![](/Images/Encounters/The-Siege-of-Cair-Andros-Nightmare/The-Siege-of-Cair-Andros-Nightmare.png)
![](/Images/Cards/The-Siege-of-Cair-Andros-Nightmare/The-Siege-of-Cair-Andros-Nightmare-SetupA.jpg)
You are playing Nightmare mode.
Until the end of the game, player cards in the victory display do not contribute their victory points.
"Much must be risked in war," said Denethor. "Cair Andros is manned and no more can be sent so far." –The Return of the King
![](/Images/Cards/The-Siege-of-Cair-Andros-Nightmare/The-Siege-of-Cair-Andros-Nightmare-SetupB.jpg)
Begin with the standard quest deck and encounter deck for The Siege of Cair Andros scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
3x Southron Mercenaries
2x Orc Arsonists
2x Orc Rabble
3x Orc Arbalesters
1x The Power of Mordor
2x Scourge of Mordor
Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Siege of Cair Andros encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.
![](/Images/Encounters/The-Siege-of-Cair-Andros-Nightmare/The-Siege-of-Cair-Andros-Nightmare.png)
![](/Images/Cards/The-Siege-of-Cair-Andros-Nightmare/Southron-Mounted-Archer.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 5/10 (Rank 241901)](/Images/gold-ring.png)
Damage from each round's achery total may be assigned to Battleground locations, as well as characters.
![](/Images/Encounters/The-Siege-of-Cair-Andros-Nightmare/The-Siege-of-Cair-Andros-Nightmare.png)
![](/Images/Cards/The-Siege-of-Cair-Andros-Nightmare/Orc-Saboteur.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 5/10 (Rank 248453)](/Images/gold-ring.png)
Damage dealt by Orc Saboteur's attacks must be dealt to a Battleground location in play, if able.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If this attack destroys a character, deal 2 damage to a Battleground location in play.
![](/Images/Encounters/The-Siege-of-Cair-Andros-Nightmare/The-Siege-of-Cair-Andros-Nightmare.png)
![](/Images/Cards/The-Siege-of-Cair-Andros-Nightmare/Orc-Ravager.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 6/10 (Rank 326659)](/Images/gold-ring.png)
Forced: When Orc Ravager is dealt a shadow card, it gets +2 until the end of the phase.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Exhaust a character you control. Deal attacking enemy another shadow card.
![](/Images/Encounters/The-Siege-of-Cair-Andros-Nightmare/The-Siege-of-Cair-Andros-Nightmare.png)
![](/Images/Cards/The-Siege-of-Cair-Andros-Nightmare/Besieged-Courtyard.jpg)
![Threat](/Images/threat-small.png)
![Popularity 10/10 (Rank 1120201)](/Images/gold-ring.png)
If Besieged Courtyard has 5 or more damage, discard it and exhaust each ready character.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Choose one: either attacking enemy makes an additional attack after this one, or deal 10 damage to a Battleground location.
![](/Images/Encounters/The-Siege-of-Cair-Andros-Nightmare/The-Siege-of-Cair-Andros-Nightmare.png)
![](/Images/Cards/The-Siege-of-Cair-Andros-Nightmare/Walls-of-Cair-Andros.jpg)
![Threat](/Images/threat-small.png)
![Popularity 10/10 (Rank 708768)](/Images/gold-ring.png)
If Walls of Cair Andros has 4 or more damage, discard it and each player must assign 4 damage amoung characters he controls.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +X, where X is the amount of damage on the active location.
![](/Images/Encounters/The-Siege-of-Cair-Andros-Nightmare/The-Siege-of-Cair-Andros-Nightmare.png)
![](/Images/Cards/The-Siege-of-Cair-Andros-Nightmare/Anduin-Wharf.jpg)
![Threat](/Images/threat-small.png)
![Popularity 3/10 (Rank 143331)](/Images/gold-ring.png)
If Anduin Wharf has 6 or more damage, discard it and reveal 2 cards from the top of the encounter deck.
While Anduin Wharf is the active location, allies cost 1 additional matching resource to play from hand.
![](/Images/Encounters/The-Siege-of-Cair-Andros-Nightmare/The-Siege-of-Cair-Andros-Nightmare.png)
![](/Images/Cards/The-Siege-of-Cair-Andros-Nightmare/Ruin-and-Wroth.jpg)
![Popularity 6/10 (Rank 337340)](/Images/gold-ring.png)
When Revealed: Deal 2 shadow cards to each enemy in play. Deal 2 damage to each Battleground location in play.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Discard an attachment you control.