card of the encounter deck. Then, discard Dark Bats.

Shadow: Attacking enemy gets +1 Attack Deal it an additional shadow card.

The Wizard's Quest (x2) 27
2
5
Forest. River.

While Forest Stream is in the staging area, it gains:"Forced: At the end of the round, remove 2 progress from the main quest."

Travel: Raise each player's threat by 2.

The Wizard's Quest (x1) 28
3
5
Forest.

While The Wargs' Glade is in the staging area, the first Warg enemy revealed each round gains surge.

Forced: When The Wargs' Glade is explored, the opposing team searches the encounter deck and discard pile for a non-unique Warg enemy and adds it to the staging area. Shuffle the encounter deck.

The Woodland Realm (x1) 2
36 3 6 3 6
Orc.

Cannot have non-objective player card attachments or take non-combat damage.

Forced: After Chieftain Ufthak engages you, the opposing team searches the encounter deck and discard pile for an Orc enemy of cost 1 or less and puts it into play engaged with you. Shuffle the encounter deck.

The Woodland Realm (x2) 2
2
2
Forest.

Forced: When Abandoned Camp leaves play as an explored location, the opposing team chooses a card in the encounter discard pile and shuffles it into the encounter deck.

The Woodland Realm (x3) 4
22 2 2 1 2
Spider.

Forced: After Spiders of Mirkwood engages you, exhaust a character you control.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has the Spider trait).

The Woodland Realm (x1) 4
4
4
Forest.

While The Spiders' Ring is in the staging area, each Spider enemy gets +1 Threat

Forced: When The Spiders' Ring is explored, the opposing team searches the encounter deck and discard pile for a non-unique Spider enemy and adds it to the staging area.

The Woodland Realm (x1) 5
3
5
Mountain. Cave.

While The Goblins' Caves is in the staging area, each Orc enemy gets +1 Attack

Forced: When The Goblin's Caves is explored, the opposing team searches the encounter deck and discard pile for a non-unique Orc enemy and adds it to the staging area.

The Woodland Realm (x1) 6
28 3 3 1 8
Creature.

Beast of Taur-nu-Fuin gets +1 Attack for each damage on it.

Forced: When Beast of Taur-nu-Fuin is dealt a shadow card with no shadow effect, deal 1 damage to it and the defending character.

The Woodland Realm (x2) 8
2
4
Mountain.

While Mountains of Mirkwood is in the staging area, it gains:"Forced: At the end of the round, raise each player's threat by 2."

Shadow: Either raise your threat by 2, or the attacking enemy gets +2 Attack

The Woodland Realm (x2) 11
25 2 3 1 3
Warg.

Forced: After Wild Wargs is dealt a shadow card with no shadow effect, return it to the staging area.

Shadow: Return attacking enemy to the staging area after this attack.

The Woodland Realm (x1) 12
36 3 4 2 6
Warg.

Cannot have non-objective player card attachments or take non-combat damage.

Forced: After Pack of Wargs is dealt a shadow card with no shadow effect, it makes an additional attack after this one. Do not deal it a shadow card for this attack.

The Woodland Realm (x2) 12
3
4
Forest.

While Dark-wood Grove is in the staging area, it gains:"Forced: After a 'when revealed' effect is canceled, raise each player's threat by 3."

Travel: Reveal the top card of the encounter deck.

The Woodland Realm (x1) 13
34 2 4 2 4
Spider.

Forced: After Wicked Spider engages you, discard an exhausted character you control.

Shadow: Attacking enemy cannot take damage this phase.

The Woodland Realm (x2) 14
3
1
Forest.

Forced: When Mirkwood Path is explored, discard the top card of the encounter deck. If that card is a location, add it to the staging area.

The Mines of Moria (x1) 1
32 3 5 2 6
Creature. Werewolf.

Forced: After Savage Werewolf is dealt a shadow card with no shadow effect, it makes an additional attack after this one. (Do not deal it a shadow card.)

Shadow: Attacking enemy makes an additional attack against you after this one.

The Mines of Moria (x2) 2
3
4
Underground.

While Darkened Stairway is in the staging area, it gains:"Forced: After a 'when revealed' effect is canceled, reveal the top card of the encounter deck."

Travel: Discard the top card of the encounter deck. If that card is a treachery, resolve its 'when revealed' effect.