Clear Sort View Lang
Set
Card Set Cycle Set Type
Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 17 Cards
The Watcher in the Water (x1)
48 4 5 7 9
Creature. Tentacle.

Regenerate 2. While there is another Tentacle enemy in play, The Watcher cannot be optionally engaged.

If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.

The Watcher in the Water (x4/x3)
12 2 3 0 3
Tentacle.

Forced: When Grasping Tentacle is attacked, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, attach this card to an attacking character as a Tentacle attachment with the text: "Attached character's Attack and Defense are reduced to 0."

The Watcher in the Water (x4/x3)
12 2 3 0 3
Tentacle.

Forced: When Thrashing Tentacle is attacked, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, deal the damage from the attack to 1 character an attacking player controls (ignoring defense).

The Watcher in the Water (x4/x3)
18 2 4 1 3
Tentacle.

Forced: When Striking Tentacle attacks, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, this attack is considered undefended.

The Watcher in the Water (x4/x2)
3 
Tentacle.

When Revealed: The first player attaches Wrapped! to a hero he controls. Counts as a Tentacle attachment with the text:

Limit 1 per hero. Attached hero cannot exhaust or ready. At the end of the round, discard attached hero from play.
Combat Action: Exhaust a hero you control without a Tentacle attachment to discard Wrapped!.
The Thing in the Depths (x2)
23 3 5 1 7
Creature. Tentacle.

Grapple ( lowest printed Threat ).

Forced: At the end of the combat phase, if Thrashing Arm is engaged with you, deal 3 damage to a character you control.

The Thing in the Depths (x3)
17 1 3 1 5
Creature. Tentacle.

Surge. Grapple ( highest printed quest points ).

Forced: After Crushing Arm is detached from a location, it makes an immediate attack against the first player.

The Thing in the Depths (x3)
20 2 4 1 4
Creature. Tentacle.

Grapple ( highest printed Threat ).

Forced: When Grasping Arm attacks, the engaged player must exhaust a character he controls.

Shadow: If this attack is undefended, resolve Grasping Arm's Grapple keyword.

The Thing in the Depths (x3)
13 1 4 1 6
Creature. Tentacle.

Grapple ( lowest printed quest points ).

Giant Arm gets +2 Attack when attacking allies.

Shadow: After this attack, either put Giant Arm into play engaged with you and deal it a shadow card, or resolve its Grapple ability.

The Watcher in the Water Nightmare (x1)
50 4 7 7 21 1 
Creature. Tentacle.

While The Watcher is in the staging area, it cannot be damaged by player card effects.

If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.

The Watcher in the Water Nightmare (x3)
46 4 4 0 3 7 
Tentacle.

Forced: When Writing Tentacle engages a player, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, Writhing Tentacle makes an immediate attack, then attaches to the defending character as a Tentacle attachment with the text: "Attached character cannot commit to the quest."

The Watcher in the Water Nightmare (x4)
10 2 5 1 4 5 
Tentacle.

Forced: After resolving an attack made by Choking Tentacle discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, attach Choking Tentacle to a character the defending player controls as a Tentacle attachment with the text:"Forced: After attached character readies. deal it 1 damage."

The Watcher in the Water Nightmare (x2)
1 
Tentacle.

When Revealed: Deal 3 damage to each character with a Tentacle attachment. If no characters were damaged by this effect, Pulled Under gains surge.

Shadow: If the defending character has a Tentacle attachment, discard that character.

The Watcher in the Water Nightmare (x3)
1 
Tentacle.

Surge.

When Revealed: Shuffle X Tentacle enemies from the encounter discard pile into the encounter deck. Heal X damage from The Watcher, if it is in play. X is the number of players in the game.

Twenty other arms came rippling out.
–The Fellowship of the Ring

The Thing in the Depths Nightmare (x3)
0 0 4 1 5 9 
Creature. Tentacle.

Surge. Grapple (most enemies grappled).

Forced: After Slitering Arm engages a player, it makes an immediate attack against that player.

The Thing in the Depths Nightmare (x3)
27 2 6 1 7 1 
Creature. Tentacle.

Grapple (fewest enemies grappled).

Forced: After Crashing Arm is detaced from a location, deal it 3 shadow cards.

Shadow: Attacking enemy makes an additional attack after this one.

The Ring Goes South Nightmare (x4)
22 3 5 1 5
Tentacle.

Cannot have attachments.

Watcher in the Water Cannot take damage.

Forced: After Pale-green Tentacle attacks and destroys a character, return Pale-green Tentacle to the staging area.