![](/Images/Encounters/The-Grey-Havens/Voyage-Across-Belegaer.png)
![](/Images/Cards/The-Grey-Havens/Starlit-Sea.jpg)
![Threat](/Images/threat-small.png)
While you are off-course (,
, or
), Starlit Sea gains:
Travel: Raise each player's threat by 3.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 (+2
instead if you are off-course).
![Sailing Test Success](/Images/sailing-success.png)
![](/Images/Encounters/The-Grey-Havens/Vast-Oceans.png)
![](/Images/Cards/The-Grey-Havens/Calm-Waters.jpg)
![Threat](/Images/threat-small.png)
While Calm Waters is the active location, look at 2 additional cards from the top of the encounter deck during each Sailing test.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 (+3
instead if attacking enemy is a Ship Enemy).
![Sailing Test Success](/Images/sailing-success.png)
![Sailing Test Success](/Images/sailing-success.png)
![](/Images/Encounters/The-Grey-Havens/Vast-Oceans.png)
![](/Images/Cards/The-Grey-Havens/Rolling-Seas.jpg)
![Threat](/Images/threat-small.png)
Travel: Shift your heading off-course to travel here.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If this attack deals damage to a Ship objective, shift your heading off-course.
The winds of wrath came driving him, and blindly in the foam he fled...
–The Fellowship of the Ring
![Sailing Test Success](/Images/sailing-success.png)
![](/Images/Encounters/The-Grey-Havens/Stormy-Weather.png)
![](/Images/Cards/The-Grey-Havens/Rough-Waters.jpg)
![Threat](/Images/threat-small.png)
While Rough Waters is in the staging area, cancel the first symbol found during each Sailing test.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If you are off course (,
, or
), attacking enemy gets +2 Attack.
![Sailing Test Success](/Images/sailing-success.png)
![](/Images/Encounters/The-Grey-Havens/Stormy-Weather.png)
![](/Images/Cards/The-Grey-Havens/Waterspout.jpg)
![Threat](/Images/threat-small.png)
While your heading is at the worst setting (), when faced with the option to travel, the players must travel to Waterspout, if able.
Forced: After traveling to Waterspout, deal 4 damage to each Ship objective.
![](/Images/Encounters/Voyage-Across-Belegaer-Nightmare/Voyage-Across-Belegaer-Nightmare.png)
![](/Images/Cards/Voyage-Across-Belegaer-Nightmare/Open-Waters.jpg)
![Threat](/Images/threat-small.png)
![Popularity 9/10 (Rank 537570)](/Images/gold-ring.png)
While Open Waters is in the staging area, each Ship enemy gets -5 engagement cost and +1
Travel: One player must exhaust a Ship objective to travel here.
?
![](/Images/Encounters/Voyage-Across-Belegaer-Nightmare/Voyage-Across-Belegaer-Nightmare.png)
![](/Images/Cards/Voyage-Across-Belegaer-Nightmare/Shattered-Sea.jpg)
![Threat](/Images/threat-small.png)
![Popularity 1/10 (Rank 65448)](/Images/gold-ring.png)
While your heading is ?, Shattered Sea gets +2 and +2 quest points.
While your heading is Rainy, Shattered Sea gets +4 and +4 quest points.
While your heading is ?, Shattered Sea gets +6 and +6 quest points.
?