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Scenario Encounter
Type
Card Type Subtype Deck Type
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Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 5 Cards
The Steward's Fear (x1)
Plot.

Reveal 1 additional card from the encounter deck and add it to the staging area during the staging step each round.

If a hero is destroyed by an enemy attack, the players have lost the game.

The Steward's Fear (x1)
Plot.

Forced: At the end of the round, place 1 resource token on Up in Flames and discard the top X cards of each player's deck. X is the number of resource tokens on Up in Flames.

If any player has no cards in his deck, the players have lost the game.

The Steward's Fear (x1)
Plot.

At the end of each round, raise each player's threat by 2.

"... whispering was in your ears, poisoning your thought..." –Gandalf, The Two Towers

The Steward's Fear Nightmare (x1)
5 
Plot.

Rise to Power contributes XThreat to the staging area during the quest phase, where X is the number of resources on it.

Forced: At the end of the round, place 2 resources on Rise to Power.

The Steward's Fear Nightmare (x1)
5 
Plot.

When Revealed: Attach Assassination to the hero with the highest threat cost. (Counts as a Plot attachment with the text: "Each enemy gets +1 Attack Attached hero cannot be healed. Damage from undefended attacks and A Knife in the Back must be assigned to attached hero. If attached hero leaves play, the players lose the game.")