![](/Images/Encounters/Into-the-Pit-Nightmare/Into-the-Pit-Nightmare.png)
![](/Images/Cards/Into-the-Pit-Nightmare/Goblin-Lurker.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 5/10 (Rank 219294)](/Images/gold-ring.png)
Cannot be optionally engaged.
If the active location is a Dark location, Goblin Lurker gets +3 and -40 engagement cost.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 (+3
instead if the active location is a Dark location.)
![](/Images/Encounters/The-Seventh-Level-Nightmare/The-Seventh-Level-Nightmare.png)
![](/Images/Cards/The-Seventh-Level-Nightmare/Overseer-Maurûl.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 39176)](/Images/gold-ring.png)
Overseer Maurûl gets +X +X
and +X
where X is the highest number of resources on a Goblin enemy in play.
The Players cannot win the game unless Overseer Maurûl is in the victory display.
![](/Images/Encounters/The-Seventh-Level-Nightmare/The-Seventh-Level-Nightmare.png)
![](/Images/Cards/The-Seventh-Level-Nightmare/Orc-Taskmaster.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 5/10 (Rank 219294)](/Images/gold-ring.png)
When Revealed: Add 1 resource to each Goblin enemy in play.
Forced: When a Goblin enemy with at least 1 resource on it is dealt any amount of damage, remove 1 resource from that enemy and cancel all damage just dealt to it.
![](/Images/Encounters/The-Seventh-Level-Nightmare/The-Seventh-Level-Nightmare.png)
![](/Images/Cards/The-Seventh-Level-Nightmare/Goblin-Skirmisher.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 66082)](/Images/gold-ring.png)
Each Goblin enemy gets +1 for each resource on it. This ability does not stack with other copies of Goblin Skirmisher.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Deal X damage to the defending character. X is the number of resources on attacking enemy.
![](/Images/Encounters/The-Seventh-Level-Nightmare/The-Seventh-Level-Nightmare.png)
![](/Images/Cards/The-Seventh-Level-Nightmare/Pit-Goblin.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 8/10 (Rank 449678)](/Images/gold-ring.png)
When Revealed: Add 2 resources to Pit Goblin.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If attacking enemy is a Goblin add 1 resource to it.
![](/Images/Encounters/Flight-from-Moria-Nightmare/Flight-from-Moria-Nightmare.png)
![](/Images/Cards/Flight-from-Moria-Nightmare/Swarming-Goblins.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 66082)](/Images/gold-ring.png)
While you are engaged with Swarming Goblins, it gains:"Forced: When a quest card is bypassed, search the encounter discard pile for a copy of Goblin Spearman and put it into play engaged with you."
![](/Images/Encounters/Flight-from-Moria-Nightmare/Flight-from-Moria-Nightmare.png)
![](/Images/Cards/Flight-from-Moria-Nightmare/Coal-Black-Orc.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 8/10 (Rank 449678)](/Images/gold-ring.png)
X is the number of victory points in the victory display.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +X X is the number of victory points in the victory display.
![](/Images/Encounters/The-Redhorn-Gate-Nightmare/The-Redhorn-Gate-Nightmare.png)
![](/Images/Cards/The-Redhorn-Gate-Nightmare/Wolfpelt-Goblin.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 39176)](/Images/gold-ring.png)
Forced: After engaging Wolfpelt Goblin the engaged player must deal X damage to 1 character he controls, where X is the active location's remaining quest points. Then, remove 2 progress from the active location, if able.
![](/Images/Encounters/The-Redhorn-Gate-Nightmare/The-Redhorn-Gate-Nightmare.png)
![](/Images/Cards/The-Redhorn-Gate-Nightmare/Silvertine-Marauder.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 7/10 (Rank 359764)](/Images/gold-ring.png)
While attacking, Silvertine Marauder gets +2 Attack if the defending character has less than 2 Willpower.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +2 Attack if the defending character has less than 2 Willpower.
![](/Images/Encounters/Road-to-Rivendell-Nightmare/Road-to-Rivendell-Nightmare.png)
![](/Images/Cards/Road-to-Rivendell-Nightmare/Uruk-Elf-stalker.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 7/10 (Rank 359764)](/Images/gold-ring.png)
Forced: When Uruk Elf-stalker attacks and destroys a character, deal 1 damage to Arwen Undómiel.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +2
![](/Images/Encounters/Road-to-Rivendell-Nightmare/Road-to-Rivendell-Nightmare.png)
![](/Images/Cards/Road-to-Rivendell-Nightmare/Gobline-Trapper.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 5/10 (Rank 219294)](/Images/gold-ring.png)
Ambush.
Forced: After Goblin Trapper engages a player, that player must exhaust a character he controls.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Add Goblin Trapper to the staging area.
![](/Images/Encounters/Road-to-Rivendell-Nightmare/Road-to-Rivendell-Nightmare.png)
![](/Images/Cards/Road-to-Rivendell-Nightmare/Raiding-Party.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 66082)](/Images/gold-ring.png)
Forced: After Raiding Party engages a player, each player discards the top card of the encounter deck, starting with the first player. Each player who discards an enemy with the ambush keyword must make an engagement check against that enemy.
![](/Images/Encounters/Road-to-Rivendell-Nightmare/Road-to-Rivendell-Nightmare.png)
![](/Images/Cards/Road-to-Rivendell-Nightmare/Vicious-Trackers.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 8/10 (Rank 449678)](/Images/gold-ring.png)
While Vicious Tracker is engaged with a player, that player is considered to have +20 threat for purposes of engagement checks only.
![](/Images/Encounters/The-Long-Dark-Nightmare/The-Long-Dark-Nightmare.png)
![](/Images/Cards/The-Long-Dark-Nightmare/Goblin-Stalker.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 39176)](/Images/gold-ring.png)
Forced: When Goblin Stalker attacks, deal it 1 additional shadow card.
Forced: When Goblin Stalker is dealt a shadow card with 'PASS' printed in its text box, it gets +2 until the end of the phase.
![](/Images/Encounters/The-Long-Dark-Nightmare/The-Long-Dark-Nightmare.png)
![](/Images/Cards/The-Long-Dark-Nightmare/Sentinel-of-the-Deep.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 5/10 (Rank 219294)](/Images/gold-ring.png)
While Sentinel of the Deep is engaged with a player, that player cannot draw cards from card effects.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Defending player must choose and trigger 1 'Lost:' effect in play.
![](/Images/Encounters/Foundations-of-Stone-Nightmare/Foundations-of-Stone-Nightmare.png)
![](/Images/Cards/Foundations-of-Stone-Nightmare/Mithril-Seeker.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 39176)](/Images/gold-ring.png)
Mithril Seeker gets +1 for each resource on it.
Forced: When Mithril Seeker attacks, move 1 resource from each of the defending player's heroes to Mithril Seeker.
"Of what they brought to light the Orcs have gathered nearly all, and given it in tribute to Sauron, who covets it."
–Gandalf, The Fellowship of the Ring
![](/Images/Encounters/Shadow-and-Flame-Nightmare/Shadow-and-Flame-Nightmare.png)
![](/Images/Cards/Shadow-and-Flame-Nightmare/Servant-of-Flame.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 37274)](/Images/gold-ring.png)
Forced: While Durin's Bane has no damage, Servant of Flame gets +2 and +2
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Search the encounter deck for a treachery card with the Shadow or Flame trait and reveal it, if able. Shuffle the encounter deck.
![](/Images/Encounters/Shadow-and-Flame-Nightmare/Shadow-and-Flame-Nightmare.png)
![](/Images/Cards/Shadow-and-Flame-Nightmare/Captain-of-Mordor.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 31736)](/Images/gold-ring.png)
Each enemy gets -20 engagement cost.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If this attack destroys a character, attacking enemy cannot take damage this round.
"And some are large and evil: Black Uruks of Mordor." –Gandalf, The Fellowship of the Ring
![](/Images/Encounters/The-Siege-of-Cair-Andros-Nightmare/The-Siege-of-Cair-Andros-Nightmare.png)
![](/Images/Cards/The-Siege-of-Cair-Andros-Nightmare/Orc-Saboteur.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 5/10 (Rank 248453)](/Images/gold-ring.png)
Damage dealt by Orc Saboteur's attacks must be dealt to a Battleground location in play, if able.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If this attack destroys a character, deal 2 damage to a Battleground location in play.
![](/Images/Encounters/The-Siege-of-Cair-Andros-Nightmare/The-Siege-of-Cair-Andros-Nightmare.png)
![](/Images/Cards/The-Siege-of-Cair-Andros-Nightmare/Orc-Ravager.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 6/10 (Rank 326659)](/Images/gold-ring.png)
Forced: When Orc Ravager is dealt a shadow card, it gets +2 until the end of the phase.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Exhaust a character you control. Deal attacking enemy another shadow card.
![](/Images/Encounters/Encounter-at-Amon-Din-Nightmare/Encounter-at-Amon-Dîn-Nightmare.png)
![](/Images/Cards/Encounter-at-Amon-Din-Nightmare/Orc-Raiders.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 5/10 (Rank 241901)](/Images/gold-ring.png)
When Revealed: Either discard 1 villager token from Rescued Villagers, or Orc Raiders makes an immediate attack against the first player.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy makes an additional attack after this one.
![](/Images/Encounters/Encounter-at-Amon-Din-Nightmare/Encounter-at-Amon-Dîn-Nightmare.png)
![](/Images/Cards/Encounter-at-Amon-Din-Nightmare/Pillaging-Orc.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 5/10 (Rank 248453)](/Images/gold-ring.png)
When Revealed: Either discard 1 villager token from Rescued Villagers, or reveal an additional encounter card.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Deal attacking enemy 1 shadow card for each villager token on the active location.
![](/Images/Encounters/Assault-on-Osgiliath-Nightmare/Assault-on-Osgiliath-Nightmare.png)
![](/Images/Cards/Assault-on-Osgiliath-Nightmare/Invading-Orc.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 5/10 (Rank 241901)](/Images/gold-ring.png)
Forced: After Invading Orc attacks and destroys a character, that character's controller returns a location he controls to the staging area.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If this attack destroys a character, return a location you control to the staging area.
![](/Images/Encounters/The-Blood-of-Gondor-Nightmare/The-Blood-of-Gondor-Nightmare.png)
![](/Images/Cards/The-Blood-of-Gondor-Nightmare/Orc-Trickster.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 5/10 (Rank 248453)](/Images/gold-ring.png)
Forced: After Orc Trickster is turned faceup as a hidden card, it makes an immediate attack against the engaged player.
Forced: When Orc Trickster would be damaged, a random player takes it facedown as a hidden card in his play area instead.
![](/Images/Encounters/The-Blood-of-Gondor-Nightmare/The-Blood-of-Gondor-Nightmare.png)
![](/Images/Cards/The-Blood-of-Gondor-Nightmare/Uruk-Marksman.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 6/10 (Rank 326659)](/Images/gold-ring.png)
Forced: After Uruk Marksman is turned faceup as a hidden card, deal 3 damage to a character controlled by the engaged player and return Uruk Marksman to the staging area.
![](/Images/Encounters/The-Morgul-Vale-Nightmare/The-Morgul-Vale-Nightmare.png)
![](/Images/Cards/The-Morgul-Vale-Nightmare/Orc-Captor.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 5/10 (Rank 248453)](/Images/gold-ring.png)
Forced: At the end of the round, if Orc Captor is in the staging area, place 1 progress token on To the Tower.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +3 until the end of the combat phase.
![](/Images/Encounters/The-Morgul-Vale-Nightmare/The-Morgul-Vale-Nightmare.png)
![](/Images/Cards/The-Morgul-Vale-Nightmare/Sentry-of-the-White-Bridge.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 6/10 (Rank 326659)](/Images/gold-ring.png)
X is the number of progress tokens on To the Tower.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 If this attack destroys a character, place 1 progress on To the Tower.
![](/Images/Encounters/To-Catch-an-Orc-Nightmare/To-Catch-an-Orc-Nightmare.png)
![](/Images/Cards/To-Catch-an-Orc-Nightmare/Vigilant-Orc.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 6/10 (Rank 331787)](/Images/gold-ring.png)
Forced: After Vigilant Orc enters the staging area, it makes an immediate attack against the first player. If this attack destroys a character, remove 1 time counter from the current quest.
Fierce and shrill rose the yells of the Orcs, and suddenly horn–calls ceased. –The Two Towers
![](/Images/Encounters/To-Catch-an-Orc-Nightmare/To-Catch-an-Orc-Nightmare.png)
![](/Images/Cards/To-Catch-an-Orc-Nightmare/Methedras-Lookout.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 41112)](/Images/gold-ring.png)
While Methedras Lookout is in the staging area, it gains:"Forced: At the end of the refresh phase, remove 1 time counter from the current quest."
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Either exhaust a character you control, or return attacking enemy to the staging area.
![](/Images/Encounters/Trouble-in-Tharbad-Nightmare/Trouble-in-Tharbad-Nightmare.png)
![](/Images/Cards/Trouble-in-Tharbad-Nightmare/Bellach's-Hunter.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 6/10 (Rank 331787)](/Images/gold-ring.png)
While a player controls 5 or more allies, Bellach's Hunter gets -20 engagement cost.
Forced: When Bellach's Hunter engages a player, that player must either remove all time counters from the current quest or deal 5 damage to a hero he controls.
![](/Images/Encounters/Trouble-in-Tharbad-Nightmare/Trouble-in-Tharbad-Nightmare.png)
![](/Images/Cards/Trouble-in-Tharbad-Nightmare/Orc-Seeker.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 41112)](/Images/gold-ring.png)
When Revealed: Either reduce each player's threat elimination level by 2, or Orc Seeker engages the first player and makes an immediate attack.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Reduce each player's threat elimination level by 2 (5 instead if undefended).
![](/Images/Encounters/Celebrimbor's-Secret-Nightmare/Celebrimbor's-Secret-Nightmare.png)
![](/Images/Cards/Celebrimbor's-Secret-Nightmare/Bellach's-Bodyguard.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 6/10 (Rank 331787)](/Images/gold-ring.png)
Bellach cannot take damage.
Scour: Heal all damage from Bellach's Bodyguard.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy cannot take damage until the end of the phase.
![](/Images/Encounters/Celebrimbor's-Secret-Nightmare/Celebrimbor's-Secret-Nightmare.png)
![](/Images/Cards/Celebrimbor's-Secret-Nightmare/Little-Snuffler.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 41112)](/Images/gold-ring.png)
When Revealed: Trigger Little Snuffler's Scour effect.
Scour: The first player discards a random card from his hand and assigns X damage among locations in the staging area. X is the discarded card's cost.
![](/Images/Encounters/Intruders-in-Chetwood-Nightmare/Intruders-in-Chetwood-Nightmare.png)
![](/Images/Cards/Intruders-in-Chetwood-Nightmare/Orc-Abductor.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 2/10 (Rank 104317)](/Images/gold-ring.png)
Forced: At the end of the round, if Orc Abductor is in the staging area, search the encounter deck, discard pile and victory display for Rescue Iârion and reveal it. Shuffle the encounter deck.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Deal 1 damage to defending character.
![](/Images/Encounters/Intruders-in-Chetwood-Nightmare/Intruders-in-Chetwood-Nightmare.png)
![](/Images/Cards/Intruders-in-Chetwood-Nightmare/Soldier-of-Angmar.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 26151)](/Images/gold-ring.png)
Forced: After Soldier of Angmar attacks and destroys an ally, search the encounter deck, discard pile and victory display for Orc Ambush and reveal it. Shuffle the encounter deck.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +2
![](/Images/Encounters/The-Weather-Hills-Nightmare/The-Weather-Hills-Nightmare.png)
![](/Images/Cards/The-Weather-Hills-Nightmare/Rearguard-Ambusher.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot be optionally engaged.
Forced: After Rearguard Ambusher engages you, exhaust each damaged character you control.
His broad flat face was swart, his eyes were like coals, and his tongue was red; he wielded a great spear.
–THe Fellowship of the Ring
![](/Images/Encounters/The-Weather-Hills-Nightmare/The-Weather-Hills-Nightmare.png)
![](/Images/Cards/The-Weather-Hills-Nightmare/Angmar-Raider.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After a character the engaged player controls is healed, Angmar Raider makes an immediate attack.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +2 until the end of the phase.
![](/Images/Encounters/Escape-from-Mount-Gram-Nightmare/Escape-from-Mount-Gram-Nightmare.png)
![](/Images/Cards/Escape-from-Mount-Gram-Nightmare/Jailor-Gornákh.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 2/10 (Rank 104317)](/Images/gold-ring.png)
Forced: After Jailor Gorn kh enters playt each player searches his captured deck for each hero and captures thme underneath Jailor Gorn kh.
Forced: After a player rescues any number of cards, Jailor Gorn kh attacks that player.
![](/Images/Encounters/Escape-from-Mount-Gram-Nightmare/Escape-from-Mount-Gram-Nightmare.png)
![](/Images/Cards/Escape-from-Mount-Gram-Nightmare/Prison-Guard.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 26151)](/Images/gold-ring.png)
While you are engaged with Prison Guard, it gainst: "Planning Action: Rescue a random card from underneath Prison Guard. Then, raise each player's threat by X, where X is that card's printed cost. (Limit once per round)."
![](/Images/Encounters/Escape-from-Mount-Gram-Nightmare/Angmar-Orcs-Nightmare.png)
![](/Images/Cards/Escape-from-Mount-Gram-Nightmare/Orc-of-Thaurdir.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 5/10 (Rank 190090)](/Images/gold-ring.png)
Forced: When Orc of Thaurdir attacks you, either discard the top 2 cards of your captured deck, or deal Orc of Thaurdir 2 additional shadow cards.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: For each damage dealt by this attack, discard the top card of your captured deck.
![](/Images/Encounters/The-Battle-of-Carn-Dum-Nightmare/The-Battle-of-Carn-Dûm-Nightmare.png)
![](/Images/Cards/The-Battle-of-Carn-Dum-Nightmare/Orc-Wight.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 2/10 (Rank 104317)](/Images/gold-ring.png)
Forced: After Orc Wight enters play, deal it 2 shadow cards.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If attacking enemy has at least 1 other shadow card currently dealt to it, return it to the staging area after this attack.
![](/Images/Encounters/The-Battle-of-Carn-Dum-Nightmare/The-Battle-of-Carn-Dûm-Nightmare.png)
![](/Images/Cards/The-Battle-of-Carn-Dum-Nightmare/Thaurdir's-Elite.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 26151)](/Images/gold-ring.png)
Forced: If there are 3 shadow cards dealt to Thaurdir's Elite discard all shadow cards dealt to it and each player must discard an ally he controls.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Either raise your threat by 4, or discard an ally you control.
![](/Images/Encounters/Over-the-Misty-Mountains-Grim-Nightmare/The-Great-Goblin-Nightmare.png)
![](/Images/Cards/Over-the-Misty-Mountains-Grim-Nightmare/The-Great-Goblin.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Progress cannot be placed on the current quest.
Forced: When The Great Goblin attacks, discard the top card of the encounter deck. If it is a Goblin enemy, put it into play engaged with the defending player and deal it a shadow card.
![](/Images/Encounters/Over-the-Misty-Mountains-Grim-Nightmare/The-Great-Goblin-Nightmare.png)
![](/Images/Cards/Over-the-Misty-Mountains-Grim-Nightmare/Goblin-Prowler.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Goblin Prowler gets -30 engagement cost if The Great Goblin is in the victory display.
Forced: When Goblin Prowler engages you, discard a character you control.
...neither Bilbo, nor the dwarves, nor even Gandalf heard them coming. –The Hobbit
![](/Images/Encounters/Dungeons-Deep-and-Caverns-Dim-Nightmare/Dungeons-Deep-and-Caverns-Dim-Nightmare.png)
![](/Images/Cards/Dungeons-Deep-and-Caverns-Dim-Nightmare/Lower-Gate-Sentries.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Bilbo's Magic Ring does not ready during the refresh phase.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 (+3
instead if Bilbo's Magic Ring is exhausted.)
![](/Images/Encounters/The-Battle-of-Five-Armies-Nightmare/The-Battle-of-Five-Armies-Nightmare.png)
![](/Images/Cards/The-Battle-of-Five-Armies-Nightmare/Frenzied-Warg-Rider.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: When Frenzied Warg-Rider attacks, remove 1 progress from each quest stage.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Deal 1 damage to the defending character (2 damage instead if the current quest has no progress on it).
![](/Images/Encounters/The-Battle-of-Five-Armies-Nightmare/The-Battle-of-Five-Armies-Nightmare.png)
![](/Images/Cards/The-Battle-of-Five-Armies-Nightmare/Gundabad-Elite.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot be optionally engaged.
Forced: At the end of the round, if Gundabad Elite is in the staging area, either remove 2 progress from the current quest, or Gundabad Elite makes an attack against the first player.
![](/Images/Encounters/Journey-in-the-Dark-Nightmare/Journey-in-the-Dark-Nightmare.png)
![](/Images/Cards/Journey-in-the-Dark-Nightmare/Zirakzigil-Archer.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Discard a randome card from your hand. Assign X damage among characters you control, where X is the cost of the discarded card.
![](/Images/Encounters/Breaking-of-the-Fellowship-Nightmare/Breaking-of-the-Fellowship-Nightmare.png)
![](/Images/Cards/Breaking-of-the-Fellowship-Nightmare/Isengard-Archer.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Isengard Archer enters the staging area, each player at this stage deals 2 damage to a character he controls.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Deal 2 damage to an ally you control.
![](/Images/Encounters/Breaking-of-the-Fellowship-Nightmare/Breaking-of-the-Fellowship-Nightmare.png)
![](/Images/Cards/Breaking-of-the-Fellowship-Nightmare/Isengard-Tracker.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Isengard Tracker destroys a character, move it to the first player's staging area.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: After this attack, move attacking enemy to the first player's staging area.