![](/Images/Encounters/The-Thing-in-the-Depths-Nightmare/The-Thing-in-the-Depths-Nightmare.png)
![](/Images/Cards/The-Thing-in-the-Depths-Nightmare/The-Thing-in-the-Depths-Nightmare-SetupA.jpg)
You are playing Nightmare mode.
Forced: After The Thing in the Depths enemy enters play, it attacks each player in turn order from the staging area (deal and resolve a shadow card for each attack).
Stage 3B gains: "Forced: At the beginning of the quest phase, if there are fewer locations in play than the number of players, discard cards from the top of the encounter deck until a location is discarded. Reveal that location.
Forced: At the end of the refresh phase, resolve the grapple keyword on each Tentacle enemy in play.
![](/Images/Cards/The-Thing-in-the-Depths-Nightmare/The-Thing-in-the-Depths-Nightmare-SetupB.jpg)
Begin with the standard quest deck and encounter deck for the The Thing in the Depths scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
2x Corsair Infiltrator
1x Crew Quarters
1x Crushing Arm
1x Grasping Arm
1x Giant Arm
Then shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Thing in the Depths encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
![](/Images/Encounters/The-Thing-in-the-Depths-Nightmare/The-Stormcaller-Nightmare.png)
![](/Images/Cards/The-Thing-in-the-Depths-Nightmare/Captain's-Quarters.jpg)
![Threat](/Images/threat-small.png)
![Popularity 4/10 (Rank 170563)](/Images/gold-ring.png)
While Captain's Quarters is grappled, Raider characters are considered to have no resources.
Travel: Add 2 resources to Captain Sahír (even if he is out of play) and 1 resource to each other Raider card in play.
![](/Images/Encounters/The-Thing-in-the-Depths-Nightmare/The-Stormcaller-Nightmare.png)
![](/Images/Cards/The-Thing-in-the-Depths-Nightmare/Aft-Cabin.jpg)
![Threat](/Images/threat-small.png)
![Popularity 1/10 (Rank 45865)](/Images/gold-ring.png)
While Aft Cabin is in the staging area, each enemy grappled with each Deck location adds 3 instead of 2
Forced: After an enemy is detached from Aft Cabin, that enemy gets +3 until the end of the round.
![](/Images/Encounters/The-Thing-in-the-Depths-Nightmare/The-Stormcaller-Nightmare.png)
![](/Images/Cards/The-Thing-in-the-Depths-Nightmare/Tumultuous-Waters.jpg)
![Popularity 5/10 (Rank 228118)](/Images/gold-ring.png)
When Revealed: Exhaust each character with 1 or less Remove all resources from each ready hero and objective-ally.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If the defending character has 1 or less treat this attack as undefended.
![](/Images/Encounters/The-Thing-in-the-Depths-Nightmare/Corsair-Raiders-Nightmare.png)
![](/Images/Cards/The-Thing-in-the-Depths-Nightmare/Corsair-Duelist.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 34317)](/Images/gold-ring.png)
Corsair Duelist enters play with 2 resources on it.
Forced: When Corsair Duelist would be defeated, remove 1 resource and all damage from it instead.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 for each resource on it.
![](/Images/Encounters/The-Thing-in-the-Depths-Nightmare/The-Thing-in-the-Depths-Nightmare.png)
![](/Images/Cards/The-Thing-in-the-Depths-Nightmare/Slithering-Arm.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 9/10 (Rank 537570)](/Images/gold-ring.png)
Surge. Grapple (most enemies grappled).
Forced: After Slitering Arm engages a player, it makes an immediate attack against that player.
![](/Images/Encounters/The-Thing-in-the-Depths-Nightmare/The-Thing-in-the-Depths-Nightmare.png)
![](/Images/Cards/The-Thing-in-the-Depths-Nightmare/Crashing-Arm.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 65448)](/Images/gold-ring.png)
Grapple (fewest enemies grappled).
Forced: After Crashing Arm is detaced from a location, deal it 3 shadow cards.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy makes an additional attack after this one.
![](/Images/Encounters/The-Thing-in-the-Depths-Nightmare/The-Thing-in-the-Depths-Nightmare.png)
![](/Images/Cards/The-Thing-in-the-Depths-Nightmare/Deep-Maelstrom.jpg)
![Popularity 5/10 (Rank 224363)](/Images/gold-ring.png)
When Revealed: For each location in play that is not grappled, reveal the top card of the encounter deck. If no cards are revealed by this effect, Deep Maelstrom gains Doomed 5. Cannot be canceled.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 for each enemy grappled with a location.