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Trait Keyword Victory
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Player Encounter Quest
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Results: 51 - 100 of 110 Cards
Two-Player Limited Edition Starter (x2)
5 4 4 4 4 8 ★ 10 
Istari.

At the end of the round, discard Gandalf from play.

Response: After Gandalf enters play, (choose 1): draw 3 cards, deal 4 damage to 1 enemy in play, or reduce your threat by 5.

Two-Player Limited Edition Starter (x2)
3 3 2 3 3 6 ★ 6 
Noldor. Healer.

At the end of the round, discard Elrond from play.

Response: After Elrond enters play, choose one: heal all damage on a hero, discard a Condition attachment, or each player draws 1 card.

Two-Player Limited Edition Starter (x1)
2 2 1 0 2 4 ★ 7 
Gondor. Ranger.

Response: After Mablung enters play, choose an enemy to get +5 enagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area

"But still we will not sit idle and let Him do all as He would."
–The Two Towers

Two-Player Limited Edition Starter (x2)
3 2 1 0 2 4 ★ 3 
Dúnedain. Scout.

Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.

"Lonely men are we, Rangers of the wild, hunters but hunters ever of the servants of the Enemy..."
–Aragorn, The Fellowship of the Ring

Two-Player Limited Edition Starter (x2)
2 0 2 0 1 2 ★ 8 
Silvan. Warrior.

Ranged.

Response: After Galadhon Archer enters play, deal 1 damage to an enemy not engaged with you.

"...you breathe so loud that they could shoot you in the dark."
–Legolas, The Fellowship of the Ring

Two-Player Limited Edition Starter (x2)
2 1 0 0 1 1 ★ 7 
Silvan. Minstrel.

Response: After Galadhrim Minstrel enters play, search the top 5 cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.

...the language was of Elven–song and spoke of things little now in Middle–earth.
–The Fellowship of the Ring

Two-Player Limited Edition Starter (x2)
2 1 1 0 1 2 ★ 10 
Gondor.

Response: After Envoy of Pelargir enters play, add 1 resource to a Gondor or Noble hero's resource pool.

The Hills of Emyn Muil (x3)
2 1 0 0 2 2 ★ 1 
Hobbit.

Response: After Keen-eyed Took enters play, reveal the top card of each player's deck.

Action: Return Keen-eyed Took to your hand to discard the top card of each player's deck.

Then something Tookish woke up inside him...
–The Hobbit

The Hills of Emyn Muil (x3)
4 1 2 1 2 4 ★ 7 
Creature. Eagle.

Descendant of Thorondor cannot have restricted attachments.

Response: After Descendant of Thorondor enters or leaves play, deal 2 damage to any 1 enemy in the staging area.

Road to Rivendell (x3)
1
3 
Song.

Attach to a hero.

Response: After Song of Eärendil enters play, draw 1 card.

Response: After another player raises his threat, raise your threat by 1 to reduce that player's threat by 1.

The Watcher in the Water (x3)
1
1 

Response: After a location enters play, exhaust a Hobbit to shuffle that location back into the encounter deck. Then, reveal 1 card from the encounter deck and add it to the staging area.

"I suppose we haven't lost more than two days by my short cut through the Forest!"
–Frodo, The Fellowship of the Ring

Heirs of Númenor (x3)
2 1 1 0 1 2 ★ 10 
Gondor.

Response: After Envoy of Pelargir enters play, add 1 resource to a Gondor or Noble hero's resource pool.

Assault on Osgiliath (x3)
3 0 3 1 3 5 ★ 3 
Gondor. Warrior.

If each of your heroes has a printed resource icon, Knight of Minas Tirith gains:

Response: After Knight of Minas Tirith enters play, choose an enemy in the staging area. Engage that enemy and exhaust Knight of Minas Tirith to declare it as attacker (and resolve its attack) against that enemy.
The Morgul Vale (x3)
2 1 1 0 2 3 ★ 3 
Gondor.

Response: After Pelargir Ship Captain enters play, move 1 resource from the resource pool of a hero you control to another hero's resource pool.

The Morgul Vale (x3)
2 1 0 1 2 3 ★ 4 
Dwarf.

Response: After Ered Nimrais Prospector enters play, discard the top 3 cards of your deck. Then, choose and shuffle 1 card from your discard pile back into your deck.

The Voice of Isengard (x3)
3 3 5 4 4 9 ★ 2 
Istari. Isengard.

Doomed 3.

At the end of the round, discard Saruman from play.

Response: After Saruman enters play, choose a non-unique enemy or location in the staging area. While Saruman is in play, the chosen enemy or location is considered to be out of play.

The Voice of Isengard (x3)
1 1 0 0 1 1 ★ 8 
Rohan.

Response: After Westfold Horse-breeder enters play, search the top 10 cards of your deck for a Mount attachment and add it to your hand. Shuffle your deck.

"They love their horses next to their kin." –Boromir, The Fellowship of the Ring

The Dunland Trap (x1)
11 3 2 2 4 7 ★ 5 
Silvan. Noble.

Response: After a Silvan ally enters play, that ally gets +1 Willpower +1 Attack and +1 Defense until the end of the round.

"...the lord of the Galadhrim is accounted wisest of the Elves of Middle–earth, and a giver of gifts beyond the power of kings." –Galadriel, The Fellowship of the Ring

The Dunland Trap (x3)
2 1 1 0 1 2 ★ 6 
Silvan. Scout.

Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.

"...I shall lead you well..." –Haldir, The Fellowship of the Ring

The Dunland Trap (x3)
3 1 2 0 2 4 ★ 5 
Gondor. Ranger.

Secrecy 2.

Response: After Ithilien Lookout enters play, look at the top card of the encounter deck. If it is an enemy, you may discard it.

All had swords at their sides... –The Two Towers

Trouble in Tharbad (x3)
5 2 3 1 4 6 ★ 3 
Creature. Eagle.

Cannot have restricted attachments.

Response: After Gwaihir enters play, search your discard pile for an Eagle ally and put it into play under your control. At the end of the round, if that ally is still in play, add it to your hand.

"The North Wind blows, but we shall outfly it." –Gwaihir, The Return of the King

Trouble in Tharbad (x3)
2 1 0 0 1 1 ★ 7 
Silvan. Minstrel.

Response: After Galadhrim Minstrel enters play, search the top five cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.

...the language was that of Elven–song and spoke of things little known on Middle–earth. –The Fellowship of the Ring

The Nîn-in-Eilph (x3)
2 0 2 0 1 2 ★ 8 
Silvan. Warrior.

Ranged.

Response: After Galadhon Archer enters play, deal 1 damage to an enemy not engaged with you.

"...they say that you breathe so loud that they could shoot you in the dark." –Legolas, The Fellowship of the Ring

The Nîn-in-Eilph (x3)
3 2 0 1 2 4 ★ 5 
Dale. Scout.

Secrecy 2.

Response: After Celduin Traveler enters play, look at the top card of the encounter deck. If it is a location, you may discard it.

In two days going they rowed right up the Long Lake and passed out into the River Running... –The Hobbit

Celebrimbor's Secret (x3)
3 2 2 0 2 4 ★ 5 
Silvan. Scout.

Ranged.

Response: After Orophin enters play, return a Silvan ally from your discard pile to your hand.

"Orophin has now gone in haste back to our dwellings to warn our people." –Haldir, The Fellowship of the Ring

Celebrimbor's Secret (x3)
2 2 0 1 1 2 ★ 10 
Silvan.

Response: After Galadriel’s Handmaiden enters play, choose a player. That player reduces his threat by 1.

Her maidens stood silent about her, and a while she looked upon her guests. –The Fellowship of the Ring

The Lost Realm (x3)
2 1 1 0 2 3 ★ 3 
Dúnedain.

Response: After Weather Hills Watchman enters play, search the top 5 cards of your deck for a Signal card and add it to your hand. Shuffle the other cards back into your deck.

"Rangers use runes, and they come here sometimes." –Aragorn, The Fellowship of the Ring

The Lost Realm (x3)
0 1 3 1 3 5 ★ 7 
Dúnedain. Ranger.

Forced: After Dúnedain Hunter enters play, search the top 5 cards of the encounter deck for a non-unique enemy and put it into play engaged with you. If no enemy enters play by this effect, discard Dúnedain Hunter. Shuffle the encounter deck.

The Lost Realm (x3)
3 2 1 0 2 4 ★ 3 
Dúnedain. Scout.

Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.

"Lonely men are we, Rangers of the wild, hunters but hunters ever of the servants of the Enemy..." –Aragorn, The Fellowship of the Ring

The Treachery of Rhudaur (x3)
1 1 0 0 1 1 ★ 5 
Silvan. Craftsman.

Cannot attack or defend.

Response: After Galadhrim Weaver enters play, shuffle the top card of your discard pile into your deck.

"You are indeed high in the favour of the Lady! For she herself and her maidens wove this..." –Lórien Elf, The Fellowship of the Ring

The Battle of Carn Dûm (x3)
3 2 1 2 2 4 ★ 5 
Noldor.

Response: After Lindir enters play, if you have less than 3 cards in your hand, draw until you have 3 cards in your hand.

"To sheep other sheep no doubt appear different," laughed Lindir. "Or to shepherds. But Mortals have not been our study. We have other business."
–The Fellowship of the Ring

The Dread Realm (x3)
2 1 0 1 1 1 ★ 4 
Silvan. Healer.

Response: After Galadhrim Healer enters play, choose a player. Heal 1 damage from each hero controlled by that player.

"Even if your Quest did not concern us closely, you should have refuge in this City, until you were healed and refreshed."
–Celeborn, The Fellowship of the Ring

The Drowned Ruins (x3)
3 0 3 0 2 4 ★ 6 
Silvan. Warrior.

Ranged.

Response: After Marksman of Lórien enters play, choose an enemy. That enemy gets -2 Defense until the end of the round.

"Keen are the eyes of the Elves."
–Aragorn, The Two Towers

The Drowned Ruins (x3)
2 1 1 0 1 2 ★ 2 
Silvan. Scout.

Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait).

The City of Corsairs (x3)
2 0 1 1 2 3 ★ 2 
Gondor. Warrior.

Response: After Soldier of Dol Amroth enters play, reduce the cost of the next card you play this phase by 1.

...he and his knights still held themselves like lords in whom the race of Númenor ran true
–The Return of the King

The City of Corsairs (x3)
1 0 1 0 1 1 ★ 3 
Gondor. Ranger.

Response: After Guardian of Ithilien enters play, return an enemy engaged with you to the staging area.

From such men the Lord Denethor chose his forayers.to harry the Orcs and other enemies that roamed between the Ephel Dúath and the River.
–The Two Towers

The Sands of Harad (x3)
2 0 2 0 1 2 ★ 5 
Silvan.

Ranged.

Response: After Greenwood Archer enters play, ready a hero.

They dwelt most often by the edges of the woods, from which they could escape at times to hunt...
–The Hobbit

Race Across Harad (x3)
0 2 1 0 2 4 ★ 3 
Dúnedain. Scout.

Forced: After this ally enters play, search the top 5 cards of the encounter deck for a non-unique location and add it to the staging area. If no location enters play by this effect, discard Dúnedain Pathfinder. Shuffle the encounter deck.

The Crossings of Poros (x3)
3 2 1 0 2 4 ★ 2 
Hobbit.

Reduce the cost to play Halfast Gamgee by 1 for each side quest in the victory display.

Response: After Halfast Gamgee enters play, add 1 resource to a hero's resource pool.

"He works for Mr. Boffin at Overhill and goes up to the Northfarthing for the hunting."
–Sam Gamgee, The Fellowship of the Ring

The Withered Heath (x3)
2 1 1 0 2 3 ★ 2 
Dale.

Response: After Long Lake Fisherman enters play, name a number. Then, search the top 5 cards of your deck for a card whose printed cost is equal to that number and add it to your hand. Shuffle your deck.

Roam Across Rhovanion (x3)
3 2 2 1 2 4 ★ 5 
Creature. Eagle.

Cannot have restricted attachments.

Response: After Meneldor enters or leaves play, place 2 progress on a location.

...Meneldor young and swift. –The Return of the King

Fire in the Night (x3)
0 0 0 0 1 2 
Silvan.

Cannot attack or defend.

Response: After Galion enters play, he gets +1 Willpower until the end of the round.

"Here am I waiting and waiting down hero, while you fellows drink and make merry and forget your tasks. Small wonder if I fall asleep from weariness!"
–The Hobbit

Mount Gundabad (x3)
3 0 0 2 3 3 ★ 1 
Silvan. Warrior.

Response: After Greenwood Defender enters play, it does not exhaust to defend until the end of the round.

...after the coming of Men they took ever more and more to the gloaming and the dusk.
–The Hobbit

A Shadow in the East (x3)
2 2 0 0 2 3 ★ 2 
Hobbit.

Response: After Merry enters play, each unique ally you control gets +1 Willpower until the end of the round.

"Shire–folk have been so comfortable so long they don't know what to do. They just want a match, though, and they'll go up in fire."
–The Return of the King

A Shadow in the East (x3)
4 2 1 2 3 5 ★ 1 
Gondor. Noble. Ranger.

Response: After Faramir enters play, choose a non-unique enemy in the staging area. Engage that enemy and deal 2 damage to it (4 damage instead if it has an attachment on it).

"There will be hard handstrokes nigh at hand ere the day is full."
–The Two Towers

Wrath and Ruin (x3)
2 1 1 1 2 3 ★ 3 
Gondor.

Response: After Soldier of Gondor enters play, seach the top 5 cards of your deck for a Gondor ally and add it to your hand (any number of Gondor allies instead if your threat is 40 or higher). Shuffle your deck.

Wrath and Ruin (x3)
2 1 0 1 2 3 ★ 1 
Hobbit.

Response: After Cautious Halfling enters play, look at the top card of the encounter deck. If that card is not an enemy, draw a card.

"I thought I had been both careful and clever."
–Frodo, The Fellowship of the Ring

The City of Ulfast (x3)
2 1 2 0 2 4 ★ 2 
Gondor. Warrior.

Response: After Knight of Belfalas enters play, return a Gondor ally from your discard pile to your hand.

The mounted knights returned, and at their rear the banner of Dol Amroth...
–The Return of the King

Under the Ash Mountains (x3)
2 1 1 1 2 3 ★ 1 
Hobbit.

Response: After Odo Proudfoot enters play, search the top 5 cards of your deck for a Hobbit ally and add it to your hand. Shuffle the other cards back into your deck.

"ProudFEET! shouted an elderly hobbit from the back of the pavilion.
–The Fellowship of the Ring

The Land of Sorrow (x1)
13 2 4 3 4 8 ★ 1 
Creature. Eagle.

Ranged. Sentinel.

Cannot have restricted attachments. Gwaihir does not ready during the refresh phase.

Response: After an Eagle ally enters or leaves play, ready Gwaihir. (Limit once per phase.)