Attach to the active location. Attached location gets +1 quest point.
Response: After attached location leaves play as an explored location, the first player puts 1 ally into play from his hand.
"It is a beryl, an elf–stone. Whether it was set there, or let fall by chance, I cannot say, but it brings hope to me"
–Aragorn, The Fellowship of the Ring
Lower the cost play Take No Notice by 1 for each Hobbit or Ranger hero you control.
Action: Add 5 to each enemy's engagement cost until the end of the round.
...they made no noise that even hobbits would hear. Event the wild things in the fields and woods hardly noticed their passing. –The Fellowship of the Ring
Cannot have restricted attachments.
Action: Deal 1 damage to Treebeard to give him +1 and +1 until the end of the phase. (Limit 5 times per phase.)
"I am not altogether on anybody's side, because nobody is altogether on my side..."
–The Two Towers
Response: After Mablung enters play, choose an enemy to get +5 engagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area.
"But still we will not sit idle and let Him do all as He would." –The Two Towers
Cannot have restricted attachments. Enters play exhausted.
Response: After Quickbeam enters play, deal 1 damage to him to ready him.
"I am Bregalad, that is Quickbeam in your language. But it is only a nickname, of course." –The Two Towers
Play Ambush into the staging area unattached. If unattached, attach Ambush to the next eligible enemy that enters the staging area.
Combat Action: The engaged player discards Ambush to declare an attack against the attached enemy.
"But we have a new errand on this journey: we come to ambush the Men of Harad." –Mablung, The Two Towers
Play only if you control at least 1 Ent character.
Attach to a character. Limit 1 per character.
Attached character gets +2 hit points.
The effect of the draught began at the toes, and rose steadily through every limb, bringing refreshment and vigour as it coursed upwards, right to the tips of the hair. –The Two Towers
Lower the cost to play In the Shadows by 1 for each Hobbit or Ranger hero you control.
Combat Action: Each enemy engaged with you with engagement cost higher than your threat gets -1 and -1 until the end of the phase.
He could see them stealing up the slopes, singly or in long files, keeping always to the shade of grove or thicket... –The Two Towers
X is the Threat of the active location.
Travel Action: Discard Ghân-buri-Ghân to travel to a location without resolvi
While Elrohir is in play, Elladan gets +2 Attack.
Response: After you optionally engage an Orc enemy, ready Elladan.
...they rode often far afield with the Rangers of the North, forgetting never their mother's torment in the dens of the Orcs.
-The Return of the King
Action: Exhaust Denethor to look at the top card of the encounter deck. You may move that card to the bottom of the deck.
"And the lord Denethor is unlike other men: he sees far."
–Beregond, The Return of the King
Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.)
"You saw him for a moment as he is upon the other side: one of the mighty of the firstborn."
–Gandalf, The Fellowship of the Ring
Action: Exhaust Beravor to choose a player. That player draws 2 cards. Limit once per round.
But in the wild lands beyond Bree there were mysterious wanderers. The Bree-folk called them Rangers, and knew nothing of their origin.
–The Fellowship of the Ring
Action: Exhaust Daughter of the Nimrodel to heal up to 2 damage on any 1 hero.
"Here is Nimrodel! Of this stream the Silvan Elves made many songs long ago, and still we sing them in the North...I will bathe my feet, for it is said that the water is healing to the weary." –Legolas, The Fellowship of the Ring
Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand.
"In Erebor in the Kingdom of Dain there is such skill..." –Aragorn, The Return of the King
Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.
"And I reckon there's Elves and Elves. They're all elvish enough, but they're not all the same."
–Sam Gamgee,
The Fellowship of the Ring
Response: After Miner of the Iron Hills enters play, choose and discard 1 Condition attachment from play.
...while the four dwarves sat around the table, and talked about mines and gold and troubles with goblins...
–The Hobbit
Action: Exhaust Gléowine to choose a player. That player draws 1 card.
Then the Riders of the King's House upon white horses rode round about the barrow and sang together a song of Théoden Thengel's son that Gléowine his minstrel made...
–The Return of the King
Action: Choose a character. Heal all damage from that character.
"...understanding, making and healing...These things the Elves of Middle–earth have in some measure gained, though with sorrow."
–Elrond, The Fellowship of the Ring
Action: Choose a player. That player draws 3 cards.
"That is the fairest of all the dwellings of my people. There are no trees like the tress of that land."
–Legolas, The Fellowship of the Ring
Quest Action: Choose an enemy in the staging area. Until the end of the phase, that enemy does not contribute its
"Radagast is, of course, a worthy Wizard, a master of shapes and changes of hue; and he has much lore of herbs and beasts, and birds are especially his friends." –Gandalf, The Fellowship of the Ring
Quest Action: Choose a location in the staging area. Until the end of the phase, that location does not contribute its
...Beorn advised them to take this way; for at a place a few days' ride due north of the Carrock was the gate of a little–known pathway through Mirkwood... –The Hobbit
Action: Look at the top X cards of any player's deck, add 1 of those cards to its owner's hand, and return the rest to the top of the deck in any order.
"Less welcome did the Lord Denethor show me then than of old, and grudgingly he permitted me to search among his hoarded scrolls and books."
–Gandalf, The Fellowship of the Ring
Action: Choose a player. Heal all damage on each hero controlled by that player.
"...and my house is open to you, if ever you come back this way again."
–Beorn, The Hobbit
Attach to an enemy engaged with a player.
Attached enemy cannot attack.
"We shall have it like a coney in a trap. Then we shall learn what kind of thing it is."
–Unidentified Man of Gondor,
The Two Towers
Attach to a hero.
Action: Discard a card from your hand to give attached hero +1 or +1 until the end of the phase. Limit 3 times per phase.
'Speak no evil of the lady Galadriel!' said Aragorn sternly. 'There is in her and in this land no evil, unless a man bring it hither himself. Then let him beware.'
–The Fellowship of the Ring
Attach to a hero. Attached hero gets -1
Response: Exhaust Dark Knowledge to look at 1 shadow card that was just dealt to an enemy attacking you.
'Go on then!' said Frodo. 'What do you know?'
'Too much; too many dark things,' said Strider grimly.
–The Fellowship of the Ring
Attach to a character.
Action: Exhaust Self Preservation to heal 2 points of damage from attached character.
...how much more of this would they have to endure, or could they endure?
–The Two Towers
Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.)
"You saw him for a moment as he is upon the other side: one of the mighty of the firstborn."
–Gandalf, The Fellowship of the Ring
Action: Pay 1 resource from a hero's resource pool to add 1 resource to Bifur's resource pool. Any player may trigger this ability. (Limit once per round.)
"And winter comes after autumn." – Bifur, The Hobbit
Response: After Mablung enters play, choose an enemy to get +5 enagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area
"But still we will not sit idle and let Him do all as He would."
–The Two Towers
Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.
"And I reckon there's Elves and Elves. They're all elvish enough, but they're not all the same."
–Sam Gamgee, The Fellowship of the Ring
Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.
"Lonely men are we, Rangers of the wild, hunters but hunters ever of the servants of the Enemy..."
–Aragorn, The Fellowship of the Ring
Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand.
"In Erebor in the Kingdom of Dain there is such skill..."
–Aragorn, The Return of the King
Response: After Galadhrim Minstrel enters play, search the top 5 cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.
...the language was of Elven–song and spoke of things little now in Middle–earth.
–The Fellowship of the Ring
Response: Discard Dúnedain Lookout to cancel the 'when revealed' effects of an enemy just revealed from the encounter deck.
"Travellers scowl at us and countrymen give us scornful names."
–Aragorn, The Fellowship of the Ring
Attach to the active location. Attached location gets +1 quest point.
Response: After attached location leaves play as an explored location, the first player puts 1 ally into play from his hand.
Play only if you control a Noldor or Silvan hero.
Attach to a hero.
Action: Discard Lembas to ready attached hero and heal 3 damage from it.
Attach to a quest card in play. Limit 1 per quest.
Response: After attached quest is defeated, each player either draws 2 cards or heals up to 5 damage from among characters he controls.
"...through the ages of the world we have fought the long defeat."
–Galadriel, The Fellowship of the Ring
Play during the Quest phase, before characters are commited to the Quest.
Action: Reveal 1 less card from the encounter deck this phase. (To a minimum of 1.)
Quest Action: Choose a location in the staging area. Until the end of the phase, that location does not contribute its
...Beorn advised them to take this way; for at a place a few days' ride due north of the Carrock was the gate of a little–known pathway through Mirkwood... –The Hobbit
Action: Exhaust a Dwarf character to place 2 progress tokens on the active location. (4 progress tokens instead if it is an Underground or Mountain location.)
"There is a land where our fathers worked of old..."
Gimli, The Fellowship of the Ring
Action: Draw 2 cards. Then, discard 1 card for your hand.
"These are Daeron's Runes, such as were used of old in Moria..."
–Gandalf, The Fellowship of the Ring