![](/Images/Encounters/The-Watcher-in-the-Water/The-Watcher-in-the-Water.png)
![](/Images/Cards/The-Watcher-in-the-Water/The-Watcher.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Regenerate 2. While there is another Tentacle enemy in play, The Watcher cannot be optionally engaged.
If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.
![](/Images/Encounters/The-Watcher-in-the-Water/The-Watcher-in-the-Water.png)
![](/Images/Cards/The-Watcher-in-the-Water/Grasping-Tentacle.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![](/Images/Encounters/The-Watcher-in-the-Water/The-Watcher-in-the-Water.png)
![](/Images/Cards/The-Watcher-in-the-Water/Thrashing-Tentacle.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: When Thrashing Tentacle is attacked, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, deal the damage from the attack to 1 character an attacking player controls (ignoring defense).
![](/Images/Encounters/The-Watcher-in-the-Water/The-Watcher-in-the-Water.png)
![](/Images/Cards/The-Watcher-in-the-Water/Striking-Tentacle.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: When Striking Tentacle attacks, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, this attack is considered undefended.
![](/Images/Encounters/The-Watcher-in-the-Water/The-Watcher-in-the-Water.png)
![](/Images/Cards/The-Watcher-in-the-Water/Wrapped.jpg)
![Popularity 3/10 (Rank 8827)](/Images/gold-ring.png)
When Revealed: The first player attaches Wrapped! to a hero he controls. Counts as a Tentacle attachment with the text:
Limit 1 per hero. Attached hero cannot exhaust or ready. At the end of the round, discard attached hero from play.
Combat Action: Exhaust a hero you control without a Tentacle attachment to discard Wrapped!.
![](/Images/Encounters/The-Thing-in-the-Depths/The-Thing-in-the-Depths.png)
![](/Images/Cards/The-Thing-in-the-Depths/Thrashing-Arm.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Grapple ( lowest printed Threat ).
Forced: At the end of the combat phase, if Thrashing Arm is engaged with you, deal 3 damage to a character you control.
![](/Images/Encounters/The-Thing-in-the-Depths/The-Thing-in-the-Depths.png)
![](/Images/Cards/The-Thing-in-the-Depths/Crushing-Arm.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Surge. Grapple ( highest printed quest points ).
Forced: After Crushing Arm is detached from a location, it makes an immediate attack against the first player.
![](/Images/Encounters/The-Thing-in-the-Depths/The-Thing-in-the-Depths.png)
![](/Images/Cards/The-Thing-in-the-Depths/Grasping-Arm.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Grapple ( highest printed Threat ).
Forced: When Grasping Arm attacks, the engaged player must exhaust a character he controls.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If this attack is undefended, resolve Grasping Arm's Grapple keyword.
![](/Images/Encounters/The-Thing-in-the-Depths/The-Thing-in-the-Depths.png)
![](/Images/Cards/The-Thing-in-the-Depths/Giant-Arm.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Grapple ( lowest printed quest points ).
Giant Arm gets +2 when attacking allies.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: After this attack, either put Giant Arm into play engaged with you and deal it a shadow card, or resolve its Grapple ability.
![](/Images/Encounters/The-Watcher-in-the-Water-Nightmare/The-Watcher-in-the-Water-Nightmare.png)
![](/Images/Cards/The-Watcher-in-the-Water-Nightmare/The-Watcher.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 39176)](/Images/gold-ring.png)
While The Watcher is in the staging area, it cannot be damaged by player card effects.
If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.
![](/Images/Encounters/The-Watcher-in-the-Water-Nightmare/The-Watcher-in-the-Water-Nightmare.png)
![](/Images/Cards/The-Watcher-in-the-Water-Nightmare/Writing-Tentacle.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 7/10 (Rank 359764)](/Images/gold-ring.png)
Forced: When Writing Tentacle engages a player, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, Writhing Tentacle makes an immediate attack, then attaches to the defending character as a Tentacle attachment with the text: "Attached character cannot commit to the quest."
![](/Images/Encounters/The-Watcher-in-the-Water-Nightmare/The-Watcher-in-the-Water-Nightmare.png)
![](/Images/Cards/The-Watcher-in-the-Water-Nightmare/Choking-Tentacle.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 5/10 (Rank 219294)](/Images/gold-ring.png)
Forced: After resolving an attack made by Choking Tentacle discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, attach Choking Tentacle to a character the defending player controls as a Tentacle attachment with the text:"Forced: After attached character readies. deal it 1 damage."
![](/Images/Encounters/The-Watcher-in-the-Water-Nightmare/The-Watcher-in-the-Water-Nightmare.png)
![](/Images/Cards/The-Watcher-in-the-Water-Nightmare/Pulled-Under.jpg)
![Popularity 1/10 (Rank 37274)](/Images/gold-ring.png)
When Revealed: Deal 3 damage to each character with a Tentacle attachment. If no characters were damaged by this effect, Pulled Under gains surge.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If the defending character has a Tentacle attachment, discard that character.
![](/Images/Encounters/The-Watcher-in-the-Water-Nightmare/The-Watcher-in-the-Water-Nightmare.png)
![](/Images/Cards/The-Watcher-in-the-Water-Nightmare/Rippling-From-Beneath.jpg)
![Popularity 1/10 (Rank 31736)](/Images/gold-ring.png)
When Revealed: Shuffle X Tentacle enemies from the encounter discard pile into the encounter deck. Heal X damage from The Watcher, if it is in play. X is the number of players in the game.
Twenty other arms came rippling out.
–The Fellowship of the Ring
![](/Images/Encounters/The-Thing-in-the-Depths-Nightmare/The-Thing-in-the-Depths-Nightmare.png)
![](/Images/Cards/The-Thing-in-the-Depths-Nightmare/Slithering-Arm.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 9/10 (Rank 537570)](/Images/gold-ring.png)
Surge. Grapple (most enemies grappled).
Forced: After Slitering Arm engages a player, it makes an immediate attack against that player.
![](/Images/Encounters/The-Thing-in-the-Depths-Nightmare/The-Thing-in-the-Depths-Nightmare.png)
![](/Images/Cards/The-Thing-in-the-Depths-Nightmare/Crashing-Arm.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 65448)](/Images/gold-ring.png)
Grapple (fewest enemies grappled).
Forced: After Crashing Arm is detaced from a location, deal it 3 shadow cards.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy makes an additional attack after this one.
![](/Images/Encounters/The-Ring-Goes-South-Nightmare/The-Ring-Goes-South-Nightmare.png)
![](/Images/Cards/The-Ring-Goes-South-Nightmare/Pale-green-Tentacle.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have attachments.
Watcher in the Water Cannot take damage.
Forced: After Pale-green Tentacle attacks and destroys a character, return Pale-green Tentacle to the staging area.