![](/Images/Leadership-med.png)
![](/Images/Cards/Road-to-Rivendell/Dúnedain-Wanderer.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 2/10 (Rank 111699)](/Images/gold-ring.png)
They roamed at will southwards, and eastwards even as far as the Misty Mountains; but they were no few and rarely seen.
–The Fellowship of the Ring
![](/Images/Leadership-med.png)
![](/Images/Cards/Road-to-Rivendell/Lure-of-Moria.jpg)
![Popularity 6/10 (Rank 310373)](/Images/gold-ring.png)
Action: Ready all Dwarf characters.
'The road that I speak of leads to the Mines of Moria,' said Gandalf. Only Gimli lifted up his head; a smouldering fire was in his eyes.
–The Fellowship of the Ring
![](/Images/Tactics-med.png)
![](/Images/Cards/Road-to-Rivendell/Rivendell-Blade.jpg)
![Popularity 10/10 (Rank 688416)](/Images/gold-ring.png)
Attach to a Noldor or Silvan character. Restricted.
When attached character attacks an enemy, that enemy gets -2 until the end of the phase.
![](/Images/Tactics-med.png)
![](/Images/Cards/Road-to-Rivendell/Hail-of-Stones.jpg)
![Popularity 3/10 (Rank 124210)](/Images/gold-ring.png)
Action: Exhaust X characters to deal X damage to an enemy in the staging area.
![](/Images/Spirit-med.png)
![](/Images/Cards/Road-to-Rivendell/Rider-of-the-Mark.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 3/10 (Rank 131639)](/Images/gold-ring.png)
![](/Images/Spirit-med.png)
![](/Images/Cards/Road-to-Rivendell/Song-of-Eärendil.jpg)
![Popularity 3/10 (Rank 129428)](/Images/gold-ring.png)
![](/Images/Lore-med.png)
![](/Images/Cards/Road-to-Rivendell/Bombur.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 2/10 (Rank 86853)](/Images/gold-ring.png)
Action: Exhaust Bombur to choose a location. That location gets -1 until the end of the phase. (That location does not contribute its
instead if it is an Underground location.)
![](/Images/Lore-med.png)
![](/Images/Cards/Road-to-Rivendell/Out-of-the-Wild.jpg)
![Popularity 5/10 (Rank 245229)](/Images/gold-ring.png)
Action: Search the top 5 cards of the encounter deck for any 1 non-objective card worth no victory points and add it to your victory display. Shuffle the encounter deck. Add Out of the Wild to the victory display.
![](/Images/Cards/Road-to-Rivendell/The-End-Comes.jpg)
![Popularity 1/10 (Rank 12839)](/Images/gold-ring.png)
Response: After a Dwarf character leaves play, shuffle the encounter discard pile back into the encounter deck.
'He is dead then,', said Frodo. 'I feared it was so.'
–The Fellowship of the Ring
![](/Images/Encounters/Road-to-Rivendell/Road-to-Rivendell.png)
![](/Images/Cards/Road-to-Rivendell/Along-the-Misty-Mountains-1A.jpg)
![](/Images/Cards/Road-to-Rivendell/Along-the-Misty-Mountains-1B.jpg)
Your party has braved the snows of the pass, but now must travel North along the Misty Mountains for league upon league as you escort Arwen to her father's house.
Setup: Put Arwen Undómiel into play under the control of the first player. Shuffle the encounter deck. Reveal 1 card from the encounter deck per player, and add them to the staging area.
This is a wild and perilous country, and it is dangerous to follow the roads. The mountains rise up on the right, impassively watching your slow trek among the foothills.
![](/Images/Encounters/Road-to-Rivendell/Road-to-Rivendell.png)
![](/Images/Cards/Road-to-Rivendell/Orc-Outpost-2A.jpg)
![](/Images/Cards/Road-to-Rivendell/Orc-Outpost-2B.jpg)
Heavy rain drives you to seek shelter among the caves of the mountains. They are dry, and the fire you start seeps into your bones and restores your spirit. Your eyes are heavy when teh soft clatter of falling pebbles reaches your ears. Perhaps you are not alone.
When Revealed: Search the encounter deck and discard pile for Goblin Gate and add it to the staging area, if able. Then, if there is no active location, Goblin Gate becomes the active location.
![](/Images/Encounters/Road-to-Rivendell/Road-to-Rivendell.png)
![](/Images/Cards/Road-to-Rivendell/Approaching-Rivendell-3A.jpg)
![](/Images/Cards/Road-to-Rivendell/Approaching-Rivendell-3B.jpg)
Orcs and other creatures have hounded you since fighting your way free of the orc outpost. Soon you will reach the safety of Rivendell's borders, but supplies have dwindled and you are dead weary from sleepless nights of keeping watch, as dark forms shadow your camp.
When Revealed: Reveal 1 card from the encounter deck per player, and add it to the staging area.
Characters cannot be healed.
If the players defeat this stage, they have won the game.
![](/Images/Encounters/Road-to-Rivendell/Road-to-Rivendell.png)
![](/Images/Cards/Road-to-Rivendell/Arwen-Undómiel.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
The first player gains control of Arwen Undómiel, as an ally.
Response: After Arwen Undómiel, choose a hero. Add 1 resource to that hero's resource pool.
If Arwen Undómiel leaves play, the players are defeated.
![](/Images/Encounters/Road-to-Rivendell/Road-to-Rivendell.png)
![](/Images/Cards/Road-to-Rivendell/Ruined-Road.jpg)
![Threat](/Images/threat-small.png)
Response: After you travel to Ruined Road, the first player places 2 progress tokens on it or readies 1 hero controls.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Return attacking enemy to the staging area after it attacks.
![](/Images/Encounters/Road-to-Rivendell/Road-to-Rivendell.png)
![](/Images/Cards/Road-to-Rivendell/Goblin-Gate.jpg)
![Threat](/Images/threat-small.png)
While Goblin Gate is the active location, the first enemy revealed from the encounter deck each round gains ambush. If that enemy engages a player, it makes an immediate attack (deal and resolve a shadow card).
A crack had opened at the back of the cave, and was already a wide passage.
–The Hobbit
![](/Images/Encounters/Road-to-Rivendell/Road-to-Rivendell.png)
![](/Images/Cards/Road-to-Rivendell/Pathless-Country.jpg)
![Threat](/Images/threat-small.png)
Forced: After at least 1 progress token in placed on Pathless Country, remove 1 progress token from it.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Deal 1 damage to each ally in play.
![](/Images/Encounters/Road-to-Rivendell/Road-to-Rivendell.png)
![](/Images/Cards/Road-to-Rivendell/Barren-Hills.jpg)
![Threat](/Images/threat-small.png)
While Barren Hills is the active location, ignore ambush.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Return attacking enemy to the staging area after it attacks.
![](/Images/Encounters/Road-to-Rivendell/Road-to-Rivendell.png)
![](/Images/Cards/Road-to-Rivendell/Sleeping-Sentry.jpg)
When Revealed: Deal 1 damage to each exhausted character. Then, exhaust all ready characters.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Defending player must discard all exhausted characters he controls.
![](/Images/Encounters/Road-to-Rivendell/Road-to-Rivendell.png)
![](/Images/Cards/Road-to-Rivendell/Followed-by-Night.jpg)
When Revealed: The first player (choose 1): deals 1 damage to all allies in play and Followed by Night gains surge, or all enemies enaged with players make an immediate attack, if able.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Return attacking enemy to the staging area after it attacks.
![](/Images/Encounters/Road-to-Rivendell/Road-to-Rivendell.png)
![](/Images/Cards/Road-to-Rivendell/Orc-Ambush.jpg)
![](/Images/Encounters/Road-to-Rivendell/Road-to-Rivendell.png)
![](/Images/Cards/Road-to-Rivendell/Goblin-Taskmaster.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![](/Images/Encounters/Road-to-Rivendell/Road-to-Rivendell.png)
![](/Images/Cards/Road-to-Rivendell/Orc-Raiders.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Ambush (After this enemy enters play, each player makes an engagement check against it.)
Forced: After Orc Raiders engages a player, that player discards 2 attachments he controls, if able.