![](/Images/Lore-med.png)
![](/Images/Cards/The-Lost-Realm/Sarn-Ford-Sentry.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 3/10 (Rank 135763)](/Images/gold-ring.png)
Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.
"Lonely men are we, Rangers of the wild, hunters but hunters ever of the servants of the Enemy..." –Aragorn, The Fellowship of the Ring
![](/Images/Lore-med.png)
![](/Images/Cards/The-Wastes-of-Eriador/East-Road-Ranger.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 2/10 (Rank 77747)](/Images/gold-ring.png)
East Road Ranger gets +2 while committed to a side quest.
"If you bring a Ranger with you, it is well to pay attention to him..."
–Gandalf, the Fellowship of the Ring
![](/Images/Spirit-med.png)
![](/Images/Cards/The-Grey-Havens/Sailor-of-Lune.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 4/10 (Rank 188003)](/Images/gold-ring.png)
While the top card of your discard pile is an event, Sailor of Lune gets +1 and gains: "Cannot be damaged while committed to the quest."
"They are sailing, sailing, sailing over the Sea, they are going into the West and leaving us," said Sam, half chanting the words, shaking his head sadly and solemnly.
–The Fellowship of the Ring
![](/Images/Spirit-med.png)
![](/Images/Cards/The-Thing-in-the-Depths/Lanwyn.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 2/10 (Rank 7566)](/Images/gold-ring.png)
Response: After an encounter card with surge is revealed, either ready Lanwyn or give her +2 until the end of the phase. (Limit twice per phase.)
“The Men of Dale used to have the trick of understanding their language, and used them for messengers to fly to the Men of the Lake...”
–Thorin, The Hobbit
![](/Images/Lore-med.png)
![](/Images/Cards/The-Thing-in-the-Depths/Mirkwood-Explorer.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 4/10 (Rank 176008)](/Images/gold-ring.png)
Response: After Mirkwood Explorer quests successfully, place 1 progress on it.
Action: Exhaust Mirkwood Explorer to move all progress from it to a location in play.
![](/Images/Leadership-med.png)
![](/Images/Cards/Temple-of-the-Deceived/Elfhelm.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 3/10 (Rank 8881)](/Images/gold-ring.png)
![](/Images/Leadership-med.png)
![](/Images/Cards/Temple-of-the-Deceived/Ceorl.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 3/10 (Rank 144593)](/Images/gold-ring.png)
![](/Images/Spirit-med.png)
![](/Images/Cards/Temple-of-the-Deceived/Rhovanion-Outrider.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 6/10 (Rank 289148)](/Images/gold-ring.png)
Response: After Rhovanion Outrider commits to the quest, place 1 progress on a location in the staging area. If that location is not explored by this effect, give Rhovanion Outrider +1 until the end of the phase.
![](/Images/Spirit-med.png)
![](/Images/Cards/The-Drowned-Ruins/Woodland-Courier.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 2/10 (Rank 115257)](/Images/gold-ring.png)
Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait).
![](/Images/Spirit-med.png)
![](/Images/Cards/The-City-of-Corsairs/Súlien.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 3/10 (Rank 122058)](/Images/gold-ring.png)
![](/Images/Spirit-med.png)
![](/Images/Cards/The-Sands-of-Harad/Legolas.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 4/10 (Rank 11023)](/Images/gold-ring.png)
![](/Images/Encounters/The-Sands-of-Harad/The-Long-Arm-of-Mordor.png)
![](/Images/Cards/The-Sands-of-Harad/Firyal.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Response: After Firyal commits to a quest, look at the top of the encounter deck. Then, you may discard that card.
If Firyal leaves play, you are eliminated from the game.
![](/Images/Lore-med.png)
![](/Images/Cards/The-Mumakil/Firyal.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 8/10 (Rank 424785)](/Images/gold-ring.png)
Response: After Firyal commits to the quest, look at the top card of the encounter deck. Then, you may discard the looked at card.
![](/Images/Spirit-med.png)
![](/Images/Cards/Race-Across-Harad/Dúnedain-Pathfinder.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 3/10 (Rank 123846)](/Images/gold-ring.png)
Forced: After this ally enters play, search the top 5 cards of the encounter deck for a non-unique location and add it to the staging area. If no location enters play by this effect, discard Dúnedain Pathfinder. Shuffle the encounter deck.
![](/Images/Tactics-med.png)
![](/Images/Cards/Beneath-the-Sands/Hirgon.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 3/10 (Rank 9611)](/Images/gold-ring.png)
Response: After Hirgon quests successfully, play a ally from your hand, reducing its cost by 1 (to a minimum of 1). Then, you may raise your threat by 1 to give that ally +1
and +1
until the end of the round.
"Hirgon I am, errand–rider of Denethor, who bring you this token of war."
–The Return of the King
![](/Images/Spirit-med.png)
![](/Images/Cards/Beneath-the-Sands/Rider-of-Rohan.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 4/10 (Rank 170194)](/Images/gold-ring.png)
While a side quest is in the victory display, Rider of Rohan does not exaust to quest.
"Who are you, and what are you doing in this land?" said the Rider, using the Common Speech of the West...
–The Two Towers
![](/Images/Spirit-med.png)
![](/Images/Cards/The-Wilds-of-Rhovanion/North-Realm-Lookout.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 3/10 (Rank 153364)](/Images/gold-ring.png)
North Realm Lookout gets +1 and does not exhaust to quest while it has an Item attachment.
There were people on the look–out on the banks.
–The Hobbit
![](/Images/Encounters/The-Wilds-of-Rhovanion/Journey-up-the-Anduin.png)
![](/Images/Cards/The-Wilds-of-Rhovanion/Haldan.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
The first player gains control of Haldan while he is free of encounters.
While there is an active location, Haldan does not exhaust to quest.
If Haldan leaves play, the players lose the game.
![](/Images/Lore-med.png)
![](/Images/Cards/Roam-Across-Rhovanion/Haldan.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 5389)](/Images/gold-ring.png)
While the active location has an attachment on it, Haldan does not exhaust to quest.
Response: When the active location is explored, draw 1 card for each attachment on it.
![](/Images/Leadership-med.png)
![](/Images/Cards/Roam-Across-Rhovanion/Wiglaf.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 68852)](/Images/gold-ring.png)
Response: After you play Wiglaf, play an Item attachment on him from your hand for no cost.
Action: Exhaust an attachment on Wiglaf to ready him. (Limit once per phase.)
![](/Images/Lore-med.png)
![](/Images/Cards/Fire-in-the-Night/Forest-Road-Traveler.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 52538)](/Images/gold-ring.png)
Forest Road Traveler gets +1 +1
and +1
for each attachment on the active location.
Only on the Road would travellers be found...
–The Fellowship of the Ring
![](/Images/Spirit-med.png)
![](/Images/Cards/Challenge-of-the-Wainriders/Rohirrim-Scout.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 52563)](/Images/gold-ring.png)
Action: Discard Rohirrim Scout to choose a non-unique enemy in the staging area. That enemy does not make engagement checks against you this round.
Swiftly a scout rode back and reported that wolf–riders were abroad in the valley...
–The Two Towers
![](/Images/Spirit-med.png)
![](/Images/Cards/The-Fortress-of-Nurn/Aragorn.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 1969)](/Images/gold-ring.png)
Action: Exhaust Aragorn to choose a location in the staging area. Until the end of the phase, that location gets -X where X is Aragorn's
If this effect reduces the location's
to 0, place 1 progress on it. (Limit once per round.)
![](/Images/Lore-med.png)
![](/Images/Cards/The-Fortress-of-Nurn/Haleth.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 57706)](/Images/gold-ring.png)
Response: After Haleth quests successfully, search the top 5 cards of your deck for an attachment and add it to your hand. Shuffle your deck.
![](/Images/Spirit-med.png)
![](/Images/Cards/The-Fortress-of-Nurn/Misty-Mountain-Journeyman.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 35259)](/Images/gold-ring.png)
You cannot play Misty Mountain Journeyman from your hand unless you are engaged with an enemy.
Rangers passed at times beyond the hills, but they were few and did not stay.
–The Fellowship of the Ring
![](/Images/Spirit-med.png)
![](/Images/Cards/The-Fortress-of-Nurn-Preorder-Promotion/Aragorn.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 1969)](/Images/gold-ring.png)
Action: Exhaust Aragorn to choose a location in the staging area. Until the end of the phase, that location gets -X where X is Aragorn's
If this effect reduces the location's
to 0, place 1 progress on it. (Limit once per round.)
![](/Images/Spirit-med.png)
![](/Images/Cards/The-Fortress-of-Nurn-Preorder-Promotion/Misty-Mountain-Journeyman.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 35259)](/Images/gold-ring.png)
You cannot play Misty Mountain Journeyman from your hand unless you are engaged with an enemy.
Rangers passed at times beyond the hills, but they were few and did not stay.
–The Fellowship of the Ring
![](/Images/Encounters/The-Massing-at-Osgiliath/The-Massing-at-Osgiliath.png)
![](/Images/Cards/The-Massing-at-Osgiliath/Snaga-Scouts.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: At the beginning of the encounter phase, all copies of Snaga Scouts engage the player with the lowest threat. (The first player chooses in case of a tie.)
![](/Images/Encounters/The-Massing-at-Osgiliath/The-Massing-at-Osgiliath.png)
![](/Images/Cards/The-Massing-at-Osgiliath/Wolves-from-Mordor.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Wolves from Mordor attack and destroy a character, shuffle Wolves from Mordor into the encounter deck.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Deal 2 damage to the defending character.
![](/Images/Encounters/The-Massing-at-Osgiliath/The-Massing-at-Osgiliath.png)
![](/Images/Cards/The-Massing-at-Osgiliath/Wainriders.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Each damage dealt by Wainriders raises the defending player's threat by 1.